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Returning 35 results for 'bards band diffusing cracks reappears'.
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Magic Items
Storm King's Thunder
energy when the throne’s powers are activated.
After the fall of Shanatar, the Wyrmskull Throne fell into the clutches of less honorable creatures. A band of adventurers wrested the throne from
breaking at least five Ruling Scepters of Shanatar simultaneously on it. This fact has never been recorded or sung of among the dwarves or any bards or storytellers, and it can’t be discovered
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
imparts the following information: Grave Theft. Two halflings dug up his grave in the dead of night and stole his Canaith mandolin (an instrument of the bards). Frody wants it back. (“It was a gift
characters slay Frody instead, he reappears 24 hours later as a neutral good ghost and haunts Toadhop until his spirit finds rest—which happens only when Golden Axe is returned to Frody’s grave.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
imparts the following information: Grave Theft. Two halflings dug up his grave in the dead of night and stole his Canaith mandolin (an instrument of the bards). Frody wants it back. (“It was a gift
characters slay Frody instead, he reappears 24 hours later as a neutral good ghost and haunts Toadhop until his spirit finds rest—which happens only when Golden Axe is returned to Frody’s grave.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
imparts the following information: Grave Theft. Two halflings dug up his grave in the dead of night and stole his Canaith mandolin (an instrument of the bards). Frody wants it back. (“It was a gift
characters slay Frody instead, he reappears 24 hours later as a neutral good ghost and haunts Toadhop until his spirit finds rest—which happens only when Golden Axe is returned to Frody’s grave.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
vanish, leaving the archway open. The curtain magically reappears after 1 hour. If any creature passes through the curtain of water carrying a trident, nothing happens. Any trident will do, not just the
can flow beyond the confines of the hallways. The water also does not enter either of the hidden alcoves (area 31A), so creatures there are safe from the waves’ effect. The water conjured by the curtain leaks out of the hall through tiny cracks in the floor, leaving puddles behind.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
vanish, leaving the archway open. The curtain magically reappears after 1 hour. If any creature passes through the curtain of water carrying a trident, nothing happens. Any trident will do, not just the
can flow beyond the confines of the hallways. The water also does not enter either of the hidden alcoves (area 31A), so creatures there are safe from the waves’ effect. The water conjured by the curtain leaks out of the hall through tiny cracks in the floor, leaving puddles behind.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
vanish, leaving the archway open. The curtain magically reappears after 1 hour. If any creature passes through the curtain of water carrying a trident, nothing happens. Any trident will do, not just the
can flow beyond the confines of the hallways. The water also does not enter either of the hidden alcoves (area 31A), so creatures there are safe from the waves’ effect. The water conjured by the curtain leaks out of the hall through tiny cracks in the floor, leaving puddles behind.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
sensitive to holy praise. While aboard the ship, bards and other musicians are allowed to play only secular tunes.
Article 3: Coward’s Consequence. Those who abandon their post or shirk their duty
its hit points. If it moves more than 100 feet from the Last Breath, the ghost disappears and instantly reappears in the ship’s cargo hold. While away from the Last Breath, the ghost can use a bonus
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
sensitive to holy praise. While aboard the ship, bards and other musicians are allowed to play only secular tunes.
Article 3: Coward’s Consequence. Those who abandon their post or shirk their duty
its hit points. If it moves more than 100 feet from the Last Breath, the ghost disappears and instantly reappears in the ship’s cargo hold. While away from the Last Breath, the ghost can use a bonus
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
sensitive to holy praise. While aboard the ship, bards and other musicians are allowed to play only secular tunes.
