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Returning 35 results for 'bard built defusing continuously reasoned'.
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Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Bard: College of Eloquence Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Bard: College of Eloquence Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Bard: College of Eloquence Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Guards and Wards Level 6 Abjuration (Bard, Wizard) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a silver rod worth 10+ GP)
Duration: 24 hours
You create a ward that protects up to
lasts) Gust of Wind in one corridor or room (the wind blows continuously while the spell lasts) Suggestion in one 5-foot square; any creature that enters that square receives the suggestion mentally
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Guards and Wards Level 6 Abjuration (Bard, Wizard) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a silver rod worth 10+ GP)
Duration: 24 hours
You create a ward that protects up to
lasts) Gust of Wind in one corridor or room (the wind blows continuously while the spell lasts) Suggestion in one 5-foot square; any creature that enters that square receives the suggestion mentally
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Guards and Wards Level 6 Abjuration (Bard, Wizard) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a silver rod worth 10+ GP)
Duration: 24 hours
You create a ward that protects up to
lasts) Gust of Wind in one corridor or room (the wind blows continuously while the spell lasts) Suggestion in one 5-foot square; any creature that enters that square receives the suggestion mentally
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Guards and Wards Level 6 Abjuration (Bard, Wizard) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a silver rod worth 10+ GP)
Duration: 24 hours
You create a ward that protects up to
lasts) Gust of Wind in one corridor or room (the wind blows continuously while the spell lasts) Suggestion in one 5-foot square; any creature that enters that square receives the suggestion mentally
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Guards and Wards Level 6 Abjuration (Bard, Wizard) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a silver rod worth 10+ GP)
Duration: 24 hours
You create a ward that protects up to
lasts) Gust of Wind in one corridor or room (the wind blows continuously while the spell lasts) Suggestion in one 5-foot square; any creature that enters that square receives the suggestion mentally
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Guards and Wards Level 6 Abjuration (Bard, Wizard) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a silver rod worth 10+ GP)
Duration: 24 hours
You create a ward that protects up to
lasts) Gust of Wind in one corridor or room (the wind blows continuously while the spell lasts) Suggestion in one 5-foot square; any creature that enters that square receives the suggestion mentally
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Ghallanda tavern. Inside, the halfling bartender uses prestidigitation to chill and flavor an array of exotic beverages. A Phiarlan bard entertains the crowd with song and a dazzling display of
. Arcane magic is a form of science, and the Five Nations are built on this foundation. Magewrights are professional spellcasters who use rituals and cantrips to provide a host of services. The
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Ghallanda tavern. Inside, the halfling bartender uses prestidigitation to chill and flavor an array of exotic beverages. A Phiarlan bard entertains the crowd with song and a dazzling display of
. Arcane magic is a form of science, and the Five Nations are built on this foundation. Magewrights are professional spellcasters who use rituals and cantrips to provide a host of services. The
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Ghallanda tavern. Inside, the halfling bartender uses prestidigitation to chill and flavor an array of exotic beverages. A Phiarlan bard entertains the crowd with song and a dazzling display of
. Arcane magic is a form of science, and the Five Nations are built on this foundation. Magewrights are professional spellcasters who use rituals and cantrips to provide a host of services. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ruthless. Goblinoid NPCs d8 NPC 1 A hobgoblin bard of the Kech Volaar leads an elite team of dungeon delvers to recover Dhakaani artifacts from ancient ruins. 2 A remarkably intelligent goblin
Dhakaani strike force attacks a Deneith outpost built atop a goblin ruin. Are the goblins just angry about the desecration, or is something hidden beneath the outpost? 7 A bugbear of the Kech Sharaat, to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ruthless. Goblinoid NPCs d8 NPC 1 A hobgoblin bard of the Kech Volaar leads an elite team of dungeon delvers to recover Dhakaani artifacts from ancient ruins. 2 A remarkably intelligent goblin
Dhakaani strike force attacks a Deneith outpost built atop a goblin ruin. Are the goblins just angry about the desecration, or is something hidden beneath the outpost? 7 A bugbear of the Kech Sharaat, to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ruthless. Goblinoid NPCs d8 NPC 1 A hobgoblin bard of the Kech Volaar leads an elite team of dungeon delvers to recover Dhakaani artifacts from ancient ruins. 2 A remarkably intelligent goblin
Dhakaani strike force attacks a Deneith outpost built atop a goblin ruin. Are the goblins just angry about the desecration, or is something hidden beneath the outpost? 7 A bugbear of the Kech Sharaat, to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
decorations, torture chambers, and quarters for enslaved creatures might be common features in a vault built by drow, telling something about that location and its occupants. The Dungeon Creator table includes
–18 Neutral evil 19–20 Chaotic evil NPC Class d20 Class 1 Barbarian 2 Bard 3–4 Cleric 5 Druid 6–7 Fighter 8 Monk 9 Paladin 10 Ranger 11–14 Rogue 15 Sorcerer 16 Warlock 17–20 Wizard Dungeon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
decorations, torture chambers, and quarters for enslaved creatures might be common features in a vault built by drow, telling something about that location and its occupants. The Dungeon Creator table includes
–18 Neutral evil 19–20 Chaotic evil NPC Class d20 Class 1 Barbarian 2 Bard 3–4 Cleric 5 Druid 6–7 Fighter 8 Monk 9 Paladin 10 Ranger 11–14 Rogue 15 Sorcerer 16 Warlock 17–20 Wizard Dungeon
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dripping water echoes continuously. The lower portion of the room (10A) is 15 feet below the ledge. Wooden steps have been built down to the lower floor. As in room 7, the steps are enclosed in a stout
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dripping water echoes continuously.
