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Returning 35 results for 'bar being diffusing cure reaches'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"poison"} poison damage.
Spellcasting. The grung casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12):
At will: druidcraft
3/day each: cure wounds, spike
takes on the shape of an adult, and after another six months, the grung reaches maturity.
Born in a wide range of colors, grungs most often appear in shades of green, blue, purple, red, orange, and
Monsters
Spelljammer: Adventures in Space
spells, using Wisdom as the spellcasting ability (spell save DC 16):
2/day each: cure wounds (8th-level version), hold person
1/day each: divination, sending, word of recallStar
. Whether they choose to live in quiet contemplation or strike out to explore the far reaches of the multiverse, astral elves tend to see events happening elsewhere as having little or no meaning to them
Species
Spelljammer: Adventures in Space
contemplation or strike out to explore the reaches of the multiverse, astral elves tend to see things through the lens of time as having little or no meaning to them. Astral elves who don’t dwell on the
creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type. (The autognome is a
Monsters
Storm King's Thunder
Charisma as the spellcasting ability (spell save DC 19):
At will: detect magic, druidcraft, speak with animals
2/day each: animal messenger, cure wounds, dispel magic, entangle, invisibility
1/day each
reaches the forest floor carries an emerald green cast, and every sound seems muffled.
At the center of its forest, a green dragon chooses a cave in a sheer cliff or hillside for its lair, preferring an
Monsters
Divine Contention
":"Spellcasting"} to hit with spell attacks). She has the following druid spells prepared:
Cantrips (at will): druidcraft, mending, produce flame
1st level (4 slots): cure wounds, detect magic, entangle
trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that reaches the forest floor carries an emerald green cast, and every
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
harm. The townspeople promise to keep the infected villagers safe until some cure can be found. (They don’t know that the only cure is defeating the mind flayer fanatics.) Once the chaos from the
building.
“And you know there was a fourth stone in Grista’s bar. Wheel-of-Fortune worked right next to it every day. Could you come with us to the Sleeping Giant and make sure the tiefling is alright
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
harm. The townspeople promise to keep the infected villagers safe until some cure can be found. (They don’t know that the only cure is defeating the mind flayer fanatics.) Once the chaos from the
building.
“And you know there was a fourth stone in Grista’s bar. Wheel-of-Fortune worked right next to it every day. Could you come with us to the Sleeping Giant and make sure the tiefling is alright
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
harm. The townspeople promise to keep the infected villagers safe until some cure can be found. (They don’t know that the only cure is defeating the mind flayer fanatics.) Once the chaos from the
building.
“And you know there was a fourth stone in Grista’s bar. Wheel-of-Fortune worked right next to it every day. Could you come with us to the Sleeping Giant and make sure the tiefling is alright
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
spiritual leader of the Eldeen Reaches, is a tree. Most of the powerful people in the world focus on selfish goals. If an angry dragon attacks Sharn, there’s no one else to deal with the problem: the
involve time: the alarm’s been triggered, and you only have 6 rounds before security arrives. Such things can even be incidental. Did you start a fight in an alley behind a bar? Now you notice the drunk ogre sleeping in the shadows. If she wakes up, this could get ugly.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
spiritual leader of the Eldeen Reaches, is a tree. Most of the powerful people in the world focus on selfish goals. If an angry dragon attacks Sharn, there’s no one else to deal with the problem: the
involve time: the alarm’s been triggered, and you only have 6 rounds before security arrives. Such things can even be incidental. Did you start a fight in an alley behind a bar? Now you notice the drunk ogre sleeping in the shadows. If she wakes up, this could get ugly.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
spiritual leader of the Eldeen Reaches, is a tree. Most of the powerful people in the world focus on selfish goals. If an angry dragon attacks Sharn, there’s no one else to deal with the problem: the
involve time: the alarm’s been triggered, and you only have 6 rounds before security arrives. Such things can even be incidental. Did you start a fight in an alley behind a bar? Now you notice the drunk ogre sleeping in the shadows. If she wakes up, this could get ugly.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
sidekicks. See the “Scaly Eye Members” sidebar for more information. B5. Bronze Gate Entrance A bronze gate locked from the inside with a heavy bar blocks this entrance tunnel. A creature inside the Bronze
Shrine that can reach the bar, which is 4 feet off the ground, can unlock it as an action. Characters hoping to get through the barred gates from the outside must break the gates down, which takes a
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
sidekicks. See the “Scaly Eye Members” sidebar for more information. B5. Bronze Gate Entrance A bronze gate locked from the inside with a heavy bar blocks this entrance tunnel. A creature inside the Bronze
Shrine that can reach the bar, which is 4 feet off the ground, can unlock it as an action. Characters hoping to get through the barred gates from the outside must break the gates down, which takes a
