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Returning 23 results for 'bard blessings diffusing combine rising'.
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Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
God-Based Adventures Three elements combine to form the adventures recounted in the epics of Theros: heroes, gods, and monsters. Each god’s section in this chapter provides the ingredients to build
your own epics: champions and blessings, villains and monsters, divine schemes, and adventure locations.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Artificer,* Bard, Sorcerer, Wizard 2nd Vortex Warp Conjuration Artificer,* Sorcerer, Wizard 2nd Wither and Bloom Necromancy Druid, Sorcerer, Wizard *The artificer class appears in Tasha’s Cauldron of Everything and Eberron: Rising from the Last War.
table below. Spells Level Spell School Class 1st Silvery Barbs Enchantment Bard, Sorcerer, Wizard 2nd Borrowed Knowledge Divination Bard, Cleric, Warlock, Wizard 2nd Kinetic Jaunt Transmutation
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
curious collection. Such objects include walrus-tooth wart scrapers, spears fashioned from narwhal horn, oddly shaped furniture sculpted into the icy floor instead of rising above it, writing implements
carved from baleen and shaped for a webbed hand, and art objects that combine carved whalebone, driftwood, and mundane items such as silverware and glass stoppers salvaged from shipwrecks.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
curious collection. Such objects include walrus-tooth wart scrapers, spears fashioned from narwhal horn, oddly shaped furniture sculpted into the icy floor instead of rising above it, writing implements
carved from baleen and shaped for a webbed hand, and art objects that combine carved whalebone, driftwood, and mundane items such as silverware and glass stoppers salvaged from shipwrecks.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Lorwyn counterpart, Eirdu, Isilu avoids interactions with Shadowmoor’s denizens. Those who look carefully might spy Isilu along Shadowmoor’s horizon, its neck rising majestically to showcase a head that
provides them with wisdom they wouldn’t otherwise possess. Isilu’s adherents invoke its blessings with contemplation at sites marked by standing stones. They believe that where there is quiet, there is the moon’s inspiration. To represent Isilu in your game, use the Ancient Black Dragon stat block.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dancing Lights Illusion Cantrip (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of phosphorus)
Duration: Concentration, up to 1 minute
You create up
to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration. Alternatively, you combine the four lights into one glowing Medium form
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dancing Lights Illusion Cantrip (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of phosphorus)
Duration: Concentration, up to 1 minute
You create up
to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration. Alternatively, you combine the four lights into one glowing Medium form
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Dancing Lights Illusion Cantrip (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (a bit of phosphorus)
Duration: Concentration, up to 1 minute
You create up
to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration. Alternatively, you combine the four lights into one glowing Medium form
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Nathair’s Mischief Illusion Yes No Bard, Sorcerer, Wizard
2nd Rime’s Binding Ice Evocation No No Sorcerer, Wizard
3rd Ashardalon’s Stride Transmutation Yes No Artificer,* Ranger
, Sorcerer, Wizard
4th Raulothim’s Psychic Lance Enchantment No No Bard, Sorcerer, Warlock, Wizard
5th Summon Draconic Spirit Conjuration Yes No Druid, Sorcerer, Wizard
6th
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
player in the shadow war. Bard Entertainer. You’re a rising star. Your performances have already earned you a name across the Five Nations, and your fame will surely only increase as you develop your
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Combine Vast sinkholes called zonots are the primary geographic divisions among the Simic. Each zonot pierces layer upon layer of crumbled city as it descends deep below the surface and
chamber just below the street serves as the gathering place for all the Speakers, as well as a location where non-Simic visitors can meet with the Prime Speaker or other combine emissaries. Goals of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
audience. 19–20 A destitute bard plays the harp with mediocre skill while asking for donations. 21–22 A deaf couple communicate with each other by sign language, but suddenly stop when they notice they are
faces of the guests. Not all of them are amused. 31–32 A shifter glowers in a corner booth, looking angry at the world. 33–34 A warforged bard uses its body as a percussion instrument to entertain the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
circumstances of their birth. Through their lives, champions experience the blessings and curses of their divine relationships. Some might brandish incredible powers granted to them by the gods. Others, however
archetypes teach and inspire, whether they’re represented in tales of journeys or creation, in sculptures rising above polis roofs, or in the temples of the gods. Throughout Theros, those who seek
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
can be a crucial skill, which many characters in this role combine with magical means of scrying to learn about their enemies and objectives. Bards and wizards make natural Investigators, especially
Operator, who might end up stepping into a different role when the need arises. The Operator is often a bard and might come from a soldier or noble background (being accustomed to leadership in one
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
see. Behind you is a range of formidable mountain peaks. As the remnant of the setting sun dips below the horizon, a rising full moon illuminates the darkening sky.
When one or more characters move to
within 20 feet of the forest’s edge, three satyrs come into view. When this happens, read: Three bipedal creatures that combine the features of men and goats laugh drunkenly as they stumble from the
compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sorcerer class while continuing to advance as a barbarian. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. Optional rules for combining
d12
Strength
Strength & Constitution
Light and medium armor, shields, simple and martial weapons
Bard
An inspiring magician whose power echoes the music of creation
d8
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the chapel, and who requested to take their final rest alongside the poor they served. The holy symbols in this area once channeled the blessings of their gods, but that trace magic has been corrupted
following as the characters enter this area: This huge chamber is lined by funerary shelves along the stone walls above six bare daises, creating a display of dusty humanoid bones rising from floor to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
rumors of rising mind flayer activity beneath the Sword Mountains. The journal’s author plans to spy on a mind flayer stronghold called Illithinoch deep underground. The author hopes this information will
gibbering mouthers and then retreat from this room without defeating them all, the surviving gibbering mouthers combine into a single flesh meld (see appendix A) that arises from the muck the next time the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
have an action readied, you can make an opportunity attack, which causes you to stop readying. Can a bonus action be used as an action or vice versa? For example, can a bard use a bonus action to grant
a Bardic Inspiration die and an action to cast healing word? No. Actions and bonus actions aren’t interchangeable. In the example, the bard could use Bardic Inspiration or healing word on a turn, not
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a locked stone warehouse packed to the rafters with casks of Goldengulp. A locked door can be picked open with thieves’ tools and a successful DC 15 Dexterity check. Rising from the back of the
the Goldenfields compound that lies northwest of the wheat fields. G16. Apple Orchard Many a bard has sung songs about Goldenfields’ apple orchard; its old yet seemingly ageless trees yield thousands
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
: a prominent playwright, bard, or court fool in whose words, art, or performance the people perceive universal truth. On a smaller scale, this might be an influential local poet, minstrel, satirist
. Alternatively, the scale can be as dramatic as humanity rising to overthrow the gods. Imagine that part of your campaign world erupts in revolution. Pick a power group in your current campaign and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
have invaded ancient dwarven vaults and throne halls and turned these chambers into their lairs. Frost Hills The southernmost spur of the Spine of the World, the Frost Hills combine with the Evermoors
Cavern View Player Version Altar Rising from the back of the cavern is a triangular promontory of ice-covered rock, 120 feet above the cavern floor at its peak. Thereupon stands an altar of frost-covered
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
smell the stench of rotten meat coming from the other side. 30. Mama Rat An oppressive smell suffuses the air, rising from chewed carcasses of cave rats, smaller vermin, and a few humanoid-looking
creatures. The bodies lie upon a floor of filth, old bones, hair, and fur that combine to make a particularly large and vile nest.
Investigating. The humanoid corpses in the chamber include two goblins






