Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bards billowing diffusing constant removed'.
Other Suggestions:
bards blowing diffusing contact remote
bards billowing diffusing content removed
bards billowing diffusing contact removed
bards blowing diffusing content remote
bards blowing diffusing contact removed
Magic Items
Tasha’s Cauldron of Everything
’t be removed while you are attuned to the teeth, and you can’t voluntarily end your attunement to them. If removed after your death, the tooth vanishes. You can have a maximum number of the
it are removed. When you use this action, a shimmering image of a unicorn’s horn appears until the end of your turn, sprouting from your forehead. The tooth regains all expended charges daily at
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
filled with Janyans enraptured by the low-toned, hypnotic music of a group of bards. Xoese-Addae leads the characters to a private audience suite overlooking the quad, occupied by a single Janyan wearing
fine, billowing robes—this is Zisatta. Zisatta Zisatta The aloof Zisatta is a member of the High Court and commands Janya’s security forces, called the Billowing Patrol for their sable robes that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
filled with Janyans enraptured by the low-toned, hypnotic music of a group of bards. Xoese-Addae leads the characters to a private audience suite overlooking the quad, occupied by a single Janyan wearing
fine, billowing robes—this is Zisatta. Zisatta Zisatta The aloof Zisatta is a member of the High Court and commands Janya’s security forces, called the Billowing Patrol for their sable robes that
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ magical heritage also expresses itself in other ways; those who become bards preserve the clan’s lore, and firbolg sorcerers defend their communities. Firbolg wizards arise when a clan becomes
.
Firbolg barbarians are rare except among clans that face constant threats from evil humanoids and other invaders.
Firbolg clerics and paladins are usually dedicated to nature gods and are seen as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ magical heritage also expresses itself in other ways; those who become bards preserve the clan’s lore, and firbolg sorcerers defend their communities. Firbolg wizards arise when a clan becomes
.
Firbolg barbarians are rare except among clans that face constant threats from evil humanoids and other invaders.
Firbolg clerics and paladins are usually dedicated to nature gods and are seen as
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
’ magical heritage also expresses itself in other ways; those who become bards preserve the clan’s lore, and firbolg sorcerers defend their communities. Firbolg wizards arise when a clan becomes
.
Firbolg barbarians are rare except among clans that face constant threats from evil humanoids and other invaders.
Firbolg clerics and paladins are usually dedicated to nature gods and are seen as
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
filled with Janyans enraptured by the low-toned, hypnotic music of a group of bards. Xoese-Addae leads the characters to a private audience suite overlooking the quad, occupied by a single Janyan wearing
fine, billowing robes—this is Zisatta. Zisatta Zisatta The aloof Zisatta is a member of the High Court and commands Janya’s security forces, called the Billowing Patrol for their sable robes that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a successful DC 10 Wisdom (Perception) check. If the characters take the groom figurine out of the room, read the following if they return to the room at a later time: Billowing drapes draw your
doesn’t appear again. If the characters attack the ghost, it attacks them in turn. Treasure The lute, though old and covered in dust, has survived the passage of time. It is a magic instrument of the bards called a Doss lute.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a successful DC 10 Wisdom (Perception) check. If the characters take the groom figurine out of the room, read the following if they return to the room at a later time: Billowing drapes draw your
doesn’t appear again. If the characters attack the ghost, it attacks them in turn. Treasure The lute, though old and covered in dust, has survived the passage of time. It is a magic instrument of the bards called a Doss lute.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a successful DC 10 Wisdom (Perception) check. If the characters take the groom figurine out of the room, read the following if they return to the room at a later time: Billowing drapes draw your
doesn’t appear again. If the characters attack the ghost, it attacks them in turn. Treasure The lute, though old and covered in dust, has survived the passage of time. It is a magic instrument of the bards called a Doss lute.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
destroy the interlopers. 23a. Smoke-Filled Hall This chamber is heavily obscured by smoke billowing out of two stone braziers. The night hag uses the smoke to deter students from entering her sanctum. The
away quickly and does nothing to stop the billowing smoke. Wormriddle fashioned tight-fitting iron lids for the braziers and keeps them in area 23b. If both braziers are properly covered, the smoke in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