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
sidekicks. See the “Scaly Eye Members” sidebar for more information. B5. Bronze Gate Entrance A bronze gate locked from the inside with a heavy bar blocks this entrance tunnel. A creature inside the Bronze
Shrine that can reach the bar, which is 4 feet off the ground, can unlock it as an action. Characters hoping to get through the barred gates from the outside must break the gates down, which takes a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Diseases
A plague ravages the kingdom, setting the adventurers on a quest to find a cure. An adventurer emerges from an ancient tomb, unopened for centuries, and soon finds herself suffering
on party resources, curable by a casting of lesser restoration. A more complicated outbreak can form the basis of one or more adventures as characters search for a cure, stop the spread of the disease
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Diseases
A plague ravages the kingdom, setting the adventurers on a quest to find a cure. An adventurer emerges from an ancient tomb, unopened for centuries, and soon finds herself suffering
on party resources, curable by a casting of lesser restoration. A more complicated outbreak can form the basis of one or more adventures as characters search for a cure, stop the spread of the disease
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Diseases
A plague ravages the kingdom, setting the adventurers on a quest to find a cure. An adventurer emerges from an ancient tomb, unopened for centuries, and soon finds herself suffering
on party resources, curable by a casting of lesser restoration. A more complicated outbreak can form the basis of one or more adventures as characters search for a cure, stop the spread of the disease
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the chapter). An alarm or the characters’ sudden appearance startles him, and he reaches for his weapon. If the characters are pretending to be cultists, Blagothkus is furious at their intrusion but
the chests also contains a bag of holding, four bars of solid gold (worth 1,000 gp each), and forty bars of solid silver (worth 100 gp each). Each bar weighs approximately 5 pounds. Developments If the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Giant” near the beginning of the chapter). An alarm or the characters’ sudden appearance startles him, and he reaches for his weapon. If the characters are pretending to be cultists, Blagothkus is
gp total). One of the chests also contains a bag of holding, four bars of solid gold (worth 1,000 gp each), and forty bars of solid silver (worth 100 gp each). Each bar weighs approximately 5 pounds
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the chapter). An alarm or the characters’ sudden appearance startles him, and he reaches for his weapon. If the characters are pretending to be cultists, Blagothkus is furious at their intrusion but
the chests also contains a bag of holding, four bars of solid gold (worth 1,000 gp each), and forty bars of solid silver (worth 100 gp each). Each bar weighs approximately 5 pounds. Developments If the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Giant” near the beginning of the chapter). An alarm or the characters’ sudden appearance startles him, and he reaches for his weapon. If the characters are pretending to be cultists, Blagothkus is
gp total). One of the chests also contains a bag of holding, four bars of solid gold (worth 1,000 gp each), and forty bars of solid silver (worth 100 gp each). Each bar weighs approximately 5 pounds
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Encounter Pace and Tension A good story hooks you in with an interesting introduction, builds tension steadily throughout the story, then reaches a climactic conclusion. It’s not always easy to mimic
few small rooms with only one door, where the characters can bar the door and reasonably expect to spend an hour or even a night resting in safety. On the flip side, cautious characters might try to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Giant” near the beginning of the chapter). An alarm or the characters’ sudden appearance startles him, and he reaches for his weapon. If the characters are pretending to be cultists, Blagothkus is
gp total). One of the chests also contains a bag of holding, four bars of solid gold (worth 1,000 gp each), and forty bars of solid silver (worth 100 gp each). Each bar weighs approximately 5 pounds
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the chapter). An alarm or the characters’ sudden appearance startles him, and he reaches for his weapon. If the characters are pretending to be cultists, Blagothkus is furious at their intrusion but
the chests also contains a bag of holding, four bars of solid gold (worth 1,000 gp each), and forty bars of solid silver (worth 100 gp each). Each bar weighs approximately 5 pounds. Developments If the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Encounter Pace and Tension A good story hooks you in with an interesting introduction, builds tension steadily throughout the story, then reaches a climactic conclusion. It’s not always easy to mimic
few small rooms with only one door, where the characters can bar the door and reasonably expect to spend an hour or even a night resting in safety. On the flip side, cautious characters might try to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Encounter Pace and Tension A good story hooks you in with an interesting introduction, builds tension steadily throughout the story, then reaches a climactic conclusion. It’s not always easy to mimic
few small rooms with only one door, where the characters can bar the door and reasonably expect to spend an hour or even a night resting in safety. On the flip side, cautious characters might try to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
!”
