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Returning 35 results for 'bard becoming diffusing composed rewards'.
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Classes
Player’s Handbook
. But Bards’ depth of knowledge and mastery of magic sets them apart.
Becoming a Bard...
As a Level 1 Bard
Gain all the traits in the Core Bard Traits table.
Gain the Bard’s level 1
Core Bard Traits
Primary Ability
Charisma
Hit Point Die
D8 per Bard level
Saving Throw Proficiencies
Dexterity and Charisma
Skill Proficiencies
Choose any 3 skills
Monsters
Waterdeep: Dragon Heist
(spell save DC 12, +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following bard spells prepared:
Cantrips (at will): friends, mage
paintings and causes its subject to spring forth, becoming a creature of that kind provided its CR is 3 or lower. The creature appears in an unoccupied space within 5 feet of the painting, which becomes
Monsters
Princes of the Apocalypse
difficult terrain composed of anything made from earth or stone as if it were normal terrain. He can move through solid earth and rock as if it were difficult terrain. If he ends his turn there, he is
its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.
Unless surprised
Magic Items
Acquisitions Incorporated
.
Class-Based Living Loot Satchel
Class
Satchel
Barbarian
Broad belt with a dozen hanging pockets
Bard
Lute case
Cleric
Hollowed-out holy tome
Druid
Made from natural
upgrade to function as the replica chest used for the Leomund's secret chest spell, becoming a rare magic item. You can open the secret chest through your living loot satchel to deposit or withdraw items
Monsters
Curse of Strahd
Lysaga as rewards for her ceaseless devotion to Strahd. Her skin has the resilience of stone, she is resistant to harmful magic, and she is shielded against divination magic. Mother Night has also
imparted to Lysaga the secret of longevity, which requires her to bathe in the blood of beasts on nights of the new moon. Failure to do so causes Lysaga to age rapidly, becoming mere dust and bones in a
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
their own in time. In any case, the inquisitive agency functions as a patron to the adventuring party, becoming a source of both missions and rewards. You can use the group patron rules in Eberron
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
their own in time. In any case, the inquisitive agency functions as a patron to the adventuring party, becoming a source of both missions and rewards. You can use the group patron rules in Eberron
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
their own in time. In any case, the inquisitive agency functions as a patron to the adventuring party, becoming a source of both missions and rewards. You can use the group patron rules in Eberron
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
knowledge and mastery of magic sets them apart. Becoming a Bard... As a Level 1 Bard Gain all the traits in the Core Bard Traits table. Gain the Bard’s level 1 features, which are listed in the Bard Features
Bard Core Bard Traits Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill Proficiencies Choose any 3 skills (see “Playing the Game
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
any other entertainer. But Bards’ depth of knowledge and mastery of magic sets them apart. Becoming a Bard... As a Level 1 Bard Gain all the traits in the Core Bard Traits table. Gain the Bard’s level
Bard EVYN FONG An Inspiring Performer of Music, Dance, and Magic Core Bard Traits Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
any other entertainer. But Bards’ depth of knowledge and mastery of magic sets them apart. Becoming a Bard... As a Level 1 Bard Gain all the traits in the Core Bard Traits table. Gain the Bard’s level
Bard EVYN FONG An Inspiring Performer of Music, Dance, and Magic Core Bard Traits Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
any other entertainer. But Bards’ depth of knowledge and mastery of magic sets them apart. Becoming a Bard... As a Level 1 Bard Gain all the traits in the Core Bard Traits table. Gain the Bard’s level
Bard EVYN FONG An Inspiring Performer of Music, Dance, and Magic Core Bard Traits Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
knowledge and mastery of magic sets them apart. Becoming a Bard... As a Level 1 Bard Gain all the traits in the Core Bard Traits table. Gain the Bard’s level 1 features, which are listed in the Bard Features
Bard Core Bard Traits Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill Proficiencies Choose any 3 skills (see “Playing the Game
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
knowledge and mastery of magic sets them apart. Becoming a Bard... As a Level 1 Bard Gain all the traits in the Core Bard Traits table. Gain the Bard’s level 1 features, which are listed in the Bard Features
Bard Core Bard Traits Primary Ability Charisma Hit Point Die D8 per Bard level Saving Throw Proficiencies Dexterity and Charisma Skill Proficiencies Choose any 3 skills (see “Playing the Game
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to reach 6th level, he can decide whether to add another fighter level (becoming a fighter 5/rogue 1), another rogue level (becoming a fighter 4/rogue 2), or a level in a third class, perhaps dabbling
in wizardry thanks to the tome of mysterious lore he acquired (becoming a fighter 4/rogue 1/wizard 1).
