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Returning 35 results for 'bar billowing diffusing closed rage'.
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Monsters
Bigby Presents: Glory of the Giants
all in Surtur’s name—the volcano rumbles and spews molten rage.
If intruders disturb its resting place, the Cradle of the Fire Scion;fire scion's cradle rises as a bipedal juggernaut of
cradle is destroyed, the scion of Surtur inside it awakens. Standing 60 feet tall, the scion’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of
Monsters
Bigby Presents: Glory of the Giants
rage.
If intruders disturb its resting place, the fire scion’s cradle rises as a bipedal juggernaut of molten rock. Sometimes miners risk their lives to find rich veins of ore in a scion&rsquo
’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of lava in its mighty hand and schemes to resume its ancient campaigns of conquest
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
face becomes a mask of rage as it screams, “Get out of my house!”
If the characters flee the banshee’s presence of their own accord, it lets them go. If they advance toward the undead, attack it, or
attempt to parley, it turns violent. In the first round of combat, the banshee uses Horrifying Visage. On the second round, it uses Wail. After wailing, it withdraws to area A27, passing through the closed door as though it weren’t there. In area A27, the undead makes its final stand.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
face becomes a mask of rage as it screams, “Get out of my house!”
If the characters flee the banshee’s presence of their own accord, it lets them go. If they advance toward the undead, attack it, or
attempt to parley, it turns violent. In the first round of combat, the banshee uses Horrifying Visage. On the second round, it uses Wail. After wailing, it withdraws to area A27, passing through the closed door as though it weren’t there. In area A27, the undead makes its final stand.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
face becomes a mask of rage as it screams, “Get out of my house!”
If the characters flee the banshee’s presence of their own accord, it lets them go. If they advance toward the undead, attack it, or
attempt to parley, it turns violent. In the first round of combat, the banshee uses Horrifying Visage. On the second round, it uses Wail. After wailing, it withdraws to area A27, passing through the closed door as though it weren’t there. In area A27, the undead makes its final stand.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
powered, closed stasis pod for 1 minute, the creature has the unconscious condition and is in stasis. While in stasis, the creature doesn’t require air, food, or drink, and it doesn’t age. If the
an umber hulk burst from its malfunctioning stasis pod. It smashed the pods around it in a rage, then burrowed through the wall, creating area 10.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
powered, closed stasis pod for 1 minute, the creature has the unconscious condition and is in stasis. While in stasis, the creature doesn’t require air, food, or drink, and it doesn’t age. If the
an umber hulk burst from its malfunctioning stasis pod. It smashed the pods around it in a rage, then burrowed through the wall, creating area 10.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, though, deflecting any questions by mentioning that Blingdenstone is a good place to find a way out of the Underdark. Bar Fight While the characters are in the tavern, two duergar who had been just
talking business suddenly fly into a rage and start brawling. If the characters don’t intervene to stop the fight, other patrons do. No guards appear unless weapons or spells come out, and the fight
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, though, deflecting any questions by mentioning that Blingdenstone is a good place to find a way out of the Underdark. Bar Fight While the characters are in the tavern, two duergar who had been just
talking business suddenly fly into a rage and start brawling. If the characters don’t intervene to stop the fight, other patrons do. No guards appear unless weapons or spells come out, and the fight
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
powered, closed stasis pod for 1 minute, the creature has the unconscious condition and is in stasis. While in stasis, the creature doesn’t require air, food, or drink, and it doesn’t age. If the
an umber hulk burst from its malfunctioning stasis pod. It smashed the pods around it in a rage, then burrowed through the wall, creating area 10.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, though, deflecting any questions by mentioning that Blingdenstone is a good place to find a way out of the Underdark. Bar Fight While the characters are in the tavern, two duergar who had been just
talking business suddenly fly into a rage and start brawling. If the characters don’t intervene to stop the fight, other patrons do. No guards appear unless weapons or spells come out, and the fight
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the moondisk. U5: Moondisk A robed, hooded woman stands at the center of a circular platform, her arms stretched wide and her eyes closed. A rod piece floats between her outstretched hands.
