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Returning 35 results for 'bards blowing diffusing chest recovery'.
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Monsters
Fizban's Treasury of Dragons
bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can leave the lair
the lair returns to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The increased Hit Die recovery ends immediately. The existing abundance of
Monsters
Fizban's Treasury of Dragons
the greatest bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can
increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate.Cold, RadiantChange Shape. The dragon magically transforms into
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
like trees with blowing leaves made of thinly pressed gold and platinum (worth 2,500 gp and weighing 500 pounds). The full-sized Leomund’s secret chest is worth 5,000 gp. Its smaller replica is worth 50
(Perception) check. It contains a small, bejeweled chest made of gold with platinum filigree. This chest is a miniature replica of a much larger chest that Sansuri uses as the main component of a Leomund’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
like trees with blowing leaves made of thinly pressed gold and platinum (worth 2,500 gp and weighing 500 pounds). The full-sized Leomund’s secret chest is worth 5,000 gp. Its smaller replica is worth 50
(Perception) check. It contains a small, bejeweled chest made of gold with platinum filigree. This chest is a miniature replica of a much larger chest that Sansuri uses as the main component of a Leomund’s
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
like trees with blowing leaves made of thinly pressed gold and platinum (worth 2,500 gp and weighing 500 pounds). The full-sized Leomund’s secret chest is worth 5,000 gp. Its smaller replica is worth 50
(Perception) check. It contains a small, bejeweled chest made of gold with platinum filigree. This chest is a miniature replica of a much larger chest that Sansuri uses as the main component of a Leomund’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
outside the door to Witch and Light’s wagon, blowing bubbles with his bubble pipe. Burly and Thaco dislike each other, so they don’t fraternize while on guard duty. Appendix D contains additional
successful DC 15 Intelligence (Investigation) check. The compartment is located in a bench and contains a tiny, bejeweled chest worth 50 gp. This chest is a replica of a much larger chest hidden on the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
outside the door to Witch and Light’s wagon, blowing bubbles with his bubble pipe. Burly and Thaco dislike each other, so they don’t fraternize while on guard duty. Appendix D contains additional
successful DC 15 Intelligence (Investigation) check. The compartment is located in a bench and contains a tiny, bejeweled chest worth 50 gp. This chest is a replica of a much larger chest hidden on the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
outside the door to Witch and Light’s wagon, blowing bubbles with his bubble pipe. Burly and Thaco dislike each other, so they don’t fraternize while on guard duty. Appendix D contains additional
successful DC 15 Intelligence (Investigation) check. The compartment is located in a bench and contains a tiny, bejeweled chest worth 50 gp. This chest is a replica of a much larger chest hidden on the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
furnishings: hides on the floors, a bear skin on the wall, a chair, a stool, a huge chest, and a vast bed mounted with furs. Under the furs on the bed is a sleeping hill giant. It requires successful
200 gp). The chest contains 980 cp, 320 sp, and 400 gp. 3. Dormitory Here twelve young hill giants (use the orc statistics) are rollicking; beefy smacks, and shouts, laughter can easily be heard through
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
furnishings: hides on the floors, a bear skin on the wall, a chair, a stool, a huge chest, and a vast bed mounted with furs. Under the furs on the bed is a sleeping hill giant. It requires successful
200 gp). The chest contains 980 cp, 320 sp, and 400 gp. 3. Dormitory Here twelve young hill giants (use the orc statistics) are rollicking; beefy smacks, and shouts, laughter can easily be heard through
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
furnishings: hides on the floors, a bear skin on the wall, a chair, a stool, a huge chest, and a vast bed mounted with furs. Under the furs on the bed is a sleeping hill giant. It requires successful
200 gp). The chest contains 980 cp, 320 sp, and 400 gp. 3. Dormitory Here twelve young hill giants (use the orc statistics) are rollicking; beefy smacks, and shouts, laughter can easily be heard through
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
psychic damage. Neither door has a lock. A similar hall stretches northward. The statue at the end of the north hall depicts a male storm giant blowing a pink and blue conch shell. Giant-sized doors to
spiral staircase. Halfway up it is a secret door that opens into area 20. Treasure An anemone chest near the spiral staircase contains a shark-bladder sack with 400 pp. Development The storm giants
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
psychic damage. Neither door has a lock. A similar hall stretches northward. The statue at the end of the north hall depicts a male storm giant blowing a pink and blue conch shell. Giant-sized doors to
spiral staircase. Halfway up it is a secret door that opens into area 20. Treasure An anemone chest near the spiral staircase contains a shark-bladder sack with 400 pp. Development The storm giants
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
like that of a wounded animal. He then puffs out his chest, raises an eyebrow in her direction, and adds the following: “Do my lifeless eyes deceive me? Topolah, my darling, what a surprise! If you’ve
sensitive to holy praise. While aboard the ship, bards and other musicians are allowed to play only secular tunes.