destroy the interlopers. 23a. Smoke-Filled Hall This chamber is heavily obscured by smoke billowing out of two stone braziers. The night hag uses the smoke to deter students from entering her sanctum. The
away quickly and does nothing to stop the billowing smoke. Wormriddle fashioned tight-fitting iron lids for the braziers and keeps them in area 23b. If both braziers are properly covered, the smoke in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
destroy the interlopers. 23a. Smoke-Filled Hall This chamber is heavily obscured by smoke billowing out of two stone braziers. The night hag uses the smoke to deter students from entering her sanctum. The
away quickly and does nothing to stop the billowing smoke. Wormriddle fashioned tight-fitting iron lids for the braziers and keeps them in area 23b. If both braziers are properly covered, the smoke in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
unearthed over his lifetime, the foundries of Dis produce deadly armaments that help to stem the abyssal tide. The fighting requires constant reinforcements, creating a voracious appetite for the
of an imp. The imp wears a leather vest that conceals the message, and the laces of the vest are knitted into the imp’s heart. If the vest is removed by anyone other than the intended recipient, that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
unearthed over his lifetime, the foundries of Dis produce deadly armaments that help to stem the abyssal tide. The fighting requires constant reinforcements, creating a voracious appetite for the
of an imp. The imp wears a leather vest that conceals the message, and the laces of the vest are knitted into the imp’s heart. If the vest is removed by anyone other than the intended recipient, that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
unearthed over his lifetime, the foundries of Dis produce deadly armaments that help to stem the abyssal tide. The fighting requires constant reinforcements, creating a voracious appetite for the
of an imp. The imp wears a leather vest that conceals the message, and the laces of the vest are knitted into the imp’s heart. If the vest is removed by anyone other than the intended recipient, that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
urns is made of beeswax and may be broken so that the lids can be removed. Each of the six urns contains the equivalent of twenty flasks of oil. A filled urn weighs 25 pounds. Behind the doors is a
the mask and the pendant are both removed, Tloques starts to awaken. Dust is stirred up into clouds and begins to gather on the bones as they knit back together. His wasted form then sits up and gazes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
urns is made of beeswax and may be broken so that the lids can be removed. Each of the six urns contains the equivalent of twenty flasks of oil. A filled urn weighs 25 pounds. Behind the doors is a
the mask and the pendant are both removed, Tloques starts to awaken. Dust is stirred up into clouds and begins to gather on the bones as they knit back together. His wasted form then sits up and gazes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
urns is made of beeswax and may be broken so that the lids can be removed. Each of the six urns contains the equivalent of twenty flasks of oil. A filled urn weighs 25 pounds. Behind the doors is a
the mask and the pendant are both removed, Tloques starts to awaken. Dust is stirred up into clouds and begins to gather on the bones as they knit back together. His wasted form then sits up and gazes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are removed, hidden springs raise the trunk’s false bottom to rise slightly, at which point the stone visage above the bed opens its mouth and belches a cloud of poisonous gas large enough to fill the
winch.
A floor-to-ceiling iron cage in the middle of the room contains an elevator shaft with chains running up and down away from it. The chains are in constant motion, and you hear loud mechanical
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
persist even if they are removed from the region. Irian, the Eternal Dawn Irian is the plane of light and hope, the wellspring of positive energy which is the foundation of light, life, and love. The
. Kythri, the Churning Chaos The plane of chaos and change, Kythri is a realm in constant flux. The elements collide in fantastic explosions of unbridled power, motes of earth careen erratically through
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
persist even if they are removed from the region. Irian, the Eternal Dawn Irian is the plane of light and hope, the wellspring of positive energy which is the foundation of light, life, and love. The
. Kythri, the Churning Chaos The plane of chaos and change, Kythri is a realm in constant flux. The elements collide in fantastic explosions of unbridled power, motes of earth careen erratically through
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are removed, hidden springs raise the trunk’s false bottom to rise slightly, at which point the stone visage above the bed opens its mouth and belches a cloud of poisonous gas large enough to fill the
winch.
