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Returning 35 results for 'bards blazing diffusing cleansing rule'.
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Magic Items
Bigby Presents: Glory of the Giants
flow through the shield’s grooves for 1 minute. While the shield is active, you gain the following benefits:
Blazing Soul. You have immunity to fire damage.
Cleansing Fire. As an action, you
can cause the shield to flare with the cleansing fire of the god Surtur. Choose one creature you can see within 30 feet of yourself (you can choose yourself). One disease or condition of your choice
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
offered him a deal, which Thavius readily accepted. In the sky over Elturel, a radiant sphere called the Companion appeared, blazing like a second sun. Powered by a planetar imprisoned within it, the
the Companion, was hailed as the savior of the city and rose to become its high overseer. Under Kreeg’s decades-long rule, Elturel embarked on a path to becoming not just a holy city but the holy nation of Elturgard.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
offered him a deal, which Thavius readily accepted. In the sky over Elturel, a radiant sphere called the Companion appeared, blazing like a second sun. Powered by a planetar imprisoned within it, the
the Companion, was hailed as the savior of the city and rose to become its high overseer. Under Kreeg’s decades-long rule, Elturel embarked on a path to becoming not just a holy city but the holy nation of Elturgard.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
offered him a deal, which Thavius readily accepted. In the sky over Elturel, a radiant sphere called the Companion appeared, blazing like a second sun. Powered by a planetar imprisoned within it, the
the Companion, was hailed as the savior of the city and rose to become its high overseer. Under Kreeg’s decades-long rule, Elturel embarked on a path to becoming not just a holy city but the holy nation of Elturgard.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
agents include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. They are chosen primarily for their loyalty and are experts in observation, stealth, innuendo, and combat
the glory and security of their people, and for the lords who rule over them. However, Alliance operatives are often glory hounds, looking to gain a leg up on their counterparts from other Alliance
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
agents include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. They are chosen primarily for their loyalty and are experts in observation, stealth, innuendo, and combat
the glory and security of their people, and for the lords who rule over them. However, Alliance operatives are often glory hounds, looking to gain a leg up on their counterparts from other Alliance
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
agents include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. They are chosen primarily for their loyalty and are experts in observation, stealth, innuendo, and combat
the glory and security of their people, and for the lords who rule over them. However, Alliance operatives are often glory hounds, looking to gain a leg up on their counterparts from other Alliance
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
circle. Bards are expected to set aside personal rivalries while in a circle outpost, and any kind of combat or violence is prohibited. Violating this rule results in immediate expulsion from the
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
circle. Bards are expected to set aside personal rivalries while in a circle outpost, and any kind of combat or violence is prohibited. Violating this rule results in immediate expulsion from the
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a way of life in this forested domain, with everyone from the bards of Skald to the actors of Emherst pursuing dazzling dreams. Here, the people live by a simple rule: never let an audience grow bored
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
spell learned through your Magical Secrets feature counts as a bard spell for you, so it can be replaced upon gaining a bard level later. But it must be replaced by a bard spell, according to the rule
in the Spellcasting feature. Which spell scrolls can bards understand—spells from the bard list only, or spells from the bard list plus spells from Magical Secrets? A bard can use any spell scroll
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
spell learned through your Magical Secrets feature counts as a bard spell for you, so it can be replaced upon gaining a bard level later. But it must be replaced by a bard spell, according to the rule
in the Spellcasting feature. Which spell scrolls can bards understand—spells from the bard list only, or spells from the bard list plus spells from Magical Secrets? A bard can use any spell scroll
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
circle. Bards are expected to set aside personal rivalries while in a circle outpost, and any kind of combat or violence is prohibited. Violating this rule results in immediate expulsion from the
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a way of life in this forested domain, with everyone from the bards of Skald to the actors of Emherst pursuing dazzling dreams. Here, the people live by a simple rule: never let an audience grow bored
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
spell learned through your Magical Secrets feature counts as a bard spell for you, so it can be replaced upon gaining a bard level later. But it must be replaced by a bard spell, according to the rule
in the Spellcasting feature. Which spell scrolls can bards understand—spells from the bard list only, or spells from the bard list plus spells from Magical Secrets? A bard can use any spell scroll
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
a way of life in this forested domain, with everyone from the bards of Skald to the actors of Emherst pursuing dazzling dreams. Here, the people live by a simple rule: never let an audience grow bored
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
to expel a dybbuk† from a corpse. The exorcist asks the characters to help in dispatch the Fiend. 9 Two bards† in the Heralds of Dust approach the characters and sing a ballad honoring the dead. If the
characters interrupt or otherwise ruin the tune, 1d4 irascible specters emerge from the walls and attack, causing the bards to flee. 10 Three skeleton farmers quietly tend to corpse-white grave
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
to expel a dybbuk† from a corpse. The exorcist asks the characters to help in dispatch the Fiend. 9 Two bards† in the Heralds of Dust approach the characters and sing a ballad honoring the dead. If the
characters interrupt or otherwise ruin the tune, 1d4 irascible specters emerge from the walls and attack, causing the bards to flee. 10 Three skeleton farmers quietly tend to corpse-white grave
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
to expel a dybbuk† from a corpse. The exorcist asks the characters to help in dispatch the Fiend. 9 Two bards† in the Heralds of Dust approach the characters and sing a ballad honoring the dead. If the
