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Returning 35 results for 'bard button deciding conduct returner'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Immovable Rod Rod, Uncommon This iron rod has a button on one end. You can take a Utilize action to press the button, which causes the rod to become magically fixed in place. Until you or another
creature takes a Utilize action to push the button again, the rod doesn’t move, even if it defies gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Immovable Rod Rod, Uncommon This iron rod has a button on one end. You can take a Utilize action to press the button, which causes the rod to become magically fixed in place. Until you or another
creature takes a Utilize action to push the button again, the rod doesn’t move, even if it defies gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Immovable Rod Rod, Uncommon This iron rod has a button on one end. You can take a Utilize action to press the button, which causes the rod to become magically fixed in place. Until you or another
creature takes a Utilize action to push the button again, the rod doesn’t move, even if it defies gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
conjure spiritual embodiments of powerful forces to change the world once more. Such spirits are capricious, though, and what a bard summons isn’t always entirely under their control. Guiding Whispers
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
conjure spiritual embodiments of powerful forces to change the world once more. Such spirits are capricious, though, and what a bard summons isn’t always entirely under their control. Guiding Whispers
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
conjure spiritual embodiments of powerful forces to change the world once more. Such spirits are capricious, though, and what a bard summons isn’t always entirely under their control. Guiding Whispers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
advisor to Open Lord Laeral Silverhand. See appendix B for more information on these NPCs. Harpers prefer to conduct their business in bustling inns and taverns such as the Yawning Portal, or in quiet
overwhelmed, one or more Harpers come to their rescue. A Harper rescue team usually consists of a bard (see appendix B) or a mage, plus 1d4 + 3 spies or veterans.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
advisor to Open Lord Laeral Silverhand. See appendix B for more information on these NPCs. Harpers prefer to conduct their business in bustling inns and taverns such as the Yawning Portal, or in quiet
overwhelmed, one or more Harpers come to their rescue. A Harper rescue team usually consists of a bard (see appendix B) or a mage, plus 1d4 + 3 spies or veterans.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
advisor to Open Lord Laeral Silverhand. See appendix B for more information on these NPCs. Harpers prefer to conduct their business in bustling inns and taverns such as the Yawning Portal, or in quiet
overwhelmed, one or more Harpers come to their rescue. A Harper rescue team usually consists of a bard (see appendix B) or a mage, plus 1d4 + 3 spies or veterans.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
me push beyond my limitations. 6 My anger needed to be channeled into battle, or I risked becoming an indiscriminate killer. Bard d6 I became a bard because … 1 I awakened my latent bardic
abilities through trial and error. 2 I was a gifted performer and attracted the attention of a master bard who schooled me in the old techniques. 3 I joined a loose society of scholars and orators to learn
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
me push beyond my limitations. 6 My anger needed to be channeled into battle, or I risked becoming an indiscriminate killer. Bard d6 I became a bard because … 1 I awakened my latent bardic
abilities through trial and error. 2 I was a gifted performer and attracted the attention of a master bard who schooled me in the old techniques. 3 I joined a loose society of scholars and orators to learn
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
me push beyond my limitations. 6 My anger needed to be channeled into battle, or I risked becoming an indiscriminate killer. Bard d6 I became a bard because … 1 I awakened my latent bardic
abilities through trial and error. 2 I was a gifted performer and attracted the attention of a master bard who schooled me in the old techniques. 3 I joined a loose society of scholars and orators to learn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(lawful good strongheart halfling commoner), a self-styled bard kept around to entertain guests, is fond of plucking his fiddle while recounting his tale: that the White Lady’s husband was a miser who
explorer to find it. The inn’s sullen, elderly proprietor, Bartaban (neutral good human commoner), has heard the halfling’s rambling far too often to be humored by it. Séance. Rinaldo is planning to conduct