A floor-to-ceiling iron cage in the middle of the room contains an elevator shaft with chains running up and down away from it. The chains are in constant motion, and you hear loud mechanical
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are removed, hidden springs raise the trunk’s false bottom to rise slightly, at which point the stone visage above the bed opens its mouth and belches a cloud of poisonous gas large enough to fill the
winch.
A floor-to-ceiling iron cage in the middle of the room contains an elevator shaft with chains running up and down away from it. The chains are in constant motion, and you hear loud mechanical
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
persist even if they are removed from the region. Irian, the Eternal Dawn Irian is the plane of light and hope, the wellspring of positive energy which is the foundation of light, life, and love. The
. Kythri, the Churning Chaos The plane of chaos and change, Kythri is a realm in constant flux. The elements collide in fantastic explosions of unbridled power, motes of earth careen erratically through
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
treasure secured and removed from the city without drawing the attention of Neverwinter’s tax collectors. He tells the characters that the treasure is small but its container is warded, and that they should
who contract lycanthropy from Moguhl might have the opportunity to get the curse removed at the Hall of Knowledge later in this episode at a reduced cost, assuming they can help the head priest there
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
treasure secured and removed from the city without drawing the attention of Neverwinter’s tax collectors. He tells the characters that the treasure is small but its container is warded, and that they should
who contract lycanthropy from Moguhl might have the opportunity to get the curse removed at the Hall of Knowledge later in this episode at a reduced cost, assuming they can help the head priest there
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
it to win the purse.
Ruthie Swifford (neutral good human) is a determined, no-nonsense player who keeps up a constant stream of good-natured chatter.
Whipp Walsh (chaotic neutral human) is a
chests must be closed for their magic to function, and the chests become nonmagical if removed from the vault. At any given time, the seven chests contain mixed coinage worth a total of 2d4 × 1,000 gp
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
treasure secured and removed from the city without drawing the attention of Neverwinter’s tax collectors. He tells the characters that the treasure is small but its container is warded, and that they should
who contract lycanthropy from Moguhl might have the opportunity to get the curse removed at the Hall of Knowledge later in this episode at a reduced cost, assuming they can help the head priest there
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
it to win the purse.
Ruthie Swifford (neutral good human) is a determined, no-nonsense player who keeps up a constant stream of good-natured chatter.
Whipp Walsh (chaotic neutral human) is a
chests must be closed for their magic to function, and the chests become nonmagical if removed from the vault. At any given time, the seven chests contain mixed coinage worth a total of 2d4 × 1,000 gp
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
it to win the purse.
Ruthie Swifford (neutral good human) is a determined, no-nonsense player who keeps up a constant stream of good-natured chatter.
Whipp Walsh (chaotic neutral human) is a
chests must be closed for their magic to function, and the chests become nonmagical if removed from the vault. At any given time, the seven chests contain mixed coinage worth a total of 2d4 × 1,000 gp
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. By night, the only denizens of the warehouse are three manticores and their red slaad handler. The manticores fly between levels on constant patrol, and the slaad spends its time lounging in the loft
compartment is oppressively hot and humid. Clouds of smoke rise and escape through the grate above, billowing from a pair of roaring boilers near the bow, bolted to the deck and walls on either side of a large
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tunnels, a mighty gale blows from the northern way, making a constant howl. Two braziers burn with green flame, lighting the area. Numerous rock columns join the floor to the ceiling. Severed silk ropes
are four thin figures in billowing cult robes. The wind doesn’t seem to impede them at all.
Four emaciated Howling Hatred priests (see chapter 7) — Aerisi’s most devout cultists — guard this area
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. By night, the only denizens of the warehouse are three manticores and their red slaad handler. The manticores fly between levels on constant patrol, and the slaad spends its time lounging in the loft
compartment is oppressively hot and humid. Clouds of smoke rise and escape through the grate above, billowing from a pair of roaring boilers near the bow, bolted to the deck and walls on either side of a large
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. By night, the only denizens of the warehouse are three manticores and their red slaad handler. The manticores fly between levels on constant patrol, and the slaad spends its time lounging in the loft
compartment is oppressively hot and humid. Clouds of smoke rise and escape through the grate above, billowing from a pair of roaring boilers near the bow, bolted to the deck and walls on either side of a large






