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Returning 35 results for 'bard blinded diffusing carved refuse'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
a failed save, the target takes 12 (2d8 + 3);{"diceNotation":"2d8+3", "rollType":"damage", "rollAction":"Holy Fire", "rollDamageType":"radiant"} radiant damage, and it is blinded until the start of
the war priest’s next turn. On a successful save, the target takes half as much damage and isn’t blinded.
Spellcasting. The war priest casts one of the following spells, using Wisdom as
Monsters
Icewind Dale: Rime of the Frostmaiden
Grandolpha Muzgardt for many years. He asked Grandolpha to his fortress to give her a gift—a pseudodragon made of chardalyn (a pseudo-pseudodragon, if you will)—and make her an offer she can't refuse. Once
at seduction. She has begun plotting with disenfranchised advisors and warriors in his ranks to overthrow him when the moment is right. Ironically, despite his paranoia, Xardorok is too blinded by his
Monsters
Spelljammer: Adventures in Space
succeed on a DC 13 Dexterity saving throw or be swallowed by the scavver. The scavver can have one creature swallowed at a time.
A swallowed creature is blinded and restrained, has total cover
always aggressive; often they trail behind larger creatures as well as ships and asteroids, living off droppings and discarded refuse. They can enter the air envelopes of these bodies, so that as
magic-items
This three-foot warhorn, a revered artifact of Dhakaan, is carved from the tip of a red dragon’s horn, banded with adamantine, and covered with runes of power. An inscription in Goblin reads
use it as a Spellcasting Focus for your Bard spells. Bard spells cast using the warhorn gain the following benefits:
If the spell has a duration of 1 minute or longer, its duration is doubled, to a
Monsters
Infernal Machine Rebuild
Two Heads. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Wakeful. When one of the
Demogorgon’s heads.
Much like the true Demogorgon, the ettin’s two heads constantly clash and refuse to speak directly with one another, instead relaying messages through their assigned
Monsters
Spelljammer: Adventures in Space
must succeed on a DC 16 Dexterity saving throw or be swallowed by the scavver. The scavver can have one creature swallowed at a time.
A swallowed creature is blinded and restrained, has total cover
in their mouths. Scavvers are not always aggressive; often they trail behind larger creatures as well as ships and asteroids, living off droppings and discarded refuse. They can enter the air envelopes
Monsters
The Wild Beyond the Witchlight
Yaga’s adopted daughter, surpassed them in power and carved out a Feywild domain for herself in the guise of an archfey named Zybilna. The hags wormed their way into Iggwilv’s good graces
. When their sister returned, the hags used this power to trap Iggwilv and her court in temporal stasis. The hags then carved up Iggwilv’s domain, splitting it between them. The sisters couldn&rsquo
Magic Items
Tomb of Annihilation
This crooked staff is carved from bone and topped with the skull of a forgotten archmage whom Acererak destroyed long ago. Etched into the skull’s forehead is Acererak’s rune, which is
(History) checks is doubled.
You can’t be blinded, charmed, deafened, frightened, petrified, or stunned.
Undead with a challenge rating of 2 or lower will neither threaten nor attack you unless
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Lesser Restoration Level 2 Abjuration (Bard, Cleric, Druid, Paladin, Ranger) Casting Time: Bonus Action
Range: Touch
Components: V, S
Duration: Instantaneous
You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Lesser Restoration Level 2 Abjuration (Bard, Cleric, Druid, Paladin, Ranger) Casting Time: Bonus Action
Range: Touch
Components: V, S
Duration: Instantaneous
You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Lesser Restoration Level 2 Abjuration (Bard, Cleric, Druid, Paladin, Ranger) Casting Time: Bonus Action
Range: Touch
Components: V, S
Duration: Instantaneous
You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Lesser Restoration Level 2 Abjuration (Bard, Cleric, Druid, Paladin, Ranger) Casting Time: Bonus Action
Range: Touch
Components: V, S
Duration: Instantaneous
You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Lesser Restoration Level 2 Abjuration (Bard, Cleric, Druid, Paladin, Ranger) Casting Time: Bonus Action
Range: Touch
Components: V, S
Duration: Instantaneous
You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Lesser Restoration Level 2 Abjuration (Bard, Cleric, Druid, Paladin, Ranger) Casting Time: Bonus Action
Range: Touch
Components: V, S
Duration: Instantaneous
You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Color Spray Level 1 Illusion (Bard, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a pinch of colorful sand)
Duration: Instantaneous
You launch a dazzling array of
flashing, colorful light. Each creature in a 15-foot Cone originating from you must succeed on a Constitution saving throw or have the Blinded condition until the end of your next turn.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Color Spray Level 1 Illusion (Bard, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a pinch of colorful sand)
Duration: Instantaneous
You launch a dazzling array of
flashing, colorful light. Each creature in a 15-foot Cone originating from you must succeed on a Constitution saving throw or have the Blinded condition until the end of your next turn.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Lesser Restoration Level 2 Abjuration (Bard, Cleric, Druid, Paladin, Ranger) Casting Time: Bonus Action
Range: Touch
Components: V, S
Duration: Instantaneous
You touch a creature and end one
condition on it: Blinded, Deafened, Paralyzed, or Poisoned. MARTIN MOTTET A human Druid casts Lesser Restoration to ease the suffering of a friend who was poisoned in battle
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Color Spray Level 1 Illusion (Bard, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a pinch of colorful sand)
Duration: Instantaneous
You launch a dazzling array of
flashing, colorful light. Each creature in a 15-foot Cone originating from you must succeed on a Constitution saving throw or have the Blinded condition until the end of your next turn.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Color Spray Level 1 Illusion (Bard, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a pinch of colorful sand)
Duration: Instantaneous
You launch a dazzling array of
