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Monsters
Mordenkainen Presents: Monsters of the Multiverse
feed on their fear and despair.
Dungeon builders and Underdark tyrants sometimes venture into the Shadowfell to capture balhannoths for use as guardians.A Balhannoth’s Lair
In the Shadowfell
location sought by one Humanoid whose desires the balhannoth has sensed (see Regional Effects below). The transformation affects nonliving material only and can’t create anything with moving
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the Weavers because the evil wizard Vecna stole the secrets of the obelisks and used them to erase the knowledge of the Weavers from existence. The lore of how to create the artifacts then seeped
throughout the world. The most notable obelisk builders were wizards from the now-fallen empire of Netheril. Netherese obelisks vary in appearance. Although always tall obelisks that narrow to a pyramidal
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the Weavers because the evil wizard Vecna stole the secrets of the obelisks and used them to erase the knowledge of the Weavers from existence. The lore of how to create the artifacts then seeped
throughout the world. The most notable obelisk builders were wizards from the now-fallen empire of Netheril. Netherese obelisks vary in appearance. Although always tall obelisks that narrow to a pyramidal
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the Weavers because the evil wizard Vecna stole the secrets of the obelisks and used them to erase the knowledge of the Weavers from existence. The lore of how to create the artifacts then seeped
throughout the world. The most notable obelisk builders were wizards from the now-fallen empire of Netheril. Netherese obelisks vary in appearance. Although always tall obelisks that narrow to a pyramidal
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
humans and other races, but they aid individuals and small groups whom they deem worthy of their help. They create lovely gardens, organic sculptures, and wondrous emerald jewelry — that precious green
stone being their favorite of all gems. Forest gnome settlements often escape notice. Roving hunters can wander through without ever suspecting they are walking through anything but wilderness. A
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
humans and other races, but they aid individuals and small groups whom they deem worthy of their help. They create lovely gardens, organic sculptures, and wondrous emerald jewelry — that precious green
stone being their favorite of all gems. Forest gnome settlements often escape notice. Roving hunters can wander through without ever suspecting they are walking through anything but wilderness. A
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
humans and other races, but they aid individuals and small groups whom they deem worthy of their help. They create lovely gardens, organic sculptures, and wondrous emerald jewelry — that precious green
stone being their favorite of all gems. Forest gnome settlements often escape notice. Roving hunters can wander through without ever suspecting they are walking through anything but wilderness. A
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
feed on their fear and despair. Dungeon builders and Underdark tyrants sometimes venture into the Shadowfell to capture balhannoths for use as guardians. Balhannoth
Large Aberration, Typically
location sought by one Humanoid whose desires the balhannoth has sensed (see Regional Effects below). The transformation affects nonliving material only and can’t create anything with moving parts or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
feed on their fear and despair. Dungeon builders and Underdark tyrants sometimes venture into the Shadowfell to capture balhannoths for use as guardians. Balhannoth
Large Aberration, Typically
location sought by one Humanoid whose desires the balhannoth has sensed (see Regional Effects below). The transformation affects nonliving material only and can’t create anything with moving parts or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
feed on their fear and despair. Dungeon builders and Underdark tyrants sometimes venture into the Shadowfell to capture balhannoths for use as guardians. Balhannoth
Large Aberration, Typically
location sought by one Humanoid whose desires the balhannoth has sensed (see Regional Effects below). The transformation affects nonliving material only and can’t create anything with moving parts or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
players who want to create characters devoted to Ezra to define the god’s role in their domain of origin.
Time and Dates The Domains of Dread don’t share a unified calendar. However, in most
between domains are essentially impossible. Rare individuals do travel between the domains, such as adventurers or roving Vistani families (detailed at the end of this chapter). Others who wish to travel
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
players who want to create characters devoted to Ezra to define the god’s role in their domain of origin.
Time and Dates The Domains of Dread don’t share a unified calendar. However, in most
between domains are essentially impossible. Rare individuals do travel between the domains, such as adventurers or roving Vistani families (detailed at the end of this chapter). Others who wish to travel
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
players who want to create characters devoted to Ezra to define the god’s role in their domain of origin.
