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Returning 6 results for 'bard both diffusing charging reaching'.
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Compendium
- Sources->Dungeons & Dragons->Rrakkma
are slick because of the water and walking on them is normally no trouble. However, once combat begins, anyone charging across the floor must make a successful DC 15 Dexterity (Acrobatics) check or
during combat, and share a language in common with Ven’delen, the bard. If conversation transpires, it is certainly possible for the adventurers to learn that the illithid made a deal with a powerful
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
. The character’s Hit Point maximum then increases by 8, in addition to the Hit Points gained for reaching level 8.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Points per Level Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier Record
modifier increases to +4. The character’s Hit Point maximum then increases by 8, in addition to the Hit Points gained for reaching level 8.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
into the mountains, and can provide warnings of early encounters through the fey woods and foothills (see “Reaching the Peaks,” below, and appendix A). The vampire’s coffin can also serve as a
ignored as he attacks them. Garret Levistusson CN male tiefling bard/rogue The Cartophile’s first choice to join the characters’ expedition, Garret is an untrustworthy bon vivant and magpie. His mapmaking
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(area J9), and the aft castle upper deck (area J11). Figurehead. A gilded wooden figurehead of a female elf with flowing hair sticks out from the ship’s prow, reaching forth with both hands. Since the
Gunslingers. The drow take cover behind the walls that divide this area as they shoot. They fight to the death to keep intruders from reaching area J27. J24. Cleaning Supplies These closets hold mops
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
realizes that the stench is an indicator of flammable gas in the room. This gas disperses before reaching other areas of the dungeon, and the Dead Three cultists extinguish their torches before moving
of spear-wielding warriors charging across golden plains on horseback. Treasure. A casual search of the sarcophagus turns up nothing but dust and a few scattered humanoid bones. Any character who






