Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bar being diffusing choose rooting'.
Other Suggestions:
bar being diffusing choose rolling
bar being diffusing choose roiling
bar being diffusing choose routine
bar being defusing choose rolling
bar being diffusing choose roving
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Rooting Out Evil The characters might want to assault the four elemental temples as quickly as possible, but they also need to deal with the cults’ continuing efforts to corrupt and terrorize the
of the Temple of Elemental Evil. No matter which disasters and events the characters choose to respond to, the solution to the region’s woes lies in the great dungeon below the Sumber Hills.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Rooting Out Evil The characters might want to assault the four elemental temples as quickly as possible, but they also need to deal with the cults’ continuing efforts to corrupt and terrorize the
of the Temple of Elemental Evil. No matter which disasters and events the characters choose to respond to, the solution to the region’s woes lies in the great dungeon below the Sumber Hills.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Rooting Out Evil The characters might want to assault the four elemental temples as quickly as possible, but they also need to deal with the cults’ continuing efforts to corrupt and terrorize the
of the Temple of Elemental Evil. No matter which disasters and events the characters choose to respond to, the solution to the region’s woes lies in the great dungeon below the Sumber Hills.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Activities and Rumors Students the characters interact with during the reception might want to participate in any of the activities on the Reception Activities table. Roll an activity or choose one
character. 3 Bar Games. The student asks the character to play a friendly bar game, such as darts or cards. This is more an opportunity to chat than about winning. 4 Eating Everything. The student wants
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Activities and Rumors Students the characters interact with during the reception might want to participate in any of the activities on the Reception Activities table. Roll an activity or choose one
character. 3 Bar Games. The student asks the character to play a friendly bar game, such as darts or cards. This is more an opportunity to chat than about winning. 4 Eating Everything. The student wants
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Activities and Rumors Students the characters interact with during the reception might want to participate in any of the activities on the Reception Activities table. Roll an activity or choose one
character. 3 Bar Games. The student asks the character to play a friendly bar game, such as darts or cards. This is more an opportunity to chat than about winning. 4 Eating Everything. The student wants
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
be scrambled to determine a password. You choose the password, then choose the nature of the objects so that their names provide the needed letters. For example, the password “lamp” could be created
bar. Each time a Propha touches a character or another patron, the person touched turns into a Propha in body and mind, with the players roleplaying that development as they see fit. Whether as
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
be scrambled to determine a password. You choose the password, then choose the nature of the objects so that their names provide the needed letters. For example, the password “lamp” could be created
bar. Each time a Propha touches a character or another patron, the person touched turns into a Propha in body and mind, with the players roleplaying that development as they see fit. Whether as
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Inquisitive As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and
Ear for Deceit When you choose this archetype at 3rd level, you develop a talent for picking out lies. Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, treat a roll
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Inquisitive As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and
Ear for Deceit When you choose this archetype at 3rd level, you develop a talent for picking out lies. Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, treat a roll
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
be scrambled to determine a password. You choose the password, then choose the nature of the objects so that their names provide the needed letters. For example, the password “lamp” could be created
bar. Each time a Propha touches a character or another patron, the person touched turns into a Propha in body and mind, with the players roleplaying that development as they see fit. Whether as
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Inquisitive As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and
Ear for Deceit When you choose this archetype at 3rd level, you develop a talent for picking out lies. Whenever you make a Wisdom (Insight) check to determine whether a creature is lying, treat a roll
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, potentially serving their patrons for centuries, but once those terms expire, yesterday’s client could become today’s target. Roll on or choose a result from the Mezzoloth Payments table to inspire a
spirits.
If a mezzoloth’s after ya, just pay it off with whatever’s in your pack. While it’s rooting around looking for a good deal, you hightail it, Chief!
—Morte
Mezzoloth Medium Fiend
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, potentially serving their patrons for centuries, but once those terms expire, yesterday’s client could become today’s target. Roll on or choose a result from the Mezzoloth Payments table to inspire a
spirits.
If a mezzoloth’s after ya, just pay it off with whatever’s in your pack. While it’s rooting around looking for a good deal, you hightail it, Chief!
—Morte
Mezzoloth Medium Fiend
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, potentially serving their patrons for centuries, but once those terms expire, yesterday’s client could become today’s target. Roll on or choose a result from the Mezzoloth Payments table to inspire a
spirits.
If a mezzoloth’s after ya, just pay it off with whatever’s in your pack. While it’s rooting around looking for a good deal, you hightail it, Chief!
—Morte
Mezzoloth Medium Fiend
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Version F1: Dragon Bar The Dragon Bar is an extravagant reception area where gamblers gather before hitting the casino proper. When the characters enter, the ghost of a washed-up stage magician known
as the Great Stephen Amber is performing sleight-of-hand tricks for an audience of a few dozen low-stakes noble gamblers and three gnoll hecklers. At the southeast corner of the bar is a simple door
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Version F1: Dragon Bar The Dragon Bar is an extravagant reception area where gamblers gather before hitting the casino proper. When the characters enter, the ghost of a washed-up stage magician known
as the Great Stephen Amber is performing sleight-of-hand tricks for an audience of a few dozen low-stakes noble gamblers and three gnoll hecklers. At the southeast corner of the bar is a simple door
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Version F1: Dragon Bar The Dragon Bar is an extravagant reception area where gamblers gather before hitting the casino proper. When the characters enter, the ghost of a washed-up stage magician known
as the Great Stephen Amber is performing sleight-of-hand tricks for an audience of a few dozen low-stakes noble gamblers and three gnoll hecklers. At the southeast corner of the bar is a simple door
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in a rundown part of town), you can always roll again or simply choose another result. However, such unexpected results can prompt creativity and memorable locations that help make your urban
deity Tavern d20 Type 1–5 Quiet, low-key bar 6–9 Raucous dive 10 Thieves’ guild hangout 11 Gathering place for a secret society 12–13 Upper-class dining club 14–15 Gambling den 16–17 Caters to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
character’s backstory, consider how the gods have influenced your life. The gods are pervasive in the stories and cultures of Theros, and even their devout followers shouldn’t feel bound to choose a faith
of past victors set a high bar for those who follow.