flashing, colorful light. Each creature in a 15-foot Cone originating from you must succeed on a Constitution saving throw or have the Blinded condition until the end of your next turn.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Color Spray Level 1 Illusion (Bard, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a pinch of colorful sand)
Duration: Instantaneous
You launch a dazzling array of
flashing, colorful light. Each creature in a 15-foot Cone originating from you must succeed on a Constitution saving throw or have the Blinded condition until the end of your next turn.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Lesser Restoration Level 2 Abjuration (Bard, Cleric, Druid, Paladin, Ranger) Casting Time: Bonus Action
Range: Touch
Components: V, S
Duration: Instantaneous
You touch a creature and end one
condition on it: Blinded, Deafened, Paralyzed, or Poisoned. MARTIN MOTTET A human Druid casts Lesser Restoration to ease the suffering of a friend who was poisoned in battle
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Color Spray Level 1 Illusion (Bard, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a pinch of colorful sand)
Duration: Instantaneous
You launch a dazzling array of
flashing, colorful light. Each creature in a 15-foot Cone originating from you must succeed on a Constitution saving throw or have the Blinded condition until the end of your next turn.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Lesser Restoration Level 2 Abjuration (Bard, Cleric, Druid, Paladin, Ranger) Casting Time: Bonus Action
Range: Touch
Components: V, S
Duration: Instantaneous
You touch a creature and end one
condition on it: Blinded, Deafened, Paralyzed, or Poisoned. MARTIN MOTTET A human Druid casts Lesser Restoration to ease the suffering of a friend who was poisoned in battle
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Feign Death Level 3 Necromancy (Bard, Cleric, Druid, Wizard) Casting Time: Action or Ritual
Range: Touch
Components: V, S, M (a pinch of graveyard dirt)
Duration: 1 hour
You touch a willing
. The target has the Blinded and Incapacitated conditions, and its Speed is 0. The target also has Resistance to all damage except Psychic damage, and it has Immunity to the Poisoned condition.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Blindness/Deafness Level 2 Transmutation (Bard, Cleric, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V
Duration: 1 minute
One creature that you can see within range must
succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration. At the end of each of its turns, the target repeats the save, ending the spell on
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Feign Death Level 3 Necromancy (Bard, Cleric, Druid, Wizard) Casting Time: Action or Ritual
Range: Touch
Components: V, S, M (a pinch of graveyard dirt)
Duration: 1 hour
You touch a willing
. The target has the Blinded and Incapacitated conditions, and its Speed is 0. The target also has Resistance to all damage except Psychic damage, and it has Immunity to the Poisoned condition.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A15. Dining Room In the middle of this room, a carved stone dining table (15 feet long by 5 feet wide) is flanked by a pair of equally long wooden benches. Above the table hang two iron chandeliers
to climb up or down the pit with a successful DC 10 Strength (Athletics) check. The bottom of the pit contains moldy animal bones and other refuse discarded by the dwarves after their meals.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Blindness/Deafness Level 2 Transmutation (Bard, Cleric, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V
Duration: 1 minute
One creature that you can see within range must
succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration. At the end of each of its turns, the target repeats the save, ending the spell on
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Blindness/Deafness Level 2 Transmutation (Bard, Cleric, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V
Duration: 1 minute
One creature that you can see within range must
succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration. At the end of each of its turns, the target repeats the save, ending the spell on
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Feign Death Level 3 Necromancy (Bard, Cleric, Druid, Wizard) Casting Time: Action or Ritual
Range: Touch
Components: V, S, M (a pinch of graveyard dirt)
Duration: 1 hour
You touch a willing
. The target has the Blinded and Incapacitated conditions, and its Speed is 0. The target also has Resistance to all damage except Psychic damage, and it has Immunity to the Poisoned condition.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Blindness/Deafness Level 2 Transmutation (Bard, Cleric, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V
Duration: 1 minute
One creature that you can see within range must
succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration. At the end of each of its turns, the target repeats the save, ending the spell on
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Blindness/Deafness Level 2 Transmutation (Bard, Cleric, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V
Duration: 1 minute
One creature that you can see within range must
succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration. At the end of each of its turns, the target repeats the save, ending the spell on
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Blindness/Deafness Level 2 Transmutation (Bard, Cleric, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V
Duration: 1 minute
One creature that you can see within range must
succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration. At the end of each of its turns, the target repeats the save, ending the spell on
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Blindness/Deafness Level 2 Transmutation (Bard, Cleric, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V
Duration: 1 minute
One creature that you can see within range must
succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration. At the end of each of its turns, the target repeats the save, ending the spell on
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Blindness/Deafness Level 2 Transmutation (Bard, Cleric, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V
Duration: 1 minute
One creature that you can see within range must
succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration. At the end of each of its turns, the target repeats the save, ending the spell on






