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Returning 35 results for 'bards bad diffusing completes revealing'.
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bards bad diffusing complete repelling
Backgrounds
Sword Coast Adventurer's Guide
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
agents include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. They are chosen primarily for their loyalty and are experts in observation, stealth, innuendo, and combat
’ Alliance fights the things that the shopkeeper in his bed has never even heard of. We remove threats before the town mayor even knows about it. We make bad things go away. That’s what we’re good at.”
Rameel Jos
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
agents include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. They are chosen primarily for their loyalty and are experts in observation, stealth, innuendo, and combat
’ Alliance fights the things that the shopkeeper in his bed has never even heard of. We remove threats before the town mayor even knows about it. We make bad things go away. That’s what we’re good at.”
Rameel Jos
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
agents include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. They are chosen primarily for their loyalty and are experts in observation, stealth, innuendo, and combat
’ Alliance fights the things that the shopkeeper in his bed has never even heard of. We remove threats before the town mayor even knows about it. We make bad things go away. That’s what we’re good at.”
Rameel Jos
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
tongues on herself and addresses the characters moments later: The armored knight lifts the visor of her helm, revealing the stern visage of a githyanki. “I am Dagaz, a knight of Tu’narath,” she says in
captain. So, which one of you dung-eaters commands this barge?”
After a beat, Dagaz smiles and adds: “A bad joke on my part. I wish you swift passage through Her Majesty’s realm. My dragon and I are
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
tongues on herself and addresses the characters moments later: The armored knight lifts the visor of her helm, revealing the stern visage of a githyanki. “I am Dagaz, a knight of Tu’narath,” she says in
captain. So, which one of you dung-eaters commands this barge?”
After a beat, Dagaz smiles and adds: “A bad joke on my part. I wish you swift passage through Her Majesty’s realm. My dragon and I are
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
tongues on herself and addresses the characters moments later: The armored knight lifts the visor of her helm, revealing the stern visage of a githyanki. “I am Dagaz, a knight of Tu’narath,” she says in
captain. So, which one of you dung-eaters commands this barge?”
After a beat, Dagaz smiles and adds: “A bad joke on my part. I wish you swift passage through Her Majesty’s realm. My dragon and I are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
52–54 Helm of Comprehending Languages 55 Immovable Rod 56–57 Instrument of the Bards (Doss lute, Fochlucan bandore, or Mac-Fuirmidh cittern) 58–59 Lantern of Revealing 60–61 Nature’s Mantle 62–63 Oil
3 spell) 33–36 Folding Boat 37–40 Glamoured Studded Leather 41–44 Heward’s Handy Haversack 45–48 Horseshoes of Speed 49–52 Instrument of the Bards (Canaith mandolin or Cli lyre) 53–56 Ioun Stone
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
52–54 Helm of Comprehending Languages 55 Immovable Rod 56–57 Instrument of the Bards (Doss lute, Fochlucan bandore, or Mac-Fuirmidh cittern) 58–59 Lantern of Revealing 60–61 Nature’s Mantle 62–63 Oil
3 spell) 33–36 Folding Boat 37–40 Glamoured Studded Leather 41–44 Heward’s Handy Haversack 45–48 Horseshoes of Speed 49–52 Instrument of the Bards (Canaith mandolin or Cli lyre) 53–56 Ioun Stone
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
52–54 Helm of Comprehending Languages 55 Immovable Rod 56–57 Instrument of the Bards (Doss lute, Fochlucan bandore, or Mac-Fuirmidh cittern) 58–59 Lantern of Revealing 60–61 Nature’s Mantle 62–63 Oil
3 spell) 33–36 Folding Boat 37–40 Glamoured Studded Leather 41–44 Heward’s Handy Haversack 45–48 Horseshoes of Speed 49–52 Instrument of the Bards (Canaith mandolin or Cli lyre) 53–56 Ioun Stone
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Burly’s Plan Following the characters’ meeting with Witch and Light, Burly pulls the characters aside for a hushed conversation: Burly removes his jack-o’-lantern helmet, revealing a worried
expression. “Bad things have been happening at the carnival for a while. People and things have been going missing. My bosses know more than they’re telling, but their hands are tied somehow. You’re the first
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Burly’s Plan Following the characters’ meeting with Witch and Light, Burly pulls the characters aside for a hushed conversation: Burly removes his jack-o’-lantern helmet, revealing a worried
expression. “Bad things have been happening at the carnival for a while. People and things have been going missing. My bosses know more than they’re telling, but their hands are tied somehow. You’re the first
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Burly’s Plan Following the characters’ meeting with Witch and Light, Burly pulls the characters aside for a hushed conversation: Burly removes his jack-o’-lantern helmet, revealing a worried
expression. “Bad things have been happening at the carnival for a while. People and things have been going missing. My bosses know more than they’re telling, but their hands are tied somehow. You’re the first
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
’ surface, a harsh voice hisses from a slit on the cavern wall that was not therebefore.
