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Returning 35 results for 'bards billowing diffusing contact relations'.
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Monsters
Bigby Presents: Glory of the Giants
target. Metal objects in that area glow red-hot until the start of the giant’s next turn. Any creature in physical contact with a heated object at the start of its turn must make a DC 19 Constitution
.
A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They conjure waves of magma and can fly by jetting magical fire from
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, or noteworthy other races’ accomplishments might be, there is an inherent superiority to all things elven. This attitude colors sun elves’ relations with other elves, whom they see as diluted or
with other art forms, which produces the complex dance of the bladesingers as well as the enchanting music of their bards and the meticulous craftwork of their artisans. Sun elf adventurers often bring
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, or noteworthy other races’ accomplishments might be, there is an inherent superiority to all things elven. This attitude colors sun elves’ relations with other elves, whom they see as diluted or
with other art forms, which produces the complex dance of the bladesingers as well as the enchanting music of their bards and the meticulous craftwork of their artisans. Sun elf adventurers often bring
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, or noteworthy other races’ accomplishments might be, there is an inherent superiority to all things elven. This attitude colors sun elves’ relations with other elves, whom they see as diluted or
with other art forms, which produces the complex dance of the bladesingers as well as the enchanting music of their bards and the meticulous craftwork of their artisans. Sun elf adventurers often bring
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Halflings of the Five Nations Quick and charming, many halflings put their natural talents to use as bards, barristers, merchants, and politicians throughout Khorvaire. Of course, these same talents
the criminal empire, but your past may yet catch up with you. You could also be the point of contact who has made the Boromar Clan your party’s group patron, as described later in this chapter.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
filled with Janyans enraptured by the low-toned, hypnotic music of a group of bards. Xoese-Addae leads the characters to a private audience suite overlooking the quad, occupied by a single Janyan wearing
fine, billowing robes—this is Zisatta. Zisatta Zisatta The aloof Zisatta is a member of the High Court and commands Janya’s security forces, called the Billowing Patrol for their sable robes that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
filled with Janyans enraptured by the low-toned, hypnotic music of a group of bards. Xoese-Addae leads the characters to a private audience suite overlooking the quad, occupied by a single Janyan wearing
fine, billowing robes—this is Zisatta. Zisatta Zisatta The aloof Zisatta is a member of the High Court and commands Janya’s security forces, called the Billowing Patrol for their sable robes that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Halflings of the Five Nations Quick and charming, many halflings put their natural talents to use as bards, barristers, merchants, and politicians throughout Khorvaire. Of course, these same talents
the criminal empire, but your past may yet catch up with you. You could also be the point of contact who has made the Boromar Clan your party’s group patron, as described later in this chapter.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Halflings of the Five Nations Quick and charming, many halflings put their natural talents to use as bards, barristers, merchants, and politicians throughout Khorvaire. Of course, these same talents
the criminal empire, but your past may yet catch up with you. You could also be the point of contact who has made the Boromar Clan your party’s group patron, as described later in this chapter.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
filled with Janyans enraptured by the low-toned, hypnotic music of a group of bards. Xoese-Addae leads the characters to a private audience suite overlooking the quad, occupied by a single Janyan wearing
fine, billowing robes—this is Zisatta. Zisatta Zisatta The aloof Zisatta is a member of the High Court and commands Janya’s security forces, called the Billowing Patrol for their sable robes that
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
area glow red-hot until the start of the giant’s next turn. Any creature in physical contact with a heated object at the start of its turn must make a DC 19 Constitution saving throw. On a failed
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
area glow red-hot until the start of the giant’s next turn. Any creature in physical contact with a heated object at the start of its turn must make a DC 19 Constitution saving throw. On a failed
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
area glow red-hot until the start of the giant’s next turn. Any creature in physical contact with a heated object at the start of its turn must make a DC 19 Constitution saving throw. On a failed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Battalion. This elite unit fought at the forefront of the Last War, and Brelish bards still sing of the exploits of Khandan the Hammer and Meira the Huntress. At the end of the war, the battalion was split
forces at the Battle of Cairn Hill, but the cordial relations between the two nations frayed immediately after. The Redcloaks skirmished with hobgoblins who were leading Thrane civilians in chains back
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Battalion. This elite unit fought at the forefront of the Last War, and Brelish bards still sing of the exploits of Khandan the Hammer and Meira the Huntress. At the end of the war, the battalion was split
forces at the Battle of Cairn Hill, but the cordial relations between the two nations frayed immediately after. The Redcloaks skirmished with hobgoblins who were leading Thrane civilians in chains back
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
area glow red-hot until the start of the giant’s next turn. Any creature in physical contact with a heated object at the start of its turn must make a DC 19 Constitution saving throw. On a failed
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
area glow red-hot until the start of the giant’s next turn. Any creature in physical contact with a heated object at the start of its turn must make a DC 19 Constitution saving throw. On a failed
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
area glow red-hot until the start of the giant’s next turn. Any creature in physical contact with a heated object at the start of its turn must make a DC 19 Constitution saving throw. On a failed
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a successful DC 10 Wisdom (Perception) check. If the characters take the groom figurine out of the room, read the following if they return to the room at a later time: Billowing drapes draw your
doesn’t appear again. If the characters attack the ghost, it attacks them in turn. Treasure The lute, though old and covered in dust, has survived the passage of time. It is a magic instrument of the bards called a Doss lute.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Battalion. This elite unit fought at the forefront of the Last War, and Brelish bards still sing of the exploits of Khandan the Hammer and Meira the Huntress. At the end of the war, the battalion was split
forces at the Battle of Cairn Hill, but the cordial relations between the two nations frayed immediately after. The Redcloaks skirmished with hobgoblins who were leading Thrane civilians in chains back
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a successful DC 10 Wisdom (Perception) check. If the characters take the groom figurine out of the room, read the following if they return to the room at a later time: Billowing drapes draw your
doesn’t appear again. If the characters attack the ghost, it attacks them in turn. Treasure The lute, though old and covered in dust, has survived the passage of time. It is a magic instrument of the bards called a Doss lute.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
strongholds. Anyone not of the clan, even another dwarf, is considered an outsider.
