Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bards bond diffusing curious rational'.
Other Suggestions:
bards body diffusing curious rational
bards beyond diffusing curious rational
bards both diffusing curious rational
bards blood diffusing curious rational
bards bonds diffusing curious rational
Monsters
Mordenkainen Presents: Monsters of the Multiverse
its master.A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to
to bond with an intelligent creature. When one encounters a suitable master, it sings to that creature—a weird, warbling cry accompanied by scratching at the earth and a show of deference. Once
Species
Guildmasters’ Guide to Ravnica
.
Reasoning toward Perfection
Their curious intellects and rational minds incline vedalken toward membership in the Azorius Senate, the Simic Combine, and (less often) the Izzet League. Whatever their guild
Monsters
Fizban's Treasury of Dragons
demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on destruction and creation, whether abstract or
. The dragon adds a feather to a necklace for each harpy slain.
4
A curious water elemental supplies a young topaz dragon with aquatic delicacies so as to learn more about the dragon.
5
A
Backgrounds
Guildmasters’ Guide to Ravnica
concepts explained to them.
5
I describe everything that happens as if it were going into my research notes (and it often is).
6
I am insatiably curious about the seemingly infinite forms and
interfere with the conclusions of logic. (Lawful)
6
Superiority. My vast intellect and strength are directed toward increasing my sway over others. (Evil)
Bonds
d6
Bond
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with her father before bedtime. She wears a yellow hooded cape that hides her short curly black hair and is missing one of her front teeth. Personality Trait. “I’m curious about everything.” Ideal
. “I’ll never be bored as long as I have my imagination.” Bond. “I love discovering things on my own, especially things that are off limits.” Flaw. “I’ll say anything to avoid getting in trouble.”
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with her father before bedtime. She wears a yellow hooded cape that hides her short curly black hair and is missing one of her front teeth. Personality Trait. “I’m curious about everything.” Ideal
. “I’ll never be bored as long as I have my imagination.” Bond. “I love discovering things on my own, especially things that are off limits.” Flaw. “I’ll say anything to avoid getting in trouble.”
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with her father before bedtime. She wears a yellow hooded cape that hides her short curly black hair and is missing one of her front teeth. Personality Trait. “I’m curious about everything.” Ideal
. “I’ll never be bored as long as I have my imagination.” Bond. “I love discovering things on my own, especially things that are off limits.” Flaw. “I’ll say anything to avoid getting in trouble.”
Backgrounds
Sword Coast Adventurer's Guide
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
agent. (For instance, consider the words “faith” and “faction” to be interchangeable.)
Your bond might be associated with other members of your faction, or a location or an
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, and bards and rogues certainly have a place on the plains. Outlander is a logical background, but you could easily be a bold folk hero, a dashing entertainer, or a clever charlatan. You could even be an
the form of dinosaurs. However, you could reflect a strong bond to spirits by playing an Archfey warlock, Nature cleric, Oath of the Ancients paladin, or a Beast Totem or Ancestral Guardian barbarian
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, and bards and rogues certainly have a place on the plains. Outlander is a logical background, but you could easily be a bold folk hero, a dashing entertainer, or a clever charlatan. You could even be an
the form of dinosaurs. However, you could reflect a strong bond to spirits by playing an Archfey warlock, Nature cleric, Oath of the Ancients paladin, or a Beast Totem or Ancestral Guardian barbarian
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, and bards and rogues certainly have a place on the plains. Outlander is a logical background, but you could easily be a bold folk hero, a dashing entertainer, or a clever charlatan. You could even be an
the form of dinosaurs. However, you could reflect a strong bond to spirits by playing an Archfey warlock, Nature cleric, Oath of the Ancients paladin, or a Beast Totem or Ancestral Guardian barbarian
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
they have their own unique traditions of art and music. Rangers, rogues, and bards all have a place in the clans, and there are gatekeeper druids among them. Some in the clans worship a limited form of
skilled hunters with a close bond to the natural world; barbarians, druids, and rangers all have a place here. Outlander and hermit are both appropriate backgrounds for a tribal Marcher.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
they have their own unique traditions of art and music. Rangers, rogues, and bards all have a place in the clans, and there are gatekeeper druids among them. Some in the clans worship a limited form of
skilled hunters with a close bond to the natural world; barbarians, druids, and rangers all have a place here. Outlander and hermit are both appropriate backgrounds for a tribal Marcher.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
they have their own unique traditions of art and music. Rangers, rogues, and bards all have a place in the clans, and there are gatekeeper druids among them. Some in the clans worship a limited form of
skilled hunters with a close bond to the natural world; barbarians, druids, and rangers all have a place here. Outlander and hermit are both appropriate backgrounds for a tribal Marcher.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the brains of a specific kind of humanoid. 6 I’m curious about how other races live and how their societies function. 7 I find battle stimulating. 8 I’m curious about the limits of other creatures
the study of lesser beings. (Neutral) 6 Domination. All others should submit to my control. (Evil) Mind Flayer Bonds d6 Bond 1 I think the elder brain is wrong about something, and I want to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the brains of a specific kind of humanoid. 6 I’m curious about how other races live and how their societies function. 7 I find battle stimulating. 8 I’m curious about the limits of other creatures
the study of lesser beings. (Neutral) 6 Domination. All others should submit to my control. (Evil) Mind Flayer Bonds d6 Bond 1 I think the elder brain is wrong about something, and I want to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the brains of a specific kind of humanoid. 6 I’m curious about how other races live and how their societies function. 7 I find battle stimulating. 8 I’m curious about the limits of other creatures
the study of lesser beings. (Neutral) 6 Domination. All others should submit to my control. (Evil) Mind Flayer Bonds d6 Bond 1 I think the elder brain is wrong about something, and I want to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, give its life to
their kind. Chaotic Allies. As a side effect of its breeding, each gray render has an overpowering need to bond with an intelligent creature. When it encounters a suitable master, the render sings to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Bookshelves are crowded with sheaves of parchment and strange-looking tomes.
