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Returning 35 results for 'bannerets bringing diffusing crypt resolve'.
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Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the door of the crypt you’re looking for, along with someone — or something — that stands almost eight feet tall and hides itself under a huge, sodden cloak.
The Kraken Society agents here at the
crowbars to open the crypt door, while Ghald keeps watch. Unferth is the group’s spokesman, although Ghald is in command. If the Kraken Society agents see the party coming, Unferth calls out a warning
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the door of the crypt you’re looking for, along with someone — or something — that stands almost eight feet tall and hides itself under a huge, sodden cloak.
The Kraken Society agents here at the
crowbars to open the crypt door, while Ghald keeps watch. Unferth is the group’s spokesman, although Ghald is in command. If the Kraken Society agents see the party coming, Unferth calls out a warning
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the door of the crypt you’re looking for, along with someone — or something — that stands almost eight feet tall and hides itself under a huge, sodden cloak.
The Kraken Society agents here at the
crowbars to open the crypt door, while Ghald keeps watch. Unferth is the group’s spokesman, although Ghald is in command. If the Kraken Society agents see the party coming, Unferth calls out a warning
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A blot of shadow in the corner of a dusty crypt might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as
missing enough stones that they appear pockmarked. The sky is corpse gray, and the breeze blows cold and humid, bringing a chill to the skin.
The city’s living residents include necromancers, corrupt
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A blot of shadow in the corner of a dusty crypt might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as
missing enough stones that they appear pockmarked. The sky is corpse gray, and the breeze blows cold and humid, bringing a chill to the skin.
The city’s living residents include necromancers, corrupt
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
devote themselves expressly to protecting the innocent and spreading justice in the world, while others resolve to attain that goal by conquering those who stand defiant and bringing them under the rule of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. A blot of shadow in the corner of a dusty crypt might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as
missing enough stones that they appear pockmarked. The sky is corpse gray, and the breeze blows cold and humid, bringing a chill to the skin.
The city’s living residents include necromancers, corrupt
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
devote themselves expressly to protecting the innocent and spreading justice in the world, while others resolve to attain that goal by conquering those who stand defiant and bringing them under the rule of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
devote themselves expressly to protecting the innocent and spreading justice in the world, while others resolve to attain that goal by conquering those who stand defiant and bringing them under the rule of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Sun Temple (ZACK STELLA) These multistory towers of worship rise atop mountains, hills, and the highest ground in a settlement, bringing congregants as close as possible to the sun. Huge windows
climbing stairs on the outside of the tower. Floor-to-ceiling windows on the temple’s fourth level reveal a crypt with hundreds of funeral urns placed in niches on the wall and in decorative columns
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Sun Temple (ZACK STELLA) These multistory towers of worship rise atop mountains, hills, and the highest ground in a settlement, bringing congregants as close as possible to the sun. Huge windows
climbing stairs on the outside of the tower. Floor-to-ceiling windows on the temple’s fourth level reveal a crypt with hundreds of funeral urns placed in niches on the wall and in decorative columns
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Sun Temple (ZACK STELLA) These multistory towers of worship rise atop mountains, hills, and the highest ground in a settlement, bringing congregants as close as possible to the sun. Huge windows
climbing stairs on the outside of the tower. Floor-to-ceiling windows on the temple’s fourth level reveal a crypt with hundreds of funeral urns placed in niches on the wall and in decorative columns
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rules and Urban Chase Complications table in chapter 8 of the Dungeon Master’s Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
alley. If the characters rush to help her, they find the warforged unconscious on the ground, but stable, surrounded by the Daask criminals. If the characters resolve the chase by catching up to Coal
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rules and Urban Chase Complications table in chapter 8 of the Dungeon Master’s Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
alley. If the characters rush to help her, they find the warforged unconscious on the ground, but stable, surrounded by the Daask criminals. If the characters resolve the chase by catching up to Coal
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
crypt, and my spirit will shine here forever, bringing hope to this dark land.” With that, the dragon’s apparition fades away. The spectral dragon isn’t the spirit of Argynvost, but a spell-like effect. Once the dragon has spoken, the picture no longer glows and becomes nonmagical.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
crypt, and my spirit will shine here forever, bringing hope to this dark land.” With that, the dragon’s apparition fades away. The spectral dragon isn’t the spirit of Argynvost, but a spell-like effect. Once the dragon has spoken, the picture no longer glows and becomes nonmagical.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rules and Urban Chase Complications table in chapter 8 of the Dungeon Master’s Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
alley. If the characters rush to help her, they find the warforged unconscious on the ground, but stable, surrounded by the Daask criminals. If the characters resolve the chase by catching up to Coal
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
crypt, and my spirit will shine here forever, bringing hope to this dark land.” With that, the dragon’s apparition fades away. The spectral dragon isn’t the spirit of Argynvost, but a spell-like effect. Once the dragon has spoken, the picture no longer glows and becomes nonmagical.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the player characters. Here are some ways to keep the party feeling like heroes, even when the cast of characters grows. Sometimes our paths cross with others’ in the most fortuitous ways, bringing us
, gather valuable loot or information, or resolve old problems the characters have forgotten about or left behind.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the player characters. Here are some ways to keep the party feeling like heroes, even when the cast of characters grows. Sometimes our paths cross with others’ in the most fortuitous ways, bringing us
, gather valuable loot or information, or resolve old problems the characters have forgotten about or left behind.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the player characters. Here are some ways to keep the party feeling like heroes, even when the cast of characters grows. Sometimes our paths cross with others’ in the most fortuitous ways, bringing us
, gather valuable loot or information, or resolve old problems the characters have forgotten about or left behind.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
character enters the room, or if they are attacked first. They fight to the death to guard the treasure in area D11. D11. Partially Collapsed Crypt This chamber has partially collapsed around a stone
. Rubble piled in the northwest corner contains nothing of interest. D16. Flooded Crypt Murky, foul-smelling water surrounds an open stone sarcophagus resting in the middle of this crypt, its stone
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
character enters the room, or if they are attacked first. They fight to the death to guard the treasure in area D11. D11. Partially Collapsed Crypt This chamber has partially collapsed around a stone
. Rubble piled in the northwest corner contains nothing of interest. D16. Flooded Crypt Murky, foul-smelling water surrounds an open stone sarcophagus resting in the middle of this crypt, its stone
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
character enters the room, or if they are attacked first. They fight to the death to guard the treasure in area D11. D11. Partially Collapsed Crypt This chamber has partially collapsed around a stone
. Rubble piled in the northwest corner contains nothing of interest. D16. Flooded Crypt Murky, foul-smelling water surrounds an open stone sarcophagus resting in the middle of this crypt, its stone
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the west and south. Its metal double door bears a rusty broken chain and a padlock that hangs off the door.
