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Returning 34 results for 'bard been deities convinced resolve'.
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bard been deities confined resolve
bards been deities convinced resolve
Monsters
Candlekeep Mysteries
charismatic bard who carries himself with a quiet confidence that doesn't hint at the full extent of his skills or powers. A scar cuts across his handsome face, curving from the top of his left
that they could kill him without his being a threat. Quill’s corruption has convinced him that the Harpers have become a powerful force that must be taken down; he trusts only himself to identify
Classes
Tasha’s Cauldron of Everything
The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to
stand up against those forces that try to prevent peace from flourishing. See the Peace Deities table for a list of some of the gods associated with this domain.
Clerics of the Peace Domain preside
Classes
Tasha’s Cauldron of Everything
The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to
stand up against those forces that try to prevent peace from flourishing. See the Peace Deities table for a list of some of the gods associated with this domain.
Clerics of the Peace Domain preside
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of the corruptible, the resolve of the truly heroic—the Dark Powers savor these traits. Whether for a night or an eternity, Ravenloft seeks heroes of all sorts and pits them against their greatest
whether the Dark Powers of Ravenloft have exerted their influence upon you, granting you a double-edged supernatural gift. Subclass Options. Consider choosing the College of Spirits bard or the
Backgrounds
Sword Coast Adventurer's Guide
pilgrimage to understand the gods that others worship, so that you might better appreciate your own deities.
The Underdark. Though your home is physically closer to the Sword Coast than the other
leave my loved one(s) behind. I hope to see them again one day.
d6
Flaw
1
I am secretly (or not so secretly) convinced of the superiority of my own culture over that of this
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those
forces that try to prevent peace from flourishing. See the Peace Deities table for a list of some of the gods associated with this domain. Human Cleric of Peace Clerics of the Peace Domain preside
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
code of honor or sense of propriety that others don’t comprehend. 4 I express affection or contempt in ways that are unfamiliar to others. 5 I honor my deities through practices that are foreign to this
so secretly) convinced of the superiority of my own culture over that of this foreign land. 2 I pretend not to understand the local language in order to avoid interactions I would rather not have. 3 I
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
themselves. However, she is not convinced they would succeed, and having humanoid allies would reduce casualties for both sides. Attitude. Neutral. If any character is a dragonborn, Tazmikella is instead
cautious. If the party contains any character with a personal reputation for shady dealings (particularly a rogue or bard), she is unfriendly. Concession. Pick one magic item owned by a member of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
themselves. However, she is not convinced they would succeed, and having humanoid allies would reduce casualties for both sides. Attitude. Neutral. If any character is a dragonborn, Tazmikella is instead
cautious. If the party contains any character with a personal reputation for shady dealings (particularly a rogue or bard), she is unfriendly. Concession. Pick one magic item owned by a member of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
muut and atcha (honor and duty), but they believe that humans and their kin don’t deserve to be treated with honor. All the goblinoid races work together among the Dhakaani, and all are convinced of
ruthless. Goblinoid NPCs d8 NPC 1 A hobgoblin bard of the Kech Volaar leads an elite team of dungeon delvers to recover Dhakaani artifacts from ancient ruins. 2 A remarkably intelligent goblin
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
created for themselves. Example Rivals d20 Rival 1 Tax collector who is convinced the characters are dodging fees 2 Politician who is concerned that the characters are causing more trouble than they
solve 3 High priest who worries the characters are diminishing the temple’s prestige 4 Wizard who blames the characters for some recent troubles 5 Rival adventuring party 6 Bard who loves a scandal
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Apprentice Silverquill Apprentice
Medium or Small Humanoid (Bard), Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2
Medium or Small Humanoid (Bard), Any Alignment
Armor Class 13 (16 with mage armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
13 (+1)
INT
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
awards the party a potion of flying. Stone Giant’s Resolve Each competitor must sit or stand atop a wooden post beneath a roaring waterfall. If a competitor’s body ceases to be in contact with the
DC 20 Strength saving throw or be pushed 15 feet from the waterfall and have the prone condition. Prize. If a character wins the contest of stone giant’s resolve, Diasma awards the party a Quaal’s
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of the game, and it comes to the fore during social interactions. Your character’s quirks, mannerisms, and personality influence how interactions resolve. There are two styles you can use when
sits at Tordek’s table and tries to strike up a conversation with the dwarf. Chris says, “Tordek spits on the floor, growls an insult at the bard, and stomps over to the bar. He sits on a stool and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
give an initial focus to the campaign—setting a tone and giving players an initial investment in the story. The player characters may be meeting in a tavern—but it’s their favorite tavern. The bard
performs twice a week and the barbarian has a huge bar tab to resolve. This section explores three different starting points. Callestan is in Lower Dura. It’s a dangerous district riddled with crime and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
of Xia’s cult. Cultist Eleith Brittlebones has been duped into following the cult of Orcus. Xia convinced the dwarf that the world is nearing its end, the gods are dead, and the demonic forces of death
undead, for example—the dwarf surrenders. In this case, Eleith becomes willing to share information about the cult in exchange for information about living deities and the state of the cosmos. See “Xia’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
offering to each of Theros’s five mightiest deities, hoping to receive a peaceful place among them in return.
