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Returning 16 results for 'bards bad diffusing crypt reclusive'.
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Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
animated coffin* lurches along, carrying a reverently laid corpse to its crypt. The Construct approaches the characters and silently petitions them to escort it to its destination. 7 1d4 zombies
to expel a dybbuk† from a corpse. The exorcist asks the characters to help in dispatch the Fiend. 9 Two bards† in the Heralds of Dust approach the characters and sing a ballad honoring the dead. If the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
agents include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. They are chosen primarily for their loyalty and are experts in observation, stealth, innuendo, and combat
’ Alliance fights the things that the shopkeeper in his bed has never even heard of. We remove threats before the town mayor even knows about it. We make bad things go away. That’s what we’re good at.”
Rameel Jos
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
adult elf learns how to control the memories that bubble up during trance, choosing to recall experiences from its waking life that enhance its training or give it solace in bad times. This is the stage
of elven life that others are most familiar with because it’s the age when elves move outside their reclusive communities and interact with the larger world. They strive to have a permanent effect on
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
summoned me from beyond the grave?” Regardless of the answer, he commends the character for playing well and says, “In my crypt below the castle, thou shalt find a treasure worthy of one so talented as
doesn’t appear again. If the characters attack the ghost, it attacks them in turn. Treasure The lute, though old and covered in dust, has survived the passage of time. It is a magic instrument of the bards called a Doss lute.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Scholars, wizards, druids, and bards of other races have different ideas about how halflings escape peril, suggesting that by virtue of something in their nature, they occupy a special place in the
off bad luck or to bring good fortune. Villages or even families might have superstitions observed by no one else, such as the following:
For a safe journey through a forest, leave a few seeds or a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Those who despise and challenge the Great Kingdom’s oppression—outlaws both good and bad—find refuge in borderlands just beyond the reach of the overking’s soldiers. These include the woods and swamp
halflings as well as humans, while those in the Hestmark Highlands include dwarves and gnomes. Tomb of Horrors. Deep within the Vast Swamp is the sinister Tomb of Horrors—a labyrinthine crypt filled with
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
an individual in a hooded gray robe. Zombie Infestation. The crypt to the south of the rotunda was desecrated and now swarms with zombies. N5: Tomb of the Mage The smell of old parchment fills this
twisted experiments (each uses the gray ooze stat block but is an Undead instead of Ooze). The masses ignore the room’s difficult terrain and attack if approached. N10: Crypt of the Silenced Singers
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reclusive by nature, they are adept at finding out-of-the-way places to settle in. It takes a combination of luck and persistence for an ordinary traveler to find such a place, and often that’s not enough
. Halfling settlements survive wars because halflings are so irritating. Why conquer something you want nothing to do with?
Bad Apples Although most halflings are energetic and jovial, as with any
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
townsfolk. Chaotic Neutral. (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful Evil. (LE) creatures methodically take
boastfulness and has a fear of heights resulting from a bad fall during her career as a thief. Artemis Entreri is always prepared for the worst and moves with a quick, precise confidence.
Consider their
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
by the Vanthampurs to be used as leverage in the event that the Hhunes find out who stole the Shield of the Hidden Lord from their family’s crypt. Unknown to the Vanthampurs, Satiir is a member of a
humanoid to squeeze through. IMPRISONED CHARACTERS
If the characters are defeated in Vanthampur Villa or the dungeon below, you can have the bad guys stabilize dying party members, strip them of their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Although some of the dancing is wanton and performed for show, large-scale ring dances in the street for all ages are also popular. All the dancing ends at dusk, after which bards and minstrels perform at
, on his statue in the City of the Dead, and atop the altars of the House of Wonder. Bards perform songs in honor of the wizard all over the city. The Open Lord visits taverns and inns throughout
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, lacking space to store these unwanted things in the manor, moved them to the family crypt beneath the house. There they lie now, largely forgotten. Not long after, shantytown residents in the Outer
patriars, traveling nobles, famed bards, and socially ambitious Lower City residents hoping to rub shoulders with the elite. The inn is unfussy, but conducts its service with flawless technique and the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, lacking space to store these unwanted things in the manor, moved them to the family crypt beneath the house. There they lie now, largely forgotten. Not long after, shantytown residents in the Outer
patriars, traveling nobles, famed bards, and socially ambitious Lower City residents hoping to rub shoulders with the elite. The inn is unfussy, but conducts its service with flawless technique and the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
valuable art objects, but all are knockoffs acquired from dubious sources. The haphazardly assembled collection is a testament to bad taste. Wax Statue. A 6-foot-tall wax statue in one corner depicts
seize control of Baldur’s Gate. He and his brothers recently stole the Shield of the Hidden Lord from a crypt under the city. A powerful devil named Gargauth is trapped in the shield, and has vowed to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
). In addition to his weapons, Izek carries an iron ring of keys that unlock the stocks in the town square (area N8). If the characters get on his bad side, the baron accuses them of being “spies of the
a descendant of Tasha Petrovna, a priest entombed in Castle Ravenloft (chapter 4, area K84, crypt 11). The Baronet. The baron’s miserable son, Victor Vallakovich (NE male human mage), has confined
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are even more formidable than the knights and have served the city well for years. Silverymoon is also a haven for Harpers — not surprising, given that many Harpers are wizards and bards. Grand and
reclusive and secretive, yet they are interested to hear what’s afoot in Waterdeep, for they suspect the Margaster family is plotting to attack the fortress and reclaim its ancestral holding. Travelers are






