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Returning 35 results for 'banner being diffusing chapter receives'.
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Magic Items
Acquisitions Incorporated
Dexterity (Sleight of Hand) check. On a success, you draw forth an item of your choice on the Adventuring Gear table in chapter 5 of the Player’s Handbook. The item must be of a size that can fit
rank 4, your living loot satchel receives another upgrade, becoming a very rare magic item. The secret chest accessed by your satchel now has the storage capacity of a portable hole—6 feet in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Character Advancement At the end of many of the adventure’s chapters, each character receives enough experience points to advance 1 level, putting them at the level they should be for the next
chapter. Much of part 2 can transpire in any order, with the characters advancing 3 levels, as detailed in chapter 4. At the conclusion of chapter 14, characters gain multiple levels at once. The Character
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Character Advancement At the end of many of the adventure’s chapters, each character receives enough experience points to advance 1 level, putting them at the level they should be for the next
chapter. Much of part 2 can transpire in any order, with the characters advancing 3 levels, as detailed in chapter 4. At the conclusion of chapter 14, characters gain multiple levels at once. The Character
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Character Advancement At the end of many of the adventure’s chapters, each character receives enough experience points to advance 1 level, putting them at the level they should be for the next
chapter. Much of part 2 can transpire in any order, with the characters advancing 3 levels, as detailed in chapter 4. At the conclusion of chapter 14, characters gain multiple levels at once. The Character
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Character Advancement At the end of each of the adventure’s parts, everyone in the party receives enough experience points to advance 1 level so that they are at the level they should be for the next
chapter, as shown in the Character Levels table. Characters who finish the adventure advance to 9th level. Character Levels Part Character Level 1: Seeds of Destruction 5th 2: Terrors of the Void 6th 3: Chaos in Doomspace 7th 4: Saviors of the Multiverse 8th
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Character Advancement At the end of each of the adventure’s parts, everyone in the party receives enough experience points to advance 1 level so that they are at the level they should be for the next
chapter, as shown in the Character Levels table. Characters who finish the adventure advance to 9th level. Character Levels Part Character Level 1: Seeds of Destruction 5th 2: Terrors of the Void 6th 3: Chaos in Doomspace 7th 4: Saviors of the Multiverse 8th
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Character Advancement At the end of each of the adventure’s parts, everyone in the party receives enough experience points to advance 1 level so that they are at the level they should be for the next
chapter, as shown in the Character Levels table. Characters who finish the adventure advance to 9th level. Character Levels Part Character Level 1: Seeds of Destruction 5th 2: Terrors of the Void 6th 3: Chaos in Doomspace 7th 4: Saviors of the Multiverse 8th
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
legion is organized into units called banners, each one made up of a group of interrelated families. Members of a banner live, work, and fight together, and each banner has a separate status within the
strong, while in another such a force numbers just twenty. One banner might have four warriors mounted on worgs led by a fist, while a fist in another banner of the same legion might lead ten mounted
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
legion is organized into units called banners, each one made up of a group of interrelated families. Members of a banner live, work, and fight together, and each banner has a separate status within the
strong, while in another such a force numbers just twenty. One banner might have four warriors mounted on worgs led by a fist, while a fist in another banner of the same legion might lead ten mounted
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
legion is organized into units called banners, each one made up of a group of interrelated families. Members of a banner live, work, and fight together, and each banner has a separate status within the
strong, while in another such a force numbers just twenty. One banner might have four warriors mounted on worgs led by a fist, while a fist in another banner of the same legion might lead ten mounted
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Chapter 3: Bestiary Within this bestiary, you will find game statistics and lore for nearly one hundred monsters suitable for any D&D campaign. Many of these monsters, such as the froghemoth and the
variants of the monsters discussed in chapter 1. This chapter is a continuation of the Monster Manual and adopts a similar presentation. If you are unfamiliar with the monster stat block format, read the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Chapter 3: Bestiary Within this bestiary, you will find game statistics and lore for nearly one hundred monsters suitable for any D&D campaign. Many of these monsters, such as the froghemoth and the
variants of the monsters discussed in chapter 1. This chapter is a continuation of the Monster Manual and adopts a similar presentation. If you are unfamiliar with the monster stat block format, read the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
banner, that of the Flaming Fist. Eltan used the mercenaries to quash what pockets of disorder he found, punishing lawbreakers for their crimes. Though plenty of theft, blackmail, and assassination continued behind closed doors, the founding of the Flaming Fist marked a new chapter in the city’s story.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
banner, that of the Flaming Fist. Eltan used the mercenaries to quash what pockets of disorder he found, punishing lawbreakers for their crimes. Though plenty of theft, blackmail, and assassination continued behind closed doors, the founding of the Flaming Fist marked a new chapter in the city’s story.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
banner, that of the Flaming Fist. Eltan used the mercenaries to quash what pockets of disorder he found, punishing lawbreakers for their crimes. Though plenty of theft, blackmail, and assassination continued behind closed doors, the founding of the Flaming Fist marked a new chapter in the city’s story.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Healing Unless it results in death, damage isn’t permanent. Even death is reversible through powerful magic. Rest can restore a creature’s hit points (as explained in chapter 8), and magical methods
such as a cure wounds spell or a potion of healing can remove damage in an instant. When a creature receives healing of any kind, hit points regained are added to its current hit points. A creature’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Martira Bay The foggy port of Martira Bay is no stranger to mystery. A center of trade, the city receives regular visits from eerie vessels from mysterious lands. The oddities these ships bring make