Relations between neighboring clans are cordial, if not warm. They might exchange messengers to share lore and news
that can prove useful against the vagaries of the outside world, but that is likely to be the extent of their contact. Under normal circumstances, dwarves prefer to be left alone. Interacting with
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a successful DC 10 Wisdom (Perception) check. If the characters take the groom figurine out of the room, read the following if they return to the room at a later time: Billowing drapes draw your
doesn’t appear again. If the characters attack the ghost, it attacks them in turn. Treasure The lute, though old and covered in dust, has survived the passage of time. It is a magic instrument of the bards called a Doss lute.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
strongholds. Anyone not of the clan, even another dwarf, is considered an outsider.
Relations between neighboring clans are cordial, if not warm. They might exchange messengers to share lore and news
that can prove useful against the vagaries of the outside world, but that is likely to be the extent of their contact. Under normal circumstances, dwarves prefer to be left alone. Interacting with
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
businesses, primarily as fronts for laundering money. When you buy from one of these businesses, you get a 5 percent discount. The DM decides what goods and services are available. Criminal Syndicate Contact
Each member of the syndicate has a place in the organization. You report to a contact who handles your contribution by giving you assignments, collecting the syndicate’s cut of your swag, or seeing
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
businesses, primarily as fronts for laundering money. When you buy from one of these businesses, you get a 5 percent discount. The DM decides what goods and services are available. Criminal Syndicate Contact
Each member of the syndicate has a place in the organization. You report to a contact who handles your contribution by giving you assignments, collecting the syndicate’s cut of your swag, or seeing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
strongholds. Anyone not of the clan, even another dwarf, is considered an outsider.
Relations between neighboring clans are cordial, if not warm. They might exchange messengers to share lore and news
that can prove useful against the vagaries of the outside world, but that is likely to be the extent of their contact. Under normal circumstances, dwarves prefer to be left alone. Interacting with
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
businesses, primarily as fronts for laundering money. When you buy from one of these businesses, you get a 5 percent discount. The DM decides what goods and services are available. Criminal Syndicate Contact
Each member of the syndicate has a place in the organization. You report to a contact who handles your contribution by giving you assignments, collecting the syndicate’s cut of your swag, or seeing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
by a group called the High Court, some members of which are able to contact key leaders in Djaynai on rare occasions through magical means. Members of the High Court—and the many agents and liaisons
turn meetings into fraught debates. The security forces of Janya are called the Billowing Patrol, named for their flowing, dark robes. Their headquarters is a looming silvery fortress guarded by
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
by a group called the High Court, some members of which are able to contact key leaders in Djaynai on rare occasions through magical means. Members of the High Court—and the many agents and liaisons
turn meetings into fraught debates. The security forces of Janya are called the Billowing Patrol, named for their flowing, dark robes. Their headquarters is a looming silvery fortress guarded by
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from some form of debilitating condition brought on by the poisonous waste flowing and billowing out of the Alchemists’ Quarter, or from the polluted water of the river and harbor. The adventurers are
it difficult to avoid. Sewer plague (also described in the Dungeon Master’s Guide) is common in the Styes as well, but avoiding contact with the district’s ubiquitous rodents and vermin is usually sufficient protection against it.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from some form of debilitating condition brought on by the poisonous waste flowing and billowing out of the Alchemists’ Quarter, or from the polluted water of the river and harbor. The adventurers are
it difficult to avoid. Sewer plague (also described in the Dungeon Master’s Guide) is common in the Styes as well, but avoiding contact with the district’s ubiquitous rodents and vermin is usually sufficient protection against it.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
by a group called the High Court, some members of which are able to contact key leaders in Djaynai on rare occasions through magical means. Members of the High Court—and the many agents and liaisons
turn meetings into fraught debates. The security forces of Janya are called the Billowing Patrol, named for their flowing, dark robes. Their headquarters is a looming silvery fortress guarded by
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
from some form of debilitating condition brought on by the poisonous waste flowing and billowing out of the Alchemists’ Quarter, or from the polluted water of the river and harbor. The adventurers are
it difficult to avoid. Sewer plague (also described in the Dungeon Master’s Guide) is common in the Styes as well, but avoiding contact with the district’s ubiquitous rodents and vermin is usually sufficient protection against it.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
are in the broad field of history. You might dream of using magic to contact great historical figures or your own ancestors or of recreating the mighty magic of a distant age. Skill Proficiencies
Lorehold. Bards thrive in Lorehold, and wizards (particularly those of the School of Divination) are numerous among its students. Clerics (often with the Knowledge or Light domains) are also quite common