Teremini
shouts, “Death to all who oppose Lord Soth! And death to those pitiful wardens! You’ll never stop me!” If the characters disrupt Teremini’s ritual, she screams in rage and attacks them. Teremini pockets
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the moondisk. U5: Moondisk A robed, hooded woman stands at the center of a circular platform, her arms stretched wide and her eyes closed. A rod piece floats between her outstretched hands.
Teremini
shouts, “Death to all who oppose Lord Soth! And death to those pitiful wardens! You’ll never stop me!” If the characters disrupt Teremini’s ritual, she screams in rage and attacks them. Teremini pockets
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the moondisk. U5: Moondisk A robed, hooded woman stands at the center of a circular platform, her arms stretched wide and her eyes closed. A rod piece floats between her outstretched hands.
Teremini
shouts, “Death to all who oppose Lord Soth! And death to those pitiful wardens! You’ll never stop me!” If the characters disrupt Teremini’s ritual, she screams in rage and attacks them. Teremini pockets
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
L4. Workshop The doors to areas L3 and area L7 are closed but not locked. The door to area L5 is locked, and Granny Nightshade has the only key (see “Skabatha’s Ring of Keys” earlier in the chapter
worktable. The eldest, a drow boy, prances on the tabletop with a bar of soap in one hand, while a halfling girl and a human girl giggle at his audacity.
Granny Nightshade makes captured children
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
L4. Workshop The doors to areas L3 and area L7 are closed but not locked. The door to area L5 is locked, and Granny Nightshade has the only key (see “Skabatha’s Ring of Keys” earlier in the chapter
worktable. The eldest, a drow boy, prances on the tabletop with a bar of soap in one hand, while a halfling girl and a human girl giggle at his audacity.
Granny Nightshade makes captured children
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
L4. Workshop The doors to areas L3 and area L7 are closed but not locked. The door to area L5 is locked, and Granny Nightshade has the only key (see “Skabatha’s Ring of Keys” earlier in the chapter
worktable. The eldest, a drow boy, prances on the tabletop with a bar of soap in one hand, while a halfling girl and a human girl giggle at his audacity.
Granny Nightshade makes captured children
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Seating This outdoor seating area is fenced off and is open to tavern customers and noncustomers alike. The patio doors and the front doors leading into the building are closed except when the tavern is
socializing. Additionally, at least four older student employees work in this area as servers. E3. Servers’ Station and Bar The server’s station stands at the center of Bow’s End Tavern, where up to four older
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Seating This outdoor seating area is fenced off and is open to tavern customers and noncustomers alike. The patio doors and the front doors leading into the building are closed except when the tavern is
socializing. Additionally, at least four older student employees work in this area as servers. E3. Servers’ Station and Bar The server’s station stands at the center of Bow’s End Tavern, where up to four older
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Seating This outdoor seating area is fenced off and is open to tavern customers and noncustomers alike. The patio doors and the front doors leading into the building are closed except when the tavern is
socializing. Additionally, at least four older student employees work in this area as servers. E3. Servers’ Station and Bar The server’s station stands at the center of Bow’s End Tavern, where up to four older
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
occupied by typical patrons, while two other people stand at the bar. A sleek house cat sizes you up as it paces across the floor, stalking some unseen prey. Oddly, the interior space of the inn seems
forward. Just get everyone inside. You’ll make it work. Once closed, the door cannot be opened or damaged. Teleportation and other modes of extradimensional travel fail in the Dran & Courtier, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
occupied by typical patrons, while two other people stand at the bar. A sleek house cat sizes you up as it paces across the floor, stalking some unseen prey. Oddly, the interior space of the inn seems
forward. Just get everyone inside. You’ll make it work. Once closed, the door cannot be opened or damaged. Teleportation and other modes of extradimensional travel fail in the Dran & Courtier, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
occupied by typical patrons, while two other people stand at the bar. A sleek house cat sizes you up as it paces across the floor, stalking some unseen prey. Oddly, the interior space of the inn seems
forward. Just get everyone inside. You’ll make it work. Once closed, the door cannot be opened or damaged. Teleportation and other modes of extradimensional travel fail in the Dran & Courtier, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Two goblin werebats (see appendix A) in humanoid form stand guard near the cave entrance.
