Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 27 results for 'banneret being diffusing commonly remains'.
Other Suggestions:
banner being diffusing common remains
banneret being diffusing common remain
banners being diffusing common remains
banneret being diffusing common retain
banner being defusing common remains
Monsters
Mordenkainen Presents: Monsters of the Multiverse
see. It remains invisible until the start of its next turn or until it attacks, makes a damage roll, or casts a spell.Warlocks of the Archfey gain their powers through magical pacts forged with lords
of the Feywild. These warlocks commonly associate with lesser Fey creatures such as boggle;boggles, quickling;quicklings, and redcap;redcaps or even satyr;satyrs and sprite;sprites (both appear in the
races
The snowborn are a young species, and have existed for less than fifty years. They first appeared during a notably long and cold winter, which snowborn commonly refer to as “The First Flurry
their life and rebirth remains a mystery even to them. Each fleeting snowborn lives for up to 20 years.
A snowborn’s body is formed of compacted snow. They have a small sphere for a head, branch
Monsters
Mordenkainen Presents: Monsters of the Multiverse
from the remains left behind when a Humanoid or a Giant is killed by russet mold (see “Russet Mold” below). One or more vegepygmies emerge from the corpse a day later.
Vegepygmies
, so they’re most commonly found underground or in forests where little sunlight penetrates. A vegepygmy feels kinship with other plant and fungus creatures, and thus vegepygmy bands coexist well
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shaft into area 3b. Muiral’s Gauntlet has architectural features commonly found in drow fortresses. Its 20-foot-wide, 30-foot-high corridors have arched ceilings bridged at regular intervals by web-like
latticework arches serving as buttresses and rafters. Many of these “web arches” are cracked and broken. Shattered pieces of these arches lie scattered across the floor, as well as the remains of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Aging and Death Most elves don’t age outwardly as other humanoids do. The skin of adults remains smooth, their hair does not gray, and their bones do not ache. Even the oldest elves look similar in
the elf is in trance. This change, commonly known as Transcendence, is evidence that Sehanine Moonbow has opened the door to enable the elf’s soul to return to Arvandor — a direct sign from the gods
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Endless Torment In every domain, instruments of suffering from the Darklord’s past ensure their greatest desire remains in view but ever out of reach. Even though a Darklord is effectively immortal
, their psychology never changes and their wounds never heal. Consider the following reasons why a Darklord’s torment remains unignorable and central to a domain’s story: Deathless Returns. Those who
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
until they are promoted to a higher form of devil, most commonly an imp. A lemure resembles a molten mass of flesh with a vaguely humanoid head and torso. A permanent expression of anguish twists
or its remains are sprinkled with holy water.
Actions
Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
Snowborn The snowborn are a young species, and have existed for less than fifty years. They first appeared during a notably long and cold winter, which snowborn commonly refer to as ’The First
life and rebirth remains a mystery even to them. Each fleeting snowborn lives for up to 20 years.
A snowborn’s body is formed of compacted snow. They have a small sphere for a head, branch-like
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
hounds are most commonly seen in service to devils, fire giants, and other evil creatures that use them as guard animals and companions. Burning Hunger. Hell hounds hunt in packs, feeding on any creature
prey to the bitter end. When hell hounds feed, the flesh they consume stokes the infernal fires that burn within them. When a hell hound dies, that fire consumes the creature’s remains in a billowing
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
outside in, until nothing but dust remains.
Ending a Mummy’s Curse. Rare magic can undo or dispel the ritual that gave rise to a mummy, allowing it to truly die. More commonly, a mummy can be sent back to
commonly, a transgression against its tomb, treasures, lands, or former loved ones will cause a mummy to rise.
“Before opening a sarcophagus, light a torch.”
