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Returning 35 results for 'bard blast diffusing claiming ripples'.
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Monsters
Curse of Strahd
);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Silvered Sword","rollDamageType":"piercing"} piercing damage (silvered sword).Several months ago, a colorfully dressed half-elf bard came to Barovia in a
carnival wagon, with a pet monkey on his shoulder. He took over an abandoned tower on Lake Baratok before rolling into the town of Vallaki several months later. Claiming to be a carnival ringmaster
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Befuddlement Level 8 Enchantment (Bard, Druid, Warlock, Wizard) Casting Time: Action
Range: 150 feet
Components: V, S, M (a key ring with no keys)
Duration: Instantaneous
You blast the mind
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Befuddlement Level 8 Enchantment (Bard, Druid, Warlock, Wizard) Casting Time: Action
Range: 150 feet
Components: V, S, M (a key ring with no keys)
Duration: Instantaneous
You blast the mind
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Befuddlement Level 8 Enchantment (Bard, Druid, Warlock, Wizard) Casting Time: Action
Range: 150 feet
Components: V, S, M (a key ring with no keys)
Duration: Instantaneous
You blast the mind
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Befuddlement Level 8 Enchantment (Bard, Druid, Warlock, Wizard) Casting Time: Action
Range: 150 feet
Components: V, S, M (a key ring with no keys)
Duration: Instantaneous
You blast the mind
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Befuddlement Level 8 Enchantment (Bard, Druid, Warlock, Wizard) Casting Time: Action
Range: 150 feet
Components: V, S, M (a key ring with no keys)
Duration: Instantaneous
You blast the mind
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Befuddlement Level 8 Enchantment (Bard, Druid, Warlock, Wizard) Casting Time: Action
Range: 150 feet
Components: V, S, M (a key ring with no keys)
Duration: Instantaneous
You blast the mind
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of the chamber sometimes ripples or swirls ominously, perhaps in response to unpredictable desert winds, the dragon’s magic, or some creature lurking beneath the sand. Hoard Display. Just off the
narrow light wells let in sunlight that bathes the room in dappled blue light. The ancient stone tiles on the floor contain lightning-charged traps to blast intruders. Dragon’s Den. The dragon sleeps
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Rictavio Several months ago, a colorfully dressed half-elf bard came to Barovia in a carnival wagon, with a pet monkey on his shoulder. He took over an abandoned tower on Lake Baratok before rolling
into the town of Vallaki several months later. Claiming to be a carnival ringmaster in search of new actors, he began regaling locals with tales of distant lands. Monster Hunter. The half-elf
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Rictavio Several months ago, a colorfully dressed half-elf bard came to Barovia in a carnival wagon, with a pet monkey on his shoulder. He took over an abandoned tower on Lake Baratok before rolling
into the town of Vallaki several months later. Claiming to be a carnival ringmaster in search of new actors, he began regaling locals with tales of distant lands. Monster Hunter. The half-elf
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of the chamber sometimes ripples or swirls ominously, perhaps in response to unpredictable desert winds, the dragon’s magic, or some creature lurking beneath the sand. Hoard Display. Just off the
narrow light wells let in sunlight that bathes the room in dappled blue light. The ancient stone tiles on the floor contain lightning-charged traps to blast intruders. Dragon’s Den. The dragon sleeps
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of the chamber sometimes ripples or swirls ominously, perhaps in response to unpredictable desert winds, the dragon’s magic, or some creature lurking beneath the sand. Hoard Display. Just off the
narrow light wells let in sunlight that bathes the room in dappled blue light. The ancient stone tiles on the floor contain lightning-charged traps to blast intruders. Dragon’s Den. The dragon sleeps
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Rictavio Several months ago, a colorfully dressed half-elf bard came to Barovia in a carnival wagon, with a pet monkey on his shoulder. He took over an abandoned tower on Lake Baratok before rolling
into the town of Vallaki several months later. Claiming to be a carnival ringmaster in search of new actors, he began regaling locals with tales of distant lands. Monster Hunter. The half-elf
