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Returning 35 results for 'bards both diffusing continues runes'.
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bards both diffusing continue runes
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bards both diffusing continue rules
Magic Items
Storm King's Thunder
the ground and is a massive thing made of polished obsidian with oversized feet — the impaled skulls of four ancient blue dragons. Runes glisten in the carved obsidian, winking to life with blue
breaking at least five Ruling Scepters of Shanatar simultaneously on it. This fact has never been recorded or sung of among the dwarves or any bards or storytellers, and it can’t be discovered
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
runes in the Goldwarren—are discovered. The high priest is quickly taken into custody. In the aftermath of Kirina’s and Kedjou’s arrests, Prince Simbon thanks the characters for supporting him and
beyond. If Kirina and Kedjou’s plot isn’t revealed, Kirina’s rise in influence continues. Knowing the depths of his rival’s treachery, Prince Simbon might request the characters’ aid in exposing the rival prince’s future plots.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
runes in the Goldwarren—are discovered. The high priest is quickly taken into custody. In the aftermath of Kirina’s and Kedjou’s arrests, Prince Simbon thanks the characters for supporting him and
beyond. If Kirina and Kedjou’s plot isn’t revealed, Kirina’s rise in influence continues. Knowing the depths of his rival’s treachery, Prince Simbon might request the characters’ aid in exposing the rival prince’s future plots.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
runes in the Goldwarren—are discovered. The high priest is quickly taken into custody. In the aftermath of Kirina’s and Kedjou’s arrests, Prince Simbon thanks the characters for supporting him and
beyond. If Kirina and Kedjou’s plot isn’t revealed, Kirina’s rise in influence continues. Knowing the depths of his rival’s treachery, Prince Simbon might request the characters’ aid in exposing the rival prince’s future plots.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
48. Shagambi’s Tomb Each character who teleports into this tomb from area 47C appears atop a randomly determined teleportation rune (see “Teleportation Runes” below). Characters can also enter the
this area: Nervous Unkh suggests that her host leave the tomb at once using one of the teleportation runes, though she can’t decide which rune is best. Impulsive Wongo thinks it’s a good idea to shatter
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
48. Shagambi’s Tomb Each character who teleports into this tomb from area 47C appears atop a randomly determined teleportation rune (see “Teleportation Runes” below). Characters can also enter the
this area: Nervous Unkh suggests that her host leave the tomb at once using one of the teleportation runes, though she can’t decide which rune is best. Impulsive Wongo thinks it’s a good idea to shatter
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
48. Shagambi’s Tomb Each character who teleports into this tomb from area 47C appears atop a randomly determined teleportation rune (see “Teleportation Runes” below). Characters can also enter the
this area: Nervous Unkh suggests that her host leave the tomb at once using one of the teleportation runes, though she can’t decide which rune is best. Impulsive Wongo thinks it’s a good idea to shatter
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
place for his experiments. Even as he works for the Six, Hoobur continues to make it look as if he works for Dran Enterprises. The leadership of the Six expects that attacks on two Acquisitions
floor is circular, as the square base cut into the promontory gives way to the upper levels of the tower. The stairway continues its upward spiral from this floor to another. Building implements, tools
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
place for his experiments. Even as he works for the Six, Hoobur continues to make it look as if he works for Dran Enterprises. The leadership of the Six expects that attacks on two Acquisitions
floor is circular, as the square base cut into the promontory gives way to the upper levels of the tower. The stairway continues its upward spiral from this floor to another. Building implements, tools
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
steps before tumbling on toward the Dessarin River. The trail continues upriver to other parts of the vale, so unless the characters know about the runes, it’s easy to miss the beginning of the steps
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
place for his experiments. Even as he works for the Six, Hoobur continues to make it look as if he works for Dran Enterprises. The leadership of the Six expects that attacks on two Acquisitions
floor is circular, as the square base cut into the promontory gives way to the upper levels of the tower. The stairway continues its upward spiral from this floor to another. Building implements, tools
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
steps before tumbling on toward the Dessarin River. The trail continues upriver to other parts of the vale, so unless the characters know about the runes, it’s easy to miss the beginning of the steps
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
steps before tumbling on toward the Dessarin River. The trail continues upriver to other parts of the vale, so unless the characters know about the runes, it’s easy to miss the beginning of the steps
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the platform stands a stone archway sculpted with sharp runes and the heads of five dragons. Within the arch swirls dense gray mist.
The darkness beyond this room’s broken walls is only an illusion
heads as those of green dragons, while the runes relate to the natural magic of the Feywild. They also notice the runes can rotate, likely as a means of controlling the portal, but their function is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the platform stands a stone archway sculpted with sharp runes and the heads of five dragons. Within the arch swirls dense gray mist.
The darkness beyond this room’s broken walls is only an illusion
heads as those of green dragons, while the runes relate to the natural magic of the Feywild. They also notice the runes can rotate, likely as a means of controlling the portal, but their function is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the platform stands a stone archway sculpted with sharp runes and the heads of five dragons. Within the arch swirls dense gray mist.
