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Returning 35 results for 'bard before deep collect revolve'.
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Monsters
Forgotten Realms: Adventures in Faerûn
dozens of miles. Other deep dragons enjoy cultivating groves of molds and fungi, including colossal varieties sufficient to conceal the dragons’ sinuous forms. Many deep dragons collect forgotten
they hunt to satisfy their voracious appetites.
Deep Dragons
Deep dragons slither through the wet and lightless places of the Underdark. They are stealthy hunters with an affinity for lost lore and
Monsters
Forgotten Realms: Adventures in Faerûn
miles. Other deep dragons enjoy cultivating groves of molds and fungi, including colossal varieties sufficient to conceal the dragons’ sinuous forms. Many deep dragons collect forgotten tomes or
’s next turn. Success: Half damage only.Young deep dragons establish lairs in familiar hunting grounds and defend their lairs with twisting passages and traps such as deadfalls. They dominate the
Monsters
Forgotten Realms: Adventures in Faerûn
dragons’ sinuous forms. Many deep dragons collect forgotten tomes or works of art and bully, cajole, or steal collections from drow or duergar sages.
Deep dragons are excellent swimmers. They
magic pervading the Underdark twists deep dragons as they grow, so few adult deep dragons look alike. Their skin is usually pitted by fungal growths that spread across the body. Although lacking the
Monsters
Forgotten Realms: Adventures in Faerûn
forms. Many deep dragons collect forgotten tomes or works of art and bully, cajole, or steal collections from drow or duergar sages.
Deep dragons are excellent swimmers. They often clash with aquatic
deep dragons often spend years sequestered among individualized libraries, fungal gardens, or collections of esoterica. When these venerable terrors venture forth to hunt, they can remake Underdark
Monsters
Mythic Odysseys of Theros
collect along the Tartyx River and reclaiming wayward souls that try to slip back to the mortal world. This means lampads are most often spotted in graveyards, crumbling crypts, and tunnels that bore
deep into the earth, and near portals to the Underworld.
Nymphs
Divine servants that inhabit unspoiled corners of the world, nymphs protect places of natural power and infuse their surroundings with
Monsters
Fizban's Treasury of Dragons
crew sacrifice one or more of their own.
Living amid the wreckage of sunken ships or in deep sea caves, sea serpents collect the cargo of the craft they sink, amassing great hoards of trade goods, sailors’ trinkets, and pirates’ booty.Cold
"} cold damage on a failed save, or half as much damage on a successful one.Sea serpents rank alongside dragon turtles as some of the most feared predators of the deep and inspire many sailors&rsquo
Monsters
Fizban's Treasury of Dragons
as some of the most feared predators of the deep and inspire many sailors’ worst nightmares. Their strong fins propel them through the water at great speed.
Young sea serpents are agile
. Some can be appeased by offerings of treasure, but most demand that a ship’s crew sacrifice one or more of their own.
Living amid the wreckage of sunken ships or in deep sea caves, sea serpents
Monsters
Spelljammer: Adventures in Space
do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow crystals and repair their ships. Most
important, astral elves use their time outside the Deep Astral to replenish their numbers by having and raising children.
Many astral elves are thousands (in some cases tens of thousands) of years old
Monsters
Spelljammer: Adventures in Space
. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow crystals and repair their ships. Most important, astral elves use
their time outside the Deep Astral to replenish their numbers by having and raising children.
Many astral elves are thousands (in some cases tens of thousands) of years old. Whatever their disposition
Monsters
Spelljammer: Adventures in Space
their ships and citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the
elves use to grow crystals and repair their ships. Most important, astral elves use their time outside the Deep Astral to replenish their numbers by having and raising children.
Many astral elves are
Monsters
Spelljammer: Adventures in Space
star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow crystals and repair their ships. Most important, astral elves use their time outside
the Deep Astral to replenish their numbers by having and raising children.
Many astral elves are thousands (in some cases tens of thousands) of years old. Whatever their disposition, their longevity
Monsters
Spelljammer: Adventures in Space
citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow
crystals and repair their ships. Most important, astral elves use their time outside the Deep Astral to replenish their numbers by having and raising children.
Many astral elves are thousands (in
Magic Items
Acquisitions Incorporated
.
Class-Based Living Loot Satchel
Class
Satchel
Barbarian
Broad belt with a dozen hanging pockets
Bard
Lute case
Cleric
Hollowed-out holy tome
Druid
Made from natural
diameter and 10 feet deep. As before, you can place any appropriately sized object into the portable-hole-sized chest, even if it wouldn’t normally fit into your satchel.
