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Returning 20 results for 'bard burdens diffusing contiguous require'.
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bards burns diffusing contiguous required
bards burns diffusing contiguous requires
bard burns diffusing contiguous required
bard burns diffusing contiguous requires
bards burdens diffusing contiguous required
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Guards and Wards Level 6 Abjuration (Bard, Wizard) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a silver rod worth 10+ GP)
Duration: 24 hours
You create a ward that protects up to
2,500 square feet of floor space. The warded area can be up to 20 feet tall, and you shape it as one 50-foot square, one hundred 5-foot squares that are contiguous, or twenty-five 10-foot squares that
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Guards and Wards Level 6 Abjuration (Bard, Wizard) Casting Time: 1 hour
Range: Touch
Components: V, S, M (a silver rod worth 10+ GP)
Duration: 24 hours
You create a ward that protects up to
2,500 square feet of floor space. The warded area can be up to 20 feet tall, and you shape it as one 50-foot square, one hundred 5-foot squares that are contiguous, or twenty-five 10-foot squares that
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mordenkainen’s Magnificent Mansion Level 7 Conjuration (Bard, Wizard) Casting Time: 1 minute
Range: 300 feet
Components: V, S, M (a miniature door worth 15+ GP)
Duration: 24 hours
You conjure
contiguous 10-foot Cubes. The place is furnished and decorated as you choose. It contains sufficient food to serve a nine-course banquet for up to 100 people. Furnishings and other objects created by
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mordenkainen’s Magnificent Mansion Level 7 Conjuration (Bard, Wizard) Casting Time: 1 Minute
Range: 300 feet
Components: V, S, M (a miniature door worth 15+ GP)
Duration: 24 Hours
You conjure
contiguous 10-foot Cubes. The place is furnished and decorated as you choose. It contains sufficient food to serve a nine-course banquet for up to 100 people. Furnishings and other objects created by
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
Aundair's Silent Sanctum Illusion Cantrip (Artificer, Bard, Sorcerer, Wizard) Casting Time: 1 Action
Range: Self
Components: S
Duration: Concentration, up to 1 minute
You surround yourself
Advantage on saving throws against effects that require them to hear a sound from the other side of the Emanation, such as the Command spell.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bestow Curse Level 3 Necromancy (Bard, Cleric, Wizard) Casting Time: Action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 minute
You touch a creature, which must succeed on a
you cast this spell using a level 4 spell slot, you can maintain Concentration on it for up to 10 minutes. If you use a level 5+ spell slot, the spell doesn’t require Concentration, and the duration
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bestow Curse Level 3 Necromancy (Bard, Cleric, Wizard) Casting Time: Action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 minute
You touch a creature, which must succeed on a
you cast this spell using a level 4 spell slot, you can maintain Concentration on it for up to 10 minutes. If you use a level 5+ spell slot, the spell doesn’t require Concentration, and the duration
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
replica) for use in the secret chest spell. A fighter might commission a blacksmith to forge a special sword. A bard might pay a tailor to make exquisite clothing for an upcoming in front of the duke
; some expert hirelings require more pay. Untrained hirelings are hired for menial work that requires no particular skill and can include laborers, porters, maids, and similar workers.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
replica) for use in the secret chest spell. A fighter might commission a blacksmith to forge a special sword. A bard might pay a tailor to make exquisite clothing for an upcoming performance in front of
expert hirelings require more pay. Untrained hirelings are hired for menial work that requires no particular skill and can include laborers, porters, maids, and similar workers.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
beholder Arrant Quill and the Fake Quill Neutral evil human (age 36) Quill is a charismatic bard who carries himself with a quiet confidence that doesn’t hint at the full extent of his skills or
armor are stationed outside the doors to the ballroom (area M6). The remaining sentries roam the manor freely. The suits of armor and golems also perform hands-on labor that doesn’t require conversation
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
easily from the inside, but from the outside they’re locked and require a successful DC 25 Dexterity check using thieves tools to open. Spirit Statues. Two spirit statue mascots (see chapter 7) stand on
of books, papers, and knick-knacks. Every shelf and one of the room’s three chairs have similar burdens.
Dean Tullus’s office is messy and unoccupied. Characters who search her desk find little more
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
their burdens. Visitors must surrender their weapons before entering the gymnasium, and spellcasting is allowed only in sanctioned areas. Sigil’s factions regard the Great Gymnasium as neutral ground
, and their efforts require them to maintain intense concentration in the cooperative. As a result, they often assign worthy adventurers to deal with threats at their sources.
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
following ideas don’t require any modification to the mechanical rules of a class, it’s always a good idea to discuss any exotic concept with your DM to make sure it fits the campaign. The Aberrant
returned as an agent of one of the mighty archfey... a changeling changeling. This is a logical path for a Warlock with an Archfey Patron, and could also work with a Bard (likely following the College
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
have an action readied, you can make an opportunity attack, which causes you to stop readying. Can a bonus action be used as an action or vice versa? For example, can a bard use a bonus action to grant
a Bardic Inspiration die and an action to cast healing word? No. Actions and bonus actions aren’t interchangeable. In the example, the bard could use Bardic Inspiration or healing word on a turn, not
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
have a builtin Alchemy Jug to dispense whatever liquids are needed. Of course, not all enchantments are automatically noticeable, and many effects require some form of command word or gesture to
contiguous community. It was an entire nation, one that stretched at least the length of the Ironroot Mountains. There are major cities, small outposts, and long passages connecting them. The Realm Below
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
have a builtin Alchemy Jug to dispense whatever liquids are needed. Of course, not all enchantments are automatically noticeable, and many effects require some form of command word or gesture to
contiguous community. It was an entire nation, one that stretched at least the length of the Ironroot Mountains. There are major cities, small outposts, and long passages connecting them. The Realm Below
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
, when six hobgoblin kings fought over ancient Khorvaire. Jhazaal Dhakaan was the greatest duur’kala bard of the age and the Artifacts she crafted are testament to her remarkable power; the warhorn
. Otherwise, dream adventures will require tools like the Uul’kur presented in chapter 7.
So far, the quori have largely ignored the Uul Dhakaan. If anything, the stability of the dream-empire supports
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
, when six hobgoblin kings fought over ancient Khorvaire. Jhazaal Dhakaan was the greatest duur’kala bard of the age and the Artifacts she crafted are testament to her remarkable power; the warhorn
. Otherwise, dream adventures will require tools like the Uul’kur presented in chapter 7.
So far, the quori have largely ignored the Uul Dhakaan. If anything, the stability of the dream-empire supports
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
require DC 10 Dexterity (Acrobatics) checks. On a successful check, a character can move at half speed. On a failed check, a character makes no progress. If the check fails by 5 or more, the character
. (The ogre would never stoop to wielding the delicate blade like some prancing bard.) 13. Dwarven Statue At the end of the passage stands a statue of a fierce-looking dwarf in heavy mail armor. The stone
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
emotions. A Bard of the College of Whispers (from Xanathar's Guide to Everything) could attribute their gifts and magical talents—the ability to harness fears and even steal another's shadow—to a bond
evil undead or power-hungry necromancers can be laid at Katashka's feet; his cults require less nuance than The Blood of Vol. A common theme is the fact that Katashka doesn't simply want to kill