The darkness beyond this room’s broken walls is only an illusion
heads as those of green dragons, while the runes relate to the natural magic of the Feywild. They also notice the runes can rotate, likely as a means of controlling the portal, but their function is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
otherwise avoid combat. Southeast Door This door has a stone wall behind it, inscribed upon which is an elder rune (see “Elder Runes”). Determine the rune randomly by drawing a card from the Elder Rune Deck
butterfly swarm is an instrument of the bards (Anstruth harp). The yellow sapphires carried by the animal-headed guards fit into the pillars in area 8. Each gemstone is worth 1,000 gp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
otherwise avoid combat. Southeast Door This door has a stone wall behind it, inscribed upon which is an elder rune (see “Elder Runes”). Determine the rune randomly by drawing a card from the Elder Rune Deck
butterfly swarm is an instrument of the bards (Anstruth harp). The yellow sapphires carried by the animal-headed guards fit into the pillars in area 8. Each gemstone is worth 1,000 gp.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
otherwise avoid combat. Southeast Door This door has a stone wall behind it, inscribed upon which is an elder rune (see “Elder Runes”). Determine the rune randomly by drawing a card from the Elder Rune Deck
butterfly swarm is an instrument of the bards (Anstruth harp). The yellow sapphires carried by the animal-headed guards fit into the pillars in area 8. Each gemstone is worth 1,000 gp.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is durable and has Dwarven runes worked into its design. It might be associated with a clan that would like to see it returned to their ancestral halls. 10 Elemental Air. The item is half the normal
light in a 5-foot radius. Any metal in the item is silver or mithral, rather than iron or steel. 17 Fiend. The item is made of black iron or horn inscribed with runes, and any cloth or leather
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is durable and has Dwarven runes worked into its design. It might be associated with a clan that would like to see it returned to their ancestral halls. 10 Elemental Air. The item is half the normal
light in a 5-foot radius. Any metal in the item is silver or mithral, rather than iron or steel. 17 Fiend. The item is made of black iron or horn inscribed with runes, and any cloth or leather
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is durable and has Dwarven runes worked into its design. It might be associated with a clan that would like to see it returned to their ancestral halls. 10 Elemental Air. The item is half the normal
light in a 5-foot radius. Any metal in the item is silver or mithral, rather than iron or steel. 17 Fiend. The item is made of black iron or horn inscribed with runes, and any cloth or leather
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 16 on level 18, in the closest unoccupied space next to the identical gate located
cube attacks, it continues its play-by-play routine, commentating its battle with the adventurers. Destroying the cube ends the play-by-play throughout the Obstacle Course. Hidden Key. A secret
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
above are spread across the floor. An underground passage is blocked to the south, but it continues into darkness to the north. Two pairs of human-sized boot prints, easily spotted in the dust, head
faint runes etched among the ornate carvings on the lock. A subsequent DC 16 Intelligence (Arcana) check to study the runes reveals that they can emit a wave of transmutation magic throughout the room
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 16 on level 18, in the closest unoccupied space next to the identical gate located
cube attacks, it continues its play-by-play routine, commentating its battle with the adventurers. Destroying the cube ends the play-by-play throughout the Obstacle Course. Hidden Key. A secret
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
above are spread across the floor. An underground passage is blocked to the south, but it continues into darkness to the north. Two pairs of human-sized boot prints, easily spotted in the dust, head
faint runes etched among the ornate carvings on the lock. A subsequent DC 16 Intelligence (Arcana) check to study the runes reveals that they can emit a wave of transmutation magic throughout the room
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
above are spread across the floor. An underground passage is blocked to the south, but it continues into darkness to the north. Two pairs of human-sized boot prints, easily spotted in the dust, head
faint runes etched among the ornate carvings on the lock. A subsequent DC 16 Intelligence (Arcana) check to study the runes reveals that they can emit a wave of transmutation magic throughout the room
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 16 on level 18, in the closest unoccupied space next to the identical gate located
cube attacks, it continues its play-by-play routine, commentating its battle with the adventurers. Destroying the cube ends the play-by-play throughout the Obstacle Course. Hidden Key. A secret
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
adventurers. You can make Auril even tougher by having her use a lair action to teleport to the rooftop (area G9), where her roc can fight alongside her. A fight against Auril continues until the characters
holding greataxes. Runes are carved into the door’s surface.
The runes on the door, written in the Dwarvish script, read as follows: In ice and blood, our folk are born.
To our great queen, we
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
adventurers. You can make Auril even tougher by having her use a lair action to teleport to the rooftop (area G9), where her roc can fight alongside her. A fight against Auril continues until the characters
holding greataxes. Runes are carved into the door’s surface.
The runes on the door, written in the Dwarvish script, read as follows: In ice and blood, our folk are born.
To our great queen, we
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
adventurers. You can make Auril even tougher by having her use a lair action to teleport to the rooftop (area G9), where her roc can fight alongside her. A fight against Auril continues until the characters
holding greataxes. Runes are carved into the door’s surface.
The runes on the door, written in the Dwarvish script, read as follows: In ice and blood, our folk are born.
To our great queen, we
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
black, secure the Doomvault. Magic keys allow the manipulation of them. Gate Features. Each gate is a 10-foot-wide circle of runes, drawn on the floor. This circle creates a magical energy field in its
of runes and clear quartz fragments is set into the floor. Within the circle, a luminous white mist shimmers, obscuring what lies beyond.
Thereafter, you can shorten the description of the gates
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
black, secure the Doomvault. Magic keys allow the manipulation of them. Gate Features. Each gate is a 10-foot-wide circle of runes, drawn on the floor. This circle creates a magical energy field in its
of runes and clear quartz fragments is set into the floor. Within the circle, a luminous white mist shimmers, obscuring what lies beyond.
Thereafter, you can shorten the description of the gates
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
black, secure the Doomvault. Magic keys allow the manipulation of them. Gate Features. Each gate is a 10-foot-wide circle of runes, drawn on the floor. This circle creates a magical energy field in its
of runes and clear quartz fragments is set into the floor. Within the circle, a luminous white mist shimmers, obscuring what lies beyond.
Thereafter, you can shorten the description of the gates
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
believe that their appearance derives from the primal fear inspired by fiendish creatures, while bards assert that panic, being such a repulsive emotion, is embodied by an equally ugly creature
runes. Living creatures wither and rot within the entropic energy emanated by Ygorl’s magic.
After the fifth artist dispatched to record Ygorl ’s appearance failed to return, I let the matter rest