The well-oiled door opens noiselessly. The crypt interior is dusty, with numerous tracks
character could use an action to try to pull the door aside, doing so with a successful DC 17 Strength (Athletics) check. This old crypt holds a single open coffin containing a few tattered blankets
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the west and south. Its metal double door bears a rusty broken chain and a padlock that hangs off the door.
The well-oiled door opens noiselessly. The crypt interior is dusty, with numerous tracks
character could use an action to try to pull the door aside, doing so with a successful DC 17 Strength (Athletics) check. This old crypt holds a single open coffin containing a few tattered blankets
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the west and south. Its metal double door bears a rusty broken chain and a padlock that hangs off the door.
The well-oiled door opens noiselessly. The crypt interior is dusty, with numerous tracks
character could use an action to try to pull the door aside, doing so with a successful DC 17 Strength (Athletics) check. This old crypt holds a single open coffin containing a few tattered blankets
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
downward slope, bringing the characters 20 feet beneath street level. N2: Half-Collapsed Chamber The soft lapping of water echoes through this wide chamber. Wood and stone debris from collapsed
an individual in a hooded gray robe. Zombie Infestation. The crypt to the south of the rotunda was desecrated and now swarms with zombies. N5: Tomb of the Mage The smell of old parchment fills this
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
downward slope, bringing the characters 20 feet beneath street level. N2: Half-Collapsed Chamber The soft lapping of water echoes through this wide chamber. Wood and stone debris from collapsed
an individual in a hooded gray robe. Zombie Infestation. The crypt to the south of the rotunda was desecrated and now swarms with zombies. N5: Tomb of the Mage The smell of old parchment fills this
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
downward slope, bringing the characters 20 feet beneath street level. N2: Half-Collapsed Chamber The soft lapping of water echoes through this wide chamber. Wood and stone debris from collapsed
an individual in a hooded gray robe. Zombie Infestation. The crypt to the south of the rotunda was desecrated and now swarms with zombies. N5: Tomb of the Mage The smell of old parchment fills this
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, and exploration reveals it automatically.
F10. Foebreaker’s Crypt A stone sarcophagus rests on a dais in the southern half of this room. A worn frieze circles the monument about four feet above the
ground, but it has been badly damaged, and it is difficult to make out what the carvings represent.
This crypt marks the resting place of a dwarven hero of ancient Tyar-Besil who fought a great
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, and exploration reveals it automatically.
F10. Foebreaker’s Crypt A stone sarcophagus rests on a dais in the southern half of this room. A worn frieze circles the monument about four feet above the
ground, but it has been badly damaged, and it is difficult to make out what the carvings represent.
This crypt marks the resting place of a dwarven hero of ancient Tyar-Besil who fought a great
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Though he is not truly in danger of losing this ability (his resolve is simply shaken), this can provide a roleplaying opportunity for the characters to boost his spirits and strengthen his faith. H5
Version H13. Hall of Scholars This crypt holds the bones of those who served Torm and Elturel through their knowledge instead of magic or skill at arms: teachers, engineers, sages, and other public
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Though he is not truly in danger of losing this ability (his resolve is simply shaken), this can provide a roleplaying opportunity for the characters to boost his spirits and strengthen his faith. H5
Version H13. Hall of Scholars This crypt holds the bones of those who served Torm and Elturel through their knowledge instead of magic or skill at arms: teachers, engineers, sages, and other public
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, and exploration reveals it automatically.
F10. Foebreaker’s Crypt A stone sarcophagus rests on a dais in the southern half of this room. A worn frieze circles the monument about four feet above the
ground, but it has been badly damaged, and it is difficult to make out what the carvings represent.
This crypt marks the resting place of a dwarven hero of ancient Tyar-Besil who fought a great