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Mage Wizard Intelligence Healer Cleric and Druid Wisdom Prodigy Bard and Warlock Charisma Spell Slots. The Spellcaster table shows how many spell slots the sidekick has to cast its Spellcaster
, thunderwave Healer: cure wounds, guidance, sacred flame Prodigy: eldritch blast, healing word, light The Cantrips Known and Spells Known columns of the Spellcaster table shows when the sidekick
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
headquarters first, Szorrulax easily defeats and kills Bracus. When the characters arrive, Szorrulax is claiming Dran Enterprises’ two components, having destroyed the lizardfolk’s living loot satchel to
bandits with it — a pair of guards held back from previous encounters, and who are now the last survivors of the Six’s forces. In battle, Szorrulax uses Mind Blast on as many characters as possible
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
headquarters first, Szorrulax easily defeats and kills Bracus. When the characters arrive, Szorrulax is claiming Dran Enterprises’ two components, having destroyed the lizardfolk’s living loot satchel to
bandits with it — a pair of guards held back from previous encounters, and who are now the last survivors of the Six’s forces. In battle, Szorrulax uses Mind Blast on as many characters as possible
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Mage Wizard Intelligence Healer Cleric and Druid Wisdom Prodigy Bard and Warlock Charisma Spell Slots. The Spellcaster table shows how many spell slots the sidekick has to cast its Spellcaster
, thunderwave Healer: cure wounds, guidance, sacred flame Prodigy: eldritch blast, healing word, light The Cantrips Known and Spells Known columns of the Spellcaster table shows when the sidekick
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
headquarters first, Szorrulax easily defeats and kills Bracus. When the characters arrive, Szorrulax is claiming Dran Enterprises’ two components, having destroyed the lizardfolk’s living loot satchel to
bandits with it — a pair of guards held back from previous encounters, and who are now the last survivors of the Six’s forces. In battle, Szorrulax uses Mind Blast on as many characters as possible
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Mage Wizard Intelligence Healer Cleric and Druid Wisdom Prodigy Bard and Warlock Charisma Spell Slots. The Spellcaster table shows how many spell slots the sidekick has to cast its Spellcaster
, thunderwave Healer: cure wounds, guidance, sacred flame Prodigy: eldritch blast, healing word, light The Cantrips Known and Spells Known columns of the Spellcaster table shows when the sidekick
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He has the following bard spells prepared:
Cantrips (at will): blade ward, vicious mockery
1st level (4 slots
touch, eldritch blast, mage hand
1st−3rd level (2 3rd-level slots): darkness, hex, hypnotic pattern, misty step, phantasmal force, unseen servant
Actions
Quarterstaff. Melee Weapon Attack: +2 to
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He has the following bard spells prepared:
Cantrips (at will): blade ward, vicious mockery
1st level (4 slots
touch, eldritch blast, mage hand
1st−3rd level (2 3rd-level slots): darkness, hex, hypnotic pattern, misty step, phantasmal force, unseen servant
Actions
Quarterstaff. Melee Weapon Attack: +2 to
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He has the following bard spells prepared:
Cantrips (at will): blade ward, vicious mockery
1st level (4 slots
touch, eldritch blast, mage hand
1st−3rd level (2 3rd-level slots): darkness, hex, hypnotic pattern, misty step, phantasmal force, unseen servant
Actions
Quarterstaff. Melee Weapon Attack: +2 to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
). When one keg explodes, all other kegs within the area of effect explode as well. If half the kegs explode at once, the blast blows a hole in the forward hull large enough to sink the ship. If all
twenty kegs explode at once, the blast blows half the ship to smithereens, shatters windows throughout the Dock Ward, and can be heard as far away as the Field Ward. J28. Walk-in Closets Eyecatcher only
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
). When one keg explodes, all other kegs within the area of effect explode as well. If half the kegs explode at once, the blast blows a hole in the forward hull large enough to sink the ship. If all
twenty kegs explode at once, the blast blows half the ship to smithereens, shatters windows throughout the Dock Ward, and can be heard as far away as the Field Ward. J28. Walk-in Closets Eyecatcher only
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
