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Returning 35 results for 'bards been diffusing cave rid'.
Monsters
Fizban's Treasury of Dragons
lair of a legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college
residence in a nearby cave, attacking the clan’s herd of giant goat;giant goats.
6
An assassin and a young emerald dragon train together to master the art of stealth.
Fire, Psychic
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Tribe (see the “Reghed Nomads” section in appendix C) urges the characters to rid the cave of its evil inhabitants.
Cave of the Berserkers A group of human berserkers that has splintered off from the Tribe of the Bear uses this cliffside cave as a refuge. Exposure to chardalyn tainted by demonic magic has deprived
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Tribe (see the “Reghed Nomads” section in appendix C) urges the characters to rid the cave of its evil inhabitants.
Cave of the Berserkers A group of human berserkers that has splintered off from the Tribe of the Bear uses this cliffside cave as a refuge. Exposure to chardalyn tainted by demonic magic has deprived
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Tribe (see the “Reghed Nomads” section in appendix C) urges the characters to rid the cave of its evil inhabitants.
Cave of the Berserkers A group of human berserkers that has splintered off from the Tribe of the Bear uses this cliffside cave as a refuge. Exposure to chardalyn tainted by demonic magic has deprived
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
The Fouled Stream Adventure for Level 1 Characters Situation. An alien fungus in a cave is polluting the stream that flows past the village of High Ery. The fungus has spawned vile creatures in and
around the cave. Hook. The folk of High Ery are noticing fungal growths on the riverbanks and a layer of scum on the water. The characters might live in the village, or a contact in the Free City of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
The Fouled Stream Adventure for Level 1 Characters Situation. An alien fungus in a cave is polluting the stream that flows past the village of High Ery. The fungus has spawned vile creatures in and
around the cave. Hook. The folk of High Ery are noticing fungal growths on the riverbanks and a layer of scum on the water. The characters might live in the village, or a contact in the Free City of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
The Fouled Stream Adventure for Level 1 Characters Situation. An alien fungus in a cave is polluting the stream that flows past the village of High Ery. The fungus has spawned vile creatures in and
around the cave. Hook. The folk of High Ery are noticing fungal growths on the riverbanks and a layer of scum on the water. The characters might live in the village, or a contact in the Free City of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
M4. Wererat Den Scattered about this cave are pickaxes, shovels, and other mining tools. The northeast section contains four giant rats. The southwest section contains wererats in human form: one
they’ll go back to their old lair if the characters get rid of the orcs at the shrine, but this is a only a ploy. The wererats have no intention of abandoning the mine. Treasure. Characters who search
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
M4. Wererat Den Scattered about this cave are pickaxes, shovels, and other mining tools. The northeast section contains four giant rats. The southwest section contains wererats in human form: one
they’ll go back to their old lair if the characters get rid of the orcs at the shrine, but this is a only a ploy. The wererats have no intention of abandoning the mine. Treasure. Characters who search
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
M4. Wererat Den Scattered about this cave are pickaxes, shovels, and other mining tools. The northeast section contains four giant rats. The southwest section contains wererats in human form: one
they’ll go back to their old lair if the characters get rid of the orcs at the shrine, but this is a only a ploy. The wererats have no intention of abandoning the mine. Treasure. Characters who search
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters’ path. Ideally, you should run all three encounters in the following order before the characters arrive at Loomlurch or travel to Yon: Nib’s Cave. The characters meet an old man who offers them
lives by the Wayward Pool. Wayward Pool. Lamorna the unicorn has lost her mate, and she believes that the magic that traps Zybilna in the palace was accomplished using her mate’s horn. Finding that unicorn horn might be the only way to free Zybilna and rid Prismeer of the Hourglass Coven.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters’ path. Ideally, you should run all three encounters in the following order before the characters arrive at Loomlurch or travel to Yon: Nib’s Cave. The characters meet an old man who offers them
lives by the Wayward Pool. Wayward Pool. Lamorna the unicorn has lost her mate, and she believes that the magic that traps Zybilna in the palace was accomplished using her mate’s horn. Finding that unicorn horn might be the only way to free Zybilna and rid Prismeer of the Hourglass Coven.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters’ path. Ideally, you should run all three encounters in the following order before the characters arrive at Loomlurch or travel to Yon: Nib’s Cave. The characters meet an old man who offers them
lives by the Wayward Pool. Wayward Pool. Lamorna the unicorn has lost her mate, and she believes that the magic that traps Zybilna in the palace was accomplished using her mate’s horn. Finding that unicorn horn might be the only way to free Zybilna and rid Prismeer of the Hourglass Coven.
Monsters
Fizban's Treasury of Dragons
legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be
periods, the waters surge up into the nearest halls and corridors before draining away.
Underwater Cache. The dragon stashes gold and gems in an underwater cave (at the bottom of the map), the entrance
Monsters
Fizban's Treasury of Dragons
dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be convinced to defend
gems in an underwater cave (at the bottom of the map), the entrance to which lies 40 feet below the surface of the subterranean pool.
