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Returning 35 results for 'bards blue diffusing curving real'.
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Monsters
Dragon of Icespire Peak
wears a fur-lined cloak over his studded leather armor.
He stands 6 feet, 6 inches tall, and has black hair and broad shoulders. His eyes are as blue, cold, and sharp as ice, and he sports a neatly
treated—fairly and with patience.
Falcon's real name is Gustaf Stellern, but he has long since abandoned it. His hunting skills have earned him the name he now bears.
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
dream eater lies not in brute force but in the ability to pierce its illusions and wrest others from its terrors. As such, bards and other persuasive adventurers find themselves uniquely poised to
) check to convince the engulfed target the nightmare isn’t real, with the target escaping on a success. The creature making the check takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage
Magic Items
Storm King's Thunder
the ground and is a massive thing made of polished obsidian with oversized feet — the impaled skulls of four ancient blue dragons. Runes glisten in the carved obsidian, winking to life with blue
creature seated on the throne can hear faint whispers in Draconic — the whisperings of the four blue dragons whose skulls adorn the throne. Although powerless, these spirits try to influence the
Monsters
Fizban's Treasury of Dragons
their rivals. The sonic pulse of their breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of
blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The
Monsters
Fizban's Treasury of Dragons
their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the
Monsters
Fizban's Treasury of Dragons
breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a
tactics do. (Lawful)
6
Companionship. Sure, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire
Monsters
Fizban's Treasury of Dragons
the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
are traditionally neutral, as are typical townsfolk.”
Chaotic Neutral. “Many rogues and bards are chaotic neutral.”
Lawful Evil. “Devils and blue dragons are typically lawful evil.”
Neutral Evil. “Yugoloths are typically neutral evil.”
Chaotic Evil. “Demons and red dragons are typically chaotic evil.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
are traditionally neutral, as are typical townsfolk.”
Chaotic Neutral. “Many rogues and bards are chaotic neutral.”
Lawful Evil. “Devils and blue dragons are typically lawful evil.”
Neutral Evil. “Yugoloths are typically neutral evil.”
Chaotic Evil. “Demons and red dragons are typically chaotic evil.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
are traditionally neutral, as are typical townsfolk.”
Chaotic Neutral. “Many rogues and bards are chaotic neutral.”
Lawful Evil. “Devils and blue dragons are typically lawful evil.”
Neutral Evil. “Yugoloths are typically neutral evil.”
Chaotic Evil. “Demons and red dragons are typically chaotic evil.”
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Forest Crystal A great blue crystal juts from the moss of a forest glade and pulses with soft light. The plants of the surrounding wood grow to fantastic proportions. Regardless of local weather, the
landscape around them. Though the forest is real for all practical purposes, it is a magical illusion concealing a region of sinister corruption.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Forest Crystal A great blue crystal juts from the moss of a forest glade and pulses with soft light. The plants of the surrounding wood grow to fantastic proportions. Regardless of local weather, the
landscape around them. Though the forest is real for all practical purposes, it is a magical illusion concealing a region of sinister corruption.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Forest Crystal A great blue crystal juts from the moss of a forest glade and pulses with soft light. The plants of the surrounding wood grow to fantastic proportions. Regardless of local weather, the
landscape around them. Though the forest is real for all practical purposes, it is a magical illusion concealing a region of sinister corruption.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
manipulates space. A gently curving path leads into the maze from the edge of the village. The villagers built a low fence across the entrance to keep young children and animals from wandering in. Fear of
are quick to point out this anomaly, to prove to the characters that the maze is nothing to take lightly. The view from above reveals the maze as it exists in the real world. The view up the path from
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
manipulates space. A gently curving path leads into the maze from the edge of the village. The villagers built a low fence across the entrance to keep young children and animals from wandering in. Fear of
are quick to point out this anomaly, to prove to the characters that the maze is nothing to take lightly. The view from above reveals the maze as it exists in the real world. The view up the path from
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
manipulates space. A gently curving path leads into the maze from the edge of the village. The villagers built a low fence across the entrance to keep young children and animals from wandering in. Fear of
quick to point out this anomaly, to prove to the characters that the maze is nothing to take lightly. The view from above reveals the maze as it exists in the real world. The view up the path from
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
left behind the world of the fey to roam the Lower Planes. They have dark blue or purple-black skin with white or light-colored eyes and thin, curving horns. A night hag is as least as tall as a human
, an annis hag is as tall as an ogre. Her skin is bruise-blue or black and her claws are like rusty blades. Annis hags love tormenting the weak and fearful, and seeing others feel fear. Statistics for
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
left behind the world of the fey to roam the Lower Planes. They have dark blue or purple-black skin with white or light-colored eyes and thin, curving horns. A night hag is as least as tall as a human
, an annis hag is as tall as an ogre. Her skin is bruise-blue or black and her claws are like rusty blades. Annis hags love tormenting the weak and fearful, and seeing others feel fear. Statistics for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
manipulates space. A gently curving path leads into the maze from the edge of the village. The villagers built a low fence across the entrance to keep young children and animals from wandering in. Fear of
quick to point out this anomaly, to prove to the characters that the maze is nothing to take lightly. The view from above reveals the maze as it exists in the real world. The view up the path from
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
left behind the world of the fey to roam the Lower Planes. They have dark blue or purple-black skin with white or light-colored eyes and thin, curving horns. A night hag is as least as tall as a human
, an annis hag is as tall as an ogre. Her skin is bruise-blue or black and her claws are like rusty blades. Annis hags love tormenting the weak and fearful, and seeing others feel fear. Statistics for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
manipulates space. A gently curving path leads into the maze from the edge of the village. The villagers built a low fence across the entrance to keep young children and animals from wandering in. Fear of
quick to point out this anomaly, to prove to the characters that the maze is nothing to take lightly. The view from above reveals the maze as it exists in the real world. The view up the path from
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
manipulates space. A gently curving path leads into the maze from the edge of the village. The villagers built a low fence across the entrance to keep young children and animals from wandering in. Fear of
are quick to point out this anomaly, to prove to the characters that the maze is nothing to take lightly. The view from above reveals the maze as it exists in the real world. The view up the path from
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-goat creature in robes sprawls ten feet to the north. It grips a staff tipped with a bronze goat’s head.
