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Returning 35 results for 'bards both diffusing corrupted rough'.
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Monsters
Fizban's Treasury of Dragons
paralytic venom of their saliva to coat their weapons, making them formidable assassins as well. Their wings allow them to turn a fall into a rough glide. When draconian infiltrators die, their bodies
that have been corrupted or warped by powerful magic. Most often, this corruption is a deliberate act, the work of an aspiring tyrant seeking to transform stolen eggs into a draconian army. A single
Monsters
Dragonlance: Shadow of the Dragon Queen
, making them formidable assassins as well. Their small wings don’t allow kapaks to fly, but they do help the draconians turn a fall into a rough glide. When they die, kapaks dissolve into acid
that can splash onto nearby creatures.
Draconians
Draconians are bipedal monsters born from metallic dragon eggs that have been corrupted by a combination of warped alchemy and the Dragon Queen
Monsters
Dragonlance: Shadow of the Dragon Queen
weapons with their paralytic saliva, making them formidable assassins as well. Their small wings don’t allow kapaks to fly, but they do help the draconians turn a fall into a rough glide. When they
die, kapaks dissolve into acid that can splash onto nearby creatures.
Draconians
Draconians are bipedal monsters born from metallic dragon eggs that have been corrupted by a combination of warped
Backgrounds
Sword Coast Adventurer's Guide
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me.
8
I’ve spent so long in the temple that I have little practical experience
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
18. Overlook A shallow, swiftly flowing stream bisects this cave. Crystalline formations sprout from the floor on both sides of the stream, and rough-hewn staircases at the back of the cave climb 30
corrupted elemental and the gargoyles for Nomi Pathshutter (see “Stoneheart Quarry” in the “Blingdenstone Outskirts” section).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
18. Overlook A shallow, swiftly flowing stream bisects this cave. Crystalline formations sprout from the floor on both sides of the stream, and rough-hewn staircases at the back of the cave climb 30
corrupted elemental and the gargoyles for Nomi Pathshutter (see “Stoneheart Quarry” in the “Blingdenstone Outskirts” section).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
18. Overlook A shallow, swiftly flowing stream bisects this cave. Crystalline formations sprout from the floor on both sides of the stream, and rough-hewn staircases at the back of the cave climb 30
corrupted elemental and the gargoyles for Nomi Pathshutter (see “Stoneheart Quarry” in the “Blingdenstone Outskirts” section).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide, commonly found performing in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide, commonly found performing in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide, but are commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide, but are commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide, commonly found performing in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide, but are commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide. They’re commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide. They’re commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide. They’re commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
corrupted moonwell. Either effect occurs once only per day per drinker. On the nights of the full moon, drinking the water of a moonwell can, at the DM’s discretion, have additional effects, such as
circles in the North are often allied with the Harpers, as they have common purpose, with bards and rangers serving as go-betweens. Individual Harpers can usually expect a circle to at least grant them
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
corrupted moonwell. Either effect occurs once only per day per drinker. On the nights of the full moon, drinking the water of a moonwell can, at the DM’s discretion, have additional effects, such as
circles in the North are often allied with the Harpers, as they have common purpose, with bards and rangers serving as go-betweens. Individual Harpers can usually expect a circle to at least grant them
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
corrupted moonwell. Either effect occurs once only per day per drinker. On the nights of the full moon, drinking the water of a moonwell can, at the DM’s discretion, have additional effects, such as
circles in the North are often allied with the Harpers, as they have common purpose, with bards and rangers serving as go-betweens. Individual Harpers can usually expect a circle to at least grant them
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
filled with Janyans enraptured by the low-toned, hypnotic music of a group of bards. Xoese-Addae leads the characters to a private audience suite overlooking the quad, occupied by a single Janyan wearing
wears robes made from a patchwork of rough-spun and fine white fabrics.
Brother Broumane
Personality Trait. “I want our culture to swim free from irrelevant traditions.” Ideal. “Janya is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
filled with Janyans enraptured by the low-toned, hypnotic music of a group of bards. Xoese-Addae leads the characters to a private audience suite overlooking the quad, occupied by a single Janyan wearing
wears robes made from a patchwork of rough-spun and fine white fabrics.
Brother Broumane
Personality Trait. “I want our culture to swim free from irrelevant traditions.” Ideal. “Janya is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
filled with Janyans enraptured by the low-toned, hypnotic music of a group of bards. Xoese-Addae leads the characters to a private audience suite overlooking the quad, occupied by a single Janyan wearing
wears robes made from a patchwork of rough-spun and fine white fabrics.
