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Returning 35 results for 'bar bonus diffusing could resound'.
classes
Player’s Handbook
, disheartening foes, and creating illusions. Bards believe the multiverse was spoken into existence and that remnants of its Words of Creation still resound and glimmer on every plane of existence. Bardic
determine your available spell slots.
Bard Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Class Features
Bardic Die
Cantrips
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
softly, and a creature can faintly hear music when touching it. The created item disappears after a number of hours equal to your proficiency bonus. For examples of items you can create, see the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
softly, and a creature can faintly hear music when touching it. The created item disappears after a number of hours equal to your proficiency bonus. For examples of items you can create, see the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
softly, and a creature can faintly hear music when touching it. The created item disappears after a number of hours equal to your proficiency bonus. For examples of items you can create, see the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dracohydra I once spent months trying to teach a dracohydra to perform a sixteen-bar, five-part harmony. The singing didn’t take, but the image of all its heads wearing the little hats and mustaches
Perception 19
Languages understands Draconic but can’t speak
Challenge 11 (7,200 XP) Proficiency Bonus +4
Multiple Heads. The dracohydra has five heads. While it has more than one head, the dracohydra
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dracohydra I once spent months trying to teach a dracohydra to perform a sixteen-bar, five-part harmony. The singing didn’t take, but the image of all its heads wearing the little hats and mustaches
Perception 19
Languages understands Draconic but can’t speak
Challenge 11 (7,200 XP) Proficiency Bonus +4
Multiple Heads. The dracohydra has five heads. While it has more than one head, the dracohydra
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
when one will do. He has a dark sense of humor and spares no pity on those who take the risk of entering Undermountain. He keeps Grimvault, his magic greatsword, within reach under the bar, and can
, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
Actions
Multiattack. Durnan makes four melee weapon attacks.
Grimvault. Melee Weapon Attack: +8 to hit
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
” lurking among the crowd. Astarion suspects trouble and asks the characters to help protect him. Encounters The adventure consists of these encounters. Surrounded. While sitting at the bar (area R2a
escapes. Conclusion. If Astarion escapes, he rewards the characters with a Manual of Gainful Exercise, and each character also earns a bonus 4,700 XP. If the characters are killed or knocked unconscious
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dracohydra I once spent months trying to teach a dracohydra to perform a sixteen-bar, five-part harmony. The singing didn’t take, but the image of all its heads wearing the little hats and mustaches
Perception 19
Languages understands Draconic but can’t speak
Challenge 11 (7,200 XP) Proficiency Bonus +4
Multiple Heads. The dracohydra has five heads. While it has more than one head, the dracohydra
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
when one will do. He has a dark sense of humor and spares no pity on those who take the risk of entering Undermountain. He keeps Grimvault, his magic greatsword, within reach under the bar, and can
, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
Actions
Multiattack. Durnan makes four melee weapon attacks.
Grimvault. Melee Weapon Attack: +8 to hit
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
” lurking among the crowd. Astarion suspects trouble and asks the characters to help protect him. Encounters The adventure consists of these encounters. Surrounded. While sitting at the bar (area R2a
escapes. Conclusion. If Astarion escapes, he rewards the characters with a Manual of Gainful Exercise, and each character also earns a bonus 4,700 XP. If the characters are killed or knocked unconscious
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
when one will do. He has a dark sense of humor and spares no pity on those who take the risk of entering Undermountain. He keeps Grimvault, his magic greatsword, within reach under the bar, and can
, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
Actions
Multiattack. Durnan makes four melee weapon attacks.
