Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 24 results for 'bar been diffusing constructed revel'.
Other Suggestions:
bar been diffusing construct refer
bar been diffusing construct reveal
bar been diffusing construct raven
bar been defusing construct refer
bar been diffusing constructed revere
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Powers Control All. Sinister entities known as the Dark Powers manipulate the Domains of Dread and all who dwell within. Immortal, unknowable, and omnipotent, the Dark Powers revel in sowing
undergo terrifying transformations, whole villages disappear unnoticed, and the Mists bar every method of escaping a threat. Any surreal development you desire is also the will of the Dark Powers, assuring
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Powers Control All. Sinister entities known as the Dark Powers manipulate the Domains of Dread and all who dwell within. Immortal, unknowable, and omnipotent, the Dark Powers revel in sowing
undergo terrifying transformations, whole villages disappear unnoticed, and the Mists bar every method of escaping a threat. Any surreal development you desire is also the will of the Dark Powers, assuring
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Powers Control All. Sinister entities known as the Dark Powers manipulate the Domains of Dread and all who dwell within. Immortal, unknowable, and omnipotent, the Dark Powers revel in sowing
undergo terrifying transformations, whole villages disappear unnoticed, and the Mists bar every method of escaping a threat. Any surreal development you desire is also the will of the Dark Powers, assuring
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
gatehouse, read the following boxed text aloud:
This gatehouse consists of a broad stone archway framed by a squat building constructed along the keep’s inner wall. Battlements line its flat roof, atop
soldiers, including Captain Andrella, are garrisoned in the gatehouse.
Gate. The gate features a massive oak double door. During invasions, soldiers can bar the doors with a heavy timber beam from
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
gatehouse, read the following boxed text aloud:
This gatehouse consists of a broad stone archway framed by a squat building constructed along the keep’s inner wall. Battlements line its flat roof, atop
soldiers, including Captain Andrella, are garrisoned in the gatehouse.
Gate. The gate features a massive oak double door. During invasions, soldiers can bar the doors with a heavy timber beam from
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
gatehouse, read the following boxed text aloud:
This gatehouse consists of a broad stone archway framed by a squat building constructed along the keep’s inner wall. Battlements line its flat roof, atop
soldiers, including Captain Andrella, are garrisoned in the gatehouse.
Gate. The gate features a massive oak double door. During invasions, soldiers can bar the doors with a heavy timber beam from
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. In this dark comedy, three sailors, shipwrecked in the ocean, cling to a coffin. 4 The Lich King’s Revel. A lich king cannot decide which of his three living sons should rule his kingdom, so he throws
on the cylinders to adjust the lights’ brightness. The cranes and the lighting rig were constructed by brigganocks and are manipulated by iron ropes made of korred hair. Any character who knows the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. In this dark comedy, three sailors, shipwrecked in the ocean, cling to a coffin. 4 The Lich King’s Revel. A lich king cannot decide which of his three living sons should rule his kingdom, so he throws
on the cylinders to adjust the lights’ brightness. The cranes and the lighting rig were constructed by brigganocks and are manipulated by iron ropes made of korred hair. Any character who knows the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. In this dark comedy, three sailors, shipwrecked in the ocean, cling to a coffin. 4 The Lich King’s Revel. A lich king cannot decide which of his three living sons should rule his kingdom, so he throws
on the cylinders to adjust the lights’ brightness. The cranes and the lighting rig were constructed by brigganocks and are manipulated by iron ropes made of korred hair. Any character who knows the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
has since been replaced by a recently constructed temple to Lady Firehair, called the Heartward Hall. Not far from Heartward lies the town hall, a former inn that has been turned into the council
lies the Venturer’s Rest, a favorite stopping-off point of adventurers in the area, and of the locals who like to sit at the bar and listen to the tales such folk bring with them. The Rest was until
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
has since been replaced by a recently constructed temple to Lady Firehair, called the Heartward Hall. Not far from Heartward lies the town hall, a former inn that has been turned into the council
lies the Venturer’s Rest, a favorite stopping-off point of adventurers in the area, and of the locals who like to sit at the bar and listen to the tales such folk bring with them. The Rest was until
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Noteworthy Sites Ribcage consists of five districts clustered around the Citadel of Cinders. Buildings are constructed from iron or hewn from sharp stones, with size and ornamentation varying by wealth and
