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Returning 35 results for 'bard broader diffusing continually rune'.
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bards broader diffusing continually rune
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
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Cloud Giant Destiny Gambler Huge Giant (Bard), Any Alignment
Armor Class 15 (natural armor)
Hit Points 337 (27d12 + 162)
Speed 40 ft., fly 40 ft. (hover)
STR
27 (+8)
DEX
12 (+1)
CON
truesight 30 ft. (requires Cloud Rune), passive Perception 19
Languages Common, Giant
Challenge 19 (22,000 XP) Proficiency Bonus +6
Cloud Rune. The giant has a cloud rune inscribed on a mask in its
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
.
Cloud Giant Destiny Gambler Huge Giant (Bard), Any Alignment
Armor Class 15 (natural armor)
Hit Points 337 (27d12 + 162)
Speed 40 ft., fly 40 ft. (hover)
STR
27 (+8)
DEX
12 (+1)
CON
truesight 30 ft. (requires Cloud Rune), passive Perception 19
Languages Common, Giant
Challenge 19 (22,000 XP) Proficiency Bonus +6
Cloud Rune. The giant has a cloud rune inscribed on a mask in its
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
.
Cloud Giant Destiny Gambler Huge Giant (Bard), Any Alignment
Armor Class 15 (natural armor)
Hit Points 337 (27d12 + 162)
Speed 40 ft., fly 40 ft. (hover)
STR
27 (+8)
DEX
12 (+1)
CON
truesight 30 ft. (requires Cloud Rune), passive Perception 19
Languages Common, Giant
Challenge 19 (22,000 XP) Proficiency Bonus +6
Cloud Rune. The giant has a cloud rune inscribed on a mask in its
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Glyph of Warding Level 3 Abjuration (Bard, Cleric, Wizard) Casting Time: 1 hour
Range: Touch
Components: V, S, M (powdered diamond worth 200+ GP, which the spell consumes)
Duration: Until
the glyph, you set its trigger and choose whether it’s an explosive rune or a spell glyph, as explained below. Set the Trigger. You decide what triggers the glyph when you cast the spell. For glyphs
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Glyph of Warding Level 3 Abjuration (Bard, Cleric, Wizard) Casting Time: 1 hour
Range: Touch
Components: V, S, M (powdered diamond worth 200+ GP, which the spell consumes)
Duration: Until
the glyph, you set its trigger and choose whether it’s an explosive rune or a spell glyph, as explained below. Set the Trigger. You decide what triggers the glyph when you cast the spell. For glyphs
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Glyph of Warding Level 3 Abjuration (Bard, Cleric, Wizard) Casting Time: 1 hour
Range: Touch
Components: V, S, M (powdered diamond worth 200+ GP, which the spell consumes)
Duration: Until
the glyph, you set its trigger and choose whether it’s an explosive rune or a spell glyph, as explained below. Set the Trigger. You decide what triggers the glyph when you cast the spell. For glyphs
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Glyph of Warding Level 3 Abjuration (Bard, Cleric, Wizard) Casting Time: 1 hour
Range: Touch
Components: V, S, M (powdered diamond worth 200+ GP, which the spell consumes)
Duration: Until
the glyph, you set its trigger and choose whether it’s an explosive rune or a spell glyph, as explained below. Set the Trigger. You decide what triggers the glyph when you cast the spell. For glyphs
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Glyph of Warding Level 3 Abjuration (Bard, Cleric, Wizard) Casting Time: 1 hour
Range: Touch
Components: V, S, M (powdered diamond worth 200+ GP, which the spell consumes)
Duration: Until
the glyph, you set its trigger and choose whether it’s an explosive rune or a spell glyph, as explained below. Set the Trigger. You decide what triggers the glyph when you cast the spell. For glyphs
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Glyph of Warding Level 3 Abjuration (Bard, Cleric, Wizard) Casting Time: 1 hour
Range: Touch
Components: V, S, M (powdered diamond worth 200+ GP, which the spell consumes)
Duration: Until
the glyph, you set its trigger and choose whether it’s an explosive rune or a spell glyph, as explained below. Set the Trigger. You decide what triggers the glyph when you cast the spell. For glyphs
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
represents broader knowledge of its use. For example, the DM might ask you to make a Dexterity check to carve a fine detail with your woodcarver's tools, or a Strength check to make something out of
proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
