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Returning 35 results for 'bards body diffusing claiming reflections'.
Monsters
Planescape: Adventures in the Multiverse
tears from its body and becomes a new vargouille reflection. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete ends the curse and
saving throw is successful or if the effect ends on it, the target is immune to the Horrific Reflection of all vargouille reflections for 1 hour.Vargouille;Vargouilles are flying Fiends that resemble
Monsters
Icewind Dale: Rime of the Frostmaiden
saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn’t deprive the target
until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost
Monsters
Mordenkainen Presents: Monsters of the Multiverse
recounted in dockside taverns tell of people lost to the sea—but not merely drowned and gone. Some unfortunates taken by the ocean live on as sea spawn, haunting the waves like tortured reflections
any combination of such qualities. Some of these piscine body parts provide them with special abilities.
The Sea Spawn of Purple Rocks
Visitors to a string of islands called the Purple Rocks (in
Monsters
Curse of Strahd
claiming her as his wife.
Strahd was upset that the dusk elves had taken Patrina from him. After securing her body and entombing it in the catacombs of Ravenloft, Strahd sent Rahadin to punish the dusk
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
stole or used in a terrible crime becomes part of their body—perhaps a sizable jewel, emblem of rulership, or suit of armor.
3 The Darklord’s eyes distend from their sockets like a slug’s tentacles
, in the mouths of serpents, or on metallic cables.
4 The Darklord’s most painful memories visually repeat in reflections around them or amid illusory projections.
5 The Darklord gains an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
stole or used in a terrible crime becomes part of their body—perhaps a sizable jewel, emblem of rulership, or suit of armor.
3 The Darklord’s eyes distend from their sockets like a slug’s tentacles
, in the mouths of serpents, or on metallic cables.
4 The Darklord’s most painful memories visually repeat in reflections around them or amid illusory projections.
5 The Darklord gains an
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
stole or used in a terrible crime becomes part of their body—perhaps a sizable jewel, emblem of rulership, or suit of armor.
3 The Darklord’s eyes distend from their sockets like a slug’s tentacles
, in the mouths of serpents, or on metallic cables.
4 The Darklord’s most painful memories visually repeat in reflections around them or amid illusory projections.
5 The Darklord gains an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to madness and corruption, thus becoming the very evils they are sworn to fight. Gatekeeper NPCs d4 NPC 1 The spirit of a long-dead Gatekeeper lives on in the body of an ancient toad. It speaks
that serves as a seal on a journey to a number of sacred sites to restore its power. 4 An old orc ranger is murdering people in Sharn, claiming that they’ve been corrupted by the daelkyr.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to madness and corruption, thus becoming the very evils they are sworn to fight. Gatekeeper NPCs d4 NPC 1 The spirit of a long-dead Gatekeeper lives on in the body of an ancient toad. It speaks
that serves as a seal on a journey to a number of sacred sites to restore its power. 4 An old orc ranger is murdering people in Sharn, claiming that they’ve been corrupted by the daelkyr.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to madness and corruption, thus becoming the very evils they are sworn to fight. Gatekeeper NPCs d4 NPC 1 The spirit of a long-dead Gatekeeper lives on in the body of an ancient toad. It speaks
that serves as a seal on a journey to a number of sacred sites to restore its power. 4 An old orc ranger is murdering people in Sharn, claiming that they’ve been corrupted by the daelkyr.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Lamordia Domain of Snow and Stitched Flesh Darklord: Viktra Mordenheim Genres: Body horror and gothic horror Hallmarks: Amoral science, bizarre constructs, frigid wilderness, mutagenic radiation Mist
Lamordia a crucible of desperate innovations. Claiming to work for the greater good, innovators and scholars push beyond the limits of morality. Their scalpels turn scientific pursuits into butchery
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Lamordia Domain of Snow and Stitched Flesh Darklord: Viktra Mordenheim Genres: Body horror and gothic horror Hallmarks: Amoral science, bizarre constructs, frigid wilderness, mutagenic radiation Mist
Lamordia a crucible of desperate innovations. Claiming to work for the greater good, innovators and scholars push beyond the limits of morality. Their scalpels turn scientific pursuits into butchery
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Lamordia Domain of Snow and Stitched Flesh Darklord: Viktra Mordenheim Genres: Body horror and gothic horror Hallmarks: Amoral science, bizarre constructs, frigid wilderness, mutagenic radiation Mist
Lamordia a crucible of desperate innovations. Claiming to work for the greater good, innovators and scholars push beyond the limits of morality. Their scalpels turn scientific pursuits into butchery
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
curve, you see a woman kneeling next to a body, sobbing as she hunches protectively over the remains. Circling in the air a few feet above her, eight harpies screech and flail at each other.
