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Returning 24 results for 'bards blends diffusing coined removed'.
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bards blend diffusing confined removed
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
takes it back to its nest to be devoured.
The peryton is a bizarre creature that blends the body and wings of a bird of prey with the head of a stag. Its strangest feature is its shadow, which appears
humanoid rather than reflecting the creature’s physical form. Sages postulate that the first perytons were humans transformed by a hideous curse or magical experiment, but bards tell a different tale
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
takes it back to its nest to be devoured.
The peryton is a bizarre creature that blends the body and wings of a bird of prey with the head of a stag. Its strangest feature is its shadow, which appears
humanoid rather than reflecting the creature’s physical form. Sages postulate that the first perytons were humans transformed by a hideous curse or magical experiment, but bards tell a different tale
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
takes it back to its nest to be devoured.
The peryton is a bizarre creature that blends the body and wings of a bird of prey with the head of a stag. Its strangest feature is its shadow, which appears
humanoid rather than reflecting the creature’s physical form. Sages postulate that the first perytons were humans transformed by a hideous curse or magical experiment, but bards tell a different tale
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
1 A hammered metal brazier elaborately etched and set with polished obsidian, which sits atop a stand holding rare incense blends
2 A beautifully inlaid mosaic map of the region within a 100
blackened skull of a young dragon that has been etched with designs and decorated with gems
5 A tiered fountain filled with liquid gold that is cool to the touch, but immediately hardens if removed
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
1 A hammered metal brazier elaborately etched and set with polished obsidian, which sits atop a stand holding rare incense blends
2 A beautifully inlaid mosaic map of the region within a 100
blackened skull of a young dragon that has been etched with designs and decorated with gems
5 A tiered fountain filled with liquid gold that is cool to the touch, but immediately hardens if removed
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
1 A hammered metal brazier elaborately etched and set with polished obsidian, which sits atop a stand holding rare incense blends
2 A beautifully inlaid mosaic map of the region within a 100
blackened skull of a young dragon that has been etched with designs and decorated with gems
5 A tiered fountain filled with liquid gold that is cool to the touch, but immediately hardens if removed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
concealed beneath rocky gravel that blends with the surrounding ground. As a character approaches the entrance, they must make a DC 15 Intelligence (Investigation) check. On a failed check, the character
creatures in the room. Treasure. The draconians have removed much of the hoard’s treasure, but some remains in the sacks here and hidden beneath the sand. The draconians have gathered 700 gp in their sacks
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
concealed beneath rocky gravel that blends with the surrounding ground. As a character approaches the entrance, they must make a DC 15 Intelligence (Investigation) check. On a failed check, the character
creatures in the room. Treasure. The draconians have removed much of the hoard’s treasure, but some remains in the sacks here and hidden beneath the sand. The draconians have gathered 700 gp in their sacks
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
concealed beneath rocky gravel that blends with the surrounding ground. As a character approaches the entrance, they must make a DC 15 Intelligence (Investigation) check. On a failed check, the character
creatures in the room. Treasure. The draconians have removed much of the hoard’s treasure, but some remains in the sacks here and hidden beneath the sand. The draconians have gathered 700 gp in their sacks
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
seconds. If removed from where it hovers, the sphere functions as a normal crystal ball. Portal. A one-way portal here connects with area P1. It requires a powdered fox tooth to open—both archons here
). Treasure. A character who searches the room finds curios worth 15,000 gp, a dagger of venom, a suit of demon armor, and an instrument of the bards (Anstruth harp), all designed with vulpine shapes
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
seconds. If removed from where it hovers, the sphere functions as a normal crystal ball. Portal. A one-way portal here connects with area P1. It requires a powdered fox tooth to open—both archons here
). Treasure. A character who searches the room finds curios worth 15,000 gp, a dagger of venom, a suit of demon armor, and an instrument of the bards (Anstruth harp), all designed with vulpine shapes
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
holy symbol of Oghma, god of knowledge and patron to bards and wizards. If the check succeeds by 3 or more, the character intuits that rededicating the shrine to Oghma could help against the zombies