The gods realized what Athreos’s spirit represented: the first of an endless flood of mortal
make another exception. He might be convinced to do otherwise were someone to bring one of the eight lost souls—such as Biaas the Poison Drinker, Dianyan Half-Heart, or Hundred-Damned Thasmudyan—before him for punishment.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the game, and it comes to the fore during social interactions. Your character’s quirks, mannerisms, and personality influence how interactions resolve. There are two styles you can use when
sits at Tordek’s table and tries to strike up a conversation with the dwarf. Chris says, “Tordek spits on the floor, growls an insult at the bard, and stomps over to the bar. He sits on a stool and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Whispers Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing
Whispers Features Bard Level Feature 3rd Psychic Blades, Words of Terror 6th Mantle of Whispers 14th Shadow Lore Psychic Blades When you join the College of Whispers at 3rd level, you gain the ability
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
attacks while two goblins stand 30 feet away from the party and make ranged attacks. The goblins’ stat block contains the information you need to resolve these attacks. For more information on what the
can be convinced to share what it knows (see the “What the Goblins Know” sidebar below). A goblin can also be persuaded to lead the party to the Cragmaw hideout while avoiding traps along the way (see
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the goals of your franchise. But at the same time, you understand that the greatest thing about the gods is their prolificacy. With so many deities in so many pantheons, all of them have their own
.
5 You’re convinced your deity isn’t all-knowing, because they clearly have no idea what you really get up to.
6 Your deity gives you power and you give them glory — at any cost.
7
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
me push beyond my limitations. 6 My anger needed to be channeled into battle, or I risked becoming an indiscriminate killer. Bard d6 I became a bard because … 1 I awakened my latent bardic
abilities through trial and error. 2 I was a gifted performer and attracted the attention of a master bard who schooled me in the old techniques. 3 I joined a loose society of scholars and orators to learn
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
beholder Arrant Quill and the Fake Quill Neutral evil human (age 36) Quill is a charismatic bard who carries himself with a quiet confidence that doesn’t hint at the full extent of his skills or
that they were simply biding their time until he became complacent enough that they could kill him without his being a threat. Quill’s corruption has convinced him that the Harpers have become a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
they tell about their deities. Every warren has its unique repertoire of tales — some of them no doubt grounded in fact, while others could be the products of imagination. The distinction isn’t
doesn’t dwell there, having been exiled by Garl for its refusal to cooperate with the rest of the group. The Gnome Deities table lists the members of the gnome pantheon. For each god, the table notes
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
help. 5 The inhabitants see the characters as no more than insects and refuse to interact with them unless forced. 6 The inhabitants see the characters as gods and can be convinced to worship them
, learning their ways. Cursed Cursed islands are steeped in dark magic from a ritual cast by necromancers, hag covens, evil spellcasters, foul deities, or worse. The island might still hold some hint as to
compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
brewing among various deities. While the fighter has contacts in a mercenary company or army, the cleric might know a number of priests, paladins, and devotees who share his faith.
Your class gives
d12
Strength
Strength & Constitution
Light and medium armor, shields, simple and martial weapons
Bard
An inspiring magician whose power echoes the music of creation
d8
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
appears to trigger the duergar’s sudden growth and battle prowess, but they drink only to firm up their resolve. See “Development” below.) The duergar are too inebriated to turn invisible. Because night
they fight, the duergar continually shout out, “Tokens!” in an angry tone. They can be convinced to calm down or surrender if they are shown and promised the tokens the characters received in Horn
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
by drow. They revere a host of divine entities, which they refer to as the Dark Seldarine in mockery of the surface elves’ deities. The Dark Seldarine are mighty, immortal beings, survivors from the
original group of primal elves who revolted against Corellon to remain at Lolth’s side. The Drow Deities table lists the members of the Dark Seldarine. For each god, the table notes alignment, province
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, she casts a detect thoughts spell to confirm or put to rest her suspicions. If she becomes convinced that someone is cheating, she uses her suggestion spell to convince the individual to take a
stationed here from dusk until dawn, taking turns at the wheel. If trouble arises somewhere else on the ship, the captain takes the wheel and sends one or more crew members to resolve the situation
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
team is on offense. Resolve a tie with a Strength (Athletics) contest.
Step 2. To simulate the ball being passed around, every player makes a DC 15 Dexterity (Athletics) check. If the team on
Ythryn’s library by chance and is convinced that at least one of the legendary tomes is hidden here. Alas, Scrivenscry is mistaken.
Scrivenscry’s anxious penguin servant, Kingsport, was promised a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Philosophy/learning/magic Political leaders are monarchs, nobles, and chiefs. Religious leaders include deities’ avatars, high priests, and messiahs, as well as those in charge of monasteries and leaders of
: a prominent playwright, bard, or court fool in whose words, art, or performance the people perceive universal truth. On a smaller scale, this might be an influential local poet, minstrel, satirist
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
.
Spellcasting. Windharrow is an 8th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). Windharrow knows the following bard spells:
Cantrips
mortals into joining her cult. She has convinced all her followers that she is in fact an avariel, and believes it herself even though she must cast seeming each day to “reveal” her wings. Aerisi is prone
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the east or west doors without an escort. If the monks are convinced that the characters are potential recruits or engaged in important cult business, one of the monks guides the party to area M9 to
small collection that Marlos Urnrayle assembled during his life as a human aristocrat. The tomes include academic texts on the elemental planes, holy texts that refer to earth deities or elemental powers
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
in its hoard for the greater good. However, another creature’s need for or right to the item is often unclear from the dragon’s point of view. A metallic dragon must be bribed or otherwise convinced to
tricks with good humor. Copper dragons are particularly fond of bards. A dragon might carve out part of its lair as a temporary abode for a bard willing to regale it with stories, riddles, and music. To