Article 3: Coward’s Consequence. Those who abandon their post or shirk their duty
its hit points. If it moves more than 100 feet from the Last Breath, the ghost disappears and instantly reappears in the ship’s cargo hold. While away from the Last Breath, the ghost can use a bonus
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
campaign: Evil Adventurers. An evil band of experienced adventurers wields power and influence to oppress hapless folk. Evil Weapon. A knight under the influence of a sentient, evil weapon terrorizes a
, unaware that this relative’s enemies are after the item. Pirates and Privateers. A new monarch cracks down on piracy by commissioning privateers and naval officers to hunt pirate ships. The Waking Deep
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
campaign: Evil Adventurers. An evil band of experienced adventurers wields power and influence to oppress hapless folk. Evil Weapon. A knight under the influence of a sentient, evil weapon terrorizes a
, unaware that this relative’s enemies are after the item. Pirates and Privateers. A new monarch cracks down on piracy by commissioning privateers and naval officers to hunt pirate ships. The Waking Deep
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
campaign: Evil Adventurers. An evil band of experienced adventurers wields power and influence to oppress hapless folk. Evil Weapon. A knight under the influence of a sentient, evil weapon terrorizes a
, unaware that this relative’s enemies are after the item. Pirates and Privateers. A new monarch cracks down on piracy by commissioning privateers and naval officers to hunt pirate ships. The Waking Deep
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, then reappears in area P20 in a random unoccupied space atop the rock marked A or B on map 12.2. The rift can’t be dispelled, but it disappears when the shard solitaire ceases to be magical (see “The
Solitaire Cracks” later in the adventure). Adventurers are trapped in the shard solitaire’s
extradimensional space with Zorhanna Adulare. P19: Servants’ Quarters This hallway has numerous doors
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, then reappears in area P20 in a random unoccupied space atop the rock marked A or B on map 12.2. The rift can’t be dispelled, but it disappears when the shard solitaire ceases to be magical (see “The
Solitaire Cracks” later in the adventure). Adventurers are trapped in the shard solitaire’s
extradimensional space with Zorhanna Adulare. P19: Servants’ Quarters This hallway has numerous doors
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, then reappears in area P20 in a random unoccupied space atop the rock marked A or B on map 12.2. The rift can’t be dispelled, but it disappears when the shard solitaire ceases to be magical (see “The
Solitaire Cracks” later in the adventure). Adventurers are trapped in the shard solitaire’s
extradimensional space with Zorhanna Adulare. P19: Servants’ Quarters This hallway has numerous doors
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
is jammed shut. Through the cracks in the door, you can see the solid stone of the surrounding mountain.
A character who searches the area and succeeds on a DC 11 Wisdom (Perception) check spots a
Landro. Suddenly, Chandry cries out with joy and sprints toward the colossus. When the ghost comes within arm’s reach of Landro, it blinks out of existence. Chandry then reappears at the bottom of the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
is jammed shut. Through the cracks in the door, you can see the solid stone of the surrounding mountain.
A character who searches the area and succeeds on a DC 11 Wisdom (Perception) check spots a
Landro. Suddenly, Chandry cries out with joy and sprints toward the colossus. When the ghost comes within arm’s reach of Landro, it blinks out of existence. Chandry then reappears at the bottom of the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
is jammed shut. Through the cracks in the door, you can see the solid stone of the surrounding mountain.
A character who searches the area and succeeds on a DC 11 Wisdom (Perception) check spots a
Landro. Suddenly, Chandry cries out with joy and sprints toward the colossus. When the ghost comes within arm’s reach of Landro, it blinks out of existence. Chandry then reappears at the bottom of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, read: An elderly woman sits rigidly on a black throne, shrouded in ice. She wears a crown of entwined iron tentacles, and her forehead is bruised where the band fits tightly against her skull. An
arrived. Y26. Tower of Transmutation A tower rises before you, straight as an arrow. A faint light shines from in the spire’s highest window, and hairline cracks creep up its walls like ivy.
The cracks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, read: An elderly woman sits rigidly on a black throne, shrouded in ice. She wears a crown of entwined iron tentacles, and her forehead is bruised where the band fits tightly against her skull. An
arrived. Y26. Tower of Transmutation A tower rises before you, straight as an arrow. A faint light shines from in the spire’s highest window, and hairline cracks creep up its walls like ivy.
The cracks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, read: An elderly woman sits rigidly on a black throne, shrouded in ice. She wears a crown of entwined iron tentacles, and her forehead is bruised where the band fits tightly against her skull. An
arrived. Y26. Tower of Transmutation A tower rises before you, straight as an arrow. A faint light shines from in the spire’s highest window, and hairline cracks creep up its walls like ivy.
