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Returning 28 results for 'bards beast diffusing conjures rin'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again:
Create Comforts. The ki-rin conjures up one or more permanent objects
1 minute later in unoccupied spaces of the ki-rin’s choice on the floor of the lair.
Create Stone and Metal. The ki-rin conjures up one or more temporary objects made of stone or metal that
Monsters
Fizban's Treasury of Dragons
.
Celestial Lances (Costs 3 Actions). The aspect conjures four enormous lances of magical force that plummet to the ground at four different points he can see within 150 feet of him and then
Beast, while retaining his game statistics (other than his size). This transformation ends if the aspect is reduced to 0 hit points or if he uses a bonus action to end it.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
cube. The objects materialize 1 minute later in unoccupied spaces of the ki-rin’s choice on the floor of the lair. Create Stone and Metal. The ki-rin conjures up one or more temporary objects made of
after 1 hour. Create Wood. The ki-rin conjures up one or more permanent objects made of wood, or similarly hard plant-based material, that can collectively fill no more than a 10-foot cube. The
Monsters
Eberron: Rising from the Last War
","rollAction":"Magic Staff","rollDamageType":"force"} force damage.
Arcane Cataclysm (Recharges after a Long Rest). Sul Khatesh conjures orbs of magical energy that plummet to the ground at three
polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Magic Initiate feat to learn a little druidic magic. Most of these traditions work with the druidic Circles of Land, Moon and Shepherd; Beast Totem barbarians; clerics with the Nature domain; or rangers
with the Hunter or Beast Master archetypes. Other classes or archetypes especially suited to a path are called out below. The Wardens of the Wood seek to maintain the balance between nature and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, and bards and rogues certainly have a place on the plains. Outlander is a logical background, but you could easily be a bold folk hero, a dashing entertainer, or a clever charlatan. You could even be an
the form of dinosaurs. However, you could reflect a strong bond to spirits by playing an Archfey warlock, Nature cleric, Oath of the Ancients paladin, or a Beast Totem or Ancestral Guardian barbarian
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
Advantage on Wisdom, Intelligence, and Charisma saving throws. Upon arriving in Lamannia, any Elemental or Beast that has the Charmed condition or is or bound in any way is immediately freed from that
effect; this can be disastrous for an elemental airship that’s thrown into the plane. Elemental Power. When a creature casts a spell that summons or conjures an Elemental, it does so as if the spell were
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a way of life in this forested domain, with everyone from the bards of Skald to the actors of Emherst pursuing dazzling dreams. Here, the people live by a simple rule: never let an audience grow bored
. To outsiders, life feels staged and surreal in Kartakass, as every plant and beast, every peasant and performer strives to prove their greatness. Trees and flowers burst into bloom and then wither
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
figurine of wondrous power that conjures a feline killer.
3 A sapient giant spider emerges from the caverns known as the Council of the Whip Spider. It demands that the Oselo provide it a sacrifice
.
5 The lizardfolk of the lakes surrounding the Anquara Plateau discover a submerged ruin and unleash an aboleth that now holds them in thrall.
6 Beast-shaped treants animate and lay siege
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
above the slot expended.
Lamannia, the Twilight Forest. When you use a spell slot to cast a spell that conjures or summons a Beast, an Elemental, or a Fey (including Conjure Animals, Conjure
Elemental, Conjure Fey, Conjure Minor Elementals, Conjure Woodland Beings, Find Steed, Summon Beast, Summon Elemental, or Summon Fey ), you can expend the Charm (no action required) to treat the spell as if
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
speak Aquan, their native tongue from Lamannia. Most of them also speak either Elvish, Common, or Sahuagin, depending on where their route takes them, and merfolk bards may speak all of these. Any
champions could possess the abilities of Rangers or Druids, and might be able to assume the forms of deadly sea creatures. Other Kalamer hear music in the motion of wind and water and become bards
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Battalion. This elite unit fought at the forefront of the Last War, and Brelish bards still sing of the exploits of Khandan the Hammer and Meira the Huntress. At the end of the war, the battalion was split
snarling displacer beast surrounded by the words, “First in battle, last to fall”—the Redcloak insignia and motto—on the right. Allies. As part of Breland’s military forces, the Redcloaks can count on
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
speak Aquan, their native tongue from Lamannia. Most of them also speak either Elvish, Common, or Sahuagin, depending on where their route takes them, and merfolk bards may speak all of these. Any
champions could possess the abilities of Rangers or Druids, and might be able to assume the forms of deadly sea creatures. Other Kalamer hear music in the motion of wind and water and become bards
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
save, or half as much damage on a successful one.
Bonus Actions
Change Shape. The aspect magically transforms into any Humanoid or Beast, while retaining his game statistics (other than his size
.
