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Returning 35 results for 'banner below diffusing connects reach'.
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Monsters
Dragonlance: Shadow of the Dragon Queen
Litany if it’s available.
Banner Pike. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Banner Pike"} to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5
success, Wersten drops to 1 hit point instead.
Unusual Nature. Wersten doesn’t require air, food, drink, or sleep.Multiattack. Wersten makes three Banner Pike attacks and uses Terrifying
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2);{"diceNotation":"2d8+2","rollType":"damage
2
Iron skillet
3
Remnants of silk banner embroidered with a moon-and-stars motif
4
Corroded gauntlet with skeletal hand in it
5
Assorted keys
6
Old leather boot
7
Beehive
8
Humanoid teeth
PoisonCold, Fire, Lightning
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Greatsword"} to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5", "rollType":"damage", "rollAction":"Greatsword", "rollDamageType":"slashing"} slashing damage.
Shortbow. Ranged
take on the role of monarch or general and attract followers willing to die for the warlord’s banner.
Warlords urge their troops into the fray with shouted exhortations. You can roll on the
Monsters
Bigby Presents: Glory of the Giants
gargantua makes two Slam or Rock attacks.
Slam. Melee Weapon Attack: +15;{"diceNotation":"1d20+15", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 20 ft., one target. Hit: 27 (3d12 + 8
existence of gargantuas. One tale connects their origin to an ancient enclave’s pact with an entity from the Far Realm. Another claims that Karontor, “the banished son” of Annam
Monsters
Eberron: Rising from the Last War
must obey the knight's commands until the knight dies or until the knight releases it as a bonus action. The knight can command up to twelve undead at a time this way.
Master of the Pallid Banner. While
one of its weapons.
Greatsword. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Greatsword"} to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4
Monsters
Eberron: Rising from the Last War
Attack: +17;{"diceNotation":"1d20+17","rollType":"to hit","rollAction":"Spawned Melee Weapon"} to hit, reach 10 ft., one target. Hit: 28 (3d12 + 9);{"diceNotation":"3d12+9","rollType":"damage
). Each creature within 60 feet of Rak Tulkhesh must succeed on a DC 24 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no creatures
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Overland Travel A snow-covered path connects Targos to Bryn Shander. A similar path sweeps around the east side of Maer Dualdon and leads to Termalaine. Travel times in the Overland Travel from
Targos table assume that characters are on foot; mounts and dogsleds can shorten these times by as much as 50 percent. There is no easy way to reach Bremen by land, since heavy snow has wiped out the trail
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Overland Travel A snow-covered path connects Targos to Bryn Shander. A similar path sweeps around the east side of Maer Dualdon and leads to Termalaine. Travel times in the Overland Travel from
Targos table assume that characters are on foot; mounts and dogsleds can shorten these times by as much as 50 percent. There is no easy way to reach Bremen by land, since heavy snow has wiped out the trail
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Overland Travel A snow-covered path connects Targos to Bryn Shander. A similar path sweeps around the east side of Maer Dualdon and leads to Termalaine. Travel times in the Overland Travel from
Targos table assume that characters are on foot; mounts and dogsleds can shorten these times by as much as 50 percent. There is no easy way to reach Bremen by land, since heavy snow has wiped out the trail
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
some food into your mouth plant a banner in the ground fish a few coins from your belt pouch drink all the ale in a flagon throw a lever or a switch pull a torch from a sconce take a book from a shelf
you can reach extinguish a small flame don a mask pull the hood of your cloak up and over your head put your ear to a door kick a small stone turn a key in a lock tap the floor with a 10-foot pole hand an item to another character
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
some food into your mouth plant a banner in the ground fish a few coins from your belt pouch drink all the ale in a flagon throw a lever or a switch pull a torch from a sconce take a book from a shelf
you can reach extinguish a small flame don a mask pull the hood of your cloak up and over your head put your ear to a door kick a small stone turn a key in a lock tap the floor with a 10-foot pole hand an item to another character
Compendium
- Sources->Dungeons & Dragons->Monster Manual
characters to terrorize their foes, ensure the obedience of their crews, and attract followers to their banner. Many have colorful nicknames inspired by signature traits and deeds. Pirate Captain Medium
2,300; PB +3)
Actions
Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.