“State your names and business!” the voice orders in Dwarvish. Other similar slits open, revealing the tips of a
“Getting Captured” below). The first time the characters are allowed inside the city or turned away from a gate, a secret door on the wall opens, revealing Gorglak, a duergar Stone Guard (see appendix C
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
’ surface, a harsh voice hisses from a slit on the cavern wall that was not therebefore.
“State your names and business!” the voice orders in Dwarvish. Other similar slits open, revealing the tips of a
“Getting Captured” below). The first time the characters are allowed inside the city or turned away from a gate, a secret door on the wall opens, revealing Gorglak, a duergar Stone Guard (see appendix C
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
’ surface, a harsh voice hisses from a slit on the cavern wall that was not therebefore.
“State your names and business!” the voice orders in Dwarvish. Other similar slits open, revealing the tips of a
“Getting Captured” below). The first time the characters are allowed inside the city or turned away from a gate, a secret door on the wall opens, revealing Gorglak, a duergar Stone Guard (see appendix C
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Scholars, wizards, druids, and bards of other races have different ideas about how halflings escape peril, suggesting that by virtue of something in their nature, they occupy a special place in the
off bad luck or to bring good fortune. Villages or even families might have superstitions observed by no one else, such as the following:
For a safe journey through a forest, leave a few seeds or a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Scholars, wizards, druids, and bards of other races have different ideas about how halflings escape peril, suggesting that by virtue of something in their nature, they occupy a special place in the
off bad luck or to bring good fortune. Villages or even families might have superstitions observed by no one else, such as the following:
For a safe journey through a forest, leave a few seeds or a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Scholars, wizards, druids, and bards of other races have different ideas about how halflings escape peril, suggesting that by virtue of something in their nature, they occupy a special place in the
off bad luck or to bring good fortune. Villages or even families might have superstitions observed by no one else, such as the following:
For a safe journey through a forest, leave a few seeds or a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. No door remains unopened in my presence.
5 I let people underestimate me, revealing my full competency only to those close to me.
6 I compulsively seek to collect trophies of my travels and
face a tragic end.
2 I’m convinced something is after me, appearing in mirrors, dreams, and places where no one could.
3 I’m especially superstitious and live life seeking to avoid bad luck
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-work miners. Doing so makes acquiring ongoing concessions or information from townsfolk much easier, but puts the characters in the bad graces of Sharna Quirstiron at the Miner’s Exchange. Leads to the
can also spend downtime investigating the Orrery of the Wanderer and the timepiece of travel, using either the scrutineering or research activities. In addition to revealing more details of the orrery
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. No door remains unopened in my presence.
5 I let people underestimate me, revealing my full competency only to those close to me.
6 I compulsively seek to collect trophies of my travels and
face a tragic end.