Time and Dates The Domains of Dread don’t share a unified calendar. However, in most
between domains are essentially impossible. Rare individuals do travel between the domains, such as adventurers or roving Vistani families (detailed at the end of this chapter). Others who wish to travel
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
variations in the mortar and stone used to create it, compared to the surrounding floor. Wedging an iron spike or other object under the pressure plate prevents the trap from activating. Stuffing the holes
damage and be knocked prone. The sphere stops when it hits a wall or similar barrier. It can't go around corners, but smart dungeon builders incorporate gentle, curving turns into nearby passages that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
variations in the mortar and stone used to create it, compared to the surrounding floor. Wedging an iron spike or other object under the pressure plate prevents the trap from activating. Stuffing the holes
damage and be knocked prone. The sphere stops when it hits a wall or similar barrier. It can't go around corners, but smart dungeon builders incorporate gentle, curving turns into nearby passages that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
survivors to create many separate outposts in southern lands. During the same period, the dark elves fell victim to infighting, which culminated in the collapse of the great cavern. Emboldened by this
merchants and builders. Driven mad by their love of quicksilver, the wild Klar serve as Thorbardin’s scouts and fiercest warriors. Gully Dwarves. The Aghar clan is an anomaly among the dwarves of Krynn
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
variations in the mortar and stone used to create it, compared to the surrounding floor. Wedging an iron spike or other object under the pressure plate prevents the trap from activating. Stuffing the holes
damage and be knocked prone. The sphere stops when it hits a wall or similar barrier. It can't go around corners, but smart dungeon builders incorporate gentle, curving turns into nearby passages that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
survivors to create many separate outposts in southern lands. During the same period, the dark elves fell victim to infighting, which culminated in the collapse of the great cavern. Emboldened by this
merchants and builders. Driven mad by their love of quicksilver, the wild Klar serve as Thorbardin’s scouts and fiercest warriors. Gully Dwarves. The Aghar clan is an anomaly among the dwarves of Krynn
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
survivors to create many separate outposts in southern lands. During the same period, the dark elves fell victim to infighting, which culminated in the collapse of the great cavern. Emboldened by this
merchants and builders. Driven mad by their love of quicksilver, the wild Klar serve as Thorbardin’s scouts and fiercest warriors. Gully Dwarves. The Aghar clan is an anomaly among the dwarves of Krynn
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
techniques that aid your infiltrations. Masterful Mimicry. You can unerringly mimic another person’s speech, handwriting, or both if you have spent at least 1 hour studying them. Roving Aim. Your Speed
damage. After you attack with the blade on your turn, you can make a melee or ranged attack with a second psychic blade as a Bonus Action on the same turn if your other hand is free to create it. The
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
techniques that aid your infiltrations. Masterful Mimicry. You can unerringly mimic another person’s speech, handwriting, or both if you have spent at least 1 hour studying them. Roving Aim. Your Speed
damage. After you attack with the blade on your turn, you can make a melee or ranged attack with a second psychic blade as a Bonus Action on the same turn if your other hand is free to create it. The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Along with protecting the young and the tribe’s food stores, the worshipers of Luthic also serve as the crafters, engineers, and builders of an orc tribe. They fashion crude weapons, armor, and the few
manufactured items that the orcs need for daily life. When the tribe is away on raids, they are expected to dig deeper into the caverns of the den to create more living space for the ever-increasing
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
fragrance borne on the silver mist.
This is a meditation and healing chamber. The gardens’ builders created it to recall their home among the color pools of the Astral Plane and to nourish plants from the
the Captives of the Mirror table. If one of the Green Hags from G15 confronts adventurers here, the hag activates the mirror and frees the Hydra to create as much chaos as possible. Given the chance
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
techniques that aid your infiltrations. Masterful Mimicry. You can unerringly mimic another person’s speech, handwriting, or both if you have spent at least 1 hour studying them. Roving Aim. Your Speed
damage. After you attack with the blade on your turn, you can make a melee or ranged attack with a second psychic blade as a Bonus Action on the same turn if your other hand is free to create it. The
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
fragrance borne on the silver mist.