. The heat from the glowing lava fall behind the bar keeps drink orders coming. Loose-lipped nobles regularly spill secrets and rumors to Sparax, who always keeps one antenna to the ground. Citadel of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Noteworthy Sites Ribcage consists of five districts clustered around the Citadel of Cinders. Buildings are constructed from iron or hewn from sharp stones, with size and ornamentation varying by wealth and
. The heat from the glowing lava fall behind the bar keeps drink orders coming. Loose-lipped nobles regularly spill secrets and rumors to Sparax, who always keeps one antenna to the ground. Citadel of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
has since been replaced by a recently constructed temple to Lady Firehair, called the Heartward Hall. Not far from Heartward lies the town hall, a former inn that has been turned into the council
lies the Venturer’s Rest, a favorite stopping-off point of adventurers in the area, and of the locals who like to sit at the bar and listen to the tales such folk bring with them. The Rest was until
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Noteworthy Sites Ribcage consists of five districts clustered around the Citadel of Cinders. Buildings are constructed from iron or hewn from sharp stones, with size and ornamentation varying by wealth and
. The heat from the glowing lava fall behind the bar keeps drink orders coming. Loose-lipped nobles regularly spill secrets and rumors to Sparax, who always keeps one antenna to the ground. Citadel of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
door to this room. This room contains three mismatched tables at odd angles, each one littered with food scraps and empty mugs. A makeshift bar has been constructed along the south wall. Four
. Removing an iron bar takes an action. X3: Arrow Slit Hallway A narrow hallway lined with arrow slits stretches north and south, opening into brightly lit chambers at each end.
This area once
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
door to this room. This room contains three mismatched tables at odd angles, each one littered with food scraps and empty mugs. A makeshift bar has been constructed along the south wall. Four
. Removing an iron bar takes an action. X3: Arrow Slit Hallway A narrow hallway lined with arrow slits stretches north and south, opening into brightly lit chambers at each end.
This area once
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
door to this room. This room contains three mismatched tables at odd angles, each one littered with food scraps and empty mugs. A makeshift bar has been constructed along the south wall. Four
. Removing an iron bar takes an action. X3: Arrow Slit Hallway A narrow hallway lined with arrow slits stretches north and south, opening into brightly lit chambers at each end.
This area once
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Delights. It is the most verdant of the garden tiers, especially since a coven of Green Hags from the Feywild took up residence here to serve Xabazhut and revel in the dragon’s reign of terror. The hags
hangs on the wall above the fountain’s spout. On the east and west, six cages constructed from heavy iron bars stand empty.
The mirror is a Mirror of Life Trapping, which contains the denizens of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Delights. It is the most verdant of the garden tiers, especially since a coven of Green Hags from the Feywild took up residence here to serve Xabazhut and revel in the dragon’s reign of terror. The hags
hangs on the wall above the fountain’s spout. On the east and west, six cages constructed from heavy iron bars stand empty.
The mirror is a Mirror of Life Trapping, which contains the denizens of
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Delights. It is the most verdant of the garden tiers, especially since a coven of Green Hags from the Feywild took up residence here to serve Xabazhut and revel in the dragon’s reign of terror. The hags
hangs on the wall above the fountain’s spout. On the east and west, six cages constructed from heavy iron bars stand empty.
The mirror is a Mirror of Life Trapping, which contains the denizens of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. The orcs in area 4 continue to fire at characters in areas 1 and 2. One orc from area 4 moves through the secret door leading to area 3, intending to close and bar the double doors leading to area 2
. Secret Doors. The passage to the south branches in a Y shape. The southwest branch connects to area 5, and the southeast one leads to a secret door cleverly constructed to blend into the natural rock
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. The orcs in area 4 continue to fire at characters in areas 1 and 2. One orc from area 4 moves through the secret door leading to area 3, intending to close and bar the double doors leading to area 2
. Secret Doors. The passage to the south branches in a Y shape. The southwest branch connects to area 5, and the southeast one leads to a secret door cleverly constructed to blend into the natural rock
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. The orcs in area 4 continue to fire at characters in areas 1 and 2. One orc from area 4 moves through the secret door leading to area 3, intending to close and bar the double doors leading to area 2
. Secret Doors. The passage to the south branches in a Y shape. The southwest branch connects to area 5, and the southeast one leads to a secret door cleverly constructed to blend into the natural rock