Brother Broumane
Personality Trait. “I want our culture to swim free from irrelevant traditions.” Ideal. “Janya is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
room’s most prominent feature is the Steinfang, a 40-foot-long stalactite that hangs from the ceiling above the island. From a base 20 feet in diameter, it tapers to a rough point a few feet above the
time, waking only on nights of the new moon. Other thanes who earlier allowed themselves to be corrupted by the Steinfang were held in check by King Hekaton, but with him out of the way, Kayalithica is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
time. A victim’s skin is rough, gray, and bark-like. A thrall is totally corrupted, becoming neutral evil. Such a creature exists only to serve the Gulthias Tree and those who tend it (such as Belak
creatures in area 43 investigate any disturbance in the garden after 3 rounds. 43. The Great Hunter’s Abode The floor of this rough cavern is stained and smells of blood and animal musk. Light from
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
time. A victim’s skin is rough, gray, and bark-like. A thrall is totally corrupted, becoming neutral evil. Such a creature exists only to serve the Gulthias Tree and those who tend it (such as Belak
creatures in area 43 investigate any disturbance in the garden after 3 rounds. 43. The Great Hunter’s Abode The floor of this rough cavern is stained and smells of blood and animal musk. Light from
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
room’s most prominent feature is the Steinfang, a 40-foot-long stalactite that hangs from the ceiling above the island. From a base 20 feet in diameter, it tapers to a rough point a few feet above the
time, waking only on nights of the new moon. Other thanes who earlier allowed themselves to be corrupted by the Steinfang were held in check by King Hekaton, but with him out of the way, Kayalithica is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
room’s most prominent feature is the Steinfang, a 40-foot-long stalactite that hangs from the ceiling above the island. From a base 20 feet in diameter, it tapers to a rough point a few feet above the
time, waking only on nights of the new moon. Other thanes who earlier allowed themselves to be corrupted by the Steinfang were held in check by King Hekaton, but with him out of the way, Kayalithica is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
time. A victim’s skin is rough, gray, and bark-like. A thrall is totally corrupted, becoming neutral evil. Such a creature exists only to serve the Gulthias Tree and those who tend it (such as Belak
creatures in area 43 investigate any disturbance in the garden after 3 rounds. 43. The Great Hunter’s Abode The floor of this rough cavern is stained and smells of blood and animal musk. Light from
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
flooded cave, the characters must wade or swim into the water that fills it. This cave has a twelve-foot-high ceiling and rough, natural walls. The clear water that flows into the cave is four feet
did not wake when the tide came in. Their spirits, corrupted by this horrific death, lie in wait. If a character interacts with either corpse beyond simple examination, the half-elves’ restless
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
flooded cave, the characters must wade or swim into the water that fills it. This cave has a twelve-foot-high ceiling and rough, natural walls. The clear water that flows into the cave is four feet
did not wake when the tide came in. Their spirits, corrupted by this horrific death, lie in wait. If a character interacts with either corpse beyond simple examination, the half-elves’ restless
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
flooded cave, the characters must wade or swim into the water that fills it. This cave has a twelve-foot-high ceiling and rough, natural walls. The clear water that flows into the cave is four feet
did not wake when the tide came in. Their spirits, corrupted by this horrific death, lie in wait. If a character interacts with either corpse beyond simple examination, the half-elves’ restless
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Draconians Draconians are bipedal monsters born from metallic dragon eggs that have been corrupted by a combination of warped alchemy and the Dragon Queen’s foul magic. The Dragon Armies closely
draconians turn a fall into a rough glide. When they die, kapaks dissolve into acid that can splash onto nearby creatures. Kapak Draconian
Medium Monstrosity, Typically Lawful Evil
Armor Class 15 (natural
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Draconians Draconians are bipedal monsters born from metallic dragon eggs that have been corrupted by a combination of warped alchemy and the Dragon Queen’s foul magic. The Dragon Armies closely
draconians turn a fall into a rough glide. When they die, kapaks dissolve into acid that can splash onto nearby creatures. Kapak Draconian
Medium Monstrosity, Typically Lawful Evil
Armor Class 15 (natural
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Draconians Draconians are bipedal monsters born from metallic dragon eggs that have been corrupted by a combination of warped alchemy and the Dragon Queen’s foul magic. The Dragon Armies closely
draconians turn a fall into a rough glide. When they die, kapaks dissolve into acid that can splash onto nearby creatures. Kapak Draconian
Medium Monstrosity, Typically Lawful Evil
Armor Class 15 (natural
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Passersby began to call the settlement Wyrm Ford — a name subsequently corrupted, thanks to the thick local accent, into Womford. The village has a dock on the Dessarin River for shipping grain from
retreats to the hearth if he sees any magic. Like most Uthgardt, he is fearful of magic and distrustful of spellcasters. Orok is drawn to rough-looking wilderness types, such as barbarians and rangers. If