The
shape shifts to that of a gray-feathered harpy.
The harpies and their matriarch attack the characters in the hope of claiming another easy meal.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
curve, you see a woman kneeling next to a body, sobbing as she hunches protectively over the remains. Circling in the air a few feet above her, eight harpies screech and flail at each other.
The
shape shifts to that of a gray-feathered harpy.
The harpies and their matriarch attack the characters in the hope of claiming another easy meal.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
curve, you see a woman kneeling next to a body, sobbing as she hunches protectively over the remains. Circling in the air a few feet above her, eight harpies screech and flail at each other.
The
shape shifts to that of a gray-feathered harpy.
The harpies and their matriarch attack the characters in the hope of claiming another easy meal.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
area of a daylight spell. When the cursed target’s Charisma becomes 2, the target dies, and its head tears from its body and becomes a new vargouille reflection. Casting remove curse, greater
until the vargouille loses concentration (as if concentrating on a spell). If the target’s saving throw is successful or if the effect ends on it, the target is immune to the Horrific Reflection of all vargouille reflections for 1 hour.
Adrián Ibarra Lugo
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
as the rite of reclamation involves claiming some of the dust of Valin’s body after she has been reduced to 0 hit points. The ritual describes a process for mixing the dust with wax to create a magic
access to the creature’s original organ. Removing Valin’s organ from the creature’s body reveals it to be shriveled, glassy, and pulsing with unnatural life. If the creature’s original organ is replaced
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
flame, or a crackling bolt of lightning. On nothing more than a whim, Corellon’s body could become a school of fish, a swarm of bees, or a flock of birds. When consorting with other gods, Corellon often
creatures, they traveled in Corellon’s shadow, sparkling like the reflections from a finely cut gem. When Corellon came to notice these glorious echoes, the god tarried with them in the place that became
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
as the rite of reclamation involves claiming some of the dust of Valin’s body after she has been reduced to 0 hit points. The ritual describes a process for mixing the dust with wax to create a magic
access to the creature’s original organ. Removing Valin’s organ from the creature’s body reveals it to be shriveled, glassy, and pulsing with unnatural life. If the creature’s original organ is replaced
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
area of a daylight spell. When the cursed target’s Charisma becomes 2, the target dies, and its head tears from its body and becomes a new vargouille reflection. Casting remove curse, greater
until the vargouille loses concentration (as if concentrating on a spell). If the target’s saving throw is successful or if the effect ends on it, the target is immune to the Horrific Reflection of all vargouille reflections for 1 hour.
Adrián Ibarra Lugo
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
as the rite of reclamation involves claiming some of the dust of Valin’s body after she has been reduced to 0 hit points. The ritual describes a process for mixing the dust with wax to create a magic
access to the creature’s original organ. Removing Valin’s organ from the creature’s body reveals it to be shriveled, glassy, and pulsing with unnatural life. If the creature’s original organ is replaced
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
flame, or a crackling bolt of lightning. On nothing more than a whim, Corellon’s body could become a school of fish, a swarm of bees, or a flock of birds. When consorting with other gods, Corellon often
creatures, they traveled in Corellon’s shadow, sparkling like the reflections from a finely cut gem. When Corellon came to notice these glorious echoes, the god tarried with them in the place that became
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
area of a daylight spell. When the cursed target’s Charisma becomes 2, the target dies, and its head tears from its body and becomes a new vargouille reflection. Casting remove curse, greater
until the vargouille loses concentration (as if concentrating on a spell). If the target’s saving throw is successful or if the effect ends on it, the target is immune to the Horrific Reflection of all vargouille reflections for 1 hour.
