Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 12 results for 'bard being diffusing crossing recalling'.
Other Suggestions:
bards being diffusing choosing recalling
bard being diffusing choosing recalling
bards being diffusing crossing recalling
bard being diffusing crossing repelling
bardic being diffusing choosing recalling
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the street. The device is a mobile piece of art crafted at Whitkeep Hostel and titled “The Patriars.”
10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar
looking for new performers, at the moment he needs more than just a talented bard or contortionist. The cost of putting on his outrageous shows has landed him deep in debt, and his compulsive need to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the street. The device is a mobile piece of art crafted at Whitkeep Hostel and titled “The Patriars.”
10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar
looking for new performers, at the moment he needs more than just a talented bard or contortionist. The cost of putting on his outrageous shows has landed him deep in debt, and his compulsive need to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
titled “The Patriars.” 10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar. They ineffectually try to start a fight with the party, then apologize and wander off
individual. While Goodnight is always looking for new performers, at the moment he needs more than just a talented bard or contortionist. The cost of putting on his outrageous shows has landed him deep in
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
titled “The Patriars.” 10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar. They ineffectually try to start a fight with the party, then apologize and wander off
individual. While Goodnight is always looking for new performers, at the moment he needs more than just a talented bard or contortionist. The cost of putting on his outrageous shows has landed him deep in
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
titled “The Patriars.” 10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar. They ineffectually try to start a fight with the party, then apologize and wander off
individual. While Goodnight is always looking for new performers, at the moment he needs more than just a talented bard or contortionist. The cost of putting on his outrageous shows has landed him deep in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the street. The device is a mobile piece of art crafted at Whitkeep Hostel and titled “The Patriars.”
10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar
looking for new performers, at the moment he needs more than just a talented bard or contortionist. The cost of putting on his outrageous shows has landed him deep in debt, and his compulsive need to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. They snarl a challenge, revealing yellowed tusks, and prepare to hurl javelins at you!
Rope Bridge. The bridge is safe structurally, despite its appearance. Crossing under fire is difficult enough to
roping themselves to a stable attachment point before crossing. Secret Doors. Two secret doors on the north and south walls lead to areas 4 and 4a. The doors are well made, each requiring a successful
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. They snarl a challenge, revealing yellowed tusks, and prepare to hurl javelins at you!
Rope Bridge. The bridge is safe structurally, despite its appearance. Crossing under fire is difficult enough to
roping themselves to a stable attachment point before crossing. Secret Doors. Two secret doors on the north and south walls lead to areas 4 and 4a. The doors are well made, each requiring a successful
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
corridor. A thin plank of wood is laid over the pit to allow for safe crossing.
Characters can use the wooden plank to cross the pit safely. A creature that falls into the pit takes 5 (1d10) piercing
worth 5,000 gp. The diamond stops glowing when it leaves the room. T16: Acid Pit Crossing Filling most of this chamber is a ten-foot-deep pit of green acid, over which stretches a three-foot-wide
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
corridor. A thin plank of wood is laid over the pit to allow for safe crossing.
Characters can use the wooden plank to cross the pit safely. A creature that falls into the pit takes 5 (1d10) piercing
worth 5,000 gp. The diamond stops glowing when it leaves the room. T16: Acid Pit Crossing Filling most of this chamber is a ten-foot-deep pit of green acid, over which stretches a three-foot-wide
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
corridor. A thin plank of wood is laid over the pit to allow for safe crossing.
Characters can use the wooden plank to cross the pit safely. A creature that falls into the pit takes 5 (1d10) piercing
worth 5,000 gp. The diamond stops glowing when it leaves the room. T16: Acid Pit Crossing Filling most of this chamber is a ten-foot-deep pit of green acid, over which stretches a three-foot-wide
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. They snarl a challenge, revealing yellowed tusks, and prepare to hurl javelins at you!
Rope Bridge. The bridge is safe structurally, despite its appearance. Crossing under fire is difficult enough to
roping themselves to a stable attachment point before crossing. Secret Doors. Two secret doors on the north and south walls lead to areas 4 and 4a. The doors are well made, each requiring a successful






