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Returning 35 results for 'bards been diffusing clear relief'.
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bards been diffusing clear relies
Monsters
Fizban's Treasury of Dragons
, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline
bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can leave the lair
Monsters
Fizban's Treasury of Dragons
clear crystalline points, allowing the Crystal Dragon Wyrmling;wyrmlings to blend in to rocky terrain in the face of danger. As they age, their scales turn snow white, then slowly fade to transparency
the greatest bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can
Monsters
Fizban's Treasury of Dragons
, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline points
rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest bards and philosophers to partake in
Monsters
Fizban's Treasury of Dragons
of them are among the friendliest of dragonkind, nurturing and optimistic.
Inner Glow
When they hatch, crystal dragons have dull gray scales, with a few white or clear crystalline points, allowing
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest bards and philosophers
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of kings, queens, heroes
and sleepy villages follow tales of strange, glorious, faraway places. Good maps and clear trails can take even an inexperienced youth with dreams of glory far across the world, but these paths are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
with a bloody knife in his hands. The confused fisher professed his innocence, but his dreams became suddenly clear. In his mind, he saw ravenous, tentacled creatures devouring the Styes and the city
yesterday, Jarme Loveage dangled from the executioner’s noose. With Jarme’s death, the Styes breathed a collective sigh of relief — but that relief is destined to be short-lived. The kraken is nearing maturity, and the Whisperer is preparing the final stage of its dreadful plan.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
with a bloody knife in his hands. The confused fisher professed his innocence, but his dreams became suddenly clear. In his mind, he saw ravenous, tentacled creatures devouring the Styes and the city
yesterday, Jarme Loveage dangled from the executioner’s noose. With Jarme’s death, the Styes breathed a collective sigh of relief — but that relief is destined to be short-lived. The kraken is nearing maturity, and the Whisperer is preparing the final stage of its dreadful plan.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of kings, queens, heroes
and sleepy villages follow tales of strange, glorious, faraway places. Good maps and clear trails can take even an inexperienced youth with dreams of glory far across the world, but these paths are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
with a bloody knife in his hands. The confused fisher professed his innocence, but his dreams became suddenly clear. In his mind, he saw ravenous, tentacled creatures devouring the Styes and the city
yesterday, Jarme Loveage dangled from the executioner’s noose. With Jarme’s death, the Styes breathed a collective sigh of relief — but that relief is destined to be short-lived. The kraken is nearing maturity, and the Whisperer is preparing the final stage of its dreadful plan.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of kings, queens, heroes
and sleepy villages follow tales of strange, glorious, faraway places. Good maps and clear trails can take even an inexperienced youth with dreams of glory far across the world, but these paths are
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
tentacles. Upon seeing the characters, Bimbi sighs with relief and explains it’s searching for fresh brains to feed its friend, a mind flayer imprisoned in an isolation chamber (area 20b). “I used to find
brains in the brain room,” Bimbi burbles. “But I knocked over some jars there, and the brains came to life!” If the characters agree to clear the “brain monsters” out of area 21, the flumph gives them its key card.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
tentacles. Upon seeing the characters, Bimbi sighs with relief and explains it’s searching for fresh brains to feed its friend, a mind flayer imprisoned in an isolation chamber (area 20b). “I used to find
brains in the brain room,” Bimbi burbles. “But I knocked over some jars there, and the brains came to life!” If the characters agree to clear the “brain monsters” out of area 21, the flumph gives them its key card.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
tentacles. Upon seeing the characters, Bimbi sighs with relief and explains it’s searching for fresh brains to feed its friend, a mind flayer imprisoned in an isolation chamber (area 20b). “I used to find
brains in the brain room,” Bimbi burbles. “But I knocked over some jars there, and the brains came to life!” If the characters agree to clear the “brain monsters” out of area 21, the flumph gives them its key card.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Frost brand Weapon Yes Helm of brilliance Wondrous item Yes Horn of Valhalla (bronze) Wondrous item No Instrument of the bards (Anstruth harp) Wondrous item Yes (bard) Ioun stone (absorption
, sorcerer, warlock, or wizard) Staff of power Staff Yes (sorcerer, warlock, or wizard) Staff of striking Staff Yes Staff of thunder and lightning Staff Yes Sword of sharpness Weapon Yes Tome of clear
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
backcountry farmsteads and sleepy villages follow tales that take them to strange, glorious, faraway places. Good maps and clear trails can carry even an inexperienced youth with dreams of glory far
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Frost brand Weapon Yes Helm of brilliance Wondrous item Yes Horn of Valhalla (bronze) Wondrous item No Instrument of the bards (Anstruth harp) Wondrous item Yes (bard) Ioun stone (absorption
, sorcerer, warlock, or wizard) Staff of power Staff Yes (sorcerer, warlock, or wizard) Staff of striking Staff Yes Staff of thunder and lightning Staff Yes Sword of sharpness Weapon Yes Tome of clear
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
backcountry farmsteads and sleepy villages follow tales that take them to strange, glorious, faraway places. Good maps and clear trails can carry even an inexperienced youth with dreams of glory far
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Frost brand Weapon Yes Helm of brilliance Wondrous item Yes Horn of Valhalla (bronze) Wondrous item No Instrument of the bards (Anstruth harp) Wondrous item Yes (bard) Ioun stone (absorption
, sorcerer, warlock, or wizard) Staff of power Staff Yes (sorcerer, warlock, or wizard) Staff of striking Staff Yes Staff of thunder and lightning Staff Yes Sword of sharpness Weapon Yes Tome of clear
