Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 10 results for 'bard billowing diffusing constant rebuke'.
Other Suggestions:
bards billowing diffusing contact refuse
bards billowing diffusing content refuse
bards blowing diffusing contact rebuke
bard billowing diffusing contact refuse
bards billowing diffusing contact rebuke
Monsters
Dragonlance: Shadow of the Dragon Queen
":"1d6", "rollType":"recharge", "rollAction":"Miasma"}. Lohezet magically conjures a billowing cloud of purple fog in a 20-foot-radius sphere centered on a point within 120 feet of himself. The area
will: detect magic, light, prestidigitation
2/day each: dimension door, mage armor
1/day each: arcane eye, dominate person, wall of forceNoxious Rebuke (3/Day). When a creature within 60 feet of
Monsters
Candlekeep Mysteries
charismatic bard who carries himself with a quiet confidence that doesn't hint at the full extent of his skills or powers. A scar cuts across his handsome face, curving from the top of his left
cheekbone down to his jaw. If asked about the scar, he explains that he got it years ago when the man who burned down his home village slashed his face with a dagger. It serves as a constant reminder of his
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.
Miasma (Recharge 4–6). Lohezet magically conjures a billowing cloud of purple fog in a 20-foot-radius sphere centered on a point within 120 feet of himself. The area within the sphere is heavily
, wall of force
Reactions
Noxious Rebuke (3/Day). When a creature within 60 feet of Lohezet damages him, Lohezet magically retaliates with a spray of foul, purple mist. The creature must make a DC
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
beholder Arrant Quill and the Fake Quill Neutral evil human (age 36) Quill is a charismatic bard who carries himself with a quiet confidence that doesn’t hint at the full extent of his skills or
home village slashed his face with a dagger. It serves as a constant reminder of his past. Although outwardly friendly, Quill is driven by three selfish desires: to preserve his well-being, to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
everyone with his constant griping. Odium and Ozymandias dislike each other intensely. If one gets into trouble, the other will do nothing to help. Odium desperately wants to leave the island and get on
Bayleaf (LE male elf bard; see appendix C) is a mercenary who works for the highest bidder. He was hired by the abbey as a training instructor for the guards. If the party does not attack him immediately
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. By night, the only denizens of the warehouse are three manticores and their red slaad handler. The manticores fly between levels on constant patrol, and the slaad spends its time lounging in the loft
compartment is oppressively hot and humid. Clouds of smoke rise and escape through the grate above, billowing from a pair of roaring boilers near the bow, bolted to the deck and walls on either side of a large
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tunnels, a mighty gale blows from the northern way, making a constant howl. Two braziers burn with green flame, lighting the area. Numerous rock columns join the floor to the ceiling. Severed silk ropes
are four thin figures in billowing cult robes. The wind doesn’t seem to impede them at all.
Four emaciated Howling Hatred priests (see chapter 7) — Aerisi’s most devout cultists — guard this area
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
and laborers, the Gravemakers guard the dead — and Tumbledown — from threats. With so much death concentrated in one spot, undead are a constant problem. Skeletons and revenants regularly claw
, a black gauntlet of Bane, is the cult’s mastermind. He engineered the death of the slaughterhouse’s former owner so that he could take over, figuring that constant blood, offal, and animal screams
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Tumbledown — from threats. With so much death concentrated in one spot, undead are a constant problem. Skeletons and revenants regularly claw spontaneously out of their graves, while ghouls and ghasts burrow
engineered the death of the slaughterhouse’s former owner so that he could take over, figuring that constant blood, offal, and animal screams would provide a suitable cover for the cult’s murderous
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The giant has the following bard spells prepared:
Cantrips (at will): minor illusion
light a fire unless the location where the fire is lit is protected from the wind. Rain, snow, or blowing dust or sand (whichever is most appropriate) is constant within 1 mile of the lair. Rain causes