represents broader knowledge of its use. For example, the DM might ask you to make a Dexterity check to carve a fine detail with your woodcarver's tools, or a Strength check to make something out of
proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
represents broader knowledge of its use. For example, the DM might ask you to make a Dexterity check to carve a fine detail with your woodcarver's tools, or a Strength check to make something out of
proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
motivation, but it also might explain some of your class features or magic. A bard of the College of Lore might focus on the study of giants, a Rune Knight fighter (from Tasha’s Cauldron of Everything
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
motivation, but it also might explain some of your class features or magic. A bard of the College of Lore might focus on the study of giants, a Rune Knight fighter (from Tasha’s Cauldron of Everything
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
motivation, but it also might explain some of your class features or magic. A bard of the College of Lore might focus on the study of giants, a Rune Knight fighter (from Tasha’s Cauldron of Everything
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
represents broader knowledge of its use. For example, the DM might ask you to make a Dexterity check to carve a fine detail with your woodcarver’s tools, or a Strength check to make something out of
instrument. A bard can use a musical instrument as a spellcasting focus, as described in chapter 10. Each type of musical instrument requires a separate proficiency. Navigator’s Tools. This set of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
represents broader knowledge of its use. For example, the DM might ask you to make a Dexterity check to carve a fine detail with your woodcarver’s tools, or a Strength check to make something out of
instrument. A bard can use a musical instrument as a spellcasting focus, as described in chapter 10. Each type of musical instrument requires a separate proficiency. Navigator’s Tools. This set of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
represents broader knowledge of its use. For example, the DM might ask you to make a Dexterity check to carve a fine detail with your woodcarver’s tools, or a Strength check to make something out of
instrument. A bard can use a musical instrument as a spellcasting focus, as described in chapter 10. Each type of musical instrument requires a separate proficiency. Navigator’s Tools. This set of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
have also transcended their origin on this world to impact the broader multiverse. Two of these, Tharizdun and Vecna, are described in appendix A. The greater gods of Greyhawk rarely get directly
cultists Spiral rune Trithereon, the Summoner Arborea Rebels, individualists Triskelion Ulaa, the Bejeweled Arcadia Miners, jewelers, quarriers Ruby-hearted mountain Vecna, the Whispered One Unknown
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
stops the island from falling, returns the rune to its original orange color, and disables the console. The experience is startling, but it doesn’t harm the tower or creatures on the island. If the tower
the north, and a smaller door leads to the stairs down.
This chamber functions as a defense for the tower and part of the tower’s broader magical systems. Lightning. When a creature enters this area
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
stops the island from falling, returns the rune to its original orange color, and disables the console. The experience is startling, but it doesn’t harm the tower or creatures on the island. If the tower
the north, and a smaller door leads to the stairs down.
This chamber functions as a defense for the tower and part of the tower’s broader magical systems. Lightning. When a creature enters this area
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
have also transcended their origin on this world to impact the broader multiverse. Two of these, Tharizdun and Vecna, are described in appendix A. The greater gods of Greyhawk rarely get directly
cultists Spiral rune Trithereon, the Summoner Arborea Rebels, individualists Triskelion Ulaa, the Bejeweled Arcadia Miners, jewelers, quarriers Ruby-hearted mountain Vecna, the Whispered One Unknown
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
stops the island from falling, returns the rune to its original orange color, and disables the console. The experience is startling, but it doesn’t harm the tower or creatures on the island. If the tower
the north, and a smaller door leads to the stairs down.