The cracks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
House Rosznar of Waterdeep: a diving white falcon on a field of blue. Inscribed on the inside of the band are the words “To Kres — Fly high and stoop swift.” The ring is worth 25 gp. The finger upon
children issues from small cracks in the walls of this building. Inside, two goblin bosses are minding twenty goblin children (noncombatants). The bigger children are being taught how to bully the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
six mostly broken statues are the remains of a band of adventurers who sought shade in this cave and ran afoul of the basilisks in the promenade (area H3). All six were transformed into lightning
begins shedding a faint, warm light. The egg grows warm to the touch and cracks open, revealing a faintly pulsing light within. The characters can’t open the egg more, and they don’t have an opportunity
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
six mostly broken statues are the remains of a band of adventurers who sought shade in this cave and ran afoul of the basilisks in the promenade (area H3). All six were transformed into lightning
begins shedding a faint, warm light. The egg grows warm to the touch and cracks open, revealing a faintly pulsing light within. The characters can’t open the egg more, and they don’t have an opportunity
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
House Rosznar of Waterdeep: a diving white falcon on a field of blue. Inscribed on the inside of the band are the words “To Kres — Fly high and stoop swift.” The ring is worth 25 gp. The finger upon
children issues from small cracks in the walls of this building. Inside, two goblin bosses are minding twenty goblin children (noncombatants). The bigger children are being taught how to bully the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
House Rosznar of Waterdeep: a diving white falcon on a field of blue. Inscribed on the inside of the band are the words “To Kres — Fly high and stoop swift.” The ring is worth 25 gp. The finger upon
children issues from small cracks in the walls of this building. Inside, two goblin bosses are minding twenty goblin children (noncombatants). The bigger children are being taught how to bully the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
six mostly broken statues are the remains of a band of adventurers who sought shade in this cave and ran afoul of the basilisks in the promenade (area H3). All six were transformed into lightning
begins shedding a faint, warm light. The egg grows warm to the touch and cracks open, revealing a faintly pulsing light within. The characters can’t open the egg more, and they don’t have an opportunity
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
hall are scorched. Cracks in the panels reveal bare stone. Three mystic circles have been scribed in the floor, each edged with rough runes.
Locked Doors. These steel double doors are locked. Tarul
he is slain, Sorlan reappears in this area 24 hours later. White Gate. The secret door on the west wall opens into a narrow corridor that leads to a white gate. Beyond the gate (and another secret
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
of a white, porcelain mask shot through with golden cracks that resemble veins.
This room is the heart of the House of Cards. The mask contains the soul of the character who drew the Void card. The
ceiling. Anyone who moves through the mist vanishes and reappears on the opposite side of the void; for example, a character moving through the south wall appears adjacent to the north wall. Mask. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
hall are scorched. Cracks in the panels reveal bare stone. Three mystic circles have been scribed in the floor, each edged with rough runes.
Locked Doors. These steel double doors are locked. Tarul
he is slain, Sorlan reappears in this area 24 hours later. White Gate. The secret door on the west wall opens into a narrow corridor that leads to a white gate. Beyond the gate (and another secret
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
hall are scorched. Cracks in the panels reveal bare stone. Three mystic circles have been scribed in the floor, each edged with rough runes.
Locked Doors. These steel double doors are locked. Tarul
he is slain, Sorlan reappears in this area 24 hours later. White Gate. The secret door on the west wall opens into a narrow corridor that leads to a white gate. Beyond the gate (and another secret
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
of a white, porcelain mask shot through with golden cracks that resemble veins.
This room is the heart of the House of Cards. The mask contains the soul of the character who drew the Void card. The
ceiling. Anyone who moves through the mist vanishes and reappears on the opposite side of the void; for example, a character moving through the south wall appears adjacent to the north wall. Mask. The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
of a white, porcelain mask shot through with golden cracks that resemble veins.
This room is the heart of the House of Cards. The mask contains the soul of the character who drew the Void card. The
ceiling. Anyone who moves through the mist vanishes and reappears on the opposite side of the void; for example, a character moving through the south wall appears adjacent to the north wall. Mask. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fit that creature’s index finger, and warm orange light spills from minuscule cracks that form on its outer surface. The ring has 6 charges left. While attuned to the ring, a creature can expend 1
are even more formidable than the knights and have served the city well for years. Silverymoon is also a haven for Harpers — not surprising, given that many Harpers are wizards and bards. Grand and






