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Returning 7 results for 'bar being diffusing contingency reality'.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
piece of the petrified giant that gave the tavern its name. In reality, this is an obelisk shard. During the night, a band of goblins broke into the Sleeping Giant, smashed the bar to extract the obelisk
Sleeping Giant Axel Defois Goblins smashed the bar at the Sleeping Giant
and stole an obelisk shard With the Redbrands’ operation curtailed by the characters, the Sleeping Giant is no longer a
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Den of Villainy Underneath the veneer of Rat’s Run, reality is harsh. Thieves, smugglers, racketeers, and other criminals see Rat’s Run as a haven, and for good reason. Staff members warn any patron
Predators The rampant criminality at Rat’s Run means purses frequently disappear from drunken patrons, bar fights occasionally turn deadly, and sometimes individuals go missing and never return. For the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 2: Little Inn of Horrors The Test Market warps reality the moment any character opens a door within the Dran & Courtier. The first time this happens, all the characters find themselves back in
small flames and colored lights, to the delight of Tanas. No one sits at the bar, but Propha Dran is clearing up empty glasses where the half-elf Chance was sitting before. She looks up at you and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Certain. The Domains of Dread provide malleable settings for any kind of horror adventure. As domains are unmoored from conventional reality, anything can happen within their borders. Normal people
undergo terrifying transformations, whole villages disappear unnoticed, and the Mists bar every method of escaping a threat. Any surreal development you desire is also the will of the Dark Powers, assuring
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Version F1: Dragon Bar The Dragon Bar is an extravagant reception area where gamblers gather before hitting the casino proper. When the characters enter, the ghost of a washed-up stage magician known
as the Great Stephen Amber is performing sleight-of-hand tricks for an audience of a few dozen low-stakes noble gamblers and three gnoll hecklers. At the southeast corner of the bar is a simple door
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
them), or when his deal is refused. The goblin whistles loudly a moment before he teleports away, followed by the heavy footsteps of something enormous and furry approaching from behind the bar. Onyx
Ascendant The cat stepping out from behind the bar looks gigantic from your current height. Onyx walks in nonchalantly, yawns, and drops down on the floor to lick herself. Suddenly, a shimmering portal
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
item, heaps of hard bread, is everywhere. 17. Guest Chamber The doors to this room are closed on the outside by a great bar, because King Snurre does not fully trust his guest, a rakshasa, that
including three chests and a footstool (in reality a treasure chest). Rugs and tapestries adorn the floor and walls, and flaming torches in sconces provide light. Treasure. The rakshasa carries 50 gp