Hatchery. The dragon has lovingly arranged the three small
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Promising to complete Xanthoria’s original mission to rid the surrounding forest of undead. Destroying Xanthoria’s notes so that the process of creating a lichen lich can never be duplicated by anyone else
brought back to life by any means. If the adventurers fail to convince Thunderwing to give up her life, she turns invisible and leaves the cave complex, taking refuge in the surrounding forest. Xanthoria re
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Promising to complete Xanthoria’s original mission to rid the surrounding forest of undead. Destroying Xanthoria’s notes so that the process of creating a lichen lich can never be duplicated by anyone else
brought back to life by any means. If the adventurers fail to convince Thunderwing to give up her life, she turns invisible and leaves the cave complex, taking refuge in the surrounding forest. Xanthoria re
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Promising to complete Xanthoria’s original mission to rid the surrounding forest of undead. Destroying Xanthoria’s notes so that the process of creating a lichen lich can never be duplicated by anyone else
brought back to life by any means. If the adventurers fail to convince Thunderwing to give up her life, she turns invisible and leaves the cave complex, taking refuge in the surrounding forest. Xanthoria re
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
grins full of rocky teeth appear in their faces as the creatures rumble what might be a greeting.
Three gregarious Galeb Duhr dwell in this cave. They are pleased to have company, and ask in
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
grins full of rocky teeth appear in their faces as the creatures rumble what might be a greeting.
Three gregarious Galeb Duhr dwell in this cave. They are pleased to have company, and ask in
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
grins full of rocky teeth appear in their faces as the creatures rumble what might be a greeting.
Three gregarious Galeb Duhr dwell in this cave. They are pleased to have company, and ask in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
completely reasonable and plausible explanation. Singing songs and strumming lutes might be fine for most bards. Who doesn’t like a rousing shanty now and then? But standing in a crowded tavern playing for
copper pieces tossed by commoners isn’t for everyone — and it certainly isn’t for bards in the Acq Inc world. The power and magic tied up in the voice of a franchise bard is meant for greater things
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
telepathically asks the characters to rid the cave complex of the derro cultists (see area 14) because it knows what they’re trying to do and wants to stop them. If the characters agree and seem friendly, the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
telepathically asks the characters to rid the cave complex of the derro cultists (see area 14) because it knows what they’re trying to do and wants to stop them. If the characters agree and seem friendly, the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
telepathically asks the characters to rid the cave complex of the derro cultists (see area 14) because it knows what they’re trying to do and wants to stop them. If the characters agree and seem friendly, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
completely reasonable and plausible explanation. Singing songs and strumming lutes might be fine for most bards. Who doesn’t like a rousing shanty now and then? But standing in a crowded tavern playing for
copper pieces tossed by commoners isn’t for everyone — and it certainly isn’t for bards in the Acq Inc world. The power and magic tied up in the voice of a franchise bard is meant for greater things
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
completely reasonable and plausible explanation. Singing songs and strumming lutes might be fine for most bards. Who doesn’t like a rousing shanty now and then? But standing in a crowded tavern playing for
copper pieces tossed by commoners isn’t for everyone — and it certainly isn’t for bards in the Acq Inc world. The power and magic tied up in the voice of a franchise bard is meant for greater things
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Cragmaw Hideout Locations The following locations are keyed to map 1.2. Mike Schley Map 1.2: Cragmaw Hideout View Player Version H1: Cave Mouth The goblins’ trail ends at a cave in a hillside five
miles from the scene of the ambush. A shallow stream flows from the cave mouth, which is screened by dense briar thickets. A narrow, dry path leads into the cave on the right side of the stream.
The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Cragmaw Hideout Locations The following locations are keyed to map 1.2. Mike Schley Map 1.2: Cragmaw Hideout View Player Version H1: Cave Mouth The goblins’ trail ends at a cave in a hillside five
miles from the scene of the ambush. A shallow stream flows from the cave mouth, which is screened by dense briar thickets. A narrow, dry path leads into the cave on the right side of the stream.
The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Cragmaw Hideout Locations The following locations are keyed to map 1.2. Mike Schley Map 1.2: Cragmaw Hideout View Player Version H1: Cave Mouth The goblins’ trail ends at a cave in a hillside five
miles from the scene of the ambush. A shallow stream flows from the cave mouth, which is screened by dense briar thickets. A narrow, dry path leads into the cave on the right side of the stream.
The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mission Requirements and Reward 2nd “Seek out Hlam, a monk who lives in a cave on the side of Mount Waterdeep. Ask him what he’s heard about threats to the city, but try not to annoy him or overstay
your welcome.” Those who climb the mountainside to reach the cave must succeed on a DC 12 Constitution saving throw or arrive with 1d4 levels of exhaustion. Trying to get Hlam (see appendix B) to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mission Requirements and Reward 2nd “Seek out Hlam, a monk who lives in a cave on the side of Mount Waterdeep. Ask him what he’s heard about threats to the city, but try not to annoy him or overstay
your welcome.” Those who climb the mountainside to reach the cave must succeed on a DC 12 Constitution saving throw or arrive with 1d4 levels of exhaustion. Trying to get Hlam (see appendix B) to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mission Requirements and Reward 2nd “Seek out Hlam, a monk who lives in a cave on the side of Mount Waterdeep. Ask him what he’s heard about threats to the city, but try not to annoy him or overstay
your welcome.” Those who climb the mountainside to reach the cave must succeed on a DC 12 Constitution saving throw or arrive with 1d4 levels of exhaustion. Trying to get Hlam (see appendix B) to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6 An emerald dragon is the headmaster in absentia of a bardic college and must be
dragon attempts to drive off a clan of cyclopes who have taken up residence in a nearby cave, attacking the clan’s herd of giant goats.
6 An assassin and a young emerald dragon train together to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6 An emerald dragon is the headmaster in absentia of a bardic college and must be
dragon attempts to drive off a clan of cyclopes who have taken up residence in a nearby cave, attacking the clan’s herd of giant goats.
6 An assassin and a young emerald dragon train together to






