Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bards barriers diffusing crafted reappear'.
Backgrounds
Sword Coast Adventurer's Guide
crafted from snow, with alabaster skin and white hair, and typically dressed in white.
Sossal exists far to the northeast, hard up against the endless ice to the north and bounded on its other sides by
hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
critical factor, of course; the best ones make the best music, and some bards are continually on the lookout for an improvement. Perhaps just as important, though, is the instrument’s own entertainment
something truly distinctive? Instruments d6 Instrument 1 A masterfully crafted halfling fiddle 2 A mithral horn made by elves 3 A zither made with drow spider silk 4 An orcish drum 5 A wooden bullywug croak box 6 A tinker’s harp of gnomish design
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
critical factor, of course; the best ones make the best music, and some bards are continually on the lookout for an improvement. Perhaps just as important, though, is the instrument’s own entertainment
something truly distinctive? Instruments d6 Instrument 1 A masterfully crafted halfling fiddle 2 A mithral horn made by elves 3 A zither made with drow spider silk 4 An orcish drum 5 A wooden bullywug croak box 6 A tinker’s harp of gnomish design
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
critical factor, of course; the best ones make the best music, and some bards are continually on the lookout for an improvement. Perhaps just as important, though, is the instrument’s own entertainment
something truly distinctive? Instruments d6 Instrument 1 A masterfully crafted halfling fiddle 2 A mithral horn made by elves 3 A zither made with drow spider silk 4 An orcish drum 5 A wooden bullywug croak box 6 A tinker’s harp of gnomish design
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
might be crafted to look like a coffin or a mausoleum, and that of a gluttonous one might look like a tavern or a gingerbread house. Because such places are convenient for them, sea hags often establish
their lairs inside the hulls of wrecked or abandoned ships. Best of Both Worlds Many hags settle in places where the barriers between the mortal world and the Feywild are thin, making it easy for
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
might be crafted to look like a coffin or a mausoleum, and that of a gluttonous one might look like a tavern or a gingerbread house. Because such places are convenient for them, sea hags often establish
their lairs inside the hulls of wrecked or abandoned ships. Best of Both Worlds Many hags settle in places where the barriers between the mortal world and the Feywild are thin, making it easy for
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
might be crafted to look like a coffin or a mausoleum, and that of a gluttonous one might look like a tavern or a gingerbread house. Because such places are convenient for them, sea hags often establish
their lairs inside the hulls of wrecked or abandoned ships. Best of Both Worlds Many hags settle in places where the barriers between the mortal world and the Feywild are thin, making it easy for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
upon seeing you. Humans from Sossal seem crafted from snow, with alabaster skin and white hair, and typically dressed in white. Sossal exists far to the northeast, hard up against the endless ice to
the north and bounded on its other sides by hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
upon seeing you. Humans from Sossal seem crafted from snow, with alabaster skin and white hair, and typically dressed in white. Sossal exists far to the northeast, hard up against the endless ice to
the north and bounded on its other sides by hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
gate, they return to their own world. To test his traps, Acererak crafted a "mirror tomb" and hid it inside a demiplane. This mirror tomb is identical to the real tomb as it stood exactly one year ago
who dies in the demiplane is trapped by the Soulmonger. Each dawn, Acererak’s magic replaces the mirror tomb with a fresh fabrication. Slain monsters reappear in their original locations, and moved
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
gate, they return to their own world. To test his traps, Acererak crafted a "mirror tomb" and hid it inside a demiplane. This mirror tomb is identical to the real tomb as it stood exactly one year ago
who dies in the demiplane is trapped by the Soulmonger. Each dawn, Acererak’s magic replaces the mirror tomb with a fresh fabrication. Slain monsters reappear in their original locations, and moved
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
gate, they return to their own world. To test his traps, Acererak crafted a "mirror tomb" and hid it inside a demiplane. This mirror tomb is identical to the real tomb as it stood exactly one year ago
who dies in the demiplane is trapped by the Soulmonger. Each dawn, Acererak’s magic replaces the mirror tomb with a fresh fabrication. Slain monsters reappear in their original locations, and moved
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
upon seeing you. Humans from Sossal seem crafted from snow, with alabaster skin and white hair, and typically dressed in white. Sossal exists far to the northeast, hard up against the endless ice to
the north and bounded on its other sides by hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
such declaration before leaving the oracle chamber, the bas-reliefs disappear and reappear when one or more characters return. After making their choice, characters in the oracle chamber gain the
court of King Hekaton!” HEKATON’S CONCHS
King Hekaton crafted magic conch shells and gave them to various giant lords so that they could appear before him at his imperial summons. When he wanted to
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
relics of the ancient giants weren’t meant for the eyes of prying adventurers. No one knows better than the scholars of Morgrave University how to circumvent those barriers and plunder the continent’s
scorpion venom’s full effects. Vulkoori Venom Priest. Vulkoori venom priests delight in inflicting suffering through poison. Their weaponry and magic are carefully crafted to evoke the presence of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
relics of the ancient giants weren’t meant for the eyes of prying adventurers. No one knows better than the scholars of Morgrave University how to circumvent those barriers and plunder the continent’s
scorpion venom’s full effects. Vulkoori Venom Priest. Vulkoori venom priests delight in inflicting suffering through poison. Their weaponry and magic are carefully crafted to evoke the presence of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
such declaration before leaving the oracle chamber, the bas-reliefs disappear and reappear when one or more characters return. After making their choice, characters in the oracle chamber gain the
