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Returning 35 results for 'bard been diffusing clear relies'.
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Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, the computer relies on the characters to clear the way. Once the characters deal with the behemoth, they must contend with Aphelion to safeguard the scientist from the supercomputer’s mechanical clutches.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, the computer relies on the characters to clear the way. Once the characters deal with the behemoth, they must contend with Aphelion to safeguard the scientist from the supercomputer’s mechanical clutches.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, the computer relies on the characters to clear the way. Once the characters deal with the behemoth, they must contend with Aphelion to safeguard the scientist from the supercomputer’s mechanical clutches.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Deneith Fighter, a Jorasco Cleric, a Medani Wizard, and a Phiarlan Monk are assigned to protect important people. 3 Bounty Hunters. A Sivis Bard, a Tharashk Barbarian, a Tharashk Ranger, and a Vadalis
Thuranni Bard. 5 Lawkeepers. A Deneith Fighter, a Deneith Paladin, a Lyrandar Sorcerer, and a Medani Rogue enforce the law—particularly the terms of the Treaty of Thronehold, which governs
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Deneith Fighter, a Jorasco Cleric, a Medani Wizard, and a Phiarlan Monk are assigned to protect important people. 3 Bounty Hunters. A Sivis Bard, a Tharashk Barbarian, a Tharashk Ranger, and a Vadalis
Thuranni Bard. 5 Lawkeepers. A Deneith Fighter, a Deneith Paladin, a Lyrandar Sorcerer, and a Medani Rogue enforce the law—particularly the terms of the Treaty of Thronehold, which governs
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Deneith Fighter, a Jorasco Cleric, a Medani Wizard, and a Phiarlan Monk are assigned to protect important people. 3 Bounty Hunters. A Sivis Bard, a Tharashk Barbarian, a Tharashk Ranger, and a Vadalis
Thuranni Bard. 5 Lawkeepers. A Deneith Fighter, a Deneith Paladin, a Lyrandar Sorcerer, and a Medani Rogue enforce the law—particularly the terms of the Treaty of Thronehold, which governs
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Edgin Darvis Edgin Darvis has a talent for improvisation and strategy. He’s a musician and tale-teller who relies on charisma first—rather than magic or muscle—to escape trouble. Once a member of the
Humanoid (Bard), Chaotic Good
Armor Class 14 (leather armor)
Hit Points 110 (17d8 + 34)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
16 (+3)
CHA
18
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mirage Arcane Level 7 Illusion (Bard, Druid, Wizard) Casting Time: 10 minutes
Range: Sight
Components: V, S
Duration: 10 days
You make terrain in an area up to 1 mile square look, sound
doesn’t disguise, conceal, or add creatures. The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into Difficult Terrain (or vice versa) or otherwise
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mirage Arcane Level 7 Illusion (Bard, Druid, Wizard) Casting Time: 10 minutes
Range: Sight
Components: V, S
Duration: 10 days
You make terrain in an area up to 1 mile square look, sound
doesn’t disguise, conceal, or add creatures. The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into Difficult Terrain (or vice versa) or otherwise
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mirage Arcane Level 7 Illusion (Bard, Druid, Wizard) Casting Time: 10 minutes
Range: Sight
Components: V, S
Duration: 10 days
You make terrain in an area up to 1 mile square look, sound
doesn’t disguise, conceal, or add creatures. The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into Difficult Terrain (or vice versa) or otherwise
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mirage Arcane Level 7 Illusion (Bard, Druid, Wizard) Casting Time: 10 minutes
Range: Sight
Components: V, S
Duration: 10 days
You make terrain in an area up to 1 mile square look, sound
doesn’t disguise, conceal, or add creatures. The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into Difficult Terrain (or vice versa) or otherwise
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mirage Arcane Level 7 Illusion (Bard, Druid, Wizard) Casting Time: 10 minutes
Range: Sight
Components: V, S
Duration: 10 days
You make terrain in an area up to 1 mile square look, sound
doesn’t disguise, conceal, or add creatures. The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into Difficult Terrain (or vice versa) or otherwise
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
of the action in a Ravnica campaign, it’s important not to let that tension cause too much friction in a party of adventurers. The D&D game relies on cooperation among the players, so it’s helpful