Article 3: Coward’s Consequence. Those who abandon their post or shirk their duty
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
psychic damage. Neither door has a lock. A similar hall stretches northward. The statue at the end of the north hall depicts a male storm giant blowing a pink and blue conch shell. Giant-sized doors to
spiral staircase. Halfway up it is a secret door that opens into area 20. Treasure An anemone chest near the spiral staircase contains a shark-bladder sack with 400 pp. Development The storm giants
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
like that of a wounded animal. He then puffs out his chest, raises an eyebrow in her direction, and adds the following: “Do my lifeless eyes deceive me? Topolah, my darling, what a surprise! If you’ve
sensitive to holy praise. While aboard the ship, bards and other musicians are allowed to play only secular tunes.
Article 3: Coward’s Consequence. Those who abandon their post or shirk their duty
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
like that of a wounded animal. He then puffs out his chest, raises an eyebrow in her direction, and adds the following: “Do my lifeless eyes deceive me? Topolah, my darling, what a surprise! If you’ve
sensitive to holy praise. While aboard the ship, bards and other musicians are allowed to play only secular tunes.
Article 3: Coward’s Consequence. Those who abandon their post or shirk their duty
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
include a soft bed, a rug, a bookshelf, and a large, compartmentalized chest containing folded clothing and ordinary personal effects. 21. Library Like most wizards, Sansuri has acquired books covering a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
disturbs the distillery must succeed on a DC 12 Dexterity saving throw or knock something loose or out of alignment. On a failed save, roll a d8. On a 1, the still explodes, blowing out the glass window
the room has a pile of straw in place of a mattress. In the opposite corner stands a squat chest of drawers with a watering can resting atop it. The only other furnishing of note is a stocky wooden
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
disturbs the distillery must succeed on a DC 12 Dexterity saving throw or knock something loose or out of alignment. On a failed save, roll a d8. On a 1, the still explodes, blowing out the glass window
the room has a pile of straw in place of a mattress. In the opposite corner stands a squat chest of drawers with a watering can resting atop it. The only other furnishing of note is a stocky wooden
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
include a soft bed, a rug, a bookshelf, and a large, compartmentalized chest containing folded clothing and ordinary personal effects. 21. Library Like most wizards, Sansuri has acquired books covering a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
include a soft bed, a rug, a bookshelf, and a large, compartmentalized chest containing folded clothing and ordinary personal effects. 21. Library Like most wizards, Sansuri has acquired books covering a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
disturbs the distillery must succeed on a DC 12 Dexterity saving throw or knock something loose or out of alignment. On a failed save, roll a d8. On a 1, the still explodes, blowing out the glass window
the room has a pile of straw in place of a mattress. In the opposite corner stands a squat chest of drawers with a watering can resting atop it. The only other furnishing of note is a stocky wooden
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
’ turn until all twenty show up.
3 Two giant sharks swim in the ship’s hold.
4 Five merrow make their lair in the ship, stashed in the hold of which is a rotting sea chest that contains 400
10 percent chance of containing a crystal ball-sized white pearl (2,500 gp).
8 A giant-sized sea chest containing 2,500 gp, 5,000 sp, and a +2 Trident lies in the ship’s hold.
Nass
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
’ turn until all twenty show up.