court of King Hekaton!” HEKATON’S CONCHS
King Hekaton crafted magic conch shells and gave them to various giant lords so that they could appear before him at his imperial summons. When he wanted to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
such declaration before leaving the oracle chamber, the bas-reliefs disappear and reappear when one or more characters return. After making their choice, characters in the oracle chamber gain the
court of King Hekaton!” HEKATON’S CONCHS
King Hekaton crafted magic conch shells and gave them to various giant lords so that they could appear before him at his imperial summons. When he wanted to
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
relics of the ancient giants weren’t meant for the eyes of prying adventurers. No one knows better than the scholars of Morgrave University how to circumvent those barriers and plunder the continent’s
scorpion venom’s full effects. Vulkoori Venom Priest. Vulkoori venom priests delight in inflicting suffering through poison. Their weaponry and magic are carefully crafted to evoke the presence of the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Other features of each room are summarized below: C7a: Wylie’s Room. Resting on the dresser is a wooden case containing a beautifully crafted lyre (250 gp) that belongs to Wylie van Timmel. C7b
. C7e: Mazia’s Room. Mazia Foulard keeps a diary and a small leather case tucked under her pillow. The case contains an exquisitely crafted silver flute (250 gp) that was given to Mazia by her
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Other features of each room are summarized below: C7a: Wylie’s Room. Resting on the dresser is a wooden case containing a beautifully crafted lyre (250 gp) that belongs to Wylie van Timmel. C7b
. C7e: Mazia’s Room. Mazia Foulard keeps a diary and a small leather case tucked under her pillow. The case contains an exquisitely crafted silver flute (250 gp) that was given to Mazia by her
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Other features of each room are summarized below: C7a: Wylie’s Room. Resting on the dresser is a wooden case containing a beautifully crafted lyre (250 gp) that belongs to Wylie van Timmel. C7b
. C7e: Mazia’s Room. Mazia Foulard keeps a diary and a small leather case tucked under her pillow. The case contains an exquisitely crafted silver flute (250 gp) that was given to Mazia by her
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
reduced to dust. Unless noted otherwise, a character’s life expectancy is around 100 years. If a character is killed in this way, the multiversal glitch causes them to reappear somewhere out of the other
). Treasure. A character who searches the room finds curios worth 15,000 gp, a dagger of venom, a suit of demon armor, and an instrument of the bards (Anstruth harp), all designed with vulpine shapes
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
reduced to dust. Unless noted otherwise, a character’s life expectancy is around 100 years. If a character is killed in this way, the multiversal glitch causes them to reappear somewhere out of the other
). Treasure. A character who searches the room finds curios worth 15,000 gp, a dagger of venom, a suit of demon armor, and an instrument of the bards (Anstruth harp), all designed with vulpine shapes
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
reduced to dust. Unless noted otherwise, a character’s life expectancy is around 100 years. If a character is killed in this way, the multiversal glitch causes them to reappear somewhere out of the other
). Treasure. A character who searches the room finds curios worth 15,000 gp, a dagger of venom, a suit of demon armor, and an instrument of the bards (Anstruth harp), all designed with vulpine shapes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rubble, but they didn’t dig underneath it. There, the followers of Uthgar buried both halves of a giant relic: a colorfully painted porcelain mask crafted long ago for a cloud giant. The mask is
are even more formidable than the knights and have served the city well for years. Silverymoon is also a haven for Harpers — not surprising, given that many Harpers are wizards and bards. Grand and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rubble, but they didn’t dig underneath it. There, the followers of Uthgar buried both halves of a giant relic: a colorfully painted porcelain mask crafted long ago for a cloud giant. The mask is
are even more formidable than the knights and have served the city well for years. Silverymoon is also a haven for Harpers — not surprising, given that many Harpers are wizards and bards. Grand and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rubble, but they didn’t dig underneath it. There, the followers of Uthgar buried both halves of a giant relic: a colorfully painted porcelain mask crafted long ago for a cloud giant. The mask is
are even more formidable than the knights and have served the city well for years. Silverymoon is also a haven for Harpers — not surprising, given that many Harpers are wizards and bards. Grand and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters tell Chandry about the fallen soldiers in area L2, the ghost is put to rest and doesn’t reappear. L13: Dragonshard Pool Linda Lithen A strange pool found inside Landro has
magical effects on
is bare except for a large, wooden chest. The ostentatious chest’s dark walnut planks shine, and its iron straps are gilded with a thick sheet of gold leaf. An iron padlock crafted in the shape of a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters tell Chandry about the fallen soldiers in area L2, the ghost is put to rest and doesn’t reappear. L13: Dragonshard Pool Linda Lithen A strange pool found inside Landro has
magical effects on
is bare except for a large, wooden chest. The ostentatious chest’s dark walnut planks shine, and its iron straps are gilded with a thick sheet of gold leaf. An iron padlock crafted in the shape of a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters tell Chandry about the fallen soldiers in area L2, the ghost is put to rest and doesn’t reappear. L13: Dragonshard Pool Linda Lithen A strange pool found inside Landro has
magical effects on
is bare except for a large, wooden chest. The ostentatious chest’s dark walnut planks shine, and its iron straps are gilded with a thick sheet of gold leaf. An iron padlock crafted in the shape of a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the street. The device is a mobile piece of art crafted at Whitkeep Hostel and titled “The Patriars.”
10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar
and each other, speaking through the barriers so as to maintain anonymity. Also popular are schools like the Lamp of Learning and the Verdashir Academy (also known as the Dervish Academy), which train