). When one keg explodes, all other kegs within the area of effect explode as well. If half the kegs explode at once, the blast blows a hole in the forward hull large enough to sink the ship. If all
twenty kegs explode at once, the blast blows half the ship to smithereens, shatters windows throughout the Dock Ward, and can be heard as far away as the Field Ward. J28. Walk-in Closets Eyecatcher only
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
it, fight over it, blast it with their fiery breath, and otherwise knock it around, much to Zalto’s delight. Duke Zalto is a fire giant, with the following changes: He has 221 hit points. He wears a
clanging of metal and see ripples of heat throughout this brightly lit area. Those who linger here are susceptible to the effects of extreme heat (see the “Wilderness Survival” section in chapter 5 of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
it, fight over it, blast it with their fiery breath, and otherwise knock it around, much to Zalto’s delight. Duke Zalto is a fire giant, with the following changes: He has 221 hit points. He wears a
clanging of metal and see ripples of heat throughout this brightly lit area. Those who linger here are susceptible to the effects of extreme heat (see the “Wilderness Survival” section in chapter 5 of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
it, fight over it, blast it with their fiery breath, and otherwise knock it around, much to Zalto’s delight. Duke Zalto is a fire giant, with the following changes: He has 221 hit points. He wears a
clanging of metal and see ripples of heat throughout this brightly lit area. Those who linger here are susceptible to the effects of extreme heat (see the “Wilderness Survival” section in chapter 5 of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cultists stop playing. Frustrated with the mediocre initiates, Windharrow asks if the characters are skilled musicians and if they would like to audition for the band. If a bard character or a character
. The initiates wear cult garb and are being tested. If the characters try to free them, they protest, claiming that their cult masters are teaching them how to “survive on air alone.” A17. The Palace
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cultists stop playing. Frustrated with the mediocre initiates, Windharrow asks if the characters are skilled musicians and if they would like to audition for the band. If a bard character or a character
. The initiates wear cult garb and are being tested. If the characters try to free them, they protest, claiming that their cult masters are teaching them how to “survive on air alone.” A17. The Palace
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cultists stop playing. Frustrated with the mediocre initiates, Windharrow asks if the characters are skilled musicians and if they would like to audition for the band. If a bard character or a character
. The initiates wear cult garb and are being tested. If the characters try to free them, they protest, claiming that their cult masters are teaching them how to “survive on air alone.” A17. The Palace
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
skin violet and given them squirming face tentacles. They have the statistics of aberrant zealots with the following additional action: Mind Blast (Recharge 5–6). The zealot magically emits psychic
bottom is covered with thick hairs that wave like grotesque seaweed. A pinprick of darkness ripples with a silvery sheen like a lightless star.
Any character who examines the pinhole realizes it is the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
skin violet and given them squirming face tentacles. They have the statistics of aberrant zealots with the following additional action: Mind Blast (Recharge 5–6). The zealot magically emits psychic
bottom is covered with thick hairs that wave like grotesque seaweed. A pinprick of darkness ripples with a silvery sheen like a lightless star.
Any character who examines the pinhole realizes it is the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
skin violet and given them squirming face tentacles. They have the statistics of aberrant zealots with the following additional action: Mind Blast (Recharge 5–6). The zealot magically emits psychic
bottom is covered with thick hairs that wave like grotesque seaweed. A pinprick of darkness ripples with a silvery sheen like a lightless star.
Any character who examines the pinhole realizes it is the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tricks with good humor. Copper dragons are particularly fond of bards. A dragon might carve out part of its lair as a temporary abode for a bard willing to regale it with stories, riddles, and music. To
Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 90-foot cone. Each