The lower portion of the room (10A) is 15 feet below the ledge. Wooden steps have been built down to the lower floor. As in room 7, the steps are enclosed in a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dripping water echoes continuously. The lower portion of the room (10A) is 15 feet below the ledge. Wooden steps have been built down to the lower floor. As in room 7, the steps are enclosed in a stout
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
decorations, torture chambers, and quarters for enslaved creatures might be common features in a vault built by drow, telling something about that location and its occupants. The Dungeon Creator table includes
–18 Neutral evil 19–20 Chaotic evil NPC Class d20 Class 1 Barbarian 2 Bard 3–4 Cleric 5 Druid 6–7 Fighter 8 Monk 9 Paladin 10 Ranger 11–14 Rogue 15 Sorcerer 16 Warlock 17–20 Wizard Dungeon
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dripping water echoes continuously. The lower portion of the room (10A) is 15 feet below the ledge. Wooden steps have been built down to the lower floor. As in room 7, the steps are enclosed in a stout
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dripping water echoes continuously.
The lower portion of the room (10A) is 15 feet below the ledge. Wooden steps have been built down to the lower floor. As in room 7, the steps are enclosed in a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dripping water echoes continuously.
The lower portion of the room (10A) is 15 feet below the ledge. Wooden steps have been built down to the lower floor. As in room 7, the steps are enclosed in a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Once repaired, the lift continuously moves between the bunks and the mining tunnels, with a 1-minute stop at each location. Z5: Latrines The reek of waste wafts from these latrines. The walls here
forward.
Bucket Conveyor. The buckets hanging from the forge’s ceiling are part of a conveyor system built to transfer ore to the forge from the mining tunnels below. The conveyor system is
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Once repaired, the lift continuously moves between the bunks and the mining tunnels, with a 1-minute stop at each location. Z5: Latrines The reek of waste wafts from these latrines. The walls here
forward.
Bucket Conveyor. The buckets hanging from the forge’s ceiling are part of a conveyor system built to transfer ore to the forge from the mining tunnels below. The conveyor system is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magic items and spellbooks, Obaya hires a small squad of bodyguards, books passage on a merchant ship heading to Chult, and returns to Port Nyanzaru with her trove. Pay a Harper Debt A lawful good bard
Aelinthaldaar, where the Mad Mage built his tower and today stands Waterdeep. It’s said that a group of dwarves feared the destruction of such a miraculous work of stonecraft and stole the throne right out
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Once repaired, the lift continuously moves between the bunks and the mining tunnels, with a 1-minute stop at each location. Z5: Latrines The reek of waste wafts from these latrines. The walls here
forward.
Bucket Conveyor. The buckets hanging from the forge’s ceiling are part of a conveyor system built to transfer ore to the forge from the mining tunnels below. The conveyor system is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magic items and spellbooks, Obaya hires a small squad of bodyguards, books passage on a merchant ship heading to Chult, and returns to Port Nyanzaru with her trove. Pay a Harper Debt A lawful good bard
Aelinthaldaar, where the Mad Mage built his tower and today stands Waterdeep. It’s said that a group of dwarves feared the destruction of such a miraculous work of stonecraft and stole the throne right out
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magic items and spellbooks, Obaya hires a small squad of bodyguards, books passage on a merchant ship heading to Chult, and returns to Port Nyanzaru with her trove. Pay a Harper Debt A lawful good bard
Aelinthaldaar, where the Mad Mage built his tower and today stands Waterdeep. It’s said that a group of dwarves feared the destruction of such a miraculous work of stonecraft and stole the throne right out
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Tu’narath They call it the City of Death. I would mock such a tired excuse for a name, but if it fits, who am I to argue?
— Gimble, gnome bard
When the githyanki fled from the illithids
disaster. A trail of debris, some of the stones larger than a castle, extends from the corpse’s lower end. The city of Tu’narath is built on and in the corpse’s upper body, with a central district in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Tu’narath They call it the City of Death. I would mock such a tired excuse for a name, but if it fits, who am I to argue?
— Gimble, gnome bard
When the githyanki fled from the illithids
disaster. A trail of debris, some of the stones larger than a castle, extends from the corpse’s lower end. The city of Tu’narath is built on and in the corpse’s upper body, with a central district in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Tu’narath They call it the City of Death. I would mock such a tired excuse for a name, but if it fits, who am I to argue?
— Gimble, gnome bard
When the githyanki fled from the illithids
disaster. A trail of debris, some of the stones larger than a castle, extends from the corpse’s lower end. The city of Tu’narath is built on and in the corpse’s upper body, with a central district in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
. Standing 6½ feet tall and weighing 250 pounds, each is as big as a powerfully built male human. They have the statistics of commoners, with the following changes: The children are Medium giants of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
. Standing 6½ feet tall and weighing 250 pounds, each is as big as a powerfully built male human. They have the statistics of commoners, with the following changes: The children are Medium giants of