Multiclassing Proficiencies Class Proficiencies Gained Barbarian Shields, simple weapons
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to reach 6th level, he can decide whether to add another fighter level (becoming a fighter 5/rogue 1), another rogue level (becoming a fighter 4/rogue 2), or a level in a third class, perhaps dabbling
in wizardry thanks to the tome of mysterious lore he acquired (becoming a fighter 4/rogue 1/wizard 1).
Multiclassing Proficiencies Class Proficiencies Gained Barbarian Shields, simple weapons
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to reach 6th level, he can decide whether to add another fighter level (becoming a fighter 5/rogue 1), another rogue level (becoming a fighter 4/rogue 2), or a level in a third class, perhaps dabbling
in wizardry thanks to the tome of mysterious lore he acquired (becoming a fighter 4/rogue 1/wizard 1).
Multiclassing Proficiencies Class Proficiencies Gained Barbarian Shields, simple weapons
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Forcecage Level 7 Evocation (Bard, Warlock, Wizard) Casting Time: Action
Range: 100 feet
Components: V, S, M (ruby dust worth 1,500+ GP, which the spell consumes)
Duration: Concentration, up to
1 hour
An immobile, Invisible, Cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose. A
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Forcecage Level 7 Evocation (Bard, Warlock, Wizard) Casting Time: Action
Range: 100 feet
Components: V, S, M (ruby dust worth 1,500+ GP, which the spell consumes)
Duration: Concentration, up to
1 hour
An immobile, Invisible, Cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose. A
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
play an all-dwarf party or a troupe of adventuring entertainers. Character Options Races Classes Backgrounds Dwarf Bard Acolyte Elf Cleric Criminal Halfling Fighter Entertainer Human Rogue Sage
characters were before becoming adventurers, and also include roleplaying hooks in the form of ideals, bonds, and flaws — things that you, as the DM, want to know. For example, if a player chooses the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Forcecage Level 7 Evocation (Bard, Warlock, Wizard) Casting Time: Action
Range: 100 feet
Components: V, S, M (ruby dust worth 1,500+ GP, which the spell consumes)
Duration: Concentration, up to
1 hour
An immobile, Invisible, Cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose. A
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Forcecage Level 7 Evocation (Bard, Warlock, Wizard) Casting Time: Action
Range: 100 feet
Components: V, S, M (ruby dust worth 1,500+ GP, which the spell consumes)
Duration: Concentration, up to
1 hour
An immobile, Invisible, Cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose. A
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Forcecage Level 7 Evocation (Bard, Warlock, Wizard) Casting Time: Action
Range: 100 feet
Components: V, S, M (ruby dust worth 1,500+ GP, which the spell consumes)
Duration: Concentration, up to
1 hour
An immobile, Invisible, Cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose. A
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Forcecage Level 7 Evocation (Bard, Warlock, Wizard) Casting Time: Action
Range: 100 feet
Components: V, S, M (ruby dust worth 1,500+ GP, which the spell consumes)
Duration: Concentration, up to
1 hour
An immobile, Invisible, Cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose. A
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
play an all-dwarf party or a troupe of adventuring entertainers. Character Options Races Classes Backgrounds Dwarf Bard Acolyte Elf Cleric Criminal Halfling Fighter Entertainer Human Rogue Sage
characters were before becoming adventurers, and also include roleplaying hooks in the form of ideals, bonds, and flaws — things that you, as the DM, want to know. For example, if a player chooses the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
play an all-dwarf party or a troupe of adventuring entertainers. Character Options Races Classes Backgrounds Dwarf Bard Acolyte Elf Cleric Criminal Halfling Fighter Entertainer Human Rogue Sage