Grimvault. Melee Weapon Attack: +8 to hit
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Bloody Knives confront Astarion and the characters near the bar (area R2a) and begin combat. These include the leaders Bretta and Sorven (Medium, Neutral Evil Bandit Captains) and their lackeys
fall. Conclusion. If Astarion survives the adventure, each character earns a bonus 400 XP. Once the characters are at least level 4, consider running an encounter with Violet (Medium Vampire Spawn)and
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Bloody Knives confront Astarion and the characters near the bar (area R2a) and begin combat. These include the leaders Bretta and Sorven (Medium, Neutral Evil Bandit Captains) and their lackeys
fall. Conclusion. If Astarion survives the adventure, each character earns a bonus 400 XP. Once the characters are at least level 4, consider running an encounter with Violet (Medium Vampire Spawn)and
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Bloody Knives confront Astarion and the characters near the bar (area R2a) and begin combat. These include the leaders Bretta and Sorven (Medium, Neutral Evil Bandit Captains) and their lackeys
fall. Conclusion. If Astarion survives the adventure, each character earns a bonus 400 XP. Once the characters are at least level 4, consider running an encounter with Violet (Medium Vampire Spawn)and
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
” lurking among the crowd. Astarion suspects trouble and asks the characters to help protect him. Encounters The adventure consists of these encounters. Surrounded. While sitting at the bar (area R2a
escapes. Conclusion. If Astarion escapes, he rewards the characters with a Manual of Gainful Exercise, and each character also earns a bonus 4,700 XP. If the characters are killed or knocked unconscious
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
inhabitants of this room. As a bonus action on his turn, Blagothkus can summon an air elemental that’s been magically bound to the room. The elemental follows the giant’s commands but cannot leave the
the chests also contains a bag of holding, four bars of solid gold (worth 1,000 gp each), and forty bars of solid silver (worth 100 gp each). Each bar weighs approximately 5 pounds. Developments If the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. To either side on the lintel of the door are barely discernible scratches, and brown stains stipple the wall and floor.
Northern Door. Even after the bar is removed, the false door will not open. It
room beyond, fire. Two are aimed toward each door, and the last is aimed down the center of the two doors. The crossbows have a +6 bonus to hit, and each deals 5 (1d10) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. To either side on the lintel of the door are barely discernible scratches, and brown stains stipple the wall and floor.
Northern Door. Even after the bar is removed, the false door will not open. It
room beyond, fire. Two are aimed toward each door, and the last is aimed down the center of the two doors. The crossbows have a +6 bonus to hit, and each deals 5 (1d10) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
) aren’t the only inhabitants of this room. As a bonus action on his turn, Blagothkus can summon an air elemental that’s been magically bound to the room. The elemental follows the giant’s commands but
gp total). One of the chests also contains a bag of holding, four bars of solid gold (worth 1,000 gp each), and forty bars of solid silver (worth 100 gp each). Each bar weighs approximately 5 pounds
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
inhabitants of this room. As a bonus action on his turn, Blagothkus can summon an air elemental that’s been magically bound to the room. The elemental follows the giant’s commands but cannot leave the
the chests also contains a bag of holding, four bars of solid gold (worth 1,000 gp each), and forty bars of solid silver (worth 100 gp each). Each bar weighs approximately 5 pounds. Developments If the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
) aren’t the only inhabitants of this room. As a bonus action on his turn, Blagothkus can summon an air elemental that’s been magically bound to the room. The elemental follows the giant’s commands but
gp total). One of the chests also contains a bag of holding, four bars of solid gold (worth 1,000 gp each), and forty bars of solid silver (worth 100 gp each). Each bar weighs approximately 5 pounds
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
) aren’t the only inhabitants of this room. As a bonus action on his turn, Blagothkus can summon an air elemental that’s been magically bound to the room. The elemental follows the giant’s commands but
gp total). One of the chests also contains a bag of holding, four bars of solid gold (worth 1,000 gp each), and forty bars of solid silver (worth 100 gp each). Each bar weighs approximately 5 pounds
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. To either side on the lintel of the door are barely discernible scratches, and brown stains stipple the wall and floor.