In recent memory, the famed wrestler Lanathos bested all rivals and, after a day-long struggle, a wild Akroan bull.
When the pankratiast
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
character’s backstory, consider how the gods have influenced your life. The gods are pervasive in the stories and cultures of Theros, and even their devout followers shouldn’t feel bound to choose a faith
of past victors set a high bar for those who follow.
In recent memory, the famed wrestler Lanathos bested all rivals and, after a day-long struggle, a wild Akroan bull.
When the pankratiast
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
good people by rooting out hidden evils and severing connections with other planes. According to their members, it’s not enough to fight threats that arise. Many lives can be saved if the signs of evil
lies the Venturer’s Rest, a favorite stopping-off point of adventurers in the area, and of the locals who like to sit at the bar and listen to the tales such folk bring with them. The Rest was until
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
good people by rooting out hidden evils and severing connections with other planes. According to their members, it’s not enough to fight threats that arise. Many lives can be saved if the signs of evil
lies the Venturer’s Rest, a favorite stopping-off point of adventurers in the area, and of the locals who like to sit at the bar and listen to the tales such folk bring with them. The Rest was until
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
good people by rooting out hidden evils and severing connections with other planes. According to their members, it’s not enough to fight threats that arise. Many lives can be saved if the signs of evil
lies the Venturer’s Rest, a favorite stopping-off point of adventurers in the area, and of the locals who like to sit at the bar and listen to the tales such folk bring with them. The Rest was until
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in a rundown part of town), you can always roll again or simply choose another result. However, such unexpected results can prompt creativity and memorable locations that help make your urban
deity Tavern d20 Type 1–5 Quiet, low-key bar 6–9 Raucous dive 10 Thieves’ guild hangout 11 Gathering place for a secret society 12–13 Upper-class dining club 14–15 Gambling den 16–17 Caters to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in a rundown part of town), you can always roll again or simply choose another result. However, such unexpected results can prompt creativity and memorable locations that help make your urban
deity Tavern d20 Type 1–5 Quiet, low-key bar 6–9 Raucous dive 10 Thieves’ guild hangout 11 Gathering place for a secret society 12–13 Upper-class dining club 14–15 Gambling den 16–17 Caters to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
character’s backstory, consider how the gods have influenced your life. The gods are pervasive in the stories and cultures of Theros, and even their devout followers shouldn’t feel bound to choose a faith
of past victors set a high bar for those who follow.
In recent memory, the famed wrestler Lanathos bested all rivals and, after a day-long struggle, a wild Akroan bull.
When the pankratiast
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
district. You can roll a d20 and consult the Qu’ellarz’orl Encounters table, or choose an encounter that you like. The party can avoid random encounters in Qu’ellarz’orl by succeeding on a DC 15 Dexterity
demand to know their business. The noble also seizes any opportunity to reverse his or her recent misfortune, perhaps by rooting out enemy spies or using the characters to dispose of a rival. This noble
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
district. You can roll a d20 and consult the Qu’ellarz’orl Encounters table, or choose an encounter that you like. The party can avoid random encounters in Qu’ellarz’orl by succeeding on a DC 15 Dexterity
demand to know their business. The noble also seizes any opportunity to reverse his or her recent misfortune, perhaps by rooting out enemy spies or using the characters to dispose of a rival. This noble
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
district. You can roll a d20 and consult the Qu’ellarz’orl Encounters table, or choose an encounter that you like. The party can avoid random encounters in Qu’ellarz’orl by succeeding on a DC 15 Dexterity
demand to know their business. The noble also seizes any opportunity to reverse his or her recent misfortune, perhaps by rooting out enemy spies or using the characters to dispose of a rival. This noble
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
leeway in how you choose to go about that, and the law isn’t an obstacle. Committing serious crimes—especially if they are unrelated or unnecessary for the assigned work—is a sure way to fall out of your
government, rooting out institutional vices. 4 Subvert Blame. The sovereign is caught in an embarrassing affair. Make it disappear. 5 Test Heir. You prepare the sovereign’s heir for the challenge of taking the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
leeway in how you choose to go about that, and the law isn’t an obstacle. Committing serious crimes—especially if they are unrelated or unnecessary for the assigned work—is a sure way to fall out of your
government, rooting out institutional vices. 4 Subvert Blame. The sovereign is caught in an embarrassing affair. Make it disappear. 5 Test Heir. You prepare the sovereign’s heir for the challenge of taking the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
leeway in how you choose to go about that, and the law isn’t an obstacle. Committing serious crimes—especially if they are unrelated or unnecessary for the assigned work—is a sure way to fall out of your
government, rooting out institutional vices. 4 Subvert Blame. The sovereign is caught in an embarrassing affair. Make it disappear. 5 Test Heir. You prepare the sovereign’s heir for the challenge of taking the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
real-world history, and character creation rules presuppose no standard bar for heroics. Encourage Space A typical D&D session is longer than a typical horror movie, and it can be hard to sustain the
the options privately, and ask them to choose one. If issues remain, call for a break, and privately ask what you can do to make the game more engaging.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
real-world history, and character creation rules presuppose no standard bar for heroics. Encourage Space A typical D&D session is longer than a typical horror movie, and it can be hard to sustain the
the options privately, and ask them to choose one. If issues remain, call for a break, and privately ask what you can do to make the game more engaging.