The curving corridor forms a perfect circle, imbued with magical gravity that keeps creatures
gate, they return to their own world. To test his traps, Acererak crafted a "mirror tomb" and hid it inside a demiplane. This mirror tomb is identical to the real tomb as it stood exactly one year ago
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-goat creature in robes sprawls ten feet to the north. It grips a staff tipped with a bronze goat’s head.
The curving corridor forms a perfect circle, imbued with magical gravity that keeps creatures
gate, they return to their own world. To test his traps, Acererak crafted a "mirror tomb" and hid it inside a demiplane. This mirror tomb is identical to the real tomb as it stood exactly one year ago
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-goat creature in robes sprawls ten feet to the north. It grips a staff tipped with a bronze goat’s head.
The curving corridor forms a perfect circle, imbued with magical gravity that keeps creatures
gate, they return to their own world. To test his traps, Acererak crafted a "mirror tomb" and hid it inside a demiplane. This mirror tomb is identical to the real tomb as it stood exactly one year ago
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
filthy chamber is occupied by an ettin who is the source of the bellowing. The right head of the creature sports a stylish beard, while the left head has a large, curving mustache. Silver wires
Hathradiah—mispronounced as Emmanuel and Hebediah, respectively. A successful DC 14 Intelligence (History) check allows a character to recall the real names of Demogorgon’s heads.
"The Demogorgon
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, supplying the scholar with a duplicate of the Blue Dragon Mask that appears both powerful and inscrutable, though it holds little in the way of real magic. Severin knows the scholars will discover
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, supplying the scholar with a duplicate of the Blue Dragon Mask that appears both powerful and inscrutable, though it holds little in the way of real magic. Severin knows the scholars will discover the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, supplying the scholar with a duplicate of the Blue Dragon Mask that appears both powerful and inscrutable, though it holds little in the way of real magic. Severin knows the scholars will discover the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, supplying the scholar with a duplicate of the Blue Dragon Mask that appears both powerful and inscrutable, though it holds little in the way of real magic. Severin knows the scholars will discover
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, supplying the scholar with a duplicate of the Blue Dragon Mask that appears both powerful and inscrutable, though it holds little in the way of real magic. Severin knows the scholars will discover
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, supplying the scholar with a duplicate of the Blue Dragon Mask that appears both powerful and inscrutable, though it holds little in the way of real magic. Severin knows the scholars will discover the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
lacquered leather, feathers, and copper wire jewelry, he faces the western entrance to this chamber. The centaur holds a bronze-hafted pike tipped with a broad, blue-gray, flame-shaped spearhead
itself if attacked. A word or a pass from Zotzilaha will gain free passage. Treasure. If all the junk jewelry is taken (eight hundred pieces), the total value of the haul is 80 gp. The real treasure
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
lacquered leather, feathers, and copper wire jewelry, he faces the western entrance to this chamber. The centaur holds a bronze-hafted pike tipped with a broad, blue-gray, flame-shaped spearhead
itself if attacked. A word or a pass from Zotzilaha will gain free passage. Treasure. If all the junk jewelry is taken (eight hundred pieces), the total value of the haul is 80 gp. The real treasure
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
lacquered leather, feathers, and copper wire jewelry, he faces the western entrance to this chamber. The centaur holds a bronze-hafted pike tipped with a broad, blue-gray, flame-shaped spearhead
itself if attacked. A word or a pass from Zotzilaha will gain free passage. Treasure. If all the junk jewelry is taken (eight hundred pieces), the total value of the haul is 80 gp. The real treasure