Rapier. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
63. Gas-Filled Room This chamber is closed off and inaccessible most of the time. The characters can reach this area by reorienting the cogs so that a doorway opens up to area 58. Thick green gas
. Treasure The dead figure on the floor is Lord Brixton, the Cormyrean leader of the doomed Company of the Yellow Banner. He died when Withers rotated the cogs from area 61 and trapped him in this room
Compendium
- Sources->Dungeons & Dragons->Monster Manual
characters to terrorize their foes, ensure the obedience of their crews, and attract followers to their banner. Many have colorful nicknames inspired by signature traits and deeds. Pirate Captain Medium
2,300; PB +3)
Actions
Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.
Rapier. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
some food into your mouth plant a banner in the ground fish a few coins from your belt pouch drink all the ale in a flagon throw a lever or a switch pull a torch from a sconce take a book from a shelf
you can reach extinguish a small flame don a mask pull the hood of your cloak up and over your head put your ear to a door kick a small stone turn a key in a lock tap the floor with a 10-foot pole hand an item to another character
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
63. Gas-Filled Room This chamber is closed off and inaccessible most of the time. The characters can reach this area by reorienting the cogs so that a doorway opens up to area 58. Thick green gas
. Treasure The dead figure on the floor is Lord Brixton, the Cormyrean leader of the doomed Company of the Yellow Banner. He died when Withers rotated the cogs from area 61 and trapped him in this room
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
some food into your mouth plant a banner in the ground fish a few coins from your belt pouch drink all the ale in a flagon throw a lever or a switch pull a torch from a sconce take a book from a shelf
you can reach extinguish a small flame don a mask pull the hood of your cloak up and over your head put your ear to a door kick a small stone turn a key in a lock tap the floor with a 10-foot pole hand an item to another character
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
63. Gas-Filled Room This chamber is closed off and inaccessible most of the time. The characters can reach this area by reorienting the cogs so that a doorway opens up to area 58. Thick green gas
. Treasure The dead figure on the floor is Lord Brixton, the Cormyrean leader of the doomed Company of the Yellow Banner. He died when Withers rotated the cogs from area 61 and trapped him in this room
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
some food into your mouth plant a banner in the ground fish a few coins from your belt pouch drink all the ale in a flagon throw a lever or a switch pull a torch from a sconce take a book from a shelf
you can reach extinguish a small flame don a mask pull the hood of your cloak up and over your head put your ear to a door kick a small stone turn a key in a lock tap the floor with a 10-foot pole hand an item to another character
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
B connects to the rest of the crawlway, a new passage running north to south is formed. Tunnel B is trapped similarly to tunnel A, except that both tunnels ascend 5 feet as they rotate 90 degrees
Company of the Yellow Banner. Looting the body reveals several items of interest (see “Treasure” below). Treasure Sephirius wore no armor but carried a +1 yklwa (see “Buying a Special Item” in chapter 1
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
B connects to the rest of the crawlway, a new passage running north to south is formed. Tunnel B is trapped similarly to tunnel A, except that both tunnels ascend 5 feet as they rotate 90 degrees
Company of the Yellow Banner. Looting the body reveals several items of interest (see “Treasure” below). Treasure Sephirius wore no armor but carried a +1 yklwa (see “Buying a Special Item” in chapter 1
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
P. Luna River Crossroads Always check for a random encounter when the characters reach area P in their travels. The road comes to an X intersection, with branches to the northwest, northeast
directions, lies in the weeds nearby. The characters can easily figure out how the top half of the signpost connects to the lower half. When the two parts of the sign are aligned and rejoined, the arms
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
19: Elevator Room The northern door to this chamber is yellow. The round platform in the center of this room is a mechanical elevator, which connects to area 27 above and area 32 below. A character
activated, it takes 2 rounds for the elevator doors to close and 1 minute to reach area 27 or area 32. After 5 minutes in either area, the elevator returns to this room. A secret door is hidden in the eastern wall.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the cultists have re-tuned their destinations to suit their own ends. One of them connects to the distant north (where Talis visits white dragon allies), one leads to a heavily guarded chamber in Thay