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
backcountry farmsteads and sleepy villages follow tales that take them to strange, glorious, faraway places. Good maps and clear trails can carry even an inexperienced youth with dreams of glory far
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
more subtle effect, such as an attempt to read a creature's thoughts, typically goes unnoticed, unless a spell says otherwise. A Clear Path to the Target To target something, you must have a clear path
magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
more subtle effect, such as an attempt to read a creature's thoughts, typically goes unnoticed, unless a spell says otherwise. A Clear Path to the Target To target something, you must have a clear path
magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
more subtle effect, such as an attempt to read a creature's thoughts, typically goes unnoticed, unless a spell says otherwise. A Clear Path to the Target To target something, you must have a clear path
magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
neutral. Neutral (N) is the alignment of those who prefer to steer clear of moral questions and don’t take sides, doing what seems best at the time. Druids are traditionally neutral, as are typical
townsfolk. Chaotic neutral (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful evil (LE) creatures methodically take what
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
neutral. Neutral (N) is the alignment of those who prefer to steer clear of moral questions and don’t take sides, doing what seems best at the time. Druids are traditionally neutral, as are typical
townsfolk. Chaotic neutral (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful evil (LE) creatures methodically take what
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
neutral. Neutral (N) is the alignment of those who prefer to steer clear of moral questions and don’t take sides, doing what seems best at the time. Druids are traditionally neutral, as are typical
townsfolk. Chaotic neutral (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful evil (LE) creatures methodically take what
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
these relics and surrounded their altars with burial mounds. Go to these mounds, retrieve one or more of our lost relics, and bring them here as tribute. Do this, and your path will be made clear. There
relic disappears, the oracle says in a booming voice, “You have done a great deed for all giants! A new path lies before you!” For each relic that the characters offer as tribute, a stony bas-relief
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
these relics and surrounded their altars with burial mounds. Go to these mounds, retrieve one or more of our lost relics, and bring them here as tribute. Do this, and your path will be made clear. There
relic disappears, the oracle says in a booming voice, “You have done a great deed for all giants! A new path lies before you!” For each relic that the characters offer as tribute, a stony bas-relief
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
tomb. Bookshelves carrying various tomes and scholarly implements stand against the walls. At the center is a stone, gold-painted sarcophagus, the sides of which bear a beautiful relief carving of two
, next to which is the inscription, “My dearest Chanelle.” Relief Details. One of the figures depicted in the sarcophagus’s relief carving wears armor that matches the armor of the ghost in area N4
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
tomb. Bookshelves carrying various tomes and scholarly implements stand against the walls. At the center is a stone, gold-painted sarcophagus, the sides of which bear a beautiful relief carving of two
, next to which is the inscription, “My dearest Chanelle.” Relief Details. One of the figures depicted in the sarcophagus’s relief carving wears armor that matches the armor of the ghost in area N4
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
these relics and surrounded their altars with burial mounds. Go to these mounds, retrieve one or more of our lost relics, and bring them here as tribute. Do this, and your path will be made clear. There
relic disappears, the oracle says in a booming voice, “You have done a great deed for all giants! A new path lies before you!” For each relic that the characters offer as tribute, a stony bas-relief
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
tomb. Bookshelves carrying various tomes and scholarly implements stand against the walls. At the center is a stone, gold-painted sarcophagus, the sides of which bear a beautiful relief carving of two
, next to which is the inscription, “My dearest Chanelle.” Relief Details. One of the figures depicted in the sarcophagus’s relief carving wears armor that matches the armor of the ghost in area N4
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
githzerai steer clear of area 24d and the hallway that leads to it unless they need to use the trap to escape a greater danger. 24b. Resting Chamber The githzerai use this chamber to sleep and
the arms of a merman bas-relief carved above the fountain’s basin, which is filled almost to the brim. The water pouring into the fountain is drinkable. It drains out slowly through holes along the inside lip of the basin.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
githzerai steer clear of area 24d and the hallway that leads to it unless they need to use the trap to escape a greater danger. 24b. Resting Chamber The githzerai use this chamber to sleep and
the arms of a merman bas-relief carved above the fountain’s basin, which is filled almost to the brim. The water pouring into the fountain is drinkable. It drains out slowly through holes along the inside lip of the basin.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
githzerai steer clear of area 24d and the hallway that leads to it unless they need to use the trap to escape a greater danger. 24b. Resting Chamber The githzerai use this chamber to sleep and
the arms of a merman bas-relief carved above the fountain’s basin, which is filled almost to the brim. The water pouring into the fountain is drinkable. It drains out slowly through holes along the inside lip of the basin.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
filled with Janyans enraptured by the low-toned, hypnotic music of a group of bards. Xoese-Addae leads the characters to a private audience suite overlooking the quad, occupied by a single Janyan wearing
align with. Xoese-Addae, a consummate politician, keeps his opinions to himself. A Fraught Debate It should be clear that the characters’ mission puts them in the middle of a political and






