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Returning 11 results for 'bard both diffusing clearly refuges'.
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bard both diffusing clear refuges
feats
when you wake, you clearly remember everything that transpired.
Mentor in the Uul. There is a spirit in the Uul Dhakaan that serves as your mentor. Work with your DM to develop the identity of this
spirit; they could be the memory of an ancestor or fallen hero, or a living uul’kala bard. Whenever you finish a Long Rest, there’s a chance you’ll receive a vision, a mission, or a clue about your current situation.
Shielded by Dreams. You have Resistance to Psychic damage.
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
examples. The Patron. Whether serving as patron for a Warlock or an entire party, an archfey could work with adventurers, providing magical benefits—perhaps spells from the Artificer or Bard lists, or
generations. So, the Sleeping Prince clearly follows the same basic principles as Sleeping Beauty or Snow White, but with an Eberron twist—it’s Sora Katra and the prince of Breland! The Actual Changeling
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
strengthen this connection, learning to hear its psychic voice more clearly; the Quori Bond feat presented in chapter 6 is one way to reflect this stronger bond. Ultimately, it’s up to you how you
domain and anger is your birthright. How do you express this? As a Bard, you might specialize in taunting enemies, turning their anger against them and driving them to rash action. As a Barbarian, you
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
most epic of all his achievements is chronicled in The Trial of Asmodeus, a play based on purportedly true events as researched by the aasimar bard Anodius. In ancient times, as the Blood War raged
mortals to evil, but he and his minions never breached a contract and explained the terms clearly. Had they not obeyed the rule of law in doing so? Was it not mortal ambition, rather than infernal deception
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
, you clearly remember everything that transpired. Mentor in the Uul. There is a spirit in the Uul Dhakaan that serves as your mentor. Work with your DM to develop the identity of this spirit; they could
be the memory of an ancestor or fallen hero, or a living uul’kala bard. Whenever you finish a Long Rest, there’s a chance you’ll receive a vision, a mission, or a clue about your current situation. Shielded by Dreams. You have Resistance to Psychic damage.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
above the common room provides additional light from its tall candles. Hanging over the fireplace is a portrait of three children, two female and one male. The male is clearly a young Omin Dran.
Next
to the fireplace is an unoccupied raised stage where a bard might strike up a tune. The bar is to your left, where a half-elf in a heavy leather duster receives a drink from a tall female elf wearing a
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
Jhazaal’s dream. A player character tied to the Uul dar could be an uul’kala, a Bard (likely of the College of Glamour) pursuing a dream-vision or searching for dream-related Artifacts. An exotic
always served the emperor and their warlords, but they do so in their own time. Their refuges have always been hidden, even before the Kapaa’vola. The ascetic Khesh’dar aren’t compelled by money or
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
Jhazaal’s dream. A player character tied to the Uul dar could be an uul’kala, a Bard (likely of the College of Glamour) pursuing a dream-vision or searching for dream-related Artifacts. An exotic
always served the emperor and their warlords, but they do so in their own time. Their refuges have always been hidden, even before the Kapaa’vola. The ascetic Khesh’dar aren’t compelled by money or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
adventures or hear about how the characters plan to free Vallaki from the burgomaster’s madness. Rictavio. The lone guest of the Blue Water Inn at present is a colorfully dressed half-elf bard who goes
creature to pass through. The wereravens can use this opening as an escape route. The strongbox is described in “Treasure” below. Two trapdoors, clearly visible on the floor, can be pulled open to reveal the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
center of this room. Battered pots and kettles are stacked all over; clearly, this space serves as a crude kitchen. You feel a distinct draft drawing the smoke up through a rough hole in the ceiling
. (The ogre would never stoop to wielding the delicate blade like some prancing bard.) 13. Dwarven Statue At the end of the passage stands a statue of a fierce-looking dwarf in heavy mail armor. The stone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
area’s prisoners. Cell Occupants Cell Prisoners A A male half-ogre named Groz, a minotaur named Umpok, and a female orog named Charworl B Kidnapped Waterdavians: Xia Shung (NG female Shou human bard
, a halfling, and a tiefling. Secret Door. The secret door to area X2 is clearly visible from this side. It is opened by turning a stone knob on the adjacent wall. X9. Guild Barracks This magically






