Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bard being diffusing claw rolling'.
Other Suggestions:
born being defusing clan rolling
back being defusing clan rolling
bard being diffusing class relying
bards being diffusing class rolling
beard being defusing clan rolling
Monsters
Monster Manual
":"Chaos Claw", "rollDamageType":"Necrotic"} Necrotic damage. Until the start of the slaad’s next turn, the target has a condition determined by rolling 1d4;{"diceNotation":"1d4", "rollType":"roll
least 1 Hit Point.Multiattack. The slaad makes two Chaos Claw attacks.
Chaos Claw. Melee Attack Roll: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Chaos Claw"}, reach 10 ft. Hit: 9
Monsters
Curse of Strahd
);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Silvered Sword","rollDamageType":"piercing"} piercing damage (silvered sword).Several months ago, a colorfully dressed half-elf bard came to Barovia in a
carnival wagon, with a pet monkey on his shoulder. He took over an abandoned tower on Lake Baratok before rolling into the town of Vallaki several months later. Claiming to be a carnival ringmaster
Monsters
Curse of Strahd
Extraordinary Feature. The mongrelfolk has one of the following extraordinary features, determined randomly by rolling a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Extraordinary
with a successful DC 12 Wisdom (Insight) check.Multiattack. The mongrelfolk makes two attacks: one with its bite and one with its claw or dagger.
Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
natural weapon, such as a claw. Hit. Any damage or other effects that occur as a result of an attack hitting a target are described here. As the DM, you have the option of taking average damage or
rolling the damage; for this reason, both the average damage and the die expression are presented. For example, a monster might deal 4 (1d8) slashing damage with its longsword. That notation means you can have the monster deal 4 damage or you can roll 1d8 to determine the damage.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
natural weapon, such as a claw. Hit. Any damage or other effects that occur as a result of an attack hitting a target are described here. As the DM, you have the option of taking average damage or
rolling the damage; for this reason, both the average damage and the die expression are presented. For example, a monster might deal 4 (1d8) slashing damage with its longsword. That notation means you can have the monster deal 4 damage or you can roll 1d8 to determine the damage.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic. The college’s members gather in libraries and
roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic. The college’s members gather in libraries and
roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic. The college’s members gather in libraries and
roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
natural weapon, such as a claw. Hit. Any damage or other effects that occur as a result of an attack hitting a target are described here. As the DM, you have the option of taking average damage or
rolling the damage; for this reason, both the average damage and the die expression are presented. For example, a monster might deal 4 (1d8) slashing damage with its longsword. That notation means you can have the monster deal 4 damage or you can roll 1d8 to determine the damage.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic. The college’s members gather in libraries and
roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic. The college’s members gather in libraries and
roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic. The college’s members gather in libraries and
roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
magical effects.
Regeneration. The slaad regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.
Actions
Multiattack. The slaad makes two Chaos Claw attacks
.
Chaos Claw. Melee Attack Roll: +8, reach 10 ft. Hit: 9 (1d10 + 4) Slashing damage plus 11 (2d10) Necrotic damage. Until the start of the slaad’s next turn, the target has a condition determined by
Compendium
- Sources->Dungeons & Dragons->Monster Manual
magical effects.
Regeneration. The slaad regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.
Actions
Multiattack. The slaad makes two Chaos Claw attacks
.
Chaos Claw. Melee Attack Roll: +8, reach 10 ft. Hit: 9 (1d10 + 4) Slashing damage plus 11 (2d10) Necrotic damage. Until the start of the slaad’s next turn, the target has a condition determined by
Compendium
- Sources->Dungeons & Dragons->Monster Manual
magical effects.
Regeneration. The slaad regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.
Actions
Multiattack. The slaad makes two Chaos Claw attacks
.
Chaos Claw. Melee Attack Roll: +8, reach 10 ft. Hit: 9 (1d10 + 4) Slashing damage plus 11 (2d10) Necrotic damage. Until the start of the slaad’s next turn, the target has a condition determined by
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
conjure spiritual embodiments of powerful forces to change the world once more. Such spirits are capricious, though, and what a bard summons isn’t always entirely under their control. Guiding Whispers
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
conjure spiritual embodiments of powerful forces to change the world once more. Such spirits are capricious, though, and what a bard summons isn’t always entirely under their control. Guiding Whispers
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
conjure spiritual embodiments of powerful forces to change the world once more. Such spirits are capricious, though, and what a bard summons isn’t always entirely under their control. Guiding Whispers
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Silverquill
Gargantuan Dragon (Bard), Neutral
Armor Class 21 (natural armor)
Hit Points 363 (22d20 + 132)
Speed 40 ft., fly 80 ft.
STR
25 (+7)
DEX
14 (+2)
CON
23 (+6
can choose to succeed instead.
Actions
Multiattack. Shadrix makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 12 (1d10 + 7
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Silverquill
Gargantuan Dragon (Bard), Neutral
Armor Class 21 (natural armor)
Hit Points 363 (22d20 + 132)
Speed 40 ft., fly 80 ft.
STR
25 (+7)
DEX
14 (+2)
CON
23 (+6
can choose to succeed instead.
Actions
Multiattack. Shadrix makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 12 (1d10 + 7
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Silverquill
Gargantuan Dragon (Bard), Neutral
Armor Class 21 (natural armor)
Hit Points 363 (22d20 + 132)
Speed 40 ft., fly 80 ft.