— X the Mystic’s 7th rule of dungeon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to lead their people against, yet the essence of the story remains the same: a lesson of survival at any price and an example of how deceitfulness and cruelty can be virtues. Derro Madness All derro
suffer from a form of madness that most often manifests as mania and paranoia, but other mental afflictions and strange tics also commonly affect them. Derro take little notice of odd behavior in their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
after not being allowed into the city’s wealthy northern neighborhoods, the area has grown up into a lawless town of its own. Though not an official ward of the city, the Field Ward is commonly referred
from below. All were claimed, altered, and expanded by the mad wizard Halaster and his apprentices — who are believed to dwell in the dungeons to this day. What drove them deep into the earth remains a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Beastlands, streams across the top layer of Arborea, and finally drains away somewhere in Arborea’s second layer. Though it isn’t as far-reaching as the Styx, the Oceanus is still a commonly used path
bubbles with grease, foul flotsam, and the putrid remains of battles along its banks. The ill effects of the Styx are described under “Hazards” in chapter 3. The Styx churns through the top layers of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Vegepygmies, also called mold folk or moldies, inhabit dark areas that are warm and wet, so they are most commonly found underground or in dense forests where little sunlight penetrates. A vegepygmy
they have is acquired from other creatures or built by copying simple construction they have witnessed. Mold Begets Mold. Vegepygmies originate from the remains left behind when a humanoid or a giant
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
these entities. Warlock of the Archfey Warlocks of the Archfey gain their powers through magical pacts forged with lords of the Feywild. These warlocks commonly associate with lesser Fey creatures such
with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks, makes a damage roll, or casts
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
dark, moist areas, so they’re most commonly found underground or in forests where little sunlight penetrates. A vegepygmy feels kinship with other plant and fungus creatures, and thus vegepygmy bands
construction they have witnessed. Vegepygmy Typical vegepygmies originate from the remains left behind when a Humanoid or a Giant is killed by russet mold (see “Russet Mold” below). One or more vegepygmies
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
commonly cough up flies or wipe ichor from their dribbling noses. Undead Townsfolk. Dead townsfolk periodically return as skeletons, zombies, and revenants. Noteworthy Sites Plague-Mort is a bleak
. Each time, however, Blightsteel Keep remains, stubborn and eternal. Outlying Farms The gate-town’s desecrated farmlands lie at the edge of town. Given the gate-town’s steady supply of corpses, some
Magic Items
Infernal Machine Rebuild
body of the user and trailing behind them. When so attached, the wire becomes invisible, astral, and extends to virtually infinite length.
As long as the wire remains intact, the attuned user can make
remains a mystery. It is rumored that if one specific combination of controls is set, the Infernal Machine will enter a repair mode, allowing unfettered access to its inner workings—and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
fear of what evil they might release into the world. The fort remains sealed today, and guards occupy a fortified encampment nearby to patrol this area and serve as a deterrent to adventurers and
other ne’er-do-wells who might otherwise try to find whatever is trapped in the fort’s depths.
The Companion The second sun that sits directly above Elturel burns night and day. This orb is commonly
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
sand, cut flowers, precariously stacked stones, and images made from thin paper are all commonly found there. These places of veneration are usually located in desolate, high places where the ever
every other plant in the world, or so it’s said. Through this network of tendrils, Rillifane remains aware of everything that happens in the forest. When he chooses to travel to other planes and worlds
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
hidden there. Eastward along the Chultan peninsula lie the remains of Thindol and Samarach. Despite the apparent fall of both civilizations, Thindol remains infested with yuan-ti, while the illusions
that victory remains strong in Cormyr’s collective consciousness, even as Queen Raedra draws back from plans to permanently welcome into the realm towns that lie beyond Cormyr’s traditional borders
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
might also come to the world to oppose their elemental rivals from opposite planes: air versus earth or fire versus water. The elemental forces of air are most commonly connected with cloud and storm
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
existed in a number of forms since the first trade-meets occurred here more than two millennia ago, and an uncountable amount of wealth remains sunken in what has long been known as Umberlee’s Cache. The
(magical or mundane) to disguise themselves and play at being other than what they are. Commonly seen mask styles include the black mask symbol of Mask and the mirror face of the priests of Leira. But there
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Road The Fork Road is the only well-traveled trail between Sundabar and Citadel Adbar. At a point commonly known as “the Fork,” the trail splits. One path heads north to Citadel Adbar (becoming the
several inches of snow even during the height of summer. In winter, the trees are bent under several feet of snow and ice, while the ground remains navigable because of the shelter that the dense
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
at all but the lowest elevations, and monster infestations. White dragons commonly vie for dominion in this region. Iceshield Lands Where a branch of the Dessarin Valley meets the western High Forest
the young remorhaz bursts out of the snow and ice nearby. Iron Road Once a prominent thoroughfare built by the dwarves of Besilmer, the Iron Road remains one of the few visible relics of that bygone
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mats cover the floor of this large exercise room, and wooden racks along the walls hold quarterstaffs, polearms, and various weapons commonly associated with martial arts. Doors exit to the north and
determined attackers. Six zombies guard this place, lying among the remains of the long-dead priests and monks who first built it. The creatures obey Renwick, who ordered them to defend the crypt against
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. The cloud spreads around corners and remains until the dragon dismisses it as an action, uses this lair action again, or dies. The cloud is lightly obscured. Any creature in the cloud when it
miles of the lair. If the dragon dies, vegetation remains as it has grown, but other effects fade over 1d10 days. Blue Dragon Vain and territorial, blue dragons soar through the skies over deserts