mournful croaking,” and the lands of the “red sun,” but provide no place names. Over time, the stones have been used to reach many sites within the Realms.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
19: Elevator Room The northern door to this chamber is yellow. The round platform in the center of this room is a mechanical elevator, which connects to area 27 above and area 32 below. A character
activated, it takes 2 rounds for the elevator doors to close and 1 minute to reach area 27 or area 32. After 5 minutes in either area, the elevator returns to this room. A secret door is hidden in the eastern wall.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
some food into your mouth plant a banner in the ground fish a few coins from your belt pouch drink all the ale in a flagon throw a lever or a switch pull a torch from a sconce take a book from a shelf
you can reach extinguish a small flame don a mask pull the hood of your cloak up and over your head put your ear to a door kick a small stone turn a key in a lock tap the floor with a 10-foot pole hand an item to another character
Compendium
- Sources->Dungeons & Dragons->Monster Manual
characters to terrorize their foes, ensure the obedience of their crews, and attract followers to their banner. Many have colorful nicknames inspired by signature traits and deeds. Pirate Captain Medium
2,300; PB +3)
Actions
Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.
Rapier. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
B connects to the rest of the crawlway, a new passage running north to south is formed. Tunnel B is trapped similarly to tunnel A, except that both tunnels ascend 5 feet as they rotate 90 degrees
Company of the Yellow Banner. Looting the body reveals several items of interest (see “Treasure” below). Treasure Sephirius wore no armor but carried a +1 yklwa (see “Buying a Special Item” in chapter 1
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
cultists have re-tuned their destinations to suit their own ends. One of them connects to the distant north (where Talis visits white dragon allies), one leads to a heavily guarded chamber in Thay
mournful croaking,” and the lands of the “red sun,” but provide no place names. Over time, the stones have been used to reach many sites within the Realms.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
P. Luna River Crossroads Always check for a random encounter when the characters reach area P in their travels. The road comes to an X intersection, with branches to the northwest, northeast
directions, lies in the weeds nearby. The characters can easily figure out how the top half of the signpost connects to the lower half. When the two parts of the sign are aligned and rejoined, the arms
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
cultists have re-tuned their destinations to suit their own ends. One of them connects to the distant north (where Talis visits white dragon allies), one leads to a heavily guarded chamber in Thay
mournful croaking,” and the lands of the “red sun,” but provide no place names. Over time, the stones have been used to reach many sites within the Realms.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the cultists have re-tuned their destinations to suit their own ends. One of them connects to the distant north (where Talis visits white dragon allies), one leads to a heavily guarded chamber in Thay
mournful croaking,” and the lands of the “red sun,” but provide no place names. Over time, the stones have been used to reach many sites within the Realms.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the cultists have re-tuned their destinations to suit their own ends. One of them connects to the distant north (where Talis visits white dragon allies), one leads to a heavily guarded chamber in Thay
mournful croaking,” and the lands of the “red sun,” but provide no place names. Over time, the stones have been used to reach many sites within the Realms.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
cultists have re-tuned their destinations to suit their own ends. One of them connects to the distant north (where Talis visits white dragon allies), one leads to a heavily guarded chamber in Thay
mournful croaking,” and the lands of the “red sun,” but provide no place names. Over time, the stones have been used to reach many sites within the Realms.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
19: Elevator Room The northern door to this chamber is yellow. The round platform in the center of this room is a mechanical elevator, which connects to area 27 above and area 32 below. A character
activated, it takes 2 rounds for the elevator doors to close and 1 minute to reach area 27 or area 32. After 5 minutes in either area, the elevator returns to this room. A secret door is hidden in the eastern wall.