–Visshear Sher, crocodile toss champion and devotee of Semuanya
Reaching Semuanya’s Bog The lizardfolk can travel with the characters for as long as you like. When the group finally reaches
for as long as they want, and followers of Semuanya can cast cure wounds, greater restoration, or reincarnate if the characters ask. If the characters ask to meet Semuanya, a lizardfolk tells them
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
!”
–Visshear Sher, crocodile toss champion and devotee of Semuanya
Reaching Semuanya’s Bog The lizardfolk can travel with the characters for as long as you like. When the group finally reaches
for as long as they want, and followers of Semuanya can cast cure wounds, greater restoration, or reincarnate if the characters ask. If the characters ask to meet Semuanya, a lizardfolk tells them
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, thunderwave Healer: cure wounds, guidance, sacred flame Prodigy: eldritch blast, healing word, light The Cantrips Known and Spells Known columns of the Spellcaster table shows when the sidekick
learns more spells of your choice. Each of the spells in the Spells Known column must be of a level for which the sidekick has spell slots, as shown on the table. For instance, when the sidekick reaches
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, thunderwave Healer: cure wounds, guidance, sacred flame Prodigy: eldritch blast, healing word, light The Cantrips Known and Spells Known columns of the Spellcaster table shows when the sidekick
learns more spells of your choice. Each of the spells in the Spells Known column must be of a level for which the sidekick has spell slots, as shown on the table. For instance, when the sidekick reaches
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
!”
–Visshear Sher, crocodile toss champion and devotee of Semuanya
Reaching Semuanya’s Bog The lizardfolk can travel with the characters for as long as you like. When the group finally reaches
for as long as they want, and followers of Semuanya can cast cure wounds, greater restoration, or reincarnate if the characters ask. If the characters ask to meet Semuanya, a lizardfolk tells them
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, thunderwave Healer: cure wounds, guidance, sacred flame Prodigy: eldritch blast, healing word, light The Cantrips Known and Spells Known columns of the Spellcaster table shows when the sidekick
learns more spells of your choice. Each of the spells in the Spells Known column must be of a level for which the sidekick has spell slots, as shown on the table. For instance, when the sidekick reaches
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
-level pools. About three months after hatching, a grung tadpole takes on the shape of an adult, and after another six months, the grung reaches maturity. Born in a wide range of colors, grungs most
of the following spells, using Wisdom as the spellcasting ability (spell save DC 12):
At will: druidcraft
3/day each: cure wounds, spike growth
2/day: plant growth
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
-level pools. About three months after hatching, a grung tadpole takes on the shape of an adult, and after another six months, the grung reaches maturity. Born in a wide range of colors, grungs most
of the following spells, using Wisdom as the spellcasting ability (spell save DC 12):
At will: druidcraft
3/day each: cure wounds, spike growth
2/day: plant growth
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
-level pools. About three months after hatching, a grung tadpole takes on the shape of an adult, and after another six months, the grung reaches maturity. Born in a wide range of colors, grungs most
of the following spells, using Wisdom as the spellcasting ability (spell save DC 12):
At will: druidcraft
3/day each: cure wounds, spike growth
2/day: plant growth