Chests. At each end of the cave is a wooden chest so packed with “treasure” that its lid can’t be closed
.
Treasure. The chest at the east end of the cave contains a beaten copper tankard (10 gp), a crowbar, a set of manacles, a bar of soap, five wooden holy symbols of Malar, a shoddy cloak made from a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pulses from the four open bedroom doors above the bar.
This version of the Test Market is empty except for the rooms rented by the “C” Team. When the characters make their way to the second floor, read
K’thriss Drow’b. All four members of the “C” Team lie dead on the floor of their individual bedrooms.
The purple light that radiates out from each room pulses out around the edges of the closed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Two goblin werebats (see appendix A) in humanoid form stand guard near the cave entrance.
Chests. At each end of the cave is a wooden chest so packed with “treasure” that its lid can’t be closed
.
Treasure. The chest at the east end of the cave contains a beaten copper tankard (10 gp), a crowbar, a set of manacles, a bar of soap, five wooden holy symbols of Malar, a shoddy cloak made from a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
adventuring bands that enter the dungeon. Occasionally, something that strikes Durnan’s fancy can be used to pay a bar tab. Yawning Portal Taproom Curios d20 Item 1 A key carved from bone 2 A small
when dropped 13 An empty jar; when opened, a wolf howl sounds from it and continues until it is closed 14 A clockwork owl; when wound, its head turns and it hoots softly for a minute 15 A blue
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
that will ultimately require hundreds of victims. B11. Cells These two cells—one to the north and one to the south—are closed off by locked iron-bar doors. Lord Viallis carries the keys that unlock
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
adventuring bands that enter the dungeon. Occasionally, something that strikes Durnan’s fancy can be used to pay a bar tab. Yawning Portal Taproom Curios d20 Item 1 A key carved from bone 2 A small
when dropped 13 An empty jar; when opened, a wolf howl sounds from it and continues until it is closed 14 A clockwork owl; when wound, its head turns and it hoots softly for a minute 15 A blue
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pulses from the four open bedroom doors above the bar.
This version of the Test Market is empty except for the rooms rented by the “C” Team. When the characters make their way to the second floor, read
K’thriss Drow’b. All four members of the “C” Team lie dead on the floor of their individual bedrooms.
The purple light that radiates out from each room pulses out around the edges of the closed
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pulses from the four open bedroom doors above the bar.
This version of the Test Market is empty except for the rooms rented by the “C” Team. When the characters make their way to the second floor, read
K’thriss Drow’b. All four members of the “C” Team lie dead on the floor of their individual bedrooms.
The purple light that radiates out from each room pulses out around the edges of the closed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Two goblin werebats (see appendix A) in humanoid form stand guard near the cave entrance.
Chests. At each end of the cave is a wooden chest so packed with “treasure” that its lid can’t be closed
.
Treasure. The chest at the east end of the cave contains a beaten copper tankard (10 gp), a crowbar, a set of manacles, a bar of soap, five wooden holy symbols of Malar, a shoddy cloak made from a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
that will ultimately require hundreds of victims. B11. Cells These two cells—one to the north and one to the south—are closed off by locked iron-bar doors. Lord Viallis carries the keys that unlock
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
that will ultimately require hundreds of victims. B11. Cells These two cells—one to the north and one to the south—are closed off by locked iron-bar doors. Lord Viallis carries the keys that unlock
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
adventuring bands that enter the dungeon. Occasionally, something that strikes Durnan’s fancy can be used to pay a bar tab. Yawning Portal Taproom Curios d20 Item 1 A key carved from bone 2 A small
when dropped 13 An empty jar; when opened, a wolf howl sounds from it and continues until it is closed 14 A clockwork owl; when wound, its head turns and it hoots softly for a minute 15 A blue