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
inspiration, or you can develop a unique location. Work with the players to develop the connections that each character has to the site. If the location is a tavern, for instance, a bard character
place where the adventurers will meet with patrons and conduct business. The Home Base table can also be useful to determine the venue if a patron wants to set up a meeting at a neutral location. Home
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(lawful good strongheart halfling commoner), a self-styled bard kept around to entertain guests, is fond of plucking his fiddle while recounting his tale: that the White Lady’s husband was a miser who
explorer to find it. The inn’s sullen, elderly proprietor, Bartaban (neutral good human commoner), has heard the halfling’s rambling far too often to be humored by it. Séance. Rinaldo is planning to conduct
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
inspiration, or you can develop a unique location. Work with the players to develop the connections that each character has to the site. If the location is a tavern, for instance, a bard character
place where the adventurers will meet with patrons and conduct business. The Home Base table can also be useful to determine the venue if a patron wants to set up a meeting at a neutral location. Home
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
inspiration, or you can develop a unique location. Work with the players to develop the connections that each character has to the site. If the location is a tavern, for instance, a bard character
place where the adventurers will meet with patrons and conduct business. The Home Base table can also be useful to determine the venue if a patron wants to set up a meeting at a neutral location. Home
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(lawful good strongheart halfling commoner), a self-styled bard kept around to entertain guests, is fond of plucking his fiddle while recounting his tale: that the White Lady’s husband was a miser who
explorer to find it. The inn’s sullen, elderly proprietor, Bartaban (neutral good human commoner), has heard the halfling’s rambling far too often to be humored by it. Séance. Rinaldo is planning to conduct
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
–18 Neutral evil 19–20 Chaotic evil NPC Class d20 Class 1 Barbarian 2 Bard 3–4 Cleric 5 Druid 6–7 Fighter 8 Monk 9 Paladin 10 Ranger 11–14 Rogue 15 Sorcerer 16 Warlock 17–20 Wizard Dungeon
control the dungeon and conduct their rites there. Tomb. Tombs are magnets for treasure hunters, as well as monsters that hunger for the bones of the dead. Treasure Vault. Built to protect powerful
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magic items and spellbooks, Obaya hires a small squad of bodyguards, books passage on a merchant ship heading to Chult, and returns to Port Nyanzaru with her trove. Pay a Harper Debt A lawful good bard
to regain its integrity and standing, several bad apples threaten to impede that progress with their sinister ventures. Esvele’s brother, Kressando, was sent to Skullport to conduct secret meetings
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
–18 Neutral evil 19–20 Chaotic evil NPC Class d20 Class 1 Barbarian 2 Bard 3–4 Cleric 5 Druid 6–7 Fighter 8 Monk 9 Paladin 10 Ranger 11–14 Rogue 15 Sorcerer 16 Warlock 17–20 Wizard Dungeon
control the dungeon and conduct their rites there. Tomb. Tombs are magnets for treasure hunters, as well as monsters that hunger for the bones of the dead. Treasure Vault. Built to protect powerful
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magic items and spellbooks, Obaya hires a small squad of bodyguards, books passage on a merchant ship heading to Chult, and returns to Port Nyanzaru with her trove. Pay a Harper Debt A lawful good bard
to regain its integrity and standing, several bad apples threaten to impede that progress with their sinister ventures. Esvele’s brother, Kressando, was sent to Skullport to conduct secret meetings
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magic items and spellbooks, Obaya hires a small squad of bodyguards, books passage on a merchant ship heading to Chult, and returns to Port Nyanzaru with her trove. Pay a Harper Debt A lawful good bard
to regain its integrity and standing, several bad apples threaten to impede that progress with their sinister ventures. Esvele’s brother, Kressando, was sent to Skullport to conduct secret meetings
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
–18 Neutral evil 19–20 Chaotic evil NPC Class d20 Class 1 Barbarian 2 Bard 3–4 Cleric 5 Druid 6–7 Fighter 8 Monk 9 Paladin 10 Ranger 11–14 Rogue 15 Sorcerer 16 Warlock 17–20 Wizard Dungeon
