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Returning 35 results for 'bards brush diffusing came records'.
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Acquisitions Incorporated
thinking of his older brother as the successful one.) But he can be quick to show self-consciousness when talking of where he came from, and he never speaks of the name he bore in that former life.
After
adventurer was nearly cut short during a battle of which the bards still sing. Unleashing a devastating attack with the aptly named Apocalypse Dagger, the rogue destroyed a giant single-handedly — and lost
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
that Galin walked a mile or more into the woods and came face to face with the green dragon Chuth and his rider the previous night. Remember that an animal intelligence is not as articulate as a
. Neronvain does not show up that night, but the warden’s prearranged meeting place is a spot of flattened brush where a dragon has clearly landed more than once.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that Galin walked a mile or more into the woods and came face to face with the green dragon Chuth and his rider the previous night. Remember that an animal intelligence is not as articulate as a
. Neronvain does not show up that night, but the warden’s prearranged meeting place is a spot of flattened brush where a dragon has clearly landed more than once.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that Galin walked a mile or more into the woods and came face to face with the green dragon Chuth and his rider the previous night. Remember that an animal intelligence is not as articulate as a
. Neronvain does not show up that night, but the warden’s prearranged meeting place is a spot of flattened brush where a dragon has clearly landed more than once.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
that Galin walked a mile or more into the woods and came face to face with the green dragon Chuth and his rider the previous night. Remember that an animal intelligence is not as articulate as a
. Neronvain does not show up that night, but the warden’s prearranged meeting place is a spot of flattened brush where a dragon has clearly landed more than once.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
that Galin walked a mile or more into the woods and came face to face with the green dragon Chuth and his rider the previous night. Remember that an animal intelligence is not as articulate as a
. Neronvain does not show up that night, but the warden’s prearranged meeting place is a spot of flattened brush where a dragon has clearly landed more than once.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that Galin walked a mile or more into the woods and came face to face with the green dragon Chuth and his rider the previous night. Remember that an animal intelligence is not as articulate as a
. Neronvain does not show up that night, but the warden’s prearranged meeting place is a spot of flattened brush where a dragon has clearly landed more than once.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Before the Cataclysm Krynn’s earliest centuries have passed into mythohistory. The story begins in the Age of Starbirth when the gods forged the world from primordial chaos. This period’s records are
mere legends and scriptures, and few credit their details as fact. Next came the Age of Dreams, a time when heroes battled the forces of evil. Many modern cultures and institutions saw their origins
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Before the Cataclysm Krynn’s earliest centuries have passed into mythohistory. The story begins in the Age of Starbirth when the gods forged the world from primordial chaos. This period’s records are
mere legends and scriptures, and few credit their details as fact. Next came the Age of Dreams, a time when heroes battled the forces of evil. Many modern cultures and institutions saw their origins
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Before the Cataclysm Krynn’s earliest centuries have passed into mythohistory. The story begins in the Age of Starbirth when the gods forged the world from primordial chaos. This period’s records are
mere legends and scriptures, and few credit their details as fact. Next came the Age of Dreams, a time when heroes battled the forces of evil. Many modern cultures and institutions saw their origins
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details
1 Working amid the High Hall’s records, you came
, too — until the Guild came for its cut.
4 You and the other revolutionaries of Whitkeep Hostel sought nothing less than a new, egalitarian future for Baldur’s Gate — a future that neither the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details
1 Working amid the High Hall’s records, you came
, too — until the Guild came for its cut.
4 You and the other revolutionaries of Whitkeep Hostel sought nothing less than a new, egalitarian future for Baldur’s Gate — a future that neither the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
morkoth, have been around since the earliest editions of the game. Others, such as the banderhobb and the vargouille, came later but are equally beloved. Some of the new creatures found herein are
chapter, the lore and maps in chapter 1 might inspire you. Similarly, the racial traits in chapter 2 can be applied to the stat blocks in appendix B to create such memorable NPCs as goliath champions, kenku master thieves, and tabaxi bards.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
morkoth, have been around since the earliest editions of the game. Others, such as the banderhobb and the vargouille, came later but are equally beloved. Some of the new creatures found herein are
chapter, the lore and maps in chapter 1 might inspire you. Similarly, the racial traits in chapter 2 can be applied to the stat blocks in appendix B to create such memorable NPCs as goliath champions, kenku master thieves, and tabaxi bards.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Today, there are four primary goblinoid cultures in Khorvaire. City Goblins Goblins are found in most of the major cities of the Five Nations. When humans first came to Khorvaire, they enslaved many
strife; when they weren’t fighting with Galifar or Zilargo, the tribes usually turned on one another. This came to an end with the Last War. House Deneith hired Ghaal’dar mercenaries, and this gave
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
morkoth, have been around since the earliest editions of the game. Others, such as the banderhobb and the vargouille, came later but are equally beloved. Some of the new creatures found herein are
chapter, the lore and maps in chapter 1 might inspire you. Similarly, the racial traits in chapter 2 can be applied to the stat blocks in appendix B to create such memorable NPCs as goliath champions, kenku master thieves, and tabaxi bards.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Today, there are four primary goblinoid cultures in Khorvaire. City Goblins Goblins are found in most of the major cities of the Five Nations. When humans first came to Khorvaire, they enslaved many
strife; when they weren’t fighting with Galifar or Zilargo, the tribes usually turned on one another. This came to an end with the Last War. House Deneith hired Ghaal’dar mercenaries, and this gave
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Today, there are four primary goblinoid cultures in Khorvaire. City Goblins Goblins are found in most of the major cities of the Five Nations. When humans first came to Khorvaire, they enslaved many
strife; when they weren’t fighting with Galifar or Zilargo, the tribes usually turned on one another. This came to an end with the Last War. House Deneith hired Ghaal’dar mercenaries, and this gave
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details 1 Working amid the High Hall’s records, you came to
came for its cut. 4 You and the other revolutionaries of Whitkeep Hostel sought nothing less than a new, egalitarian future for Baldur’s Gate — a future that neither the dukes nor the patriars can
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details 1 Working amid the High Hall’s records, you came to
came for its cut. 4 You and the other revolutionaries of Whitkeep Hostel sought nothing less than a new, egalitarian future for Baldur’s Gate — a future that neither the dukes nor the patriars can
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details 1 Working amid the High Hall’s records, you came to
came for its cut. 4 You and the other revolutionaries of Whitkeep Hostel sought nothing less than a new, egalitarian future for Baldur’s Gate — a future that neither the dukes nor the patriars can
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details
1 Working amid the High Hall’s records, you came
, too — until the Guild came for its cut.