Iarno has left his rat familiar here to watch for intruders. The rat shares a telepathic bond with its master, and it sends a
characters leave the rat unharmed, it follows them around as though curious or hungry. It might even feign affection for a character who feeds it, though it remains absolutely loyal to Iarno. Books and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, give its life to
their kind. Chaotic Allies. As a side effect of its breeding, each gray render has an overpowering need to bond with an intelligent creature. When it encounters a suitable master, the render sings to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, give its life to
their kind. Chaotic Allies. As a side effect of its breeding, each gray render has an overpowering need to bond with an intelligent creature. When it encounters a suitable master, the render sings to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Bookshelves are crowded with sheaves of parchment and strange-looking tomes.
Iarno has left his rat familiar here to watch for intruders. The rat shares a telepathic bond with its master, and it sends a
characters leave the rat unharmed, it follows them around as though curious or hungry. It might even feign affection for a character who feeds it, though it remains absolutely loyal to Iarno. Books and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Bookshelves are crowded with sheaves of parchment and strange-looking tomes.
Iarno has left his rat familiar here to watch for intruders. The rat shares a telepathic bond with its master, and it sends a
characters leave the rat unharmed, it follows them around as though curious or hungry. It might even feign affection for a character who feeds it, though it remains absolutely loyal to Iarno. Books and
Backgrounds
Sword Coast Adventurer's Guide
speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and
to learn. (Neutral)
6
Suspicious. I must be careful, for I have no way of telling friend from foe here. (Any)
d6
Bond
1
So long as I have this token from my homeland, I
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
townsfolk. Chaotic neutral (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful evil (LE) creatures methodically take what
transformation worthy of legend. Most creatures that lack the capacity for rational thought do not have alignments — they are unaligned. Such a creature is incapable of making a moral or ethical choice and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
townsfolk. Chaotic neutral (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful evil (LE) creatures methodically take what
transformation worthy of legend. Most creatures that lack the capacity for rational thought do not have alignments — they are unaligned. Such a creature is incapable of making a moral or ethical choice and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
townsfolk. Chaotic neutral (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful evil (LE) creatures methodically take what
transformation worthy of legend. Most creatures that lack the capacity for rational thought do not have alignments — they are unaligned. Such a creature is incapable of making a moral or ethical choice and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
inaction. Reasoning toward Perfection Their curious intellects and rational minds incline vedalken toward membership in the Azorius Senate, the Simic Combine, and (less often) the Izzet League. Whatever
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
townsfolk. Chaotic Neutral. (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful Evil. (LE) creatures methodically take
new—a transformation worthy of legend.
Most creatures that lack the capacity for rational thought do not have alignments—they are unaligned. Such a creature is incapable of making a moral or ethical
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to
need to bond with an intelligent creature. When one encounters a suitable master, it sings to that creature—a weird, warbling cry accompanied by scratching at the earth and a show of deference. Once it
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to
need to bond with an intelligent creature. When one encounters a suitable master, it sings to that creature—a weird, warbling cry accompanied by scratching at the earth and a show of deference. Once it
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Gray Render A curious impulse drives the gray render. Despite its hulking form and terrible appetite, it wants most of all to bond with an intelligent creature and, once bonded, to give its life to
need to bond with an intelligent creature. When one encounters a suitable master, it sings to that creature—a weird, warbling cry accompanied by scratching at the earth and a show of deference. Once it
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
townsfolk. Chaotic Neutral. (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful Evil. (LE) creatures methodically take
new—a transformation worthy of legend.
Most creatures that lack the capacity for rational thought do not have alignments—they are unaligned. Such a creature is incapable of making a moral or ethical
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
townsfolk. Chaotic Neutral. (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful Evil. (LE) creatures methodically take
new—a transformation worthy of legend.
Most creatures that lack the capacity for rational thought do not have alignments—they are unaligned. Such a creature is incapable of making a moral or ethical
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
inaction. Reasoning toward Perfection Their curious intellects and rational minds incline vedalken toward membership in the Azorius Senate, the Simic Combine, and (less often) the Izzet League. Whatever