This chamber functions as a defense for the tower and part of the tower’s broader magical systems. Lightning. When a creature enters this area
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
have also transcended their origin on this world to impact the broader multiverse. Two of these, Tharizdun and Vecna, are described in appendix A. The greater gods of Greyhawk rarely get directly
cultists Spiral rune Trithereon, the Summoner Arborea Rebels, individualists Triskelion Ulaa, the Bejeweled Arcadia Miners, jewelers, quarriers Ruby-hearted mountain Vecna, the Whispered One Unknown
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
magic rune in each rift to bolster a larger gateway to the Far Realm in their private ritual chambers. (See the “Far Realm Rifts” section later in this chapter.) Hated Lieutenant. The fanatics
malignant faith, resulting in his physical transformation. He can’t speak above a hoarse whisper, and black eyes continually sprout and close across his face. Larnon has been slower to accept the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
magic rune in each rift to bolster a larger gateway to the Far Realm in their private ritual chambers. (See the “Far Realm Rifts” section later in this chapter.) Hated Lieutenant. The fanatics
malignant faith, resulting in his physical transformation. He can’t speak above a hoarse whisper, and black eyes continually sprout and close across his face. Larnon has been slower to accept the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
magic rune in each rift to bolster a larger gateway to the Far Realm in their private ritual chambers. (See the “Far Realm Rifts” section later in this chapter.) Hated Lieutenant. The fanatics
malignant faith, resulting in his physical transformation. He can’t speak above a hoarse whisper, and black eyes continually sprout and close across his face. Larnon has been slower to accept the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
Sansuri for a few months. She had him hurled from the battlements for joking about her quick temper and kept his harp as a memento. Banner of the Krig Rune. This magical war banner (see appendix B
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
Sansuri for a few months. She had him hurled from the battlements for joking about her quick temper and kept his harp as a memento. Banner of the Krig Rune. This magical war banner (see appendix B
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
Sansuri for a few months. She had him hurled from the battlements for joking about her quick temper and kept his harp as a memento. Banner of the Krig Rune. This magical war banner (see appendix B
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
swashbuckler; see appendix B) and Agorn Fuoco (NE male Turami human bard; see appendix B). Vevette is relaxing in a chair, while Agorn strums a lyre. An alabaster staircase ascends 10 feet to area E9
gold amulet inset with a red crystal rune (worth 250 gp). A successful DC 15 Intelligence (Arcana) check reveals that the rune is a symbol of evocation, though the amulet is nonmagical. Vevette’s chest
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
swashbuckler; see appendix B) and Agorn Fuoco (NE male Turami human bard; see appendix B). Vevette is relaxing in a chair, while Agorn strums a lyre. An alabaster staircase ascends 10 feet to area E9
gold amulet inset with a red crystal rune (worth 250 gp). A successful DC 15 Intelligence (Arcana) check reveals that the rune is a symbol of evocation, though the amulet is nonmagical. Vevette’s chest
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
swashbuckler; see appendix B) and Agorn Fuoco (NE male Turami human bard; see appendix B). Vevette is relaxing in a chair, while Agorn strums a lyre. An alabaster staircase ascends 10 feet to area E9
gold amulet inset with a red crystal rune (worth 250 gp). A successful DC 15 Intelligence (Arcana) check reveals that the rune is a symbol of evocation, though the amulet is nonmagical. Vevette’s chest
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
15 Intelligence (Arcana) check discerns the connection. If a character who can cast spells then succeeds on three consecutive DC 15 Intelligence (Arcana) checks while continually touching the wall, the
spells, but it still can’t summon demons. Shackles. The ten sets of shackles and their chains are made of rune-scribed iron. A demon held in them can’t escape them while the shackles are closed. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
15 Intelligence (Arcana) check discerns the connection. If a character who can cast spells then succeeds on three consecutive DC 15 Intelligence (Arcana) checks while continually touching the wall, the
spells, but it still can’t summon demons. Shackles. The ten sets of shackles and their chains are made of rune-scribed iron. A demon held in them can’t escape them while the shackles are closed. The