warlock, Rakdos rogue 7 Nature Party. Selesnya druid, Gruul barbarian, Simic wizard or Selesnya bard, Golgari rogue 8 Benevolent Party. Selesnya cleric, Boros paladin, Azorius wizard, Selesnya bard
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Edgin Darvis Edgin Darvis has a talent for improvisation and strategy. He’s a musician and tale-teller who relies on charisma first—rather than magic or muscle—to escape trouble. Once a member of the
Humanoid (Bard), Chaotic Good
Armor Class 14 (leather armor)
Hit Points 110 (17d8 + 34)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
16 (+3)
CHA
18
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mirage Arcane Level 7 Illusion (Bard, Druid, Wizard) Casting Time: 10 minutes
Range: Sight
Components: V, S
Duration: 10 days
You make terrain in an area up to 1 mile square look, sound
doesn’t disguise, conceal, or add creatures. The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into Difficult Terrain (or vice versa) or otherwise
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Edgin Darvis Edgin Darvis has a talent for improvisation and strategy. He’s a musician and tale-teller who relies on charisma first—rather than magic or muscle—to escape trouble. Once a member of the
Humanoid (Bard), Chaotic Good
Armor Class 14 (leather armor)
Hit Points 110 (17d8 + 34)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
16 (+3)
CHA
18
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
of the action in a Ravnica campaign, it’s important not to let that tension cause too much friction in a party of adventurers. The D&D game relies on cooperation among the players, so it’s helpful
warlock, Rakdos rogue 7 Nature Party. Selesnya druid, Gruul barbarian, Simic wizard or Selesnya bard, Golgari rogue 8 Benevolent Party. Selesnya cleric, Boros paladin, Azorius wizard, Selesnya bard
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
of the action in a Ravnica campaign, it’s important not to let that tension cause too much friction in a party of adventurers. The D&D game relies on cooperation among the players, so it’s helpful
warlock, Rakdos rogue 7 Nature Party. Selesnya druid, Gruul barbarian, Simic wizard or Selesnya bard, Golgari rogue 8 Benevolent Party. Selesnya cleric, Boros paladin, Azorius wizard, Selesnya bard
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Proficiencies by Class Class Ability Check Barbarian Strength, Dexterity, or Wisdom Bard Any one Cleric Intelligence, Wisdom, or Charisma Druid Intelligence or Wisdom Fighter Strength, Dexterity, or
as my family’s ambassador to the court, and this sort of thing is second nature to me now.” This simple system relies heavily on players developing their characters’ histories. Don’t let it result in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Proficiencies by Class Class Ability Check Barbarian Strength, Dexterity, or Wisdom Bard Any one Cleric Intelligence, Wisdom, or Charisma Druid Intelligence or Wisdom Fighter Strength, Dexterity, or
as my family’s ambassador to the court, and this sort of thing is second nature to me now.” This simple system relies heavily on players developing their characters’ histories. Don’t let it result in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Proficiencies by Class Class Ability Check Barbarian Strength, Dexterity, or Wisdom Bard Any one Cleric Intelligence, Wisdom, or Charisma Druid Intelligence or Wisdom Fighter Strength, Dexterity, or
as my family’s ambassador to the court, and this sort of thing is second nature to me now.” This simple system relies heavily on players developing their characters’ histories. Don’t let it result in
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Frost brand Weapon Yes Helm of brilliance Wondrous item Yes Horn of Valhalla (bronze) Wondrous item No Instrument of the bards (Anstruth harp) Wondrous item Yes (bard) Ioun stone (absorption
, sorcerer, warlock, or wizard) Staff of power Staff Yes (sorcerer, warlock, or wizard) Staff of striking Staff Yes Staff of thunder and lightning Staff Yes Sword of sharpness Weapon Yes Tome of clear
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Frost brand Weapon Yes Helm of brilliance Wondrous item Yes Horn of Valhalla (bronze) Wondrous item No Instrument of the bards (Anstruth harp) Wondrous item Yes (bard) Ioun stone (absorption
, sorcerer, warlock, or wizard) Staff of power Staff Yes (sorcerer, warlock, or wizard) Staff of striking Staff Yes Staff of thunder and lightning Staff Yes Sword of sharpness Weapon Yes Tome of clear
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Frost brand Weapon Yes Helm of brilliance Wondrous item Yes Horn of Valhalla (bronze) Wondrous item No Instrument of the bards (Anstruth harp) Wondrous item Yes (bard) Ioun stone (absorption
, sorcerer, warlock, or wizard) Staff of power Staff Yes (sorcerer, warlock, or wizard) Staff of striking Staff Yes Staff of thunder and lightning Staff Yes Sword of sharpness Weapon Yes Tome of clear