conspiracies from the city’s notorious fortress, the Black Tower (see “Other Groups” later in this chapter for details). An unprecedented number of serial killers prey on Martira Bay, most infamously the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to employ when exploring a dungeon, fighting monsters, or engaging in a tense negotiation. The character classes are described in chapter 3, "Classes." Your character receives a number of benefits
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Conclusion If the characters rescue him, Varram remains incoherent until he receives healing magic or finishes a long rest. Once his health is restored, the fallen wyrmspeaker is quick to accept his
reclaimed by the cult, and is presently at the Well of Dragons. The characters gain a level at the end of this chapter.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Healing Unless it results in death, damage isn’t permanent. Even death is reversible through powerful magic. Rest can restore a creature’s hit points (as explained in chapter 8), and magical methods
such as a cure wounds spell or a potion of healing can remove damage in an instant. When a creature receives healing of any kind, hit points regained are added to its current hit points. A creature’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Chapter 5: Paths of Peril When the characters return to Phandalin after their adventures in Wave Echo Cave, they find the town in upheaval. Thievery, vandalism, and violence plague Phandalin—all
, where a goblin leader who calls himself Ruxithid the Chosen receives orders from powerful overlords. John Grello When the heroes return to Phandalin, a different
group of goblins is terrorizing the townspeople
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Domain and the druid’s Circle of Spores. Every subclass in the Player’s Handbook also receives a mention in this chapter, indicating the guilds where characters of those subclasses might find a home. Once
Race and Class Each guild description in chapter 2 provides suggested races and classes for characters belonging to that guild. Some races have strong traditions that direct them toward certain
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Chapter 6: Bestiary This bestiary provides game statistics and lore for more than a hundred monsters suitable for any D&D campaign, including old favorites from past editions of the game as well as
spice up a game that involves the characters in the struggle described in chapter 3. The ranks of the drow and the shadar-kai are swelled by the addition of special individuals that can add depth — and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Conclusion If the characters rescue him, Varram remains incoherent until he receives healing magic or finishes a long rest. Once his health is restored, the fallen wyrmspeaker is quick to accept his
reclaimed by the cult, and is presently at the Well of Dragons. The characters gain a level at the end of this chapter.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Chapter 5: Paths of Peril When the characters return to Phandalin after their adventures in Wave Echo Cave, they find the town in upheaval. Thievery, vandalism, and violence plague Phandalin—all
, where a goblin leader who calls himself Ruxithid the Chosen receives orders from powerful overlords. John Grello When the heroes return to Phandalin, a different
group of goblins is terrorizing the townspeople
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Conclusion If the characters rescue him, Varram remains incoherent until he receives healing magic or finishes a long rest. Once his health is restored, the fallen wyrmspeaker is quick to accept his
reclaimed by the cult, and is presently at the Well of Dragons. The characters gain a level at the end of this chapter.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Conclusion If the characters rescue him, Varram remains incoherent until he receives healing magic or finishes a long rest. Once his health is restored, the fallen wyrmspeaker is quick to accept his
reclaimed by the cult, and is presently at the Well of Dragons. The characters gain a level at the end of this chapter.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to employ when exploring a dungeon, fighting monsters, or engaging in a tense negotiation. The character classes are described in chapter 3, "Classes." Your character receives a number of benefits
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to employ when exploring a dungeon, fighting monsters, or engaging in a tense negotiation. The character classes are described in chapter 3, "Classes." Your character receives a number of benefits
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Healing Unless it results in death, damage isn’t permanent. Even death is reversible through powerful magic. Rest can restore a creature’s hit points (as explained in chapter 8), and magical methods
such as a cure wounds spell or a potion of healing can remove damage in an instant. When a creature receives healing of any kind, hit points regained are added to its current hit points. A creature’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Chapter 3: Bestiary Within this bestiary, you will find game statistics and lore for nearly one hundred monsters suitable for any D&D campaign. Many of these monsters, such as the froghemoth and the
variants of the monsters discussed in chapter 1. This chapter is a continuation of the Monster Manual and adopts a similar presentation. If you are unfamiliar with the monster stat block format, read the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Domain and the druid’s Circle of Spores. Every subclass in the Player’s Handbook also receives a mention in this chapter, indicating the guilds where characters of those subclasses might find a home. Once
Race and Class Each guild description in chapter 2 provides suggested races and classes for characters belonging to that guild. Some races have strong traditions that direct them toward certain
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Chapter 1: Subclasses The main figures in any D&D campaign are the characters created by the players. The heroics, folly, righteousness, and potential villainy of your characters are at the heart of
the story. This chapter provides a variety of new options for them, focusing on additional subclasses for each of the classes in the Player’s Handbook. Each class offers a character-defining choice at
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cloth hangs from a crude wooden flagpole.
This camp was made by the Company of the Yellow Banner, a party of explorers that arrived in Omu over six months ago. All the explorers are now dead. For
further details, see chapter 5. Characters who search the area discover a moldy parchment caught in the lining of one of the tents; give the players a copy of handout 13 (see appendix E). The leader of the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
banner, that of the Flaming Fist. Eltan used the mercenaries to quash what pockets of disorder he found, punishing lawbreakers for their crimes. Though plenty of theft, blackmail, and assassination continued behind closed doors, the founding of the Flaming Fist marked a new chapter in the city’s story.