characters interrupt or otherwise ruin the tune, 1d4 irascible specters emerge from the walls and attack, causing the bards to flee. 10 Three skeleton farmers quietly tend to corpse-white grave
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Fortitude’s scenic groves. The step pyramid consists of seven stacked tiers quartered by staircases that ascend to the gate to Arcadia. Cradled by four curved beams at its summit, the blazing, green portal
Doctor Goodcheer—conducts special cleansing sessions. With the aid of illithid technology, the good doctor siphons “impurities” from his patients—hatred, malice, and other loathsome emotions—for use
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Fortitude’s scenic groves. The step pyramid consists of seven stacked tiers quartered by staircases that ascend to the gate to Arcadia. Cradled by four curved beams at its summit, the blazing, green portal
Doctor Goodcheer—conducts special cleansing sessions. With the aid of illithid technology, the good doctor siphons “impurities” from his patients—hatred, malice, and other loathsome emotions—for use
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Fortitude’s scenic groves. The step pyramid consists of seven stacked tiers quartered by staircases that ascend to the gate to Arcadia. Cradled by four curved beams at its summit, the blazing, green portal
Doctor Goodcheer—conducts special cleansing sessions. With the aid of illithid technology, the good doctor siphons “impurities” from his patients—hatred, malice, and other loathsome emotions—for use
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
heroes of pulp adventure are often able to overcome seemingly impossible odds. One way to reflect this is to use the optional hero points rule from chapter 9 of the Dungeon Master’s Guide. This is
investment in the world. Optional Rule: Environmental Elements
A fight breaks out in The Cat & Biscuit. The gnome rogue leaps from the landing and swings across the room, passing over the heads of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
heroes of pulp adventure are often able to overcome seemingly impossible odds. One way to reflect this is to use the optional hero points rule from chapter 9 of the Dungeon Master’s Guide. This is
investment in the world. Optional Rule: Environmental Elements
A fight breaks out in The Cat & Biscuit. The gnome rogue leaps from the landing and swings across the room, passing over the heads of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
heroes of pulp adventure are often able to overcome seemingly impossible odds. One way to reflect this is to use the optional hero points rule from chapter 9 of the Dungeon Master’s Guide. This is
investment in the world. Optional Rule: Environmental Elements
A fight breaks out in The Cat & Biscuit. The gnome rogue leaps from the landing and swings across the room, passing over the heads of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, died. His unprepared twin sons shared the rule until the elder, Bromm, was himself killed by a dragon, leaving young King Harnoth with the rule of the ancient citadel. What followed was a great bleeding
known written copies have ever been reported. Only a privileged few non-dwarves have ever heard the Dirge in its entirety, and dwarf bards who want to perform this epic must demonstrate great skill in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
angel wears a pointed, shimmering helmet and wields a flanged mace reminiscent of a blazing sun. “I am Artavazda,” the angel announces, “harbinger of the Brightguard and Atash’s righteous hand
assistance. Too often, rebels and Brightguard members are harmed during altercations. Artavazda wants those who oppose Atash’s rule to have the opportunity to learn the error of their ways peaceably
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
forever, shot their master with arrows. But Strahd did not die. The Dark Powers honored the pact they had made. The sky went black as Strahd turned on the guards, his eyes blazing red. He had become a
escaping Barovia lies in finding someone worthy to rule in his stead, but his arrogance are so indomitable that no one is ever good enough in his eyes. He believes in his cold heart that only a von
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, died. His unprepared twin sons shared the rule until the elder, Bromm, was himself killed by a dragon, leaving young King Harnoth with the rule of the ancient citadel. What followed was a great bleeding
known written copies have ever been reported. Only a privileged few non-dwarves have ever heard the Dirge in its entirety, and dwarf bards who want to perform this epic must demonstrate great skill in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, died. His unprepared twin sons shared the rule until the elder, Bromm, was himself killed by a dragon, leaving young King Harnoth with the rule of the ancient citadel. What followed was a great bleeding
known written copies have ever been reported. Only a privileged few non-dwarves have ever heard the Dirge in its entirety, and dwarf bards who want to perform this epic must demonstrate great skill in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
angel wears a pointed, shimmering helmet and wields a flanged mace reminiscent of a blazing sun. “I am Artavazda,” the angel announces, “harbinger of the Brightguard and Atash’s righteous hand
assistance. Too often, rebels and Brightguard members are harmed during altercations. Artavazda wants those who oppose Atash’s rule to have the opportunity to learn the error of their ways peaceably
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
forever, shot their master with arrows. But Strahd did not die. The Dark Powers honored the pact they had made. The sky went black as Strahd turned on the guards, his eyes blazing red. He had become a
escaping Barovia lies in finding someone worthy to rule in his stead, but his arrogance are so indomitable that no one is ever good enough in his eyes. He believes in his cold heart that only a von
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
angel wears a pointed, shimmering helmet and wields a flanged mace reminiscent of a blazing sun. “I am Artavazda,” the angel announces, “harbinger of the Brightguard and Atash’s righteous hand
assistance. Too often, rebels and Brightguard members are harmed during altercations. Artavazda wants those who oppose Atash’s rule to have the opportunity to learn the error of their ways peaceably
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
forever, shot their master with arrows. But Strahd did not die. The Dark Powers honored the pact they had made. The sky went black as Strahd turned on the guards, his eyes blazing red. He had become a
escaping Barovia lies in finding someone worthy to rule in his stead, but his arrogance are so indomitable that no one is ever good enough in his eyes. He believes in his cold heart that only a von
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions of the gods. Many leonin suffered under the rule of the archons and at the whim of fickle gods, a grim history that taught them well-remembered lessons about trusting strangers or relying on
Swiftclaws, and many bards and wizards come from these prides as well. Speaker Brimaz looks beyond Oreskos and wonders
if there is a future for his people in the outside world
(PETER MOHRBACHER)