This is a meditation and healing chamber. The gardens’ builders created it to recall their home among the color pools of the Astral Plane and to nourish plants from the
the Captives of the Mirror table. If one of the Green Hags from G15 confronts adventurers here, the hag activates the mirror and frees the Hydra to create as much chaos as possible. Given the chance
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Along with protecting the young and the tribe’s food stores, the worshipers of Luthic also serve as the crafters, engineers, and builders of an orc tribe. They fashion crude weapons, armor, and the few
manufactured items that the orcs need for daily life. When the tribe is away on raids, they are expected to dig deeper into the caverns of the den to create more living space for the ever-increasing
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
fragrance borne on the silver mist.
This is a meditation and healing chamber. The gardens’ builders created it to recall their home among the color pools of the Astral Plane and to nourish plants from the
the Captives of the Mirror table. If one of the Green Hags from G15 confronts adventurers here, the hag activates the mirror and frees the Hydra to create as much chaos as possible. Given the chance
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Along with protecting the young and the tribe’s food stores, the worshipers of Luthic also serve as the crafters, engineers, and builders of an orc tribe. They fashion crude weapons, armor, and the few
manufactured items that the orcs need for daily life. When the tribe is away on raids, they are expected to dig deeper into the caverns of the den to create more living space for the ever-increasing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to better fit the story you want to create with your players. HAVE WE BEEN HERE BEFORE?
The town of Phandalin will be recognizable to any players familiar with the Lost Mine of Phandelver adventure
Coster (or she seeks them out elsewhere if they don’t). If the characters set up a franchise in Phandalin, she offers to be their roving representative, procuring goods and services from wherever the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
residents benefit from the rebuilding work, and live in hope that the artisans and builders in the City of Skilled Hands can turn their home into the Jewel of the North once again. The Stable Quiver is a
’ resourcefulness and your imagination combine to create a memorable story of legendary triumph or narrow failure, followed by even narrower escapes. Ideas and plans for getting to and rescuing Oppal can
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to better fit the story you want to create with your players. HAVE WE BEEN HERE BEFORE?
The town of Phandalin will be recognizable to any players familiar with the Lost Mine of Phandelver adventure
Coster (or she seeks them out elsewhere if they don’t). If the characters set up a franchise in Phandalin, she offers to be their roving representative, procuring goods and services from wherever the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to better fit the story you want to create with your players. HAVE WE BEEN HERE BEFORE?
The town of Phandalin will be recognizable to any players familiar with the Lost Mine of Phandelver adventure
Coster (or she seeks them out elsewhere if they don’t). If the characters set up a franchise in Phandalin, she offers to be their roving representative, procuring goods and services from wherever the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
knowledge), Mystra (goddess of magic), Lathander (god of dawn), and Tymora (goddess of luck). This is an obvious sign that the builders of the castle were human. Developments If combat erupts here, the
slits here are shuttered, leaving the room dark. The boxed text assumes that the characters have darkvision or a light source. Owlbear The upper floors of this tower have collapsed to create a hollow
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
knowledge), Mystra (goddess of magic), Lathander (god of dawn), and Tymora (goddess of luck). This is an obvious sign that the builders of the castle were human. Developments If combat erupts here, the
slits here are shuttered, leaving the room dark. The boxed text assumes that the characters have darkvision or a light source. Owlbear The upper floors of this tower have collapsed to create a hollow
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
residents benefit from the rebuilding work, and live in hope that the artisans and builders in the City of Skilled Hands can turn their home into the Jewel of the North once again. The Stable Quiver is a
’ resourcefulness and your imagination combine to create a memorable story of legendary triumph or narrow failure, followed by even narrower escapes. Ideas and plans for getting to and rescuing Oppal can