4 You and the other revolutionaries of Whitkeep Hostel sought nothing less than a new, egalitarian future for Baldur’s Gate — a future that neither the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
security for lodgers and their possessions than you’d find at an inn. An adventurer’s guild is an excellent source of information. By studying records and working with other guild members, you can
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
security for lodgers and their possessions than you’d find at an inn. An adventurer’s guild is an excellent source of information. By studying records and working with other guild members, you can
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
security for lodgers and their possessions than you’d find at an inn. An adventurer’s guild is an excellent source of information. By studying records and working with other guild members, you can
city of Sharn, which is both the cultural heart of Breland and a nexus for intrigue and diplomacy. Bards have much to gain from the company of other bards, as they exchange news, stories, and songs
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
originally came seeking. The Regent’s Mission Atiba-Pa admits that finding the Girscamen won’t be easy. No one in Djaynai knows where the ship sank. However, the People’s Regents know the undersea folk
of Janya have detailed records of wreck sites and other points of interest around their undersea city. A character who succeeds on a DC 14 Intelligence (History) check knows that Janya is an aquatic
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, grew wealthy and powerful.
Details about what came next are unclear, but records tell of a veil of darkness that engulfed the coast. People believed that Heliod had abandoned them, and many fled the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
where his parents insist on thinking of his older brother as the successful one.) But he can be quick to show self-consciousness when talking of where he came from, and he never speaks of the name he
vengeance. Viari’s career as an adventurer was nearly cut short during a battle of which the bards still sing. Unleashing a devastating attack with the aptly named Apocalypse Dagger, the rogue destroyed a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
where his parents insist on thinking of his older brother as the successful one.) But he can be quick to show self-consciousness when talking of where he came from, and he never speaks of the name he
vengeance. Viari’s career as an adventurer was nearly cut short during a battle of which the bards still sing. Unleashing a devastating attack with the aptly named Apocalypse Dagger, the rogue destroyed a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
where his parents insist on thinking of his older brother as the successful one.) But he can be quick to show self-consciousness when talking of where he came from, and he never speaks of the name he
vengeance. Viari’s career as an adventurer was nearly cut short during a battle of which the bards still sing. Unleashing a devastating attack with the aptly named Apocalypse Dagger, the rogue destroyed a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, grew wealthy and powerful.
Details about what came next are unclear, but records tell of a veil of darkness that engulfed the coast. People believed that Heliod had abandoned them, and many fled the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
originally came seeking. The Regent’s Mission Atiba-Pa admits that finding the Girscamen won’t be easy. No one in Djaynai knows where the ship sank. However, the People’s Regents know the undersea folk
of Janya have detailed records of wreck sites and other points of interest around their undersea city. A character who succeeds on a DC 14 Intelligence (History) check knows that Janya is an aquatic
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, grew wealthy and powerful.
Details about what came next are unclear, but records tell of a veil of darkness that engulfed the coast. People believed that Heliod had abandoned them, and many fled the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
originally came seeking. The Regent’s Mission Atiba-Pa admits that finding the Girscamen won’t be easy. No one in Djaynai knows where the ship sank. However, the People’s Regents know the undersea folk
of Janya have detailed records of wreck sites and other points of interest around their undersea city. A character who succeeds on a DC 14 Intelligence (History) check knows that Janya is an aquatic
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
need to resort to stealth or subterfuge to get in. For example, characters scaling the plateau from the east could use brush for cover right up to where the cliff overlooks the camp. From there, they
. Captured! If caught, characters are disarmed, their hands are tied, and they are brought before Frulam Mondath for judgment. One by one, she asks them who they are, where they came from, and what






