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Returning 27 results for 'bard both diffusing compound remaining'.
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Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
2. Walled Compound Smoke drifts lazily from a walled compound. The gate lies in splinters, and scorch marks deface the buildings. Near the center of the compound is a plaza littered with charred
human corpses. One of the corpses is being torn apart by a pack of wild dogs.
The Red Wizards seized this compound as their base of operations in Omu, but yuan-ti attacked and nearly wiped them out
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mirror Image Level 2 Illusion (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: 1 minute
Three illusory duplicates of yourself appear in your space
the spell’s duration, roll a d6 for each of your remaining duplicates. If any of the d6s rolls a 3 or higher, one of the duplicates is hit instead of you, and the duplicate is destroyed. The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mirror Image Level 2 Illusion (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: 1 minute
Three illusory duplicates of yourself appear in your space
the spell’s duration, roll a d6 for each of your remaining duplicates. If any of the d6s rolls a 3 or higher, one of the duplicates is hit instead of you, and the duplicate is destroyed. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Staff of Swarming Insects Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you
moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Staff of Swarming Insects Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you
moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Scrying Level 5 Divination (Bard, Cleric, Druid, Warlock, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (a focus worth 1,000+ GP, such as a crystal ball, mirror, or water
, remaining within 10 feet of it for the duration. If something can see the sensor, it appears as a luminous orb about the size of your fist. Instead of targeting a creature, you can target a location you have seen. When you do so, the sensor appears at that location and doesn’t move.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
homesteads in the vicinity, Kerbin Dellmon sent out word that anyone could stay at their compound for safety. A number of farmers and ranchers took the Dellmons up on their offer. Every able-bodied
is nearby and heading in the ranch’s direction. There’s not enough time to flee, and everyone is hunkering down to defend the compound as best as they can. Stowal and Branikan are brothers (male shield
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Scrying Level 5 Divination (Bard, Cleric, Druid, Warlock, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (a focus worth 1,000+ GP, such as a crystal ball, mirror, or water
, remaining within 10 feet of it for the duration. If something can see the sensor, it appears as a luminous orb about the size of your fist. Instead of targeting a creature, you can target a location you have seen. When you do so, the sensor appears at that location and doesn’t move.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Animate Objects Level 5 Transmutation (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute
Objects animate at your command
, the creature takes the Dodge action and moves only to avoid harm. When the creature drops to 0 Hit Points, it reverts to its object form, and any remaining damage carries over to that form. Using a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
young bard three tables over.
Then all the noise is eclipsed by a shout: “Ya pig! Like killin’ me mates, does ya?” Then a seven-foot-tall half-orc is hit by a wild, swinging punch from a male human
. Krentz has only 3 hit points remaining and is trying to escape from underneath Yagra, but the four other Xanathar Guild members are poised to tackle her. Pulling Yagra away from Krentz requires a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Animate Objects Level 5 Transmutation (Bard, Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute
DAVID AUDEN NASH A Brazier
form, and any remaining damage carries over to that form. Using a Higher-Level Spell Slot. The creature’s Slam damage increases by 1d4 (Medium or smaller), 1d6 (Large), or 1d12 (Huge) for each spell
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the Goldenfields compound that lies northwest of the wheat fields. G16. Apple Orchard Many a bard has sung songs about Goldenfields’ apple orchard; its old yet seemingly ageless trees yield thousands
top of the parapet down to the compound. A set of locked, ironbound wooden doors at ground level provide access to storerooms and cellars located underneath each watch post. Picking a door lock requires
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
tenday might pass before the next disappearance. These unexplained disappearances terrified the remaining miners. After all the survivors either disappeared or fled, other villagers began to vanish. The
to sow more terror. Slowly but surely, with ruthless patience and efficiency, the meenlocks tormented and kidnapped the remaining miners, and then started in on their friends and family. Most of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stand beyond the wall with open sacks, waiting to catch whatever food the goblins and bugbears toss over the wall. Meanwhile, the remaining six ogres and thirty goblins lurk in the darkness outside the
goblins that are still inside the compound, and they flee back toward the wall. During this time, inexplicably, Lob and Ogg decide to climb over the wall and enter the compound rather than flee, while the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
beholder Arrant Quill and the Fake Quill Neutral evil human (age 36) Quill is a charismatic bard who carries himself with a quiet confidence that doesn’t hint at the full extent of his skills or
armor are stationed outside the doors to the ballroom (area M6). The remaining sentries roam the manor freely. The suits of armor and golems also perform hands-on labor that doesn’t require conversation
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
most epic of all his achievements is chronicled in The Trial of Asmodeus, a play based on purportedly true events as researched by the aasimar bard Anodius. In ancient times, as the Blood War raged
sins entered the court record. Even Primus’s patience has its limits, and in time, the remaining angels who were eager to testify were told that only a few more would be allowed to speak. A brawl
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
save DC 14, +6 to hit with spell attacks). He has the following bard spells prepared:
Cantrips (at will): mage hand, mending, minor illusion, vicious mockery
1st level (4 slots): cure wounds
.
Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, plus 7 (2d6) slashing damage if Tashlyn has more than half her hit points remaining.
Shortbow
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Ruined Cellar The abbey’s remaining clerics and guards spend their days here in charred, uncomfortable quarters. 1. Rubble and Cellar Entrance All that remains of the abbey is a great square of
.
Bayleaf (bard) is in this room exchanging war stories with one of the guards (veteran) unless they hear a disturbance outside. This former armory of the clerics and the abbey guards is now devoid of such
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
healer’s kit with three uses remaining, several flasks of embalming chemicals, a polished scalpel that functions as a dagger, and any equipment the characters begin play with. Morte Tiny Undead
, read, and write Common. Once a tabaxi bard of great renown, Thaeziagnuz has a case of writer’s block. Piles of crinkled obituaries surround the skull’s desk. The cranky demilich is initially
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ethnicities) posted outside and six more inside. During the day, the remaining twelve mercenaries round up villagers from time to time and bring them to the inn for questioning, while Oboth takes notes in
disappears during the winter, buried under deep snow. Moreover, the area has few trees or hills to provide shelter. Northfurrow The Northfurrow extends from Waterdeep to the fortified farming compound of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in pieces that litter the ground. Crab of Cuthbert. The day before the Marshal sank, Clergol of the Viola, a bard and a follower of St. Cuthbert, cast the awaken spell on a crab he named Barnacle
to discern that an item of power was likely buried somewhere aboard the Marshal, he conjured a water elemental and sent it forth to uncover what it could. The elemental found the staff and, remaining
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
portion of the cemetery’s cliff into the river below, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh
individual. While Goodnight is always looking for new performers, at the moment he needs more than just a talented bard or contortionist. The cost of putting on his outrageous shows has landed him deep in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, and they can pass themselves off as inanimate float decorations by remaining perfectly still until they attack. They aren’t hostile toward drow, whose true nature they sense despite the ship’s illusion
), in the guise of Zardoz Zord (absent if he’s marshalling the Day of Wonders parade; see “Special Events”) Margo Verida, a female Amnian human bard (see appendix B) Khafeyta Murzan, a female Mulhorandi
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh rush of grave robbing. Though Baldurians rarely bury their
looking for new performers, at the moment he needs more than just a talented bard or contortionist. The cost of putting on his outrageous shows has landed him deep in debt, and his compulsive need to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and an Uthgardt shaman (see appendix C). The berserkers and three of the tribal warriors huddle around the campfire in the northeast corner and are visible in the firelight. The remaining warriors are
Calling Horns and report their fire giant sighting to Tamalin, she is satisfied and gives them her letter. Carnath Roadhouse This walled compound served as a hostelry on the High Road between Waterdeep and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cultists stop playing. Frustrated with the mediocre initiates, Windharrow asks if the characters are skilled musicians and if they would like to audition for the band. If a bard character or a character
water that flows into the moat. Shutting the valves empties the moat as the remaining water flows over the waterfall to the west. Characters with light sources who examine the moat notice the glint
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
area’s prisoners. Cell Occupants Cell Prisoners A A male half-ogre named Groz, a minotaur named Umpok, and a female orog named Charworl B Kidnapped Waterdavians: Xia Shung (NG female Shou human bard
devourers. The process is far from perfect. A full 90 percent of the brains left in the brine rot and die, while the remaining 10 percent transform after marinating for 1d4 + 1 days. Nihiloor and the