Northern Door. Even after the bar is removed, the false door will not open. It
room beyond, fire. Two are aimed toward each door, and the last is aimed down the center of the two doors. The crossbows have a +6 bonus to hit, and each deals 5 (1d10) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
inhabitants of this room. As a bonus action on his turn, Blagothkus can summon an air elemental that’s been magically bound to the room. The elemental follows the giant’s commands but cannot leave the
the chests also contains a bag of holding, four bars of solid gold (worth 1,000 gp each), and forty bars of solid silver (worth 100 gp each). Each bar weighs approximately 5 pounds. Developments If the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
steal the weapons within. Heavy metal gates bar its few windows, and a relief of a menacing horned skull—the faction’s symbol—hangs over its main entrance within. Day and night, the Armory’s chimneys
-reaching schemes. Dragon Bar. Like moths to a candle, risk takers gravitate to the buzzing marquee of Fortune’s Wheel. The polished revolving door of this recently renovated building opens into the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
shield is taken down from the wall, that act releases a spear trap that fires straight ahead to a range of 60 feet. The spear has a +10 bonus to hit and deals 10 (3d6) piercing damage on a hit. The trap
, with his shield; AC 16 without it). At his hip is his +2 longsword. The jarl has a +14 bonus to hit with the weapon and deals 23 (3d8 + 10) slashing damage on a hit. In his hand is a platinum
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
steal the weapons within. Heavy metal gates bar its few windows, and a relief of a menacing horned skull—the faction’s symbol—hangs over its main entrance within. Day and night, the Armory’s chimneys
-reaching schemes. Dragon Bar. Like moths to a candle, risk takers gravitate to the buzzing marquee of Fortune’s Wheel. The polished revolving door of this recently renovated building opens into the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
steal the weapons within. Heavy metal gates bar its few windows, and a relief of a menacing horned skull—the faction’s symbol—hangs over its main entrance within. Day and night, the Armory’s chimneys
-reaching schemes. Dragon Bar. Like moths to a candle, risk takers gravitate to the buzzing marquee of Fortune’s Wheel. The polished revolving door of this recently renovated building opens into the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
shield is taken down from the wall, that act releases a spear trap that fires straight ahead to a range of 60 feet. The spear has a +10 bonus to hit and deals 10 (3d6) piercing damage on a hit. The trap
, with his shield; AC 16 without it). At his hip is his +2 longsword. The jarl has a +14 bonus to hit with the weapon and deals 23 (3d8 + 10) slashing damage on a hit. In his hand is a platinum
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
shield is taken down from the wall, that act releases a spear trap that fires straight ahead to a range of 60 feet. The spear has a +10 bonus to hit and deals 10 (3d6) piercing damage on a hit. The trap
, with his shield; AC 16 without it). At his hip is his +2 longsword. The jarl has a +14 bonus to hit with the weapon and deals 23 (3d8 + 10) slashing damage on a hit. In his hand is a platinum
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Removing an iron bar takes an action. X3: Arrow Slit Hallway A narrow hallway lined with arrow slits stretches north and south, opening into brightly lit chambers at each end.
This area once
grants a +1 bonus to spell attack rolls. However, if its wielder rolls a 1 on a spell attack roll while using it as a focus, the chunk shatters and the creature takes 10 (3d6) thunder damage. Giant’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Removing an iron bar takes an action. X3: Arrow Slit Hallway A narrow hallway lined with arrow slits stretches north and south, opening into brightly lit chambers at each end.
This area once
grants a +1 bonus to spell attack rolls. However, if its wielder rolls a 1 on a spell attack roll while using it as a focus, the chunk shatters and the creature takes 10 (3d6) thunder damage. Giant’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Removing an iron bar takes an action. X3: Arrow Slit Hallway A narrow hallway lined with arrow slits stretches north and south, opening into brightly lit chambers at each end.
This area once
grants a +1 bonus to spell attack rolls. However, if its wielder rolls a 1 on a spell attack roll while using it as a focus, the chunk shatters and the creature takes 10 (3d6) thunder damage. Giant’s
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
behind a bar? Now you notice the drunk ogre sleeping in the corner… if he wakes up, this could get ugly. Player Characters Are Remarkable. Eberron is a world in need of heroes. Lingering tensions of
attacks, essentially getting a free Disengage action.
Environmental elements are always optional and largely cosmetic. As a DM, you don’t have to grant a bonus for every use of an element. But presenting






