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Returning 22 results for 'bards both devils concerns resolve'.
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Backgrounds
Sword Coast Adventurer's Guide
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
are traditionally neutral, as are typical townsfolk.”
Chaotic Neutral. “Many rogues and bards are chaotic neutral.”
Lawful Evil. “Devils and blue dragons are typically lawful evil.”
Neutral Evil. “Yugoloths are typically neutral evil.”
Chaotic Evil. “Demons and red dragons are typically chaotic evil.”
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Court of Whispers The denizens of the Court of Whispers barter for current knowledge. Heralds, criers, bards, and griots buy and sell information from the fifteen founding civilizations active in the
of major concerns in their people’s homelands, as well as potential threats to the Citadel, while the Shieldbearers of the Citadel (see the “Palace of Exile” section) seek information so they can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
dragonmarked houses, but in the wake of the war it remains to be seen if any single nation has the resources to challenge them. Although most houses have distinct spheres of interest, their concerns overlap
seeks to mediate disputes and encourage cooperation between the houses. Adventurers could be caught up in the rivalries and schemes of the houses, or they could work with the Twelve in an effort to resolve these feuds.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Court of Whispers The denizens of the Court of Whispers barter for current knowledge. Heralds, criers, bards, and griots buy and sell information from the fifteen founding civilizations active in the
of major concerns in their people’s homelands, as well as potential threats to the Citadel, while the Shieldbearers of the Citadel (see the “Palace of Exile” section) seek information so they can
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Mortals and Minions Devils and demons are far from the only combatants in the Blood War. Both sides exploit the Material Plane’s most abundant resource — mortal creatures, whose bodies and souls are
both useful to the cause. Devils constantly strive to recruit mortals into their ranks by offering them rewards in return for their service. While they live, these cultists carry out the wishes of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a defeat that leads to her removal. For now, though, the devils are fighting with a berserker fury under her charge. Zariel leads their offensives herself, and her unyielding resolve coupled with the
the demons and devils battled. The hosts of Mount Celestia, she believed, could descend upon Avernus en masse and wipe both hordes of evil from the cosmos if they so desired. After her repeated requests
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
townsfolk. Chaotic neutral (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful evil (LE) creatures methodically take what
they want, within the limits of a code of tradition, loyalty, or order. Devils and blue dragons are typically lawful evil. Neutral evil (NE) is the alignment of those who do whatever they can get away
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and innkeepers, rangers, and the clergy of gods that are
representatives of the cities and other governments that constitute the alliance. But, as a faction with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
limit, indicate any potentially sensitive elements that are problematic. Add any other elements to avoid.
Hopes, Expectations, and Concerns. In the last two boxes, share any hopes and expectations for
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
behavior is interfering with everyone else’s enjoyment, everyone has a stake in helping to resolve the issue. Setting Expectations Before you assemble a group around a game table, pitch the
question mark for a soft limit, indicate any potentially sensitive elements that are problematic. Add any other elements to avoid.
Hopes, Expectations, and Concerns. In the last two boxes, share any
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
townsfolk. Chaotic Neutral. (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful Evil. (LE) creatures methodically take
what they want, within the limits of a code of tradition, loyalty, or order. Devils and blue dragons are typically lawful evil. Neutral Evil. (NE) is the alignment of those who do whatever they can get
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of Elturel’s people, the cathedral was magically transformed when Elturel was pulled into Avernus. Now its artwork is a testament to the devils’ superiority and strength, showing scenes of mortals
into the grand foyer have been broken open by the invading devils (see “Cathedral Assault”) and remain ajar. Four guards lie dead in the doorways, eviscerated by one of those devil-led groups. H2
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
say about Thavius Kreeg and his infernal puzzle box: “I’ve been suspicious of the High Overseer of Elturel for a long time. But no one wanted to hear my concerns, because Thavius Kreeg was widely
devils, using the Creed Resolute to bind all Elturel to his dark deal.
“I wish to prove my theory, and I believe the evidence is locked inside the puzzle box.”
Sylvira is an expert on magic puzzle
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
personal concerns to embark on a grand excursion or to work together toward a common goal. And according to the gnomes, it is proven that their gods can accomplish the impossible when they band together
send an omen to nudge a group of gnomes in a certain direction, or even manifest an avatar in the middle of a gnome burrow. When Garl makes one of these rare appearances, it is to resolve a dispute that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
smithies accustomed to the forge’s unbearable temperatures. Azers, fire elementals, and chain devils number among the Armory’s blacksmiths, along with dwarves and other Doomguard smiths. Aslan Ashfang, a
, supposedly impartial magistrate appointed by the Guvners. Punishments are tailored to fit the crime, and advocates are strongly encouraged. Lawyers and orators, these civil servants include bards
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
be with. Stories of Hanali’s romantic adventures among elves and other mortals are perennial favorites when sung by elf bards and poets. In Arvandor, Hanali maintains a hidden pool called Evergold
least a century. More than a few elves claim to have experienced this benefit, and the truth of it is attested by many bards — sometimes in all earnestness, sometimes with a knowing wink. Priests of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
devils of the Nine Hells and the demons of the Abyss. The tome is worth 500 gp to a collector. Scribbled in the margin of one page is the sequence for a teleportation circle that leads to Avernus, the
here when he isn’t conducting business in area B25 or entertaining visitors in area B26. Treasure. The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes. Jarazoun
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
across the country. In Narfell, skilled riders and archers hunt, raid, and are gradually reclaiming their heritage as a great nation of mages who treated with devils. The Warlock Knights of Vaasa threaten
untroubled by the concerns of larger nations. They take great pride in their peaceful coexistence with the elves of Cormanthor, and in their ability to remain largely self-sufficient and autonomous even when
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Crowelle and Tissina Khyret keep their cult regalia (see “Cult of Asmodeus”) in a gold-embellished lockbox hidden under a stack of quilts bearing images of flying devils. The box can be unlocked with
accidentally offended one another. They have changed into dueling garb and are fighting with rapiers to resolve their differences while onlookers drink wine and cheer them on. C25a. Garden Balcony This
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
! We’re all trapped, but perhaps we can help each other?”
This box canyon on the plane of Elysium tests the compassion and resolve of those trapped within. Six centaurs who speak Common were exploring
, mirrorlike ceiling high above. The columns are carved in the likeness of two alluring yet imposing devils whose eyes seem to follow you. Ruddy light filters into the room from somewhere beyond the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
an avalanche as it attacks. Overlords and Minions. Blue dragons covet valuable and talented creatures whose service reinforces their sense of superiority. Bards, sages, artists, wizards, and assassins
region containing a legendary blue dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects: Thunderstorms rage within 6 miles of the lair. Dust devils scour the