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sits at Tordek’s table and tries to strike up a conversation with the dwarf. Chris says, “Tordek spits on the floor, growls an insult at the bard, and stomps over to the bar. He sits on a stool and
glares at the minstrel before ordering another drink.” In this example, Chris has conveyed Tordek’s mood and given the DM a clear idea of his character’s attitude and actions. When using descriptive
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sits at Tordek’s table and tries to strike up a conversation with the dwarf. Chris says, “Tordek spits on the floor, growls an insult at the bard, and stomps over to the bar. He sits on a stool and
glares at the minstrel before ordering another drink.” In this example, Chris has conveyed Tordek’s mood and given the DM a clear idea of his character’s attitude and actions. When using descriptive
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sits at Tordek’s table and tries to strike up a conversation with the dwarf. Chris says, “Tordek spits on the floor, growls an insult at the bard, and stomps over to the bar. He sits on a stool and
glares at the minstrel before ordering another drink.” In this example, Chris has conveyed Tordek’s mood and given the DM a clear idea of his character’s attitude and actions. When using descriptive
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with dead spell is cast on his head (which would need to be taken somewhere away from the tower’s spell drain effect), Yan reveals that he was banished from his clan for stealing. A half-elf bard named
Rictavio offered Yan a ride in his carnival wagon. The two traveled together for several days, but their time together was tense. When it was clear that Rictavio was looking for a road to Barovia, Yan
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with dead spell is cast on his head (which would need to be taken somewhere away from the tower’s spell drain effect), Yan reveals that he was banished from his clan for stealing. A half-elf bard named
Rictavio offered Yan a ride in his carnival wagon. The two traveled together for several days, but their time together was tense. When it was clear that Rictavio was looking for a road to Barovia, Yan
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sits at Tordek’s table and tries to strike up a conversation with the dwarf. Chris says, “Tordek spits on the floor, growls an insult at the bard, and stomps over to the bar. He sits on a stool and
glares at the minstrel before ordering another drink.” In this example, Chris has conveyed Tordek’s mood and given the DM a clear idea of his character’s attitude and actions. When using descriptive
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with dead spell is cast on his head (which would need to be taken somewhere away from the tower’s spell drain effect), Yan reveals that he was banished from his clan for stealing. A half-elf bard named
Rictavio offered Yan a ride in his carnival wagon. The two traveled together for several days, but their time together was tense. When it was clear that Rictavio was looking for a road to Barovia, Yan
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sits at Tordek’s table and tries to strike up a conversation with the dwarf. Chris says, “Tordek spits on the floor, growls an insult at the bard, and stomps over to the bar. He sits on a stool and
glares at the minstrel before ordering another drink.” In this example, Chris has conveyed Tordek’s mood and given the DM a clear idea of his character’s attitude and actions. When using descriptive
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sits at Tordek’s table and tries to strike up a conversation with the dwarf. Chris says, “Tordek spits on the floor, growls an insult at the bard, and stomps over to the bar. He sits on a stool and
glares at the minstrel before ordering another drink.” In this example, Chris has conveyed Tordek’s mood and given the DM a clear idea of his character’s attitude and actions. When using descriptive
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and advisor, knows the extent of her decline. Despite her diminished abilities, Laeral remains a formidable, clear-headed wizard with plenty of magic at her disposal. A few years ago, Dagult
demands of the nobles and guildmasters, she has settled nicely into her new role. She uses her magic sparingly and relies on trusted advisors and deputies. As time allows, she likes to venture
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and advisor, knows the extent of her decline. Despite her diminished abilities, Laeral remains a formidable, clear-headed wizard with plenty of magic at her disposal. A few years ago, Dagult
demands of the nobles and guildmasters, she has settled nicely into her new role. She uses her magic sparingly and relies on trusted advisors and deputies. As time allows, she likes to venture