3 Two giant sharks swim in the ship’s hold.
4 Five merrow make their lair in the ship, stashed in the hold of which is a rotting sea chest that contains 400
10 percent chance of containing a crystal ball-sized white pearl (2,500 gp).
8 A giant-sized sea chest containing 2,500 gp, 5,000 sp, and a +2 Trident lies in the ship’s hold.
Nass
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
’ turn until all twenty show up.
3 Two giant sharks swim in the ship’s hold.
4 Five merrow make their lair in the ship, stashed in the hold of which is a rotting sea chest that contains 400
10 percent chance of containing a crystal ball-sized white pearl (2,500 gp).
8 A giant-sized sea chest containing 2,500 gp, 5,000 sp, and a +2 Trident lies in the ship’s hold.
Nass
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Neri is returned to life, she replaces Iymrith as Serissa’s advisor, and Serissa rewards the characters by giving them the magic items in the sea chest in the royal treasury (area 16). Queen Neri, like
40 feet above the floor. Two of these dangling anchors are part of a trap (see “Trap”). The room holds three crates, two barrels, a massive sea chest, and two anemone chests. Trap Just inside the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Neri is returned to life, she replaces Iymrith as Serissa’s advisor, and Serissa rewards the characters by giving them the magic items in the sea chest in the royal treasury (area 16). Queen Neri, like
40 feet above the floor. Two of these dangling anchors are part of a trap (see “Trap”). The room holds three crates, two barrels, a massive sea chest, and two anemone chests. Trap Just inside the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Neri is returned to life, she replaces Iymrith as Serissa’s advisor, and Serissa rewards the characters by giving them the magic items in the sea chest in the royal treasury (area 16). Queen Neri, like
40 feet above the floor. Two of these dangling anchors are part of a trap (see “Trap”). The room holds three crates, two barrels, a massive sea chest, and two anemone chests. Trap Just inside the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
duration of the spell). Once the glyph is triggered, the trunk is safe to open. Treasure. The trunk contains, among personal items and clothing of little value, the instrument of the bards (Canaith mandolin
mannequins—one wearing a green wedding dress, the other a white funeral dress. Both dresses belonged to Sythian’s mother. They also find a wooden chest that is padlocked; the key is lost, but a character can
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
duration of the spell). Once the glyph is triggered, the trunk is safe to open. Treasure. The trunk contains, among personal items and clothing of little value, the instrument of the bards (Canaith mandolin
mannequins—one wearing a green wedding dress, the other a white funeral dress. Both dresses belonged to Sythian’s mother. They also find a wooden chest that is padlocked; the key is lost, but a character can
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
duration of the spell). Once the glyph is triggered, the trunk is safe to open. Treasure. The trunk contains, among personal items and clothing of little value, the instrument of the bards (Canaith mandolin
mannequins—one wearing a green wedding dress, the other a white funeral dress. Both dresses belonged to Sythian’s mother. They also find a wooden chest that is padlocked; the key is lost, but a character can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Although some of the dancing is wanton and performed for show, large-scale ring dances in the street for all ages are also popular. All the dancing ends at dusk, after which bards and minstrels perform at
, on his statue in the City of the Dead, and atop the altars of the House of Wonder. Bards perform songs in honor of the wizard all over the city. The Open Lord visits taverns and inns throughout
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Although some of the dancing is wanton and performed for show, large-scale ring dances in the street for all ages are also popular. All the dancing ends at dusk, after which bards and minstrels perform at
, on his statue in the City of the Dead, and atop the altars of the House of Wonder. Bards perform songs in honor of the wizard all over the city. The Open Lord visits taverns and inns throughout
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Although some of the dancing is wanton and performed for show, large-scale ring dances in the street for all ages are also popular. All the dancing ends at dusk, after which bards and minstrels perform at
, on his statue in the City of the Dead, and atop the altars of the House of Wonder. Bards perform songs in honor of the wizard all over the city. The Open Lord visits taverns and inns throughout