staircase leading further down. If the eyeball is removed from the divot, the door remains open for 1 minute before closing and locking on its own. A Knock spell or similar magic also opens the door
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
holy symbol of Oghma, god of knowledge and patron to bards and wizards. If the check succeeds by 3 or more, the character intuits that rededicating the shrine to Oghma could help against the zombies
staircase leading further down. If the eyeball is removed from the divot, the door remains open for 1 minute before closing and locking on its own. A Knock spell or similar magic also opens the door
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
seconds. If removed from where it hovers, the sphere functions as a normal crystal ball. Portal. A one-way portal here connects with area P1. It requires a powdered fox tooth to open—both archons here
). Treasure. A character who searches the room finds curios worth 15,000 gp, a dagger of venom, a suit of demon armor, and an instrument of the bards (Anstruth harp), all designed with vulpine shapes
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
holy symbol of Oghma, god of knowledge and patron to bards and wizards. If the check succeeds by 3 or more, the character intuits that rededicating the shrine to Oghma could help against the zombies
staircase leading further down. If the eyeball is removed from the divot, the door remains open for 1 minute before closing and locking on its own. A Knock spell or similar magic also opens the door
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
were clearly made by giants, though which type is unclear. Wyvern Roost. Four Wyverns dwell on an icy ledge 80 feet above the lair entrance. The ledge blends in from below but is easily noticed from
contains the frozen corpse of the frost giant druid Elakdras. Once it’s removed from the ice, the magical tattoos on the body are plainly visible. With 10 minutes of work, any character can copy the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
were clearly made by giants, though which type is unclear. Wyvern Roost. Four Wyverns dwell on an icy ledge 80 feet above the lair entrance. The ledge blends in from below but is easily noticed from
contains the frozen corpse of the frost giant druid Elakdras. Once it’s removed from the ice, the magical tattoos on the body are plainly visible. With 10 minutes of work, any character can copy the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
were clearly made by giants, though which type is unclear. Wyvern Roost. Four Wyverns dwell on an icy ledge 80 feet above the lair entrance. The ledge blends in from below but is easily noticed from
contains the frozen corpse of the frost giant druid Elakdras. Once it’s removed from the ice, the magical tattoos on the body are plainly visible. With 10 minutes of work, any character can copy the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
here when he isn’t conducting business in area B25 or entertaining visitors in area B26. Treasure. The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes. Jarazoun
demiplane until the gem is replaced or someone else accesses the room with a demiplane spell. Treasure. If removed from the wall, the gem continues to radiate magic but doesn’t otherwise function. It is
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
here when he isn’t conducting business in area B25 or entertaining visitors in area B26. Treasure. The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes. Jarazoun
demiplane until the gem is replaced or someone else accesses the room with a demiplane spell. Treasure. If removed from the wall, the gem continues to radiate magic but doesn’t otherwise function. It is
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
here when he isn’t conducting business in area B25 or entertaining visitors in area B26. Treasure. The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes. Jarazoun
demiplane until the gem is replaced or someone else accesses the room with a demiplane spell. Treasure. If removed from the wall, the gem continues to radiate magic but doesn’t otherwise function. It is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are even more formidable than the knights and have served the city well for years. Silverymoon is also a haven for Harpers — not surprising, given that many Harpers are wizards and bards. Grand and
reappear thereafter. If the frost giant skull is removed from its resting place under the tree, the Uthgardt spirits are laid to rest and the ghosts don’t reappear. The oak tree has AC 15, 100 hit
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are even more formidable than the knights and have served the city well for years. Silverymoon is also a haven for Harpers — not surprising, given that many Harpers are wizards and bards. Grand and
reappear thereafter. If the frost giant skull is removed from its resting place under the tree, the Uthgardt spirits are laid to rest and the ghosts don’t reappear. The oak tree has AC 15, 100 hit
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are even more formidable than the knights and have served the city well for years. Silverymoon is also a haven for Harpers — not surprising, given that many Harpers are wizards and bards. Grand and
reappear thereafter. If the frost giant skull is removed from its resting place under the tree, the Uthgardt spirits are laid to rest and the ghosts don’t reappear. The oak tree has AC 15, 100 hit