2 I’m convinced something is after me, appearing in mirrors, dreams, and places where no one could.
3 I’m especially superstitious and live life seeking to avoid bad luck
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
bad things in the world are proof that the world is unraveling—and most importantly, none of it is your fault. Those drawn to this message are called aspirants. Each aspirant meets regularly with an
Heralds of the Comet are called hierophants—literally “revealers of the sacred”—because of their role in revealing the All-Consuming Star to initiates. The archierophant of the Heralds of the Comet is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-work miners. Doing so makes acquiring ongoing concessions or information from townsfolk much easier, but puts the characters in the bad graces of Sharna Quirstiron at the Miner’s Exchange. Leads to the
can also spend downtime investigating the Orrery of the Wanderer and the timepiece of travel, using either the scrutineering or research activities. In addition to revealing more details of the orrery
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-work miners. Doing so makes acquiring ongoing concessions or information from townsfolk much easier, but puts the characters in the bad graces of Sharna Quirstiron at the Miner’s Exchange. Leads to the
can also spend downtime investigating the Orrery of the Wanderer and the timepiece of travel, using either the scrutineering or research activities. In addition to revealing more details of the orrery
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
bad things in the world are proof that the world is unraveling—and most importantly, none of it is your fault. Those drawn to this message are called aspirants. Each aspirant meets regularly with an
Heralds of the Comet are called hierophants—literally “revealers of the sacred”—because of their role in revealing the All-Consuming Star to initiates. The archierophant of the Heralds of the Comet is
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
bad things in the world are proof that the world is unraveling—and most importantly, none of it is your fault. Those drawn to this message are called aspirants. Each aspirant meets regularly with an
Heralds of the Comet are called hierophants—literally “revealers of the sacred”—because of their role in revealing the All-Consuming Star to initiates. The archierophant of the Heralds of the Comet is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. No door remains unopened in my presence.
5 I let people underestimate me, revealing my full competency only to those close to me.
6 I compulsively seek to collect trophies of my travels and
face a tragic end.
2 I’m convinced something is after me, appearing in mirrors, dreams, and places where no one could.
3 I’m especially superstitious and live life seeking to avoid bad luck
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to regain its integrity and standing, several bad apples threaten to impede that progress with their sinister ventures. Esvele’s brother, Kressando, was sent to Skullport to conduct secret meetings
, area 21n) and discover how Esvele’s brother met his untimely end. Returning Kressando’s ring to Esvele completes the quest and places her in the party’s debt. Throne of the Coronal Volothamp Geddarm
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to regain its integrity and standing, several bad apples threaten to impede that progress with their sinister ventures. Esvele’s brother, Kressando, was sent to Skullport to conduct secret meetings
, area 21n) and discover how Esvele’s brother met his untimely end. Returning Kressando’s ring to Esvele completes the quest and places her in the party’s debt. Throne of the Coronal Volothamp Geddarm
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to regain its integrity and standing, several bad apples threaten to impede that progress with their sinister ventures. Esvele’s brother, Kressando, was sent to Skullport to conduct secret meetings
, area 21n) and discover how Esvele’s brother met his untimely end. Returning Kressando’s ring to Esvele completes the quest and places her in the party’s debt. Throne of the Coronal Volothamp Geddarm
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creature’s savage caw. At the same time, as the ancient deep crow swoops around or a character’s fireball spell catches the edge of the nest, more parchments might dislodge, revealing underlined passages
Intelligence (Investigation) or Wisdom (Perception) check to quickly assess Raah’s reading material determines that the ancient deep crow is highlighting everything, no matter how good or bad the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creature’s savage caw. At the same time, as the ancient deep crow swoops around or a character’s fireball spell catches the edge of the nest, more parchments might dislodge, revealing underlined passages
Intelligence (Investigation) or Wisdom (Perception) check to quickly assess Raah’s reading material determines that the ancient deep crow is highlighting everything, no matter how good or bad the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creature’s savage caw. At the same time, as the ancient deep crow swoops around or a character’s fireball spell catches the edge of the nest, more parchments might dislodge, revealing underlined passages
Intelligence (Investigation) or Wisdom (Perception) check to quickly assess Raah’s reading material determines that the ancient deep crow is highlighting everything, no matter how good or bad the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
anything in particular to the characters but feel like a bad omen. Lost and Found Prior to the vision, the characters were traveling to Vogler and had stopped to camp or rest near a forested path. After
elaborate on why they chose the character or why they’re revealing themself now. This brief conversation allows characters to learn as much as you deem necessary about their gods, and it ends with the






