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Returning 18 results for 'bard been diffusing consist rewarded'.
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bard been diffusing consist rewards
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Legend Lore Level 5 Divination (Bard, Cleric, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (incense worth 250+ GP, which the spell consumes, and four ivory strips worth 50+ GP
the DM. The lore might consist of important details, amusing revelations, or even secret lore that has never been widely known. The more information you already know about the thing, the more precise
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Legend Lore Level 5 Divination (Bard, Cleric, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (incense worth 250+ GP, which the spell consumes, and four ivory strips worth 50+ GP
the DM. The lore might consist of important details, amusing revelations, or even secret lore that has never been widely known. The more information you already know about the thing, the more precise
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Legend Lore Level 5 Divination (Bard, Cleric, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (incense worth 250+ GP, which the spell consumes, and four ivory strips worth 50+ GP
the DM. The lore might consist of important details, amusing revelations, or even secret lore that has never been widely known. The more information you already know about the thing, the more precise
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Legend Lore Level 5 Divination (Bard, Cleric, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (incense worth 250+ GP, which the spell consumes, and four ivory strips worth 50+ GP
the DM. The lore might consist of important details, amusing revelations, or even secret lore that has never been widely known. The more information you already know about the thing, the more precise
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Legend Lore Level 5 Divination (Bard, Cleric, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (incense worth 250+ GP, which the spell consumes, and four ivory strips worth 50+ GP
the DM. The lore might consist of important details, amusing revelations, or even secret lore that has never been widely known. The more information you already know about the thing, the more precise
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Legend Lore Level 5 Divination (Bard, Cleric, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (incense worth 250+ GP, which the spell consumes, and four ivory strips worth 50+ GP
the DM. The lore might consist of important details, amusing revelations, or even secret lore that has never been widely known. The more information you already know about the thing, the more precise
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
ignored as he attacks them. Garret Levistusson CN male tiefling bard/rogue The Cartophile’s first choice to join the characters’ expedition, Garret is an untrustworthy bon vivant and magpie. His mapmaking
Master to return to Stygia in the Nine Hells to complete a service required by Levistus. A forged addendum adds that the bearer of the note should be rewarded handsomely. Alternative Entry. Garret
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
ignored as he attacks them. Garret Levistusson CN male tiefling bard/rogue The Cartophile’s first choice to join the characters’ expedition, Garret is an untrustworthy bon vivant and magpie. His mapmaking
Master to return to Stygia in the Nine Hells to complete a service required by Levistus. A forged addendum adds that the bearer of the note should be rewarded handsomely. Alternative Entry. Garret
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
ignored as he attacks them. Garret Levistusson CN male tiefling bard/rogue The Cartophile’s first choice to join the characters’ expedition, Garret is an untrustworthy bon vivant and magpie. His mapmaking
Master to return to Stygia in the Nine Hells to complete a service required by Levistus. A forged addendum adds that the bearer of the note should be rewarded handsomely. Alternative Entry. Garret
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
.
This room memorializes some of the greatest offerings made to the gods, as well as legendary figures who made earnest sacrifices and were rewarded. The three statues at the room’s center have
any creatures in this room and area I6. Offerings. The offerings consist of foodstuffs and colorful crafts with little monetary value. The edges of the room hold hundreds of pounds of such goods, all
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
.
This room memorializes some of the greatest offerings made to the gods, as well as legendary figures who made earnest sacrifices and were rewarded. The three statues at the room’s center have
any creatures in this room and area I6. Offerings. The offerings consist of foodstuffs and colorful crafts with little monetary value. The edges of the room hold hundreds of pounds of such goods, all
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bands, groups of tribesfolk that number between a dozen and a hundred, usually twenty to fifty. These bands generally consist of several family groups, each led by a matriarch or patriarch. In many ways
Father of the Tribes. Their ethos is simple: strength is rewarded with more strength, and when strength fails, it is because a person is not worthy.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bands, groups of tribesfolk that number between a dozen and a hundred, usually twenty to fifty. These bands generally consist of several family groups, each led by a matriarch or patriarch. In many ways
Father of the Tribes. Their ethos is simple: strength is rewarded with more strength, and when strength fails, it is because a person is not worthy.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
.
This room memorializes some of the greatest offerings made to the gods, as well as legendary figures who made earnest sacrifices and were rewarded. The three statues at the room’s center have
any creatures in this room and area I6. Offerings. The offerings consist of foodstuffs and colorful crafts with little monetary value. The edges of the room hold hundreds of pounds of such goods, all
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bands, groups of tribesfolk that number between a dozen and a hundred, usually twenty to fifty. These bands generally consist of several family groups, each led by a matriarch or patriarch. In many ways
Father of the Tribes. Their ethos is simple: strength is rewarded with more strength, and when strength fails, it is because a person is not worthy.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
by dirty dishes.
The cauldron was originally used in the abbey laundry, but the survivors rescued it from the ruins and now use it for cooking. Meals prepared here consist of boiled vegetables and
.
Bayleaf (bard) is in this room exchanging war stories with one of the guards (veteran) unless they hear a disturbance outside. This former armory of the clerics and the abbey guards is now devoid of such
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
by dirty dishes.
The cauldron was originally used in the abbey laundry, but the survivors rescued it from the ruins and now use it for cooking. Meals prepared here consist of boiled vegetables and
.
Bayleaf (bard) is in this room exchanging war stories with one of the guards (veteran) unless they hear a disturbance outside. This former armory of the clerics and the abbey guards is now devoid of such
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
by dirty dishes.
The cauldron was originally used in the abbey laundry, but the survivors rescued it from the ruins and now use it for cooking. Meals prepared here consist of boiled vegetables and
.
Bayleaf (bard) is in this room exchanging war stories with one of the guards (veteran) unless they hear a disturbance outside. This former armory of the clerics and the abbey guards is now devoid of such