Adrián Ibarra Lugo
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
flame, or a crackling bolt of lightning. On nothing more than a whim, Corellon’s body could become a school of fish, a swarm of bees, or a flock of birds. When consorting with other gods, Corellon often
creatures, they traveled in Corellon’s shadow, sparkling like the reflections from a finely cut gem. When Corellon came to notice these glorious echoes, the god tarried with them in the place that became
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of claiming the fallen creature’s magical might. Using a dragon’s corpse this way might be a trial in itself, as the lingering energies in the body can cause serious injury even after the dragon’s
dragon’s body might be swallowed suddenly in mud.
2 The dragon uses its breath weapon one last time.
3 The dragon’s body transforms into stone, metal, lava, ice, or mist. Or the body
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of claiming the fallen creature’s magical might. Using a dragon’s corpse this way might be a trial in itself, as the lingering energies in the body can cause serious injury even after the dragon’s
dragon’s body might be swallowed suddenly in mud.
2 The dragon uses its breath weapon one last time.
3 The dragon’s body transforms into stone, metal, lava, ice, or mist. Or the body
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of claiming the fallen creature’s magical might. Using a dragon’s corpse this way might be a trial in itself, as the lingering energies in the body can cause serious injury even after the dragon’s
dragon’s body might be swallowed suddenly in mud.
2 The dragon uses its breath weapon one last time.
3 The dragon’s body transforms into stone, metal, lava, ice, or mist. Or the body
Compendium
- Sources->Dungeons & Dragons->Monster Manual
are so summoned, they won’t leave without claiming the soul of either their quarry or the mortal who summoned them. Justin Gerard Erinyes Medium Fiend (Devil), Lawful Evil
AC 18 Initiative +7 (17
Infernal; telepathy 120 ft.
CR 12 (XP 8,400; PB +4)
Traits
Diabolical Restoration. If the erinyes dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly
Compendium
- Sources->Dungeons & Dragons->Monster Manual
are so summoned, they won’t leave without claiming the soul of either their quarry or the mortal who summoned them. Justin Gerard Erinyes Medium Fiend (Devil), Lawful Evil
AC 18 Initiative +7 (17
Infernal; telepathy 120 ft.
CR 12 (XP 8,400; PB +4)
Traits
Diabolical Restoration. If the erinyes dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly
Compendium
- Sources->Dungeons & Dragons->Monster Manual
are so summoned, they won’t leave without claiming the soul of either their quarry or the mortal who summoned them. Justin Gerard Erinyes Medium Fiend (Devil), Lawful Evil
AC 18 Initiative +7 (17
Infernal; telepathy 120 ft.
CR 12 (XP 8,400; PB +4)
Traits
Diabolical Restoration. If the erinyes dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M10. Treasury This solitary building is set atop a small floating islet within an area of open space punched down through the main body of the monastery’s island. It is held aloft on its own
drawn into the jar, where it remains desperate to be reunited with its body. As with the other brains in jars, this brain can be negotiated with. If a character succeeds on a DC 15 Charisma (Deception
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M10. Treasury This solitary building is set atop a small floating islet within an area of open space punched down through the main body of the monastery’s island. It is held aloft on its own
drawn into the jar, where it remains desperate to be reunited with its body. As with the other brains in jars, this brain can be negotiated with. If a character succeeds on a DC 15 Charisma (Deception
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M10. Treasury This solitary building is set atop a small floating islet within an area of open space punched down through the main body of the monastery’s island. It is held aloft on its own
drawn into the jar, where it remains desperate to be reunited with its body. As with the other brains in jars, this brain can be negotiated with. If a character succeeds on a DC 15 Charisma (Deception
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire wishing to move unnoticed among the
the control of the vampire that created them. If a true vampire allows a spawn to draw blood from its own body, the spawn transforms into a true vampire no longer under its master’s control. Few