characters were before becoming adventurers, and also include roleplaying hooks in the form of ideals, bonds, and flaws — things that you, as the DM, want to know. For example, if a player chooses the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gnoll Fang of Yeenoghu Gnolls celebrate their victories by performing demonic rituals and making blood offerings to Yeenoghu. Sometimes the demon lord rewards his worshipers by allowing one of them
, a hyena that feasts on a fang’s slain foe undergoes a horrible transformation, becoming a full-grown adult gnoll. Depending on the number of hyenas in a region, a fang of Yeenoghu can lead to a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gnoll Fang of Yeenoghu Gnolls celebrate their victories by performing demonic rituals and making blood offerings to Yeenoghu. Sometimes the demon lord rewards his worshipers by allowing one of them
, a hyena that feasts on a fang’s slain foe undergoes a horrible transformation, becoming a full-grown adult gnoll. Depending on the number of hyenas in a region, a fang of Yeenoghu can lead to a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gnoll Fang of Yeenoghu Gnolls celebrate their victories by performing demonic rituals and making blood offerings to Yeenoghu. Sometimes the demon lord rewards his worshipers by allowing one of them
, a hyena that feasts on a fang’s slain foe undergoes a horrible transformation, becoming a full-grown adult gnoll. Depending on the number of hyenas in a region, a fang of Yeenoghu can lead to a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
absentminded bard whose plays and poetry are known throughout the land. A character who agrees to training as a reward must spend downtime with the trainer (see chapter 6 for more information on downtime
character gains proficiency in a skill. The character gains a feat. ALTERNATIVES TO EPIC BOONS
You might decide to grant one of the following rewards to a 20th-level character, instead of awarding
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
DM might allow a bard to engage in the Raise Morale activity by playing bawdy songs on deck to lift the crew’s spirits. The party’s pace has no effect on the activities they can engage in while
make a DC 15 Charisma (Persuasion) check. On a successful check, the crew’s quality score increases by 1. Navigate (Quartermaster Only) The quartermaster can try to prevent the ship from becoming lost
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
DM might allow a bard to engage in the Raise Morale activity by playing bawdy songs on deck to lift the crew’s spirits. The party’s pace has no effect on the activities they can engage in while
make a DC 15 Charisma (Persuasion) check. On a successful check, the crew’s quality score increases by 1. Navigate (Quartermaster Only) The quartermaster can try to prevent the ship from becoming lost
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
DM might allow a bard to engage in the Raise Morale activity by playing bawdy songs on deck to lift the crew’s spirits. The party’s pace has no effect on the activities they can engage in while
make a DC 15 Charisma (Persuasion) check. On a successful check, the crew’s quality score increases by 1. Navigate (Quartermaster Only) The quartermaster can try to prevent the ship from becoming lost
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
absentminded bard whose plays and poetry are known throughout the land. A character who agrees to training as a reward must spend downtime with the trainer (see chapter 6 for more information on downtime
character gains proficiency in a skill. The character gains a feat. ALTERNATIVES TO EPIC BOONS
You might decide to grant one of the following rewards to a 20th-level character, instead of awarding
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
absentminded bard whose plays and poetry are known throughout the land. A character who agrees to training as a reward must spend downtime with the trainer (see chapter 6 for more information on downtime
character gains proficiency in a skill. The character gains a feat. ALTERNATIVES TO EPIC BOONS
You might decide to grant one of the following rewards to a 20th-level character, instead of awarding