STR
25 (+7)
DEX
14 (+2)
CON
23 (+6
can choose to succeed instead.
Actions
Multiattack. Shadrix makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 12 (1d10 + 7
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
hit. Using the zombies’ average damage (4 Bludgeoning damage), the Fighter takes 8 Bludgeoning damage. After seeing the Fighter mauled by zombies, the Bard casts Shatter, centering the spell on the
Fighter. (The Bard trusts that the Fighter will succeed on the Constitution saving throw and survive the resulting damage.) The spell affects a 10-foot-radius Sphere, and the Targets in Area of Effect
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
hit. Using the zombies’ average damage (4 Bludgeoning damage), the Fighter takes 8 Bludgeoning damage. After seeing the Fighter mauled by zombies, the Bard casts Shatter, centering the spell on the
Fighter. (The Bard trusts that the Fighter will succeed on the Constitution saving throw and survive the resulting damage.) The spell affects a 10-foot-radius Sphere, and the Targets in Area of Effect
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
hit. Using the zombies’ average damage (4 Bludgeoning damage), the Fighter takes 8 Bludgeoning damage. After seeing the Fighter mauled by zombies, the Bard casts Shatter, centering the spell on the
Fighter. (The Bard trusts that the Fighter will succeed on the Constitution saving throw and survive the resulting damage.) The spell affects a 10-foot-radius Sphere, and the Targets in Area of Effect
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
roll, and add the total (minimum of 1) to your Hit Point maximum. Instead of rolling, you can use the fixed value shown in the Fixed Hit Points by Class table. Fixed Hit Points by Class Class Hit
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
roll, and add the total (minimum of 1) to your Hit Point maximum. Instead of rolling, you can use the fixed value shown in the Fixed Hit Points by Class table. Fixed Hit Points by Class Class Hit
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
manufactured item or a natural weapon, such as a claw or tail spike. Creature vs. Target. The target of a melee or ranged attack is usually either one creature or one target, the difference being that a
average damage or rolling the damage; for this reason, both the average damage and the die expression are presented. Miss. If an attack has an effect that occurs on a miss, that information is presented
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, it can choose to succeed instead.
Actions
Multiattack. The sphinx makes two Claw attacks and uses Roar.
Claw. Melee Attack Roll: +12, reach 5 ft. Hit: 20 (4d6 + 6) Slashing damage.
Roar (3
sphinx can teleport up to 30 feet to an unoccupied space it can see, and it makes one Claw attack.
Weight of Years. Constitution Saving Throw: DC 16, one creature the sphinx can see within 120 feet
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, it can choose to succeed instead.
Actions
Multiattack. The sphinx makes two Claw attacks and uses Roar.
Claw. Melee Attack Roll: +12, reach 5 ft. Hit: 20 (4d6 + 6) Slashing damage.
Roar (3
sphinx can teleport up to 30 feet to an unoccupied space it can see, and it makes one Claw attack.
Weight of Years. Constitution Saving Throw: DC 16, one creature the sphinx can see within 120 feet
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, where the “weapon” might be a manufactured item or a natural weapon, such as a claw or tail spike. For more information on different kinds of attacks, see the Player’s Handbook. Creature vs. Target
occur as a result of an attack hitting a target are described after the “Hit” notation. You have the option of taking average damage or rolling the damage; for this reason, both the average damage and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
manufactured item or a natural weapon, such as a claw or tail spike. Creature vs. Target. The target of a melee or ranged attack is usually either one creature or one target, the difference being that a
average damage or rolling the damage; for this reason, both the average damage and the die expression are presented. Miss. If an attack has an effect that occurs on a miss, that information is presented
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, where the “weapon” might be a manufactured item or a natural weapon, such as a claw or tail spike. For more information on different kinds of attacks, see the Player’s Handbook. Creature vs. Target
occur as a result of an attack hitting a target are described after the “Hit” notation. You have the option of taking average damage or rolling the damage; for this reason, both the average damage and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sorcerer
Maw demon
Nilbog
Quickling
Sea spawn
Thorny
Vargouille
Xvart warlock of Raxivort
Challenge 2 (450 XP) Aurochs
Bard
Darkling elder
Grung elite warrior
Guard drake
Hobgoblin Iron Shadow
Meenlock
Orc Claw of Luthic
Orc Hand of Yurtrus
Quetzalcoatlus
Shadow mastiff
Vegepygmy chief
Yuan-ti broodguard
Challenge 3 (700 XP) Archer
Cave fisher
Choldrith
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dreamwalker
Storm giant quintessent
Humanoids Abjurer
Apprentice wizard
Archdruid
Archer
Bard
Blackguard
Champion
Conjurer
Deep scion
Diviner
Enchanter
Evoker
Firenewt warrior
Kobold inventor
Kobold scale sorcerer
Kraken priest
Martial arts adept
Master thief
Necromancer
Nilbog
Orc Blade of Ilneval
Orc Claw of Luthic
Orc Hand of Yurtrus
Orc Nurtured
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
roll, and add the total (minimum of 1) to your Hit Point maximum. Instead of rolling, you can use the fixed value shown in the Fixed Hit Points by Class table. Fixed Hit Points by Class Class Hit
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record