That Expensive Thing You
Monsters
Fizban's Treasury of Dragons
deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Otto’s Irresistible Dance Level 6 Enchantment (Bard, Wizard) Casting Time: Action
Range: 30 feet
Components: V
Duration: 1 Minute
One creature that you can see within range must make a Wisdom
creatures have Advantage on attack rolls against it. On each of its turns, the target can take an action to collect itself and repeat the save, ending the spell on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Otto’s Irresistible Dance Level 6 Enchantment (Bard, Wizard) Casting Time: Action
Range: 30 feet
Components: V
Duration: Concentration, up to 1 minute
One creature that you can see within
attack rolls, and other creatures have Advantage on attack rolls against it. On each of its turns, the target can take an action to collect itself and repeat the save, ending the spell on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
A Deep and Creeping Darkness A Deep and Creeping Darkness An Adventure for 4th—level Characters
Written by Sarah Madsen
Developed & Edited by Michele Carter A Deep and Creeping Darkness came to
Candlekeep with another group of adventurers, given to them by a villager who found it among her grandfather’s old possessions. Her grandfather—a traveling bard in his youth—claimed to have written it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bard Subclass A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve
their traditions. This section presents the College of Lore subclass. College of Lore Plumb the Depths of Magical Knowledge Bards of the College of Lore collect spells and secrets from diverse sources
Monsters
Fizban's Treasury of Dragons
disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Sea Serpents Sea serpents rank alongside dragon turtles as some of the most feared predators of the deep and inspire many sailors’ worst nightmares. Their strong fins propel them through the water
domains without permission. Some can be appeased by offerings of treasure, but most demand that a ship’s crew sacrifice one or more of their own. Living amid the wreckage of sunken ships or in deep
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are a few examples of characters with the Mark of Detection. House Agent Bard. With the kind of threats your house deals with, words are often more effective than weapons
dragons — or both. You don’t know how deep it goes, but you’re certain that other dragonmarked houses and noble families have been infiltrated.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, and that is true of the treasures they collect as well. Though they cannot abandon their hoards, shadow dragons hide them away even from their own sight. The most resplendent items are always the best
7 A pile of loose sheet music representing the lost dirges of a famous shadar-kai bard
8 An exquisitely crafted mirror that drains all color from the reflections of those who look into it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
with Rage, and wade into hand-to-hand combat. Then follow the Path of the Berserker to unleash raw violence. Bard. Perform spells that inspire and heal allies or beguile foes. Then join the College of
Lore to collect knowledge and magical secrets. Cleric. Invoke divine magic to heal, bolster, and smite. Then harness the Life Domain to be a master of healing. Druid. Channel nature magic to heal
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
them. 5 Deep Cover. You know the secret identity of a seemingly innocent but powerful person who would rather remain anonymous. 6 Empty Threats. Rumors say you collect damaging secrets on anyone, and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cautionary tale meant to warn people to keep their attention on their chores. When a traveling gnome bard heard the tale, he was so intrigued that he set the story down in the book, Shemshime’s Bedtime
brought the mechanical book to Candlekeep, where it has been ever since. A Kenku’s Curiosity The kenku Avowed, Crinkle, loves to collect all kinds of curios and baubles. Shemshime’s Bedtime Rhyme, with its
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
often strive to collect rare mintages. Most emerald dragons can precisely enumerate the names, amounts, and denominations of every bit of currency in their hoards. Emerald dragons also prize cultural
crystal ball used by Firendelbip, a deep gnome seer who predicted the overthrow of a thousand-year-old fomorian empire
3 Spurs worn by the famous human cavalier Roganvald, who challenged the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dreamwalker
Storm giant quintessent
Humanoids Abjurer
Apprentice wizard
Archdruid
Archer
Bard
Blackguard
Champion
Conjurer
Deep scion
Diviner
Enchanter
Evoker
Firenewt warrior
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Bard There is nothing I would like to do more than explain to you why I’m standing here with stolen goods and my rapier sticking out of this still-warm corpse, officer. I assure you, I have a
copper pieces tossed by commoners isn’t for everyone — and it certainly isn’t for bards in the Acq Inc world. The power and magic tied up in the voice of a franchise bard is meant for greater things
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Xill Deep within the Ethereal Plane are the demiplanes, miniature worlds built by powerful archmages and other mighty entities to serve as a private domain. Each demiplane is a designed realm, built
collect the powerful artifacts he longed to stockpile. The xills were his creation, servitors who could slip to and from the Ethereal plane and steal any artifact or kidnap any person he wished to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sorcerer
Maw demon
Nilbog
Quickling
Sea spawn
Thorny
Vargouille
Xvart warlock of Raxivort
Challenge 2 (450 XP) Aurochs
Bard
Darkling elder
Grung elite warrior
Guard drake
Deep scion
Flail snail
Illusionist
Leucrotta
Martial arts adept
Neogi
Orc Red Fang of Shargaas
Redcap
Slithering tracker
Swashbuckler
Trapper
Challenge 4 (1,100 XP) Babau
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
door, accompanied by their maschin-i-bozorgs. They shut and lock the doors behind them. As the kagu-svirfneblin approach the tunnel to the Underdark (area F10), they collect the treasure and hook
horrors, dead or alive, in areas F6 and area F7. If any treasure is missing, the deep gnomes shrug and continue on their way. After setting the machines in the workshop (area F8) to overload, the kagu
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
just. Cults of the Dragon Below d8 Cult 1 A cult of Belashyrra murders innocents and steals their eyes, magically preserving the image of the last thing the eyes beheld. The cultists collect the
eyes in a deep vault, while new eyes grow in strange places on their own bodies. 2 A cult of Dyrrn the Corrupter seeks to transcend humanity by bonding with aberrations and symbionts. 3 A cult of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
first four pits are each 10 feet deep and empty except for refuse. The pit leading to area 7 is 30 feet deep and contains a ladder. Characters who watch this area long enough see the muralists
charge in this area causes one of the muralists to descend the southernmost pit to collect more blood from Nolzur (held in area 7). If Nolzur has been rescued, the muralists report this to Moghadam, who rallies available workers to hunt for the missing thief.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
open water, and a surfacing dragon turtle is sometimes mistaken for the reflection of the sun or moon on the waves. Dragons of the Deep. Like true dragons, dragon turtles collect treasure, first by
, steaming breath, and crushing tail. A dragon turtle’s rough shell is the same dark green color as the deep water where this monster dwells. Silver highlights lining the shell resemble light dancing on
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bard Subclasses A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve
Short or Long Rest. College of Lore MIKE PAPE College of Lore Subclass Plumb the Depths of Magical Knowledge Bards of the College of Lore collect spells and secrets from diverse sources, such as






