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Returning 12 results for 'bar both diffusing conduits rogue'.
Other Suggestions:
bar both diffusing conduct rogues
bar both diffusing conduct rogue
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
behind a bar? Now you notice the drunk ogre sleeping in the corner… if he wakes up, this could get ugly. Player Characters Are Remarkable. Eberron is a world in need of heroes. Lingering tensions of
investment in the world. Optional Rule: Environmental Elements
A fight breaks out in The Cat & Biscuit. The gnome rogue leaps from the landing and swings across the room, passing over the heads of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
behind a bar? Now you notice the drunk ogre sleeping in the corner… if he wakes up, this could get ugly. Player Characters Are Remarkable. Eberron is a world in need of heroes. Lingering tensions of
investment in the world. Optional Rule: Environmental Elements
A fight breaks out in The Cat & Biscuit. The gnome rogue leaps from the landing and swings across the room, passing over the heads of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
behind a bar? Now you notice the drunk ogre sleeping in the corner… if he wakes up, this could get ugly. Player Characters Are Remarkable. Eberron is a world in need of heroes. Lingering tensions of
investment in the world. Optional Rule: Environmental Elements
A fight breaks out in The Cat & Biscuit. The gnome rogue leaps from the landing and swings across the room, passing over the heads of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
covered in green velvet. To one side of the hall is a stage where three harpists play, surrounded by a lounge with comfortable chairs and small tables. Beyond that is the bar, and a door presumably
drink at the bar.
Bartender. The skeleton bartender uses clockwork devices to shake rum drinks, peel fruit, blend fruit juices, and create souvenir flattened tokens (at a cost of 3 tokens). A door
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
covered in green velvet. To one side of the hall is a stage where three harpists play, surrounded by a lounge with comfortable chairs and small tables. Beyond that is the bar, and a door presumably
drink at the bar.
Bartender. The skeleton bartender uses clockwork devices to shake rum drinks, peel fruit, blend fruit juices, and create souvenir flattened tokens (at a cost of 3 tokens). A door
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
covered in green velvet. To one side of the hall is a stage where three harpists play, surrounded by a lounge with comfortable chairs and small tables. Beyond that is the bar, and a door presumably
drink at the bar.
Bartender. The skeleton bartender uses clockwork devices to shake rum drinks, peel fruit, blend fruit juices, and create souvenir flattened tokens (at a cost of 3 tokens). A door
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
makes a spirit from lobster meat and potatoes called claw wine; it is, to put it mildly, an acquired taste. Hanna employs several former dockhands to keep peace in her bar. 14. Council Hall This large
this establishment, a retired rogue, knows a great deal about the Hool Marshes. Winston (N male halfling bandit) spent years as an outlaw lurking in the marshes before a raid on an army payroll caravan
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
makes a spirit from lobster meat and potatoes called claw wine; it is, to put it mildly, an acquired taste. Hanna employs several former dockhands to keep peace in her bar. 14. Council Hall This large
this establishment, a retired rogue, knows a great deal about the Hool Marshes. Winston (N male halfling bandit) spent years as an outlaw lurking in the marshes before a raid on an army payroll caravan
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
makes a spirit from lobster meat and potatoes called claw wine; it is, to put it mildly, an acquired taste. Hanna employs several former dockhands to keep peace in her bar. 14. Council Hall This large
this establishment, a retired rogue, knows a great deal about the Hool Marshes. Winston (N male halfling bandit) spent years as an outlaw lurking in the marshes before a raid on an army payroll caravan
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, west, and north again to the tavern. Great tree trunks have been cut in half to form a series of long tables in this drinking hall. The northern wall behind the bar is formed entirely of kegs of ale
passes herself off as an accomplished mage and merchant, though she’s actually a career rogue — and a member of an Acquisitions Incorporated franchise. After looting the treasury of a religious order
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, west, and north again to the tavern. Great tree trunks have been cut in half to form a series of long tables in this drinking hall. The northern wall behind the bar is formed entirely of kegs of ale
passes herself off as an accomplished mage and merchant, though she’s actually a career rogue — and a member of an Acquisitions Incorporated franchise. After looting the treasury of a religious order
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, west, and north again to the tavern. Great tree trunks have been cut in half to form a series of long tables in this drinking hall. The northern wall behind the bar is formed entirely of kegs of ale
passes herself off as an accomplished mage and merchant, though she’s actually a career rogue — and a member of an Acquisitions Incorporated franchise. After looting the treasury of a religious order






