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Returning 33 results for 'bards both diffusing channeling rock'.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
you in channeling spirits, be they historical figures or fictional archetypes. You can use the following objects as a spellcasting focus for your bard spells: a candle, crystal ball, skull, spirit board
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
you in channeling spirits, be they historical figures or fictional archetypes. You can use the following objects as a spellcasting focus for your bard spells: a candle, crystal ball, skull, spirit board
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent power—be they legends, histories, or fictions—and bring their subjects to life. Using occult trappings, these bards
you in channeling spirits, be they historical figures or fictional archetypes. You can use the following objects as a spellcasting focus for your bard spells: a candle, crystal ball, skull, spirit board
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with magical power, and potential energy lies untapped in every rock, stream, and living creature, and even in the air itself. Raw magic is the stuff of creation, the mute and mindless will of existence
magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with magical power, and potential energy lies untapped in every rock, stream, and living creature, and even in the air itself. Raw magic is the stuff of creation, the mute and mindless will of existence
magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with magical power, and potential energy lies untapped in every rock, stream, and living creature, and even in the air itself. Raw magic is the stuff of creation, the mute and mindless will of existence
magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spellcasting 1st-level artificer feature You’ve studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don’t appear to be casting spells in a
Summon construct *
5th Level Animate objects
Bigby’s hand
Creation
Greater restoration
Skill empowerment **
Transmute rock **
Wall of stone
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spellcasting 1st-level artificer feature You’ve studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don’t appear to be casting spells in a
Summon construct *
5th Level Animate objects
Bigby’s hand
Creation
Greater restoration
Skill empowerment **
Transmute rock **
Wall of stone
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Spellcasting You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear
stone shape
stoneskin
5th Level animate objects
Bigby’s hand
creation
greater restoration
skill empowerment *
transmute rock *
wall of stone
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Spellcasting You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear
stone shape
stoneskin
5th Level animate objects
Bigby’s hand
creation
greater restoration
skill empowerment *
transmute rock *
wall of stone
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Spellcasting You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear
stone shape
stoneskin
5th Level animate objects
Bigby’s hand
creation
greater restoration
skill empowerment *
transmute rock *
wall of stone
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spellcasting 1st-level artificer feature You’ve studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don’t appear to be casting spells in a
Summon construct *
5th Level Animate objects
Bigby’s hand
Creation
Greater restoration
Skill empowerment **
Transmute rock **
Wall of stone
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. If a halfling falls off a cliff, her britches will snag on a root or a sharp outcrop of rock. If a halfling is forced by pirates to walk the plank, he will catch a piece of flotsam and use it to stay
Scholars, wizards, druids, and bards of other races have different ideas about how halflings escape peril, suggesting that by virtue of something in their nature, they occupy a special place in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. If a halfling falls off a cliff, her britches will snag on a root or a sharp outcrop of rock. If a halfling is forced by pirates to walk the plank, he will catch a piece of flotsam and use it to stay
Scholars, wizards, druids, and bards of other races have different ideas about how halflings escape peril, suggesting that by virtue of something in their nature, they occupy a special place in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. If a halfling falls off a cliff, her britches will snag on a root or a sharp outcrop of rock. If a halfling is forced by pirates to walk the plank, he will catch a piece of flotsam and use it to stay
Scholars, wizards, druids, and bards of other races have different ideas about how halflings escape peril, suggesting that by virtue of something in their nature, they occupy a special place in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Everlund, and numerous smaller settlements along the way. Raven Rock On the icy slopes of the Spine of the World stands the spirit mound of the Black Raven and Gray Wolf tribes. Raven Rock gets its
fly off. Warriors of the Black Raven tribe sometimes ride these giant ravens into battle. Surrounding Raven Rock are four 50-foot-tall menhirs that the Uthgardt shamans use to track the changing of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Everlund, and numerous smaller settlements along the way. Raven Rock On the icy slopes of the Spine of the World stands the spirit mound of the Black Raven and Gray Wolf tribes. Raven Rock gets its
fly off. Warriors of the Black Raven tribe sometimes ride these giant ravens into battle. Surrounding Raven Rock are four 50-foot-tall menhirs that the Uthgardt shamans use to track the changing of the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Primordial if the characters want to join them in a game of rock tossing. If the characters don’t understand their words, the galeb duhr try to get the idea across through pantomime. The goal of the game is
Hill Giants outside the dragon’s lair notice the sounds of rock tossing or combat in this cave. If the giants aren’t aware of the characters’ presence, one giant investigates, situating itself outside
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Everlund, and numerous smaller settlements along the way. Raven Rock On the icy slopes of the Spine of the World stands the spirit mound of the Black Raven and Gray Wolf tribes. Raven Rock gets its
fly off. Warriors of the Black Raven tribe sometimes ride these giant ravens into battle. Surrounding Raven Rock are four 50-foot-tall menhirs that the Uthgardt shamans use to track the changing of the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Primordial if the characters want to join them in a game of rock tossing. If the characters don’t understand their words, the galeb duhr try to get the idea across through pantomime. The goal of the game is
Hill Giants outside the dragon’s lair notice the sounds of rock tossing or combat in this cave. If the giants aren’t aware of the characters’ presence, one giant investigates, situating itself outside
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Primordial if the characters want to join them in a game of rock tossing. If the characters don’t understand their words, the galeb duhr try to get the idea across through pantomime. The goal of the game is
Hill Giants outside the dragon’s lair notice the sounds of rock tossing or combat in this cave. If the giants aren’t aware of the characters’ presence, one giant investigates, situating itself outside
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pillars.