control the dungeon and conduct their rites there. Tomb. Tombs are magnets for treasure hunters, as well as monsters that hunger for the bones of the dead. Treasure Vault. Built to protect powerful
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. She has collected them since childhood, though they are not valuable. The footlocker holds the attendant’s modest personal effects, including a stuffed cat with green button eyes and a bracelet with
ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the number, but it must decide before the DM says whether the roll succeeds
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. She has collected them since childhood, though they are not valuable. The footlocker holds the attendant’s modest personal effects, including a stuffed cat with green button eyes and a bracelet with
ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the number, but it must decide before the DM says whether the roll succeeds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
area’s prisoners. Cell Occupants Cell Prisoners A A male half-ogre named Groz, a minotaur named Umpok, and a female orog named Charworl B Kidnapped Waterdavians: Xia Shung (NG female Shou human bard
studies the carvings on the west wall and succeeds on a DC 12 Wisdom (Perception) check notices that each wizard’s eye is a button that can be pushed. If a character pushes either button, or uses an
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. She has collected them since childhood, though they are not valuable. The footlocker holds the attendant’s modest personal effects, including a stuffed cat with green button eyes and a bracelet with
ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the number, but it must decide before the DM says whether the roll succeeds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
area’s prisoners. Cell Occupants Cell Prisoners A A male half-ogre named Groz, a minotaur named Umpok, and a female orog named Charworl B Kidnapped Waterdavians: Xia Shung (NG female Shou human bard
studies the carvings on the west wall and succeeds on a DC 12 Wisdom (Perception) check notices that each wizard’s eye is a button that can be pushed. If a character pushes either button, or uses an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
area’s prisoners. Cell Occupants Cell Prisoners A A male half-ogre named Groz, a minotaur named Umpok, and a female orog named Charworl B Kidnapped Waterdavians: Xia Shung (NG female Shou human bard
studies the carvings on the west wall and succeeds on a DC 12 Wisdom (Perception) check notices that each wizard’s eye is a button that can be pushed. If a character pushes either button, or uses an
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
troublemakers. Axel Defois Dare to test your luck with
a spin of fortune’s wheel Dead Hand’s Dice. A vampire croupier coalesces from a cloud of mist to conduct dead hand’s dice, a dice game popular among
Bounty. Named after a god of revelry, this game is played on a long table embroidered with a flat pattern of an unfolded, twenty-sided die. The game’s dealer is also its deciding piece: a spectator
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
troublemakers. Axel Defois Dare to test your luck with
a spin of fortune’s wheel Dead Hand’s Dice. A vampire croupier coalesces from a cloud of mist to conduct dead hand’s dice, a dice game popular among
Bounty. Named after a god of revelry, this game is played on a long table embroidered with a flat pattern of an unfolded, twenty-sided die. The game’s dealer is also its deciding piece: a spectator
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
troublemakers. Axel Defois Dare to test your luck with
a spin of fortune’s wheel Dead Hand’s Dice. A vampire croupier coalesces from a cloud of mist to conduct dead hand’s dice, a dice game popular among
Bounty. Named after a god of revelry, this game is played on a long table embroidered with a flat pattern of an unfolded, twenty-sided die. The game’s dealer is also its deciding piece: a spectator
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
: a prominent playwright, bard, or court fool in whose words, art, or performance the people perceive universal truth. On a smaller scale, this might be an influential local poet, minstrel, satirist
, gems, mithral) Once you have determined the type of discovery, flesh it out by deciding exactly what it is, who discovered it, and what potential effect it could have on the world. Ideally, previous
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
: a prominent playwright, bard, or court fool in whose words, art, or performance the people perceive universal truth. On a smaller scale, this might be an influential local poet, minstrel, satirist
, gems, mithral) Once you have determined the type of discovery, flesh it out by deciding exactly what it is, who discovered it, and what potential effect it could have on the world. Ideally, previous