Celestial Lances (Costs 3 Actions). The aspect conjures four enormous lances of magical force that plummet to the ground at four different points he can see within 150 feet of him and then disappear
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
teleport is also polymorphed into a random beast, as though it had failed its saving throw against the polymorph spell. Roll a d4 to determine the new form: 1, baboon; 2, bat; 3, flying snake; 4, quipper
heaped around Shagambi’s bones: 200 gp, five moonstones (50 gp each), the fine music box activated by the trap (250 gp), and an instrument of the bards (Canaith mandolin). The instrument turns to dust and
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
replace the 10th-level Nature Speaker feature with the Retaliation of the Berserker Barbarian, as it’s difficult to explain how Commune with Nature is tied to your military training. Bard. Bards play
a central role in Dhakaani culture, serving as spiritual leaders and taking the role that priests fill in many other cultures. However, Dhakaani Bards inspire and guide the people using tales of the
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
replace the 10th-level Nature Speaker feature with the Retaliation of the Berserker Barbarian, as it’s difficult to explain how Commune with Nature is tied to your military training. Bard. Bards play
a central role in Dhakaani culture, serving as spiritual leaders and taking the role that priests fill in many other cultures. However, Dhakaani Bards inspire and guide the people using tales of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
damage.
Change Shape. Rak Tulkhesh magically polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form
a Long Rest). Sul Khatesh conjures orbs of magical energy that plummet to the ground at three different points she can see within 1 mile of her. Each creature in a 40-foot-radius sphere centered on
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
no Material components and using Charisma as the spellcasting ability (spell save DC 17):
At Will: Detect Evil and Good, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from
smaller creature, it has the Prone condition.
Create Whirlwind. The djinni conjures a whirlwind at a point it can see within 120 feet. The whirlwind fills a 20-foot-radius, 60-foot-high Cylinder centered
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
recipe, you'll get a perfect result. In general, Wizards, Sorcerers, Warlocks, Artificers, Bards, wandslingers, and magewrights use arcane magic. This still leaves room for individual flavor, and the
call or invocation of an animal spirit; Somatic components might mimic the motion of a beast or spreading roots. Psionic magic uses the focused power of the mind, and chapter 2 includes suggestions for
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
skills as part of Katra’s Voice, serving as entertainers, mediators, and bards; others gather information as Teraza’s Eyes. Unless they have reason not to, the changelings of Lost wear their true faces
and consider it their true form. The natural lycanthropes of Droaam have the ability to speak in beast form, as worgs do, though this gift isn’t passed on to creatures they afflict with lycanthropy. In
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
skills as part of Katra’s Voice, serving as entertainers, mediators, and bards; others gather information as Teraza’s Eyes. Unless they have reason not to, the changelings of Lost wear their true faces
and consider it their true form. The natural lycanthropes of Droaam have the ability to speak in beast form, as worgs do, though this gift isn’t passed on to creatures they afflict with lycanthropy. In
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
maintain the beasts of that vault. However, the Kech Ruuska specialize in breeding and training them, producing the finest Beast Master Rangers, and keeping the widest range of exotic creatures in their
from the other clans. The Kech Ruuska are led by the Beast Master warlord Lhaar Dhakaan and the duur’kala Oruul. The Kech Shaarat are putting considerable pressure on the Ruuska to support their claim to
compendium
- Sources->Dungeons & Dragons->Exploring Eberron
maintain the beasts of that vault. However, the Kech Ruuska specialize in breeding and training them, producing the finest Beast Master Rangers, and keeping the widest range of exotic creatures in their
from the other clans. The Kech Ruuska are led by the Beast Master warlord Lhaar Dhakaan and the duur’kala Oruul. The Kech Shaarat are putting considerable pressure on the Ruuska to support their claim to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
are unaware they’re being watched. Roll on the Dungeon Scenes table to determine what scene a crystal is depicting at any given time. Dungeon Scenes d4 Scene 1 A beast with the body of a turtle and
). Treasure. A character who searches the room finds curios worth 15,000 gp, a dagger of venom, a suit of demon armor, and an instrument of the bards (Anstruth harp), all designed with vulpine shapes
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating
must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
in the service of righteousness or in defiance of wickedness A Blessed Ki-rin Shrine Blessed Radiance Effects d100 Effect 01–06 Golden light fills a 20-foot-radius, 40-foot-high cylinder
in the region for 1 minute. For the duration, the creature has advantage on Intelligence, Wisdom, and Charisma saving throws, and disadvantage on attack rolls. 95–00 The mind of every beast in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
any other creature that enters the room. Hidden Tower. Touching the miniature tower while it is inside this chamber conjures a glowing doorway to a demiplane. The doorway is 8 feet tall, 4 feet wide
collector of such works. Kingsport
Medium beast, unaligned
Armor Class 11
Hit Points 5 (1d8 + 1)
Speed 20 ft., swim 40 ft.
STR
6 (−2)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0