In the southwest corner is a black gate.
A character who succeeds on a DC 10 Intelligence (Arcana) check can tell that the rift is channeling elemental forces. If the check succeeds by 5
or more, the character knows that the rift is dangerous and is channeling extraplanar elemental forces. If a non-elemental creature ends its turn inside the room, it takes 5 (2d4) damage of a random
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pillars.
In the southwest corner is a black gate.
A character who succeeds on a DC 10 Intelligence (Arcana) check can tell that the rift is channeling elemental forces. If the check succeeds by 5
or more, the character knows that the rift is dangerous and is channeling extraplanar elemental forces. If a non-elemental creature ends its turn inside the room, it takes 5 (2d4) damage of a random
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pillars.
In the southwest corner is a black gate.
A character who succeeds on a DC 10 Intelligence (Arcana) check can tell that the rift is channeling elemental forces. If the check succeeds by 5
or more, the character knows that the rift is dangerous and is channeling extraplanar elemental forces. If a non-elemental creature ends its turn inside the room, it takes 5 (2d4) damage of a random
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
that grow here weigh 300 pounds each. A cloud giant can hurl a big pumpkin as far as it can throw a rock and deal as much damage. 27. Starboard Lawn This rooftop garden has a lush green lawn dotted
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
that grow here weigh 300 pounds each. A cloud giant can hurl a big pumpkin as far as it can throw a rock and deal as much damage. 27. Starboard Lawn This rooftop garden has a lush green lawn dotted
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
that grow here weigh 300 pounds each. A cloud giant can hurl a big pumpkin as far as it can throw a rock and deal as much damage. 27. Starboard Lawn This rooftop garden has a lush green lawn dotted
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
portal now remains tied to a pocket dimension channeling the power of the Far Realm. Danger lurks on the other side of the door, whose stone has been marked as off limits for Dran Enterprises employees
tie down cargo, as a heavyset, bearded captain calls out orders. Looking across the bow, you see tall spires of rock emerging through the storm — and the ship is headed straight toward them
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
portal now remains tied to a pocket dimension channeling the power of the Far Realm. Danger lurks on the other side of the door, whose stone has been marked as off limits for Dran Enterprises employees
tie down cargo, as a heavyset, bearded captain calls out orders. Looking across the bow, you see tall spires of rock emerging through the storm — and the ship is headed straight toward them
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
portal now remains tied to a pocket dimension channeling the power of the Far Realm. Danger lurks on the other side of the door, whose stone has been marked as off limits for Dran Enterprises employees
tie down cargo, as a heavyset, bearded captain calls out orders. Looking across the bow, you see tall spires of rock emerging through the storm — and the ship is headed straight toward them
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
boat has six flipper-shaped iron paddles protruding from its hull, which are controlled by levers on the boat’s deck. B8: Cliff Towers These two towers stand at opposite ends of the fortress’s high rock
here when he isn’t conducting business in area B25 or entertaining visitors in area B26. Treasure. The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes. Jarazoun
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
boat has six flipper-shaped iron paddles protruding from its hull, which are controlled by levers on the boat’s deck. B8: Cliff Towers These two towers stand at opposite ends of the fortress’s high rock
here when he isn’t conducting business in area B25 or entertaining visitors in area B26. Treasure. The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes. Jarazoun
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
boat has six flipper-shaped iron paddles protruding from its hull, which are controlled by levers on the boat’s deck. B8: Cliff Towers These two towers stand at opposite ends of the fortress’s high rock
here when he isn’t conducting business in area B25 or entertaining visitors in area B26. Treasure. The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes. Jarazoun






